if (BABYLON.Engine.isSupported()) { var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var divFps = document.getElementById("fps"); var htmlInput = document.getElementById("files"); var btnFullScreen = document.getElementById("btnFullscreen"); var btnDownArrow = document.getElementById("btnDownArrow"); var perffooter = document.getElementById("perf"); var btnPerf = document.getElementById("btnPerf"); var miscCounters = document.getElementById("miscCounters"); var help01 = document.getElementById("help01"); var help02 = document.getElementById("help02"); var loadingText = document.getElementById("loadingText"); var filesInput; var currentHelpCounter; var currentScene; var enableDebugLayer = false; currentHelpCounter = localStorage.getItem("helpcounter"); BABYLON.Engine.ShadersRepository = "/src/Shaders/"; if (!currentHelpCounter) currentHelpCounter = 0; // Setting up some GLTF values BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) { if (plugin.name !== "gltf") { return; } plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) { if (!isLOD) { callback(); return; } material.forceCompilation(mesh, callback); } }); // Resize window.addEventListener("resize", function () { engine.resize(); }); var sceneLoaded = function (sceneFile, babylonScene) { function displayDebugLayerAndLogs() { currentScene.debugLayer._displayLogs = true; enableDebugLayer = true; currentScene.debugLayer.show(); }; function hideDebugLayerAndLogs() { currentScene.debugLayer._displayLogs = false; enableDebugLayer = false; currentScene.debugLayer.hide(); }; if (enableDebugLayer) { hideDebugLayerAndLogs(); } currentScene = babylonScene; document.title = "BabylonJS - " + sceneFile.name; // Fix for IE, otherwise it will change the default filter for files selection after first use htmlInput.value = ""; // Attach camera to canvas inputs if (!currentScene.activeCamera || currentScene.lights.length === 0) { currentScene.createDefaultCameraOrLight(true); } currentScene.activeCamera.attachControl(canvas); // Enable camera's behaviors currentScene.activeCamera.useBouncingBehavior = true; currentScene.activeCamera.useAutoRotationBehavior = true; currentScene.activeCamera.useFramingBehavior = true; var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing"); framingBehavior.framingTime = 0; var bouncingBehavior = currentScene.activeCamera.getBehaviorByName("Bouncing"); bouncingBehavior.autoTransitionRange = true; if (currentScene.meshes.length) { // Let's zoom on the first object with geometry for (var index = 0; index < currentScene.meshes.length; index++) { var mesh = currentScene.meshes[index]; if (mesh.getTotalVertices()) { currentScene.activeCamera.setTarget(mesh); break; } } } // Environment if (currentScene.loadingPluginName === "gltf") { var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene); hdrTexture.gammaSpace = false; currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3); } // In case of error during loading, meshes will be empty and clearColor is set to red if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) { document.getElementById("logo").className = ""; canvas.style.opacity = 0; displayDebugLayerAndLogs(); } else { if (BABYLON.Tools.errorsCount > 0) { displayDebugLayerAndLogs(); } document.getElementById("logo").className = "hidden"; canvas.style.opacity = 1; if (currentScene.activeCamera.keysUp) { currentScene.activeCamera.keysUp.push(90); // Z currentScene.activeCamera.keysUp.push(87); // W currentScene.activeCamera.keysDown.push(83); // S currentScene.activeCamera.keysLeft.push(65); // A currentScene.activeCamera.keysLeft.push(81); // Q currentScene.activeCamera.keysRight.push(69); // E currentScene.activeCamera.keysRight.push(68); // D } } }; filesInput = new BABYLON.FilesInput(engine, null, canvas, sceneLoaded); filesInput.monitorElementForDragNDrop(canvas); window.addEventListener("keydown", function (evt) { // Press R to reload if (evt.keyCode === 82) { filesInput.reload(); } }); htmlInput.addEventListener('change', function (event) { var filestoLoad; // Handling data transfer via drag'n'drop if (event && event.dataTransfer && event.dataTransfer.files) { filesToLoad = event.dataTransfer.files; } // Handling files from input files if (event && event.target && event.target.files) { filesToLoad = event.target.files; } filesInput.loadFiles(event); }, false); btnFullScreen.addEventListener('click', function () { engine.switchFullscreen(true); }, false); btnPerf.addEventListener('click', function () { if (currentScene) { if (!enableDebugLayer) { currentScene.debugLayer.show(); enableDebugLayer = true; } else { currentScene.debugLayer.hide(); enableDebugLayer = false; } } }, false); // The help tips will be displayed only 5 times if (currentHelpCounter < 5) { help01.className = "help shown"; setTimeout(function () { help01.className = "help"; help02.className = "help2 shown"; setTimeout(function () { help02.className = "help2"; localStorage.setItem("helpcounter", currentHelpCounter + 1); }, 5000); }, 5000); } }