var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; var BABYLON; (function (BABYLON) { // We're mainly based on the logic defined into the FreeCamera code var VirtualJoysticksCamera = (function (_super) { __extends(VirtualJoysticksCamera, _super); function VirtualJoysticksCamera(name, position, scene) { _super.call(this, name, position, scene); this.inputs.addVirtualJoystick(); } return VirtualJoysticksCamera; }(BABYLON.FreeCamera)); BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera; })(BABYLON || (BABYLON = {}));