/// declare module BABYLON { class DynamicTexture extends Texture { _canvas: HTMLCanvasElement; _context: CanvasRenderingContext2D; constructor(name: string, size: Size2D, scene: Scene, generateMipMaps: boolean); getContext(): CanvasRenderingContext2D; drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY: boolean): void; update(): void; } }