/// declare module BABYLON { class VertexBuffer { constructor(mesh: Mesh, data: any[], kind: string, updatable: boolean); isUpdatable(): boolean; getData(): any[]; getStrideSize(): number; update(data: any[]): void; dispose(): void; static PositionKind: string; static NormalKind: string; static UVKind: string; static UV2Kind: string; static ColorKind: string; static MatricesIndicesKind: string; static MatricesWeightsKind: string; } }