/// declare module BABYLON { class Camera { name: string; id: string; position: Vector3; _scene: Scene; constructor(name: string, position: Vector3, scene: Scene); static PERSPECTIVE_CAMERA: number; static ORTHOGRAPHIC_CAMERA: number; fov: number; orthoLeft: number; orthoRight: number; orthoBottom: number; orthoTop: number; minZ: number; maxZ: number; intertia: number; mode: number; attachControl(canvas: HTMLCanvasElement): void; detachControl(canvas: HTMLCanvasElement): void; _update(); getViewMatrix(): Matrix; getProjectionMatrix(): Matrix; } }