/// declare module BABYLON { class BoundingInfo { boundingBox: BoundingBox; boundingSphere: BoundingSphere; constructor(minimum: Vector3, maximum, Vector3); _update(world: Matrix, scale: number): void; extentsOverlap(min0, max0, min1, max1): boolean; computeBoxExtents(axis: Vector3, box: BoundingBox): Object; axisOverlap(axis: Vector3, box0: BoundingBox, box1: BoundingBox): boolean; isInFrustrum(frustrumPlanes: Plane[]): boolean; _checkCollision(collider: Collider): boolean; intersectsPoint(point: Vector3): boolean; intersects(boundingInfo: BoundingInfo, precise: boolean): boolean; } }