using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonMorphTarget { [DataMember(EmitDefaultValue = false)] public string name { get; set; } [DataMember(IsRequired = true)] public float influence { get; set; } [DataMember(IsRequired = true)] public float[] positions { get; set; } [DataMember(IsRequired = true)] public float[] normals { get; set; } [DataMember(EmitDefaultValue = false)] public BabylonAnimation[] animations { get; set; } } }