using System; using UnityEngine; namespace Unity3D2Babylon { public class ExportationOptions { public string DefaultFolder { get; set; } public float ReflectionDefaultLevel { get; set; } public bool ExportCollisions { get; set; } public SerializableVector3 CameraEllipsoid { get; set; } public SerializableVector3 Gravity { get; set; } public ExportationOptions() { DefaultFolder = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); ReflectionDefaultLevel = 0.3f; ExportCollisions = false; CameraEllipsoid = new Vector3(0.5f, 1.0f, 0.5f); Gravity = new Vector3(0, -0.9f, 0); } } }