using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonNode : BabylonIAnimatable { [DataMember] public string name { get; set; } [DataMember] public string id { get; set; } [DataMember] public string parentId { get; set; } [DataMember] public BabylonAnimation[] animations { get; set; } [DataMember] public bool autoAnimate { get; set; } [DataMember] public int autoAnimateFrom { get; set; } [DataMember] public int autoAnimateTo { get; set; } [DataMember] public bool autoAnimateLoop { get; set; } } }