///
var BABYLON;
(function (BABYLON) {
var GLTFLoaderCoordinateSystemMode;
(function (GLTFLoaderCoordinateSystemMode) {
// Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene (scene.useRightHandedSystem).
// NOTE: When scene.useRightHandedSystem is false, an additional transform will be added to the root to transform the data from right-handed to left-handed.
GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
// The glTF right-handed data is not transformed in any form and is loaded directly.
GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["PASS_THROUGH"] = 1] = "PASS_THROUGH";
// Sets the useRightHandedSystem flag on the scene.
GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 2] = "FORCE_RIGHT_HANDED";
})(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
var GLTFFileLoader = (function () {
function GLTFFileLoader() {
// V2 options
this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
this.name = "gltf";
this.extensions = {
".gltf": { isBinary: false },
".glb": { isBinary: true }
};
}
GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
var loaderData = GLTFFileLoader._parse(data, onError);
if (!loaderData) {
return;
}
if (this.onParsed) {
this.onParsed(loaderData);
}
var loader = this._getLoader(loaderData, onError);
if (!loader) {
return;
}
loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onProgress, onError);
};
GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
var loaderData = GLTFFileLoader._parse(data, onError);
if (!loaderData) {
return;
}
if (this.onParsed) {
this.onParsed(loaderData);
}
var loader = this._getLoader(loaderData, onError);
if (!loader) {
return;
}
return loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onProgress, onError);
};
GLTFFileLoader.prototype.canDirectLoad = function (data) {
return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
};
GLTFFileLoader._parse = function (data, onError) {
try {
if (data instanceof ArrayBuffer) {
return GLTFFileLoader._parseBinary(data, onError);
}
return {
json: JSON.parse(data),
bin: null
};
}
catch (e) {
onError(e.message);
return null;
}
};
GLTFFileLoader.prototype._getLoader = function (loaderData, onError) {
var loaderVersion = { major: 2, minor: 0 };
var asset = loaderData.json.asset || {};
var version = GLTFFileLoader._parseVersion(asset.version);
if (!version) {
onError("Invalid version: " + asset.version);
return null;
}
if (asset.minVersion !== undefined) {
var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
if (!minVersion) {
onError("Invalid minimum version: " + asset.minVersion);
return null;
}
if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
onError("Incompatible minimum version: " + asset.minVersion);
return null;
}
}
var createLoaders = {
1: GLTFFileLoader.CreateGLTFLoaderV1,
2: GLTFFileLoader.CreateGLTFLoaderV2
};
var createLoader = createLoaders[version.major];
if (!createLoader) {
onError("Unsupported version: " + asset.version);
return null;
}
return createLoader(this);
};
GLTFFileLoader._parseBinary = function (data, onError) {
var Binary = {
Magic: 0x46546C67
};
var binaryReader = new BinaryReader(data);
var magic = binaryReader.readUint32();
if (magic !== Binary.Magic) {
onError("Unexpected magic: " + magic);
return null;
}
var version = binaryReader.readUint32();
switch (version) {
case 1: return GLTFFileLoader._parseV1(binaryReader, onError);
case 2: return GLTFFileLoader._parseV2(binaryReader, onError);
}
onError("Unsupported version: " + version);
return null;
};
GLTFFileLoader._parseV1 = function (binaryReader, onError) {
var ContentFormat = {
JSON: 0
};
var length = binaryReader.readUint32();
if (length != binaryReader.getLength()) {
onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
return null;
}
var contentLength = binaryReader.readUint32();
var contentFormat = binaryReader.readUint32();
var content;
switch (contentFormat) {
case ContentFormat.JSON:
content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
break;
default:
onError("Unexpected content format: " + contentFormat);
return null;
}
var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
var body = binaryReader.readUint8Array(bytesRemaining);
return {
json: content,
bin: body
};
};
GLTFFileLoader._parseV2 = function (binaryReader, onError) {
var ChunkFormat = {
JSON: 0x4E4F534A,
BIN: 0x004E4942
};
var length = binaryReader.readUint32();
if (length !== binaryReader.getLength()) {
onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
return null;
}
// JSON chunk
var chunkLength = binaryReader.readUint32();
var chunkFormat = binaryReader.readUint32();
if (chunkFormat !== ChunkFormat.JSON) {
onError("First chunk format is not JSON");
return null;
}
var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
// Look for BIN chunk
var bin = null;
while (binaryReader.getPosition() < binaryReader.getLength()) {
chunkLength = binaryReader.readUint32();
chunkFormat = binaryReader.readUint32();
switch (chunkFormat) {
case ChunkFormat.JSON:
onError("Unexpected JSON chunk");
return null;
case ChunkFormat.BIN:
bin = binaryReader.readUint8Array(chunkLength);
break;
default:
// ignore unrecognized chunkFormat
binaryReader.skipBytes(chunkLength);
break;
}
}
return {
json: json,
bin: bin
};
};
GLTFFileLoader._parseVersion = function (version) {
var match = (version + "").match(/^(\d+)\.(\d+)$/);
if (!match) {
return null;
}
return {
major: parseInt(match[1]),
minor: parseInt(match[2])
};
};
GLTFFileLoader._compareVersion = function (a, b) {
if (a.major > b.major)
return 1;
if (a.major < b.major)
return -1;
if (a.minor > b.minor)
return 1;
if (a.minor < b.minor)
return -1;
return 0;
};
GLTFFileLoader._decodeBufferToText = function (buffer) {
var result = "";
var length = buffer.byteLength;
for (var i = 0; i < length; ++i) {
result += String.fromCharCode(buffer[i]);
}
return result;
};
// V1 options
GLTFFileLoader.HomogeneousCoordinates = false;
GLTFFileLoader.IncrementalLoading = true;
return GLTFFileLoader;
}());
BABYLON.GLTFFileLoader = GLTFFileLoader;
var BinaryReader = (function () {
function BinaryReader(arrayBuffer) {
this._arrayBuffer = arrayBuffer;
this._dataView = new DataView(arrayBuffer);
this._byteOffset = 0;
}
BinaryReader.prototype.getPosition = function () {
return this._byteOffset;
};
BinaryReader.prototype.getLength = function () {
return this._arrayBuffer.byteLength;
};
BinaryReader.prototype.readUint32 = function () {
var value = this._dataView.getUint32(this._byteOffset, true);
this._byteOffset += 4;
return value;
};
BinaryReader.prototype.readUint8Array = function (length) {
var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
this._byteOffset += length;
return value;
};
BinaryReader.prototype.skipBytes = function (length) {
this._byteOffset += length;
};
return BinaryReader;
}());
if (BABYLON.SceneLoader) {
BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
}
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFFileLoader.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Enums
*/
var EComponentType;
(function (EComponentType) {
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
})(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {}));
var EMeshPrimitiveMode;
(function (EMeshPrimitiveMode) {
EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
})(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {}));
var ETextureMagFilter;
(function (ETextureMagFilter) {
ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST";
ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR";
})(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {}));
var ETextureMinFilter;
(function (ETextureMinFilter) {
ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST";
ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR";
ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
})(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {}));
var ETextureWrapMode;
(function (ETextureWrapMode) {
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
})(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var GLTFLoaderTracker = (function () {
function GLTFLoaderTracker(onComplete) {
this._pendingCount = 0;
this._callback = onComplete;
}
GLTFLoaderTracker.prototype._addPendingData = function (data) {
this._pendingCount++;
};
GLTFLoaderTracker.prototype._removePendingData = function (data) {
if (--this._pendingCount === 0) {
this._callback();
}
};
return GLTFLoaderTracker;
}());
var GLTFLoader = (function () {
function GLTFLoader(parent) {
this._renderReady = false;
this._disposed = false;
this._renderReadyObservable = new BABYLON.Observable();
// Count of pending work that needs to complete before the asset is rendered.
this._renderPendingCount = 0;
// Count of pending work that needs to complete before the loader is disposed.
this._loaderPendingCount = 0;
this._loaderTrackers = new Array();
this._parent = parent;
}
GLTFLoader.RegisterExtension = function (extension) {
if (GLTFLoader.Extensions[extension.name]) {
BABYLON.Tools.Error("Extension with the same name '" + extension.name + "' already exists");
return;
}
GLTFLoader.Extensions[extension.name] = extension;
// Keep the order of registration so that extensions registered first are called first.
GLTF2.GLTFLoaderExtension._Extensions.push(extension);
};
GLTFLoader.prototype.dispose = function () {
if (this._disposed) {
return;
}
this._disposed = true;
// Revoke object urls created during load
if (this._gltf.textures) {
this._gltf.textures.forEach(function (texture) {
if (texture.url) {
URL.revokeObjectURL(texture.url);
}
});
}
this._gltf = undefined;
this._babylonScene = undefined;
this._rootUrl = undefined;
this._defaultMaterial = undefined;
this._successCallback = undefined;
this._errorCallback = undefined;
this._renderReady = false;
this._renderReadyObservable.clear();
this._renderPendingCount = 0;
this._loaderPendingCount = 0;
};
GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
var _this = this;
this._loadAsync(meshesNames, scene, data, rootUrl, function () {
onSuccess(_this._getMeshes(), null, _this._getSkeletons());
}, onProgress, onError);
};
GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError);
};
GLTFLoader.prototype._loadAsync = function (nodeNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
var _this = this;
this._tryCatchOnError(function () {
_this._loadData(data);
_this._babylonScene = scene;
_this._rootUrl = rootUrl;
_this._successCallback = onSuccess;
_this._progressCallback = onProgress;
_this._errorCallback = onError;
GLTF2.GLTFUtils.AssignIndices(_this._gltf.accessors);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.animations);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.buffers);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.bufferViews);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.images);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.materials);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.meshes);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.nodes);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.scenes);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.skins);
GLTF2.GLTFUtils.AssignIndices(_this._gltf.textures);
_this._addPendingData(_this);
_this._loadDefaultScene(nodeNames);
_this._loadAnimations();
_this._removePendingData(_this);
});
};
GLTFLoader.prototype._onError = function (message) {
if (this._disposed) {
return;
}
BABYLON.Tools.Error("glTF Loader: " + message);
if (this._errorCallback) {
this._errorCallback(message);
}
this.dispose();
};
GLTFLoader.prototype._onProgress = function (event) {
if (this._disposed) {
return;
}
if (this._progressCallback) {
this._progressCallback(event);
}
};
GLTFLoader.prototype._executeWhenRenderReady = function (func) {
if (this._renderReady) {
func();
}
else {
this._renderReadyObservable.add(func);
}
};
GLTFLoader.prototype._onRenderReady = function () {
this._rootNode.babylonMesh.setEnabled(true);
this._startAnimations();
this._successCallback();
this._renderReadyObservable.notifyObservers(this);
if (this._parent.onReady) {
this._parent.onReady();
}
};
GLTFLoader.prototype._onComplete = function () {
if (this._parent.onComplete) {
this._parent.onComplete();
}
this.dispose();
};
GLTFLoader.prototype._loadData = function (data) {
this._gltf = data.json;
if (data.bin) {
var buffers = this._gltf.buffers;
if (buffers && buffers[0] && !buffers[0].uri) {
var binaryBuffer = buffers[0];
if (binaryBuffer.byteLength != data.bin.byteLength) {
BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
}
binaryBuffer.loadedData = data.bin;
}
else {
BABYLON.Tools.Warn("Unexpected BIN chunk");
}
}
};
GLTFLoader.prototype._getMeshes = function () {
var meshes = [this._rootNode.babylonMesh];
var nodes = this._gltf.nodes;
if (nodes) {
nodes.forEach(function (node) {
if (node.babylonMesh) {
meshes.push(node.babylonMesh);
}
});
}
return meshes;
};
GLTFLoader.prototype._getSkeletons = function () {
var skeletons = new Array();
var skins = this._gltf.skins;
if (skins) {
skins.forEach(function (skin) {
if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
skeletons.push(skin.babylonSkeleton);
}
});
}
return skeletons;
};
GLTFLoader.prototype._getAnimationTargets = function () {
var targets = new Array();
var animations = this._gltf.animations;
if (animations) {
animations.forEach(function (animation) {
targets.push.apply(targets, animation.targets);
});
}
return targets;
};
GLTFLoader.prototype._startAnimations = function () {
var _this = this;
this._getAnimationTargets().forEach(function (target) { return _this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true); });
};
GLTFLoader.prototype._loadDefaultScene = function (nodeNames) {
var scene = GLTF2.GLTFUtils.GetArrayItem(this._gltf.scenes, this._gltf.scene || 0);
if (!scene) {
throw new Error("Failed to find scene " + (this._gltf.scene || 0));
}
this._loadScene("#/scenes/" + scene.index, scene, nodeNames);
};
GLTFLoader.prototype._loadScene = function (context, scene, nodeNames) {
this._rootNode = { babylonMesh: new BABYLON.Mesh("__root__", this._babylonScene) };
switch (this._parent.coordinateSystemMode) {
case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO:
if (!this._babylonScene.useRightHandedSystem) {
this._rootNode.babylonMesh.rotation = new BABYLON.Vector3(0, Math.PI, 0);
this._rootNode.babylonMesh.scaling = new BABYLON.Vector3(1, 1, -1);
}
break;
case BABYLON.GLTFLoaderCoordinateSystemMode.PASS_THROUGH:
// do nothing
break;
case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED:
this._babylonScene.useRightHandedSystem = true;
break;
default:
BABYLON.Tools.Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
return;
}
var nodeIndices = scene.nodes;
this._traverseNodes(context, nodeIndices, function (node, parentNode) {
node.parent = parentNode;
return true;
}, this._rootNode);
if (nodeNames) {
if (!(nodeNames instanceof Array)) {
nodeNames = [nodeNames];
}
var filteredNodeIndices = new Array();
this._traverseNodes(context, nodeIndices, function (node) {
if (nodeNames.indexOf(node.name) !== -1) {
filteredNodeIndices.push(node.index);
return false;
}
return true;
}, this._rootNode);
nodeIndices = filteredNodeIndices;
}
for (var i = 0; i < nodeIndices.length; i++) {
var node = GLTF2.GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]);
if (!node) {
throw new Error(context + ": Failed to find node " + nodeIndices[i]);
}
this._loadNode("#/nodes/" + nodeIndices[i], node);
}
// Disable the root mesh until the asset is ready to render.
this._rootNode.babylonMesh.setEnabled(false);
};
GLTFLoader.prototype._loadNode = function (context, node) {
if (GLTF2.GLTFLoaderExtension.LoadNode(this, context, node)) {
return;
}
node.babylonMesh = new BABYLON.Mesh(node.name || "mesh" + node.index, this._babylonScene);
this._loadTransform(node);
if (node.mesh != null) {
var mesh = GLTF2.GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
if (!mesh) {
throw new Error(context + ": Failed to find mesh " + node.mesh);
}
this._loadMesh("#/meshes/" + node.mesh, node, mesh);
}
node.babylonMesh.parent = node.parent ? node.parent.babylonMesh : null;
node.babylonAnimationTargets = node.babylonAnimationTargets || [];
node.babylonAnimationTargets.push(node.babylonMesh);
if (node.skin != null) {
var skin = GLTF2.GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
if (!skin) {
throw new Error(context + ": Failed to find skin " + node.skin);
}
node.babylonMesh.skeleton = this._loadSkin("#/skins/" + node.skin, skin);
}
if (node.camera != null) {
// TODO: handle cameras
}
if (node.children) {
for (var i = 0; i < node.children.length; i++) {
var childNode = GLTF2.GLTFUtils.GetArrayItem(this._gltf.nodes, node.children[i]);
if (!childNode) {
throw new Error(context + ": Failed to find child node " + node.children[i]);
}
this._loadNode("#/nodes/" + node.children[i], childNode);
}
}
};
GLTFLoader.prototype._loadMesh = function (context, node, mesh) {
var _this = this;
node.babylonMesh.name = node.babylonMesh.name || mesh.name;
if (!mesh.primitives || mesh.primitives.length === 0) {
throw new Error(context + ": Primitives are missing");
}
this._createMorphTargets(context, node, mesh);
this._loadAllVertexDataAsync(context, mesh, function () {
_this._loadMorphTargets(context, node, mesh);
var primitives = mesh.primitives;
var vertexData = new BABYLON.VertexData();
for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
var primitive = primitives_1[_i];
vertexData.merge(primitive.vertexData);
}
new BABYLON.Geometry(node.babylonMesh.name, _this._babylonScene, vertexData, false, node.babylonMesh);
// TODO: optimize this so that sub meshes can be created without being overwritten after setting vertex data.
// Sub meshes must be cleared and created after setting vertex data because of mesh._createGlobalSubMesh.
node.babylonMesh.subMeshes = [];
var verticesStart = 0;
var indicesStart = 0;
for (var index = 0; index < primitives.length; index++) {
var vertexData = primitives[index].vertexData;
var verticesCount = vertexData.positions.length;
var indicesCount = vertexData.indices.length;
BABYLON.SubMesh.AddToMesh(index, verticesStart, verticesCount, indicesStart, indicesCount, node.babylonMesh);
verticesStart += verticesCount;
indicesStart += indicesCount;
}
;
var multiMaterial = new BABYLON.MultiMaterial(node.babylonMesh.name, _this._babylonScene);
node.babylonMesh.material = multiMaterial;
var subMaterials = multiMaterial.subMaterials;
for (var index = 0; index < primitives.length; index++) {
var primitive = primitives[index];
if (primitive.material == null) {
subMaterials[index] = _this._getDefaultMaterial();
}
else {
var material = GLTF2.GLTFUtils.GetArrayItem(_this._gltf.materials, primitive.material);
if (!material) {
throw new Error(context + ": Failed to find material " + primitive.material);
}
var capturedIndex = index;
_this._loadMaterial("#/materials/" + material.index, material, function (babylonMaterial, isNew) {
if (isNew && _this._parent.onMaterialLoaded) {
_this._parent.onMaterialLoaded(babylonMaterial);
}
if (_this._parent.onBeforeMaterialReadyAsync) {
_this._addLoaderPendingData(material);
_this._parent.onBeforeMaterialReadyAsync(babylonMaterial, node.babylonMesh, subMaterials[capturedIndex] != null, function () {
subMaterials[capturedIndex] = babylonMaterial;
_this._removeLoaderPendingData(material);
});
}
else {
subMaterials[capturedIndex] = babylonMaterial;
}
});
}
}
;
});
};
GLTFLoader.prototype._loadAllVertexDataAsync = function (context, mesh, onSuccess) {
var primitives = mesh.primitives;
var numRemainingPrimitives = primitives.length;
var _loop_1 = function () {
var primitive = primitives[index];
this_1._loadVertexDataAsync(context + "/primitive/" + index, mesh, primitive, function (vertexData) {
primitive.vertexData = vertexData;
if (--numRemainingPrimitives === 0) {
onSuccess();
}
});
};
var this_1 = this;
for (var index = 0; index < primitives.length; index++) {
_loop_1();
}
};
GLTFLoader.prototype._loadVertexDataAsync = function (context, mesh, primitive, onSuccess) {
var _this = this;
var attributes = primitive.attributes;
if (!attributes) {
throw new Error(context + ": Attributes are missing");
}
if (primitive.mode && primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
// TODO: handle other primitive modes
throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
}
var vertexData = new BABYLON.VertexData();
var numRemainingAttributes = Object.keys(attributes).length;
var _loop_2 = function (attribute) {
accessor = GLTF2.GLTFUtils.GetArrayItem(this_2._gltf.accessors, attributes[attribute]);
if (!accessor) {
throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
}
this_2._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) {
switch (attribute) {
case "NORMAL":
vertexData.normals = data;
break;
case "POSITION":
vertexData.positions = data;
break;
case "TANGENT":
vertexData.tangents = data;
break;
case "TEXCOORD_0":
vertexData.uvs = data;
break;
case "TEXCOORD_1":
vertexData.uvs2 = data;
break;
case "JOINTS_0":
vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data));
break;
case "WEIGHTS_0":
vertexData.matricesWeights = data;
break;
case "COLOR_0":
vertexData.colors = data;
break;
default:
BABYLON.Tools.Warn("Ignoring unrecognized attribute '" + attribute + "'");
break;
}
if (--numRemainingAttributes === 0) {
if (primitive.indices == null) {
vertexData.indices = new Uint32Array(vertexData.positions.length / 3);
vertexData.indices.forEach(function (v, i) { return vertexData.indices[i] = i; });
onSuccess(vertexData);
}
else {
var indicesAccessor = GLTF2.GLTFUtils.GetArrayItem(_this._gltf.accessors, primitive.indices);
if (!indicesAccessor) {
throw new Error(context + ": Failed to find indices accessor " + primitive.indices);
}
_this._loadAccessorAsync("#/accessors/" + indicesAccessor.index, indicesAccessor, function (data) {
vertexData.indices = data;
onSuccess(vertexData);
});
}
}
});
};
var this_2 = this, accessor;
for (var attribute in attributes) {
_loop_2(attribute);
}
};
GLTFLoader.prototype._createMorphTargets = function (context, node, mesh) {
var primitives = mesh.primitives;
var targets = primitives[0].targets;
if (!targets) {
return;
}
for (var _i = 0, primitives_2 = primitives; _i < primitives_2.length; _i++) {
var primitive = primitives_2[_i];
if (!primitive.targets || primitive.targets.length != targets.length) {
throw new Error(context + ": All primitives are required to list the same number of targets");
}
}
var morphTargetManager = new BABYLON.MorphTargetManager();
node.babylonMesh.morphTargetManager = morphTargetManager;
for (var index = 0; index < targets.length; index++) {
var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
}
};
GLTFLoader.prototype._loadMorphTargets = function (context, node, mesh) {
var morphTargetManager = node.babylonMesh.morphTargetManager;
if (!morphTargetManager) {
return;
}
this._loadAllMorphTargetVertexDataAsync(context, node, mesh, function () {
var numTargets = morphTargetManager.numTargets;
for (var index = 0; index < numTargets; index++) {
var vertexData = new BABYLON.VertexData();
for (var _i = 0, _a = mesh.primitives; _i < _a.length; _i++) {
var primitive = _a[_i];
vertexData.merge(primitive.targetsVertexData[index], { tangentLength: 3 });
}
var target = morphTargetManager.getTarget(index);
target.setNormals(vertexData.normals);
target.setPositions(vertexData.positions);
target.setTangents(vertexData.tangents);
}
});
};
GLTFLoader.prototype._loadAllMorphTargetVertexDataAsync = function (context, node, mesh, onSuccess) {
var numRemainingTargets = mesh.primitives.length * node.babylonMesh.morphTargetManager.numTargets;
for (var _i = 0, _a = mesh.primitives; _i < _a.length; _i++) {
var primitive = _a[_i];
var targets = primitive.targets;
primitive.targetsVertexData = new Array(targets.length);
var _loop_3 = function (index) {
this_3._loadMorphTargetVertexDataAsync(context + "/targets/" + index, primitive.vertexData, targets[index], function (vertexData) {
primitive.targetsVertexData[index] = vertexData;
if (--numRemainingTargets === 0) {
onSuccess();
}
});
};
var this_3 = this;
for (var index = 0; index < targets.length; index++) {
_loop_3(index);
}
}
};
GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, vertexData, attributes, onSuccess) {
var targetVertexData = new BABYLON.VertexData();
var numRemainingAttributes = Object.keys(attributes).length;
var _loop_4 = function (attribute) {
accessor = GLTF2.GLTFUtils.GetArrayItem(this_4._gltf.accessors, attributes[attribute]);
if (!accessor) {
throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
}
this_4._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) {
// glTF stores morph target information as deltas while babylon.js expects the final data.
// As a result we have to add the original data to the delta to calculate the final data.
var values = data;
switch (attribute) {
case "NORMAL":
for (var i = 0; i < values.length; i++) {
values[i] += vertexData.normals[i];
}
targetVertexData.normals = values;
break;
case "POSITION":
for (var i = 0; i < values.length; i++) {
values[i] += vertexData.positions[i];
}
targetVertexData.positions = values;
break;
case "TANGENT":
// Tangent data for morph targets is stored as xyz delta.
// The vertexData.tangent is stored as xyzw.
// So we need to skip every fourth vertexData.tangent.
for (var i = 0, j = 0; i < values.length; i++, j++) {
values[i] += vertexData.tangents[j];
if ((i + 1) % 3 == 0) {
j++;
}
}
targetVertexData.tangents = values;
break;
default:
BABYLON.Tools.Warn("Ignoring unrecognized attribute '" + attribute + "'");
break;
}
if (--numRemainingAttributes === 0) {
onSuccess(targetVertexData);
}
});
};
var this_4 = this, accessor;
for (var attribute in attributes) {
_loop_4(attribute);
}
};
GLTFLoader.prototype._loadTransform = function (node) {
var position = BABYLON.Vector3.Zero();
var rotation = BABYLON.Quaternion.Identity();
var scaling = BABYLON.Vector3.One();
if (node.matrix) {
var mat = BABYLON.Matrix.FromArray(node.matrix);
mat.decompose(scaling, rotation, position);
}
else {
if (node.translation)
position = BABYLON.Vector3.FromArray(node.translation);
if (node.rotation)
rotation = BABYLON.Quaternion.FromArray(node.rotation);
if (node.scale)
scaling = BABYLON.Vector3.FromArray(node.scale);
}
node.babylonMesh.position = position;
node.babylonMesh.rotationQuaternion = rotation;
node.babylonMesh.scaling = scaling;
};
GLTFLoader.prototype._loadSkin = function (context, skin) {
var _this = this;
var skeletonId = "skeleton" + skin.index;
skin.babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
if (skin.inverseBindMatrices == null) {
this._loadBones(context, skin, null);
}
else {
var accessor = GLTF2.GLTFUtils.GetArrayItem(this._gltf.accessors, skin.inverseBindMatrices);
if (!accessor) {
throw new Error(context + ": Failed to find inverse bind matrices attribute " + skin.inverseBindMatrices);
}
this._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) {
_this._loadBones(context, skin, data);
});
}
return skin.babylonSkeleton;
};
GLTFLoader.prototype._createBone = function (node, skin, parent, localMatrix, baseMatrix, index) {
var babylonBone = new BABYLON.Bone(node.name || "bone" + node.index, skin.babylonSkeleton, parent, localMatrix, null, baseMatrix, index);
node.babylonBones = node.babylonBones || {};
node.babylonBones[skin.index] = babylonBone;
node.babylonAnimationTargets = node.babylonAnimationTargets || [];
node.babylonAnimationTargets.push(babylonBone);
return babylonBone;
};
GLTFLoader.prototype._loadBones = function (context, skin, inverseBindMatrixData) {
var babylonBones = {};
for (var i = 0; i < skin.joints.length; i++) {
var node = GLTF2.GLTFUtils.GetArrayItem(this._gltf.nodes, skin.joints[i]);
if (!node) {
throw new Error(context + ": Failed to find joint " + skin.joints[i]);
}
this._loadBone(node, skin, inverseBindMatrixData, babylonBones);
}
};
GLTFLoader.prototype._loadBone = function (node, skin, inverseBindMatrixData, babylonBones) {
var babylonBone = babylonBones[node.index];
if (babylonBone) {
return babylonBone;
}
var boneIndex = skin.joints.indexOf(node.index);
var baseMatrix = BABYLON.Matrix.Identity();
if (inverseBindMatrixData && boneIndex !== -1) {
baseMatrix = BABYLON.Matrix.FromArray(inverseBindMatrixData, boneIndex * 16);
baseMatrix.invertToRef(baseMatrix);
}
var babylonParentBone;
if (node.index !== skin.skeleton && node.parent !== this._rootNode) {
babylonParentBone = this._loadBone(node.parent, skin, inverseBindMatrixData, babylonBones);
baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
}
babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex);
babylonBones[node.index] = babylonBone;
return babylonBone;
};
GLTFLoader.prototype._getNodeMatrix = function (node) {
return node.matrix ?
BABYLON.Matrix.FromArray(node.matrix) :
BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero());
};
GLTFLoader.prototype._traverseNodes = function (context, indices, action, parentNode) {
if (parentNode === void 0) { parentNode = null; }
for (var i = 0; i < indices.length; i++) {
var node = GLTF2.GLTFUtils.GetArrayItem(this._gltf.nodes, indices[i]);
if (!node) {
throw new Error(context + ": Failed to find node " + indices[i]);
}
this._traverseNode(context, node, action, parentNode);
}
};
GLTFLoader.prototype._traverseNode = function (context, node, action, parentNode) {
if (parentNode === void 0) { parentNode = null; }
if (GLTF2.GLTFLoaderExtension.TraverseNode(this, context, node, action, parentNode)) {
return;
}
if (!action(node, parentNode)) {
return;
}
if (node.children) {
this._traverseNodes(context, node.children, action, node);
}
};
GLTFLoader.prototype._loadAnimations = function () {
var animations = this._gltf.animations;
if (!animations) {
return;
}
for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
var animation = animations[animationIndex];
var context = "#/animations/" + animationIndex;
for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
var channel = GLTF2.GLTFUtils.GetArrayItem(animation.channels, channelIndex);
if (!channel) {
throw new Error(context + ": Failed to find channel " + channelIndex);
}
var sampler = GLTF2.GLTFUtils.GetArrayItem(animation.samplers, channel.sampler);
if (!sampler) {
throw new Error(context + ": Failed to find sampler " + channel.sampler);
}
this._loadAnimationChannel(animation, context + "/channels/" + channelIndex, channel, context + "/samplers/" + channel.sampler, sampler);
}
}
};
GLTFLoader.prototype._loadAnimationChannel = function (animation, channelContext, channel, samplerContext, sampler) {
var targetNode = GLTF2.GLTFUtils.GetArrayItem(this._gltf.nodes, channel.target.node);
if (!targetNode) {
throw new Error(channelContext + ": Failed to find target node " + channel.target.node);
}
var targetPath;
var animationType;
switch (channel.target.path) {
case "translation":
targetPath = "position";
animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
break;
case "rotation":
targetPath = "rotationQuaternion";
animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
break;
case "scale":
targetPath = "scaling";
animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
break;
case "weights":
targetPath = "influence";
animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
break;
default:
throw new Error(channelContext + ": Invalid target path '" + channel.target.path + "'");
}
var inputData;
var outputData;
var checkSuccess = function () {
if (!inputData || !outputData) {
return;
}
var outputBufferOffset = 0;
var getNextOutputValue;
switch (targetPath) {
case "position":
getNextOutputValue = function () {
var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 3;
return value;
};
break;
case "rotationQuaternion":
getNextOutputValue = function () {
var value = BABYLON.Quaternion.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 4;
return value;
};
break;
case "scaling":
getNextOutputValue = function () {
var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 3;
return value;
};
break;
case "influence":
getNextOutputValue = function () {
var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets;
var value = new Array(numTargets);
for (var i = 0; i < numTargets; i++) {
value[i] = outputData[outputBufferOffset++];
}
return value;
};
break;
}
var getNextKey;
switch (sampler.interpolation) {
case "LINEAR":
getNextKey = function (frameIndex) { return ({
frame: inputData[frameIndex],
value: getNextOutputValue()
}); };
break;
case "CUBICSPLINE":
getNextKey = function (frameIndex) { return ({
frame: inputData[frameIndex],
inTangent: getNextOutputValue(),
value: getNextOutputValue(),
outTangent: getNextOutputValue()
}); };
break;
default:
throw new Error(samplerContext + ": Invalid interpolation '" + sampler.interpolation + "'");
}
;
var keys = new Array(inputData.length);
for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) {
keys[frameIndex] = getNextKey(frameIndex);
}
animation.targets = animation.targets || [];
if (targetPath === "influence") {
var morphTargetManager = targetNode.babylonMesh.morphTargetManager;
for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) {
var morphTarget = morphTargetManager.getTarget(targetIndex);
var animationName = (animation.name || "anim" + animation.index) + "_" + targetIndex;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys.map(function (key) { return ({
frame: key.frame,
inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
value: key.value[targetIndex],
outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
}); }));
morphTarget.animations.push(babylonAnimation);
animation.targets.push(morphTarget);
}
}
else {
var animationName = animation.name || "anim" + animation.index;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys);
for (var i = 0; i < targetNode.babylonAnimationTargets.length; i++) {
var target = targetNode.babylonAnimationTargets[i];
target.animations.push(babylonAnimation.clone());
animation.targets.push(target);
}
}
};
var inputAccessor = GLTF2.GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input);
if (!inputAccessor) {
throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input);
}
this._loadAccessorAsync("#/accessors/" + inputAccessor.index, inputAccessor, function (data) {
inputData = data;
checkSuccess();
});
var outputAccessor = GLTF2.GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output);
if (!outputAccessor) {
throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output);
}
this._loadAccessorAsync("#/accessors/" + outputAccessor.index, outputAccessor, function (data) {
outputData = data;
checkSuccess();
});
};
GLTFLoader.prototype._loadBufferAsync = function (context, buffer, onSuccess) {
var _this = this;
this._addPendingData(buffer);
if (buffer.loadedData) {
onSuccess(buffer.loadedData);
this._removePendingData(buffer);
}
else if (buffer.loadedObservable) {
buffer.loadedObservable.add(function (buffer) {
onSuccess(buffer.loadedData);
_this._removePendingData(buffer);
});
}
else {
if (!buffer.uri) {
throw new Error(context + ": Uri is missing");
}
if (GLTF2.GLTFUtils.IsBase64(buffer.uri)) {
var data = GLTF2.GLTFUtils.DecodeBase64(buffer.uri);
buffer.loadedData = new Uint8Array(data);
onSuccess(buffer.loadedData);
this._removePendingData(buffer);
}
else {
if (!GLTF2.GLTFUtils.ValidateUri(buffer.uri)) {
throw new Error(context + ": Uri '" + buffer.uri + "' is invalid");
}
buffer.loadedObservable = new BABYLON.Observable();
buffer.loadedObservable.add(function (buffer) {
onSuccess(buffer.loadedData);
_this._removePendingData(buffer);
});
BABYLON.Tools.LoadFile(this._rootUrl + buffer.uri, function (data) {
_this._tryCatchOnError(function () {
buffer.loadedData = new Uint8Array(data);
buffer.loadedObservable.notifyObservers(buffer);
buffer.loadedObservable = null;
});
}, function (event) {
_this._tryCatchOnError(function () {
_this._onProgress(event);
});
}, this._babylonScene.database, true, function (request) {
_this._tryCatchOnError(function () {
throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""));
});
});
}
}
};
GLTFLoader.prototype._loadBufferViewAsync = function (context, bufferView, onSuccess) {
var _this = this;
var buffer = GLTF2.GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer);
if (!buffer) {
throw new Error(context + ": Failed to find buffer " + bufferView.buffer);
}
this._loadBufferAsync("#/buffers/" + buffer.index, buffer, function (bufferData) {
if (_this._disposed) {
return;
}
try {
var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
}
catch (e) {
throw new Error(context + ": " + e.message);
}
onSuccess(data);
});
};
GLTFLoader.prototype._loadAccessorAsync = function (context, accessor, onSuccess) {
var _this = this;
if (accessor.sparse) {
throw new Error(context + ": Sparse accessors are not currently supported");
}
if (accessor.normalized) {
throw new Error(context + ": Normalized accessors are not currently supported");
}
var bufferView = GLTF2.GLTFUtils.GetArrayItem(this._gltf.bufferViews, accessor.bufferView);
if (!bufferView) {
throw new Error(context + ": Failed to find buffer view " + accessor.bufferView);
}
this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, function (bufferViewData) {
var numComponents = _this._getNumComponentsOfType(accessor.type);
if (numComponents === 0) {
throw new Error(context + ": Invalid type (" + accessor.type + ")");
}
var data;
switch (accessor.componentType) {
case GLTF2.EComponentType.BYTE:
data = _this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case GLTF2.EComponentType.UNSIGNED_BYTE:
data = _this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case GLTF2.EComponentType.SHORT:
data = _this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case GLTF2.EComponentType.UNSIGNED_SHORT:
data = _this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case GLTF2.EComponentType.UNSIGNED_INT:
data = _this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case GLTF2.EComponentType.FLOAT:
data = _this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
default:
throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
}
onSuccess(data);
});
};
GLTFLoader.prototype._getNumComponentsOfType = function (type) {
switch (type) {
case "SCALAR": return 1;
case "VEC2": return 2;
case "VEC3": return 3;
case "VEC4": return 4;
case "MAT2": return 4;
case "MAT3": return 9;
case "MAT4": return 16;
}
return 0;
};
GLTFLoader.prototype._buildArrayBuffer = function (typedArray, context, data, byteOffset, count, numComponents, byteStride) {
try {
var byteOffset = data.byteOffset + (byteOffset || 0);
var targetLength = count * numComponents;
if (byteStride == null || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) {
return new typedArray(data.buffer, byteOffset, targetLength);
}
var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT;
var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count);
var targetBuffer = new typedArray(targetLength);
var sourceIndex = 0;
var targetIndex = 0;
while (targetIndex < targetLength) {
for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
targetBuffer[targetIndex] = sourceBuffer[sourceIndex + componentIndex];
targetIndex++;
}
sourceIndex += elementStride;
}
return targetBuffer;
}
catch (e) {
throw new Error(context + ": " + e);
}
};
GLTFLoader.prototype._addPendingData = function (data) {
if (!this._renderReady) {
this._renderPendingCount++;
}
this._addLoaderPendingData(data);
};
GLTFLoader.prototype._removePendingData = function (data) {
if (!this._renderReady) {
if (--this._renderPendingCount === 0) {
this._renderReady = true;
this._onRenderReady();
}
}
this._removeLoaderPendingData(data);
};
GLTFLoader.prototype._addLoaderPendingData = function (data) {
this._loaderPendingCount++;
this._loaderTrackers.forEach(function (tracker) { return tracker._addPendingData(data); });
};
GLTFLoader.prototype._removeLoaderPendingData = function (data) {
this._loaderTrackers.forEach(function (tracker) { return tracker._removePendingData(data); });
if (--this._loaderPendingCount === 0) {
this._onComplete();
}
};
GLTFLoader.prototype._whenAction = function (action, onComplete) {
var _this = this;
var tracker = new GLTFLoaderTracker(function () {
_this._loaderTrackers.splice(_this._loaderTrackers.indexOf(tracker));
onComplete();
});
this._loaderTrackers.push(tracker);
this._addLoaderPendingData(tracker);
action();
this._removeLoaderPendingData(tracker);
};
GLTFLoader.prototype._getDefaultMaterial = function () {
if (!this._defaultMaterial) {
var id = "__gltf_default";
var material = this._babylonScene.getMaterialByName(id);
if (!material) {
material = new BABYLON.PBRMaterial(id, this._babylonScene);
material.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
material.metallic = 1;
material.roughness = 1;
}
this._defaultMaterial = material;
}
return this._defaultMaterial;
};
GLTFLoader.prototype._loadMaterialMetallicRoughnessProperties = function (context, material) {
var babylonMaterial = material.babylonMaterial;
// Ensure metallic workflow
babylonMaterial.metallic = 1;
babylonMaterial.roughness = 1;
var properties = material.pbrMetallicRoughness;
if (!properties) {
return;
}
babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1);
babylonMaterial.metallic = properties.metallicFactor == null ? 1 : properties.metallicFactor;
babylonMaterial.roughness = properties.roughnessFactor == null ? 1 : properties.roughnessFactor;
if (properties.baseColorTexture) {
var texture = GLTF2.GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index);
}
babylonMaterial.albedoTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.baseColorTexture.texCoord);
}
if (properties.metallicRoughnessTexture) {
var texture = GLTF2.GLTFUtils.GetArrayItem(this._gltf.textures, properties.metallicRoughnessTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index);
}
babylonMaterial.metallicTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.metallicRoughnessTexture.texCoord);
babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
}
this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor);
};
GLTFLoader.prototype._loadMaterial = function (context, material, assign) {
if (material.babylonMaterial) {
assign(material.babylonMaterial, false);
return;
}
if (GLTF2.GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) {
return;
}
this._createPbrMaterial(material);
this._loadMaterialBaseProperties(context, material);
this._loadMaterialMetallicRoughnessProperties(context, material);
assign(material.babylonMaterial, true);
};
GLTFLoader.prototype._createPbrMaterial = function (material) {
var babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + material.index, this._babylonScene);
babylonMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
material.babylonMaterial = babylonMaterial;
};
GLTFLoader.prototype._loadMaterialBaseProperties = function (context, material) {
var babylonMaterial = material.babylonMaterial;
babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
if (material.doubleSided) {
babylonMaterial.backFaceCulling = false;
babylonMaterial.twoSidedLighting = true;
}
if (material.normalTexture) {
var texture = GLTF2.GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index);
}
babylonMaterial.bumpTexture = this._loadTexture("#/textures/" + texture.index, texture, material.normalTexture.texCoord);
babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
if (material.normalTexture.scale != null) {
babylonMaterial.bumpTexture.level = material.normalTexture.scale;
}
}
if (material.occlusionTexture) {
var texture = GLTF2.GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index);
}
babylonMaterial.ambientTexture = this._loadTexture("#/textures/" + texture.index, texture, material.occlusionTexture.texCoord);
babylonMaterial.useAmbientInGrayScale = true;
if (material.occlusionTexture.strength != null) {
babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
}
}
if (material.emissiveTexture) {
var texture = GLTF2.GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index);
}
babylonMaterial.emissiveTexture = this._loadTexture("#/textures/" + texture.index, texture, material.emissiveTexture.texCoord);
}
};
GLTFLoader.prototype._loadMaterialAlphaProperties = function (context, material, colorFactor) {
var babylonMaterial = material.babylonMaterial;
var alphaMode = material.alphaMode || "OPAQUE";
switch (alphaMode) {
case "OPAQUE":
// default is opaque
break;
case "MASK":
babylonMaterial.alphaCutOff = (material.alphaCutoff == null ? 0.5 : material.alphaCutoff);
if (colorFactor) {
if (colorFactor[3] == 0) {
babylonMaterial.alphaCutOff = 1;
}
else {
babylonMaterial.alphaCutOff /= colorFactor[3];
}
}
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
}
break;
case "BLEND":
if (colorFactor) {
babylonMaterial.alpha = colorFactor[3];
}
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
babylonMaterial.useAlphaFromAlbedoTexture = true;
}
break;
default:
throw new Error(context + ": Invalid alpha mode '" + material.alphaMode + "'");
}
};
GLTFLoader.prototype._loadTexture = function (context, texture, coordinatesIndex) {
var _this = this;
var sampler = (texture.sampler == null ? {} : GLTF2.GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler));
if (!sampler) {
throw new Error(context + ": Failed to find sampler " + texture.sampler);
}
var noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR);
var samplingMode = GLTF2.GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter);
this._addPendingData(texture);
var babylonTexture = new BABYLON.Texture(null, this._babylonScene, noMipMaps, false, samplingMode, function () {
_this._tryCatchOnError(function () {
_this._removePendingData(texture);
});
}, function (message) {
_this._tryCatchOnError(function () {
throw new Error(context + ": " + message);
});
});
if (texture.url) {
babylonTexture.updateURL(texture.url);
}
else if (texture.dataReadyObservable) {
texture.dataReadyObservable.add(function (texture) {
babylonTexture.updateURL(texture.url);
});
}
else {
texture.dataReadyObservable = new BABYLON.Observable();
texture.dataReadyObservable.add(function (texture) {
babylonTexture.updateURL(texture.url);
});
var image = GLTF2.GLTFUtils.GetArrayItem(this._gltf.images, texture.source);
if (!image) {
throw new Error(context + ": Failed to find source " + texture.source);
}
this._loadImage("#/images/" + image.index, image, function (data) {
texture.url = URL.createObjectURL(new Blob([data], { type: image.mimeType }));
texture.dataReadyObservable.notifyObservers(texture);
});
}
babylonTexture.coordinatesIndex = coordinatesIndex || 0;
babylonTexture.wrapU = GLTF2.GLTFUtils.GetTextureWrapMode(sampler.wrapS);
babylonTexture.wrapV = GLTF2.GLTFUtils.GetTextureWrapMode(sampler.wrapT);
babylonTexture.name = texture.name || "texture" + texture.index;
if (this._parent.onTextureLoaded) {
this._parent.onTextureLoaded(babylonTexture);
}
return babylonTexture;
};
GLTFLoader.prototype._loadImage = function (context, image, onSuccess) {
var _this = this;
if (image.uri) {
if (!GLTF2.GLTFUtils.ValidateUri(image.uri)) {
throw new Error(context + ": Uri '" + image.uri + "' is invalid");
}
if (GLTF2.GLTFUtils.IsBase64(image.uri)) {
onSuccess(new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(image.uri)));
}
else {
BABYLON.Tools.LoadFile(this._rootUrl + image.uri, function (data) {
_this._tryCatchOnError(function () {
onSuccess(data);
});
}, function (event) {
_this._tryCatchOnError(function () {
_this._onProgress(event);
});
}, this._babylonScene.database, true, function (request) {
_this._tryCatchOnError(function () {
throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""));
});
});
}
}
else {
var bufferView = GLTF2.GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView);
if (!bufferView) {
throw new Error(context + ": Failed to find buffer view " + image.bufferView);
}
this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, onSuccess);
}
};
GLTFLoader.prototype._tryCatchOnError = function (handler) {
try {
handler();
}
catch (e) {
this._onError(e.message);
}
};
GLTFLoader.Extensions = {};
return GLTFLoader;
}());
GLTF2.GLTFLoader = GLTFLoader;
BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function (parent) { return new GLTFLoader(parent); };
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoader.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Utils functions for GLTF
*/
var GLTFUtils = (function () {
function GLTFUtils() {
}
/**
* If the uri is a base64 string
* @param uri: the uri to test
*/
GLTFUtils.IsBase64 = function (uri) {
return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
};
/**
* Decode the base64 uri
* @param uri: the uri to decode
*/
GLTFUtils.DecodeBase64 = function (uri) {
var decodedString = atob(uri.split(",")[1]);
var bufferLength = decodedString.length;
var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
for (var i = 0; i < bufferLength; i++) {
bufferView[i] = decodedString.charCodeAt(i);
}
return bufferView.buffer;
};
GLTFUtils.ValidateUri = function (uri) {
return (uri.indexOf("..") === -1);
};
GLTFUtils.AssignIndices = function (array) {
if (array) {
for (var index = 0; index < array.length; index++) {
array[index].index = index;
}
}
};
GLTFUtils.GetArrayItem = function (array, index) {
if (!array || !array[index]) {
return null;
}
return array[index];
};
GLTFUtils.GetTextureWrapMode = function (mode) {
// Set defaults if undefined
mode = mode === undefined ? GLTF2.ETextureWrapMode.REPEAT : mode;
switch (mode) {
case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
default:
BABYLON.Tools.Warn("Invalid texture wrap mode (" + mode + ")");
return BABYLON.Texture.WRAP_ADDRESSMODE;
}
};
GLTFUtils.GetTextureSamplingMode = function (magFilter, minFilter) {
// Set defaults if undefined
magFilter = magFilter === undefined ? GLTF2.ETextureMagFilter.LINEAR : magFilter;
minFilter = minFilter === undefined ? GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR : minFilter;
if (magFilter === GLTF2.ETextureMagFilter.LINEAR) {
switch (minFilter) {
case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.LINEAR_NEAREST;
case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.LINEAR_LINEAR;
case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
default:
BABYLON.Tools.Warn("Invalid texture minification filter (" + minFilter + ")");
return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
}
}
else {
if (magFilter !== GLTF2.ETextureMagFilter.NEAREST) {
BABYLON.Tools.Warn("Invalid texture magnification filter (" + magFilter + ")");
}
switch (minFilter) {
case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.NEAREST_NEAREST;
case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.NEAREST_LINEAR;
case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
default:
BABYLON.Tools.Warn("Invalid texture minification filter (" + minFilter + ")");
return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
}
}
};
return GLTFUtils;
}());
GLTF2.GLTFUtils = GLTFUtils;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderUtils.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var GLTFLoaderExtension = (function () {
function GLTFLoaderExtension() {
this.enabled = true;
}
GLTFLoaderExtension.prototype._traverseNode = function (loader, context, node, action, parentNode) { return false; };
GLTFLoaderExtension.prototype._loadNode = function (loader, context, node) { return false; };
GLTFLoaderExtension.prototype._loadMaterial = function (loader, context, material, assign) { return false; };
GLTFLoaderExtension.prototype._loadExtension = function (property, action) {
var _this = this;
if (!property.extensions) {
return false;
}
var extension = property.extensions[this.name];
if (!extension) {
return false;
}
// Clear out the extension before executing the action to avoid recursing into the same property.
property.extensions[this.name] = undefined;
action(extension, function () {
// Restore the extension after completing the action.
property.extensions[_this.name] = extension;
});
return true;
};
GLTFLoaderExtension.TraverseNode = function (loader, context, node, action, parentNode) {
return this._ApplyExtensions(function (extension) { return extension._traverseNode(loader, context, node, action, parentNode); });
};
GLTFLoaderExtension.LoadNode = function (loader, context, node) {
return this._ApplyExtensions(function (extension) { return extension._loadNode(loader, context, node); });
};
GLTFLoaderExtension.LoadMaterial = function (loader, context, material, assign) {
return this._ApplyExtensions(function (extension) { return extension._loadMaterial(loader, context, material, assign); });
};
GLTFLoaderExtension._ApplyExtensions = function (action) {
var extensions = GLTFLoaderExtension._Extensions;
if (!extensions) {
return false;
}
for (var i = 0; i < extensions.length; i++) {
var extension = extensions[i];
if (extension.enabled && action(extension)) {
return true;
}
}
return false;
};
//
// Utilities
//
GLTFLoaderExtension._Extensions = [];
return GLTFLoaderExtension;
}());
GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderExtension.js.map
///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
// See https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_lod for more information about this extension.
var MSFTLOD = (function (_super) {
__extends(MSFTLOD, _super);
function MSFTLOD() {
return _super !== null && _super.apply(this, arguments) || this;
}
Object.defineProperty(MSFTLOD.prototype, "name", {
get: function () {
return "MSFT_lod";
},
enumerable: true,
configurable: true
});
MSFTLOD.prototype._traverseNode = function (loader, context, node, action, parentNode) {
return this._loadExtension(node, function (extension, onComplete) {
for (var i = extension.ids.length - 1; i >= 0; i--) {
var lodNode = GLTF2.GLTFUtils.GetArrayItem(loader._gltf.nodes, extension.ids[i]);
if (!lodNode) {
throw new Error(context + ": Failed to find node " + extension.ids[i]);
}
loader._traverseNode(context, lodNode, action, parentNode);
}
loader._traverseNode(context, node, action, parentNode);
onComplete();
});
};
MSFTLOD.prototype._loadNode = function (loader, context, node) {
var _this = this;
return this._loadExtension(node, function (extension, onComplete) {
var nodes = [node.index].concat(extension.ids).map(function (index) { return loader._gltf.nodes[index]; });
loader._addLoaderPendingData(node);
_this._loadNodeLOD(loader, context, nodes, nodes.length - 1, function () {
loader._removeLoaderPendingData(node);
onComplete();
});
});
};
MSFTLOD.prototype._loadNodeLOD = function (loader, context, nodes, index, onComplete) {
var _this = this;
loader._whenAction(function () {
loader._loadNode(context, nodes[index]);
}, function () {
if (index !== nodes.length - 1) {
var previousNode = nodes[index + 1];
previousNode.babylonMesh.setEnabled(false);
}
if (index === 0) {
onComplete();
return;
}
setTimeout(function () {
_this._loadNodeLOD(loader, context, nodes, index - 1, onComplete);
}, MSFTLOD.MinimalLODDelay);
});
};
MSFTLOD.prototype._loadMaterial = function (loader, context, material, assign) {
var _this = this;
return this._loadExtension(material, function (extension, onComplete) {
var materials = [material.index].concat(extension.ids).map(function (index) { return loader._gltf.materials[index]; });
loader._addLoaderPendingData(material);
_this._loadMaterialLOD(loader, context, materials, materials.length - 1, assign, function () {
material.extensions[_this.name] = extension;
loader._removeLoaderPendingData(material);
onComplete();
});
});
};
MSFTLOD.prototype._loadMaterialLOD = function (loader, context, materials, index, assign, onComplete) {
var _this = this;
loader._loadMaterial(context, materials[index], function (babylonMaterial, isNew) {
assign(babylonMaterial, isNew);
if (index === 0) {
onComplete();
return;
}
// Load the next LOD when the loader is ready to render and
// all active material textures of the current LOD are loaded.
loader._executeWhenRenderReady(function () {
BABYLON.BaseTexture.WhenAllReady(babylonMaterial.getActiveTextures(), function () {
setTimeout(function () {
_this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete);
}, MSFTLOD.MinimalLODDelay);
});
});
});
};
/**
* Specify the minimal delay between LODs in ms (default = 250)
*/
MSFTLOD.MinimalLODDelay = 250;
return MSFTLOD;
}(GLTF2.GLTFLoaderExtension));
Extensions.MSFTLOD = MSFTLOD;
GLTF2.GLTFLoader.RegisterExtension(new MSFTLOD());
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=MSFT_lod.js.map
///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var KHRMaterialsPbrSpecularGlossiness = (function (_super) {
__extends(KHRMaterialsPbrSpecularGlossiness, _super);
function KHRMaterialsPbrSpecularGlossiness() {
return _super !== null && _super.apply(this, arguments) || this;
}
Object.defineProperty(KHRMaterialsPbrSpecularGlossiness.prototype, "name", {
get: function () {
return "KHR_materials_pbrSpecularGlossiness";
},
enumerable: true,
configurable: true
});
KHRMaterialsPbrSpecularGlossiness.prototype._loadMaterial = function (loader, context, material, assign) {
var _this = this;
return this._loadExtension(material, function (extension, onComplete) {
loader._createPbrMaterial(material);
loader._loadMaterialBaseProperties(context, material);
_this._loadSpecularGlossinessProperties(loader, context, material, extension);
assign(material.babylonMaterial, true);
});
};
KHRMaterialsPbrSpecularGlossiness.prototype._loadSpecularGlossinessProperties = function (loader, context, material, properties) {
var babylonMaterial = material.babylonMaterial;
babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1);
babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1);
babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor;
if (properties.diffuseTexture) {
var texture = GLTF2.GLTFUtils.GetArrayItem(loader._gltf.textures, properties.diffuseTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find diffuse texture " + properties.diffuseTexture.index);
}
babylonMaterial.albedoTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.diffuseTexture.texCoord);
}
if (properties.specularGlossinessTexture) {
var texture = GLTF2.GLTFUtils.GetArrayItem(loader._gltf.textures, properties.specularGlossinessTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find diffuse texture " + properties.specularGlossinessTexture.index);
}
babylonMaterial.reflectivityTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.specularGlossinessTexture.texCoord);
babylonMaterial.reflectivityTexture.hasAlpha = true;
babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
}
loader._loadMaterialAlphaProperties(context, material, properties.diffuseFactor);
};
return KHRMaterialsPbrSpecularGlossiness;
}(GLTF2.GLTFLoaderExtension));
Extensions.KHRMaterialsPbrSpecularGlossiness = KHRMaterialsPbrSpecularGlossiness;
GLTF2.GLTFLoader.RegisterExtension(new KHRMaterialsPbrSpecularGlossiness());
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map