using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonBone { [DataMember] public string name { get; set; } [DataMember] public int index { get; set; } [DataMember] public int parentBoneIndex { get; set; } [DataMember] public float[] matrix { get; set; } [DataMember] public BabylonAnimation animation { get; set; } public BabylonBone() { parentBoneIndex = -1; } } }