var BABYLON = BABYLON || {}; (function () { BABYLON.Camera = function (name, position, scene) { this.name = name; this.id = name; this.position = position; this._scene = scene; scene.cameras.push(this); if (!scene.activeCamera) { scene.activeCamera = this; } }; // Statics BABYLON.Camera.PERSPECTIVE_CAMERA = 0; BABYLON.Camera.ORTHOGRAPHIC_CAMERA = 1; // Members BABYLON.Camera.prototype.fov = 0.8; BABYLON.Camera.prototype.orthoLeft = null; BABYLON.Camera.prototype.orthoRight = null; BABYLON.Camera.prototype.orthoBottom = null; BABYLON.Camera.prototype.orthoTop = null; BABYLON.Camera.prototype.fov = 0.8; BABYLON.Camera.prototype.minZ = 0.1; BABYLON.Camera.prototype.maxZ = 1000.0; BABYLON.Camera.prototype.inertia = 0.9; BABYLON.Camera.prototype.mode = BABYLON.Camera.PERSPECTIVE_CAMERA; // Methods BABYLON.Camera.prototype.attachControl = function (canvas) { }; BABYLON.Camera.prototype.detachControl = function (canvas) { }; BABYLON.Camera.prototype._update = function () { }; BABYLON.Camera.prototype.getViewMatrix = function () { return BABYLON.Matrix.Identity(); }; BABYLON.Camera.prototype.getProjectionMatrix = function () { var engine = this._scene.getEngine(); if (this.mode === BABYLON.Camera.PERSPECTIVE_CAMERA) { return new BABYLON.Matrix.PerspectiveFovLH(this.fov, engine.getAspectRatio(), this.minZ, this.maxZ); } var halfWidth = engine.getRenderWidth() / 2.0; var halfHeight = engine.getRenderHeight() / 2.0; return new BABYLON.Matrix.OrthoOffCenterLH(this.orthoLeft || -halfWidth, this.orthoRight || halfWidth, this.orthoBottom || -halfHeight, this.orthoTop || halfHeight, this.minZ, this.maxZ) }; })();