//// declare module BABYLON { class Material { name: string; id: string; constructor(name: string, scene: Scene); checkReadyOnEveryCall: boolean; alpha: number; wireframe: boolean; backFaceCulling: boolean; _effect: Effect; onDispose: () => void; isReady(): boolean; getEffect(): Effect; needAlphaBlending(): boolean; needAlphaTesting(): boolean; _preBind(): void; bind(world: Matrix, mesh: Mesh): void; unbind(): void; baseDispose(): void; dispose(): void; } }