/// module BABYLON { // old version of standard material updated every 3 months export class StandardMaterialDefines_OldVer extends MaterialDefines implements IImageProcessingConfigurationDefines { public DIFFUSE = false; public AMBIENT = false; public OPACITY = false; public OPACITYRGB = false; public REFLECTION = false; public EMISSIVE = false; public SPECULAR = false; public BUMP = false; public PARALLAX = false; public PARALLAXOCCLUSION = false; public SPECULAROVERALPHA = false; public CLIPPLANE = false; public ALPHATEST = false; public ALPHAFROMDIFFUSE = false; public POINTSIZE = false; public FOG = false; public SPECULARTERM = false; public DIFFUSEFRESNEL = false; public OPACITYFRESNEL = false; public REFLECTIONFRESNEL = false; public REFRACTIONFRESNEL = false; public EMISSIVEFRESNEL = false; public FRESNEL = false; public NORMAL = false; public UV1 = false; public UV2 = false; public VERTEXCOLOR = false; public VERTEXALPHA = false; public NUM_BONE_INFLUENCERS = 0; public BonesPerMesh = 0; public INSTANCES = false; public GLOSSINESS = false; public ROUGHNESS = false; public EMISSIVEASILLUMINATION = false; public LINKEMISSIVEWITHDIFFUSE = false; public REFLECTIONFRESNELFROMSPECULAR = false; public LIGHTMAP = false; public USELIGHTMAPASSHADOWMAP = false; public REFLECTIONMAP_3D = false; public REFLECTIONMAP_SPHERICAL = false; public REFLECTIONMAP_PLANAR = false; public REFLECTIONMAP_CUBIC = false; public REFLECTIONMAP_PROJECTION = false; public REFLECTIONMAP_SKYBOX = false; public REFLECTIONMAP_EXPLICIT = false; public REFLECTIONMAP_EQUIRECTANGULAR = false; public REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false; public REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false; public INVERTCUBICMAP = false; public LOGARITHMICDEPTH = false; public REFRACTION = false; public REFRACTIONMAP_3D = false; public REFLECTIONOVERALPHA = false; public TWOSIDEDLIGHTING = false; public SHADOWFLOAT = false; public MORPHTARGETS = false; public MORPHTARGETS_NORMAL = false; public MORPHTARGETS_TANGENT = false; public NUM_MORPH_INFLUENCERS = 0; public IMAGEPROCESSING = false; public VIGNETTE = false; public VIGNETTEBLENDMODEMULTIPLY = false; public VIGNETTEBLENDMODEOPAQUE = false; public TONEMAPPING = false; public CONTRAST = false; public COLORCURVES = false; public COLORGRADING = false; public SAMPLER3DGREENDEPTH = false; public SAMPLER3DBGRMAP = false; public IMAGEPROCESSINGPOSTPROCESS = false; public EXPOSURE = false; constructor() { super(); this.rebuild(); } public setReflectionMode(modeToEnable: string) { var modes = [ "REFLECTIONMAP_CUBIC", "REFLECTIONMAP_EXPLICIT", "REFLECTIONMAP_PLANAR", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_SKYBOX", "REFLECTIONMAP_SPHERICAL", "REFLECTIONMAP_EQUIRECTANGULAR", "REFLECTIONMAP_EQUIRECTANGULAR_FIXED", "REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED" ]; for (var mode of modes) { this[mode] = (mode === modeToEnable); } } } export class StandardMaterial_OldVer extends PushMaterial { @serializeAsTexture("diffuseTexture") private _diffuseTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public diffuseTexture: BaseTexture; @serializeAsTexture("ambientTexture") private _ambientTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public ambientTexture: BaseTexture; @serializeAsTexture("opacityTexture") private _opacityTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public opacityTexture: BaseTexture; @serializeAsTexture("reflectionTexture") private _reflectionTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public reflectionTexture: BaseTexture; @serializeAsTexture("emissiveTexture") private _emissiveTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public emissiveTexture: BaseTexture; @serializeAsTexture("specularTexture") private _specularTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public specularTexture: BaseTexture; @serializeAsTexture("bumpTexture") private _bumpTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public bumpTexture: BaseTexture; @serializeAsTexture("lightmapTexture") private _lightmapTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public lightmapTexture: BaseTexture; @serializeAsTexture("refractionTexture") private _refractionTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public refractionTexture: BaseTexture; @serializeAsColor3("ambient") public ambientColor = new Color3(0, 0, 0); @serializeAsColor3("diffuse") public diffuseColor = new Color3(1, 1, 1); @serializeAsColor3("specular") public specularColor = new Color3(1, 1, 1); @serializeAsColor3("emissive") public emissiveColor = new Color3(0, 0, 0); @serialize() public specularPower = 64; @serialize("useAlphaFromDiffuseTexture") private _useAlphaFromDiffuseTexture = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useAlphaFromDiffuseTexture: boolean; @serialize("useEmissiveAsIllumination") private _useEmissiveAsIllumination = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useEmissiveAsIllumination: boolean; @serialize("linkEmissiveWithDiffuse") private _linkEmissiveWithDiffuse = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public linkEmissiveWithDiffuse: boolean; @serialize("useSpecularOverAlpha") private _useSpecularOverAlpha = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useSpecularOverAlpha: boolean; @serialize("useReflectionOverAlpha") private _useReflectionOverAlpha = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useReflectionOverAlpha: boolean; @serialize("disableLighting") private _disableLighting = false; @expandToProperty("_markAllSubMeshesAsLightsDirty") public disableLighting: boolean; @serialize("useParallax") private _useParallax = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useParallax: boolean; @serialize("useParallaxOcclusion") private _useParallaxOcclusion = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useParallaxOcclusion: boolean; @serialize() public parallaxScaleBias = 0.05; @serialize("roughness") private _roughness = 0; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public roughness: number; @serialize() public indexOfRefraction = 0.98; @serialize() public invertRefractionY = true; @serialize("useLightmapAsShadowmap") private _useLightmapAsShadowmap = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useLightmapAsShadowmap: boolean; // Fresnel @serializeAsFresnelParameters("diffuseFresnelParameters") private _diffuseFresnelParameters: FresnelParameters; @expandToProperty("_markAllSubMeshesAsFresnelDirty") public diffuseFresnelParameters: FresnelParameters; @serializeAsFresnelParameters("opacityFresnelParameters") private _opacityFresnelParameters: FresnelParameters; @expandToProperty("_markAllSubMeshesAsFresnelDirty") public opacityFresnelParameters: FresnelParameters; @serializeAsFresnelParameters("reflectionFresnelParameters") private _reflectionFresnelParameters: FresnelParameters; @expandToProperty("_markAllSubMeshesAsFresnelDirty") public reflectionFresnelParameters: FresnelParameters; @serializeAsFresnelParameters("refractionFresnelParameters") private _refractionFresnelParameters: FresnelParameters; @expandToProperty("_markAllSubMeshesAsFresnelDirty") public refractionFresnelParameters: FresnelParameters; @serializeAsFresnelParameters("emissiveFresnelParameters") private _emissiveFresnelParameters: FresnelParameters; @expandToProperty("_markAllSubMeshesAsFresnelDirty") public emissiveFresnelParameters: FresnelParameters; @serialize("useReflectionFresnelFromSpecular") private _useReflectionFresnelFromSpecular = false; @expandToProperty("_markAllSubMeshesAsFresnelDirty") public useReflectionFresnelFromSpecular: boolean; @serialize("useGlossinessFromSpecularMapAlpha") private _useGlossinessFromSpecularMapAlpha = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public useGlossinessFromSpecularMapAlpha: boolean; @serialize("maxSimultaneousLights") private _maxSimultaneousLights = 4; @expandToProperty("_markAllSubMeshesAsLightsDirty") public maxSimultaneousLights: number; /** * If sets to true, x component of normal map value will invert (x = 1.0 - x). */ @serialize("invertNormalMapX") private _invertNormalMapX = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public invertNormalMapX: boolean; /** * If sets to true, y component of normal map value will invert (y = 1.0 - y). */ @serialize("invertNormalMapY") private _invertNormalMapY = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public invertNormalMapY: boolean; /** * If sets to true and backfaceCulling is false, normals will be flipped on the backside. */ @serialize("twoSidedLighting") private _twoSidedLighting = false; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public twoSidedLighting: boolean; /** * Default configuration related to image processing available in the standard Material. */ protected _imageProcessingConfiguration: ImageProcessingConfiguration; /** * Gets the image processing configuration used either in this material. */ public get imageProcessingConfiguration(): ImageProcessingConfiguration { return this._imageProcessingConfiguration; } /** * Sets the Default image processing configuration used either in the this material. * * If sets to null, the scene one is in use. */ public set imageProcessingConfiguration(value: ImageProcessingConfiguration) { this._attachImageProcessingConfiguration(value); // Ensure the effect will be rebuilt. this._markAllSubMeshesAsTexturesDirty(); } /** * Keep track of the image processing observer to allow dispose and replace. */ private _imageProcessingObserver: Observer; /** * Attaches a new image processing configuration to the Standard Material. * @param configuration */ protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration): void { if (configuration === this._imageProcessingConfiguration) { return; } // Detaches observer. if (this._imageProcessingConfiguration && this._imageProcessingObserver) { this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver); } // Pick the scene configuration if needed. if (!configuration) { this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration; } else { this._imageProcessingConfiguration = configuration; } // Attaches observer. this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(conf => { this._markAllSubMeshesAsImageProcessingDirty(); }); } /** * Gets wether the color curves effect is enabled. */ public get cameraColorCurvesEnabled(): boolean { return this.imageProcessingConfiguration.colorCurvesEnabled; } /** * Sets wether the color curves effect is enabled. */ public set cameraColorCurvesEnabled(value: boolean) { this.imageProcessingConfiguration.colorCurvesEnabled = value; } /** * Gets wether the color grading effect is enabled. */ public get cameraColorGradingEnabled(): boolean { return this.imageProcessingConfiguration.colorGradingEnabled; } /** * Gets wether the color grading effect is enabled. */ public set cameraColorGradingEnabled(value: boolean) { this.imageProcessingConfiguration.colorGradingEnabled = value; } /** * Gets wether tonemapping is enabled or not. */ public get cameraToneMappingEnabled(): boolean { return this._imageProcessingConfiguration.toneMappingEnabled; }; /** * Sets wether tonemapping is enabled or not */ public set cameraToneMappingEnabled(value: boolean) { this._imageProcessingConfiguration.toneMappingEnabled = value; }; /** * The camera exposure used on this material. * This property is here and not in the camera to allow controlling exposure without full screen post process. * This corresponds to a photographic exposure. */ public get cameraExposure(): number { return this._imageProcessingConfiguration.exposure; }; /** * The camera exposure used on this material. * This property is here and not in the camera to allow controlling exposure without full screen post process. * This corresponds to a photographic exposure. */ public set cameraExposure(value: number) { this._imageProcessingConfiguration.exposure = value; }; /** * Gets The camera contrast used on this material. */ public get cameraContrast(): number { return this._imageProcessingConfiguration.contrast; } /** * Sets The camera contrast used on this material. */ public set cameraContrast(value: number) { this._imageProcessingConfiguration.contrast = value; } /** * Gets the Color Grading 2D Lookup Texture. */ public get cameraColorGradingTexture(): BaseTexture { return this._imageProcessingConfiguration.colorGradingTexture; } /** * Sets the Color Grading 2D Lookup Texture. */ public set cameraColorGradingTexture(value: BaseTexture) { this._imageProcessingConfiguration.colorGradingTexture = value; } public customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer) => string; protected _renderTargets = new SmartArray(16); protected _worldViewProjectionMatrix = Matrix.Zero(); protected _globalAmbientColor = new Color3(0, 0, 0); protected _useLogarithmicDepth: boolean; constructor(name: string, scene: Scene) { super(name, scene); // Setup the default processing configuration to the scene. this._attachImageProcessingConfiguration(null); this.getRenderTargetTextures = (): SmartArray => { this._renderTargets.reset(); if (StandardMaterial_OldVer.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) { this._renderTargets.push(this._reflectionTexture); } if (StandardMaterial_OldVer.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) { this._renderTargets.push(this._refractionTexture); } return this._renderTargets; } } public getClassName(): string { return "StandardMaterial_OldVer"; } @serialize() public get useLogarithmicDepth(): boolean { return this._useLogarithmicDepth; } public set useLogarithmicDepth(value: boolean) { this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported; this._markAllSubMeshesAsMiscDirty(); } public needAlphaBlending(): boolean { return (this.alpha < 1.0) || (this._opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled; } public needAlphaTesting(): boolean { return this._diffuseTexture != null && this._diffuseTexture.hasAlpha; } protected _shouldUseAlphaFromDiffuseTexture(): boolean { return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture; } public getAlphaTestTexture(): BaseTexture { return this._diffuseTexture; } /** * Child classes can use it to update shaders */ public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new StandardMaterialDefines_OldVer(); } var scene = this.getScene(); var defines = subMesh._materialDefines; if (!this.checkReadyOnEveryCall && subMesh.effect) { if (defines._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Lights defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReadyOrNotBlocking()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } else { defines.DIFFUSE = false; } if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) { if (!this._ambientTexture.isReadyOrNotBlocking()) { return false; } else { defines._needUVs = true; defines.AMBIENT = true; } } else { defines.AMBIENT = false; } if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) { if (!this._opacityTexture.isReadyOrNotBlocking()) { return false; } else { defines._needUVs = true; defines.OPACITY = true; defines.OPACITYRGB = this._opacityTexture.getAlphaFromRGB; } } else { defines.OPACITY = false; } if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) { if (!this._reflectionTexture.isReadyOrNotBlocking()) { return false; } else { defines._needNormals = true; defines.REFLECTION = true; defines.ROUGHNESS = (this._roughness > 0); defines.REFLECTIONOVERALPHA = this._useReflectionOverAlpha; defines.INVERTCUBICMAP = (this._reflectionTexture.coordinatesMode === Texture.INVCUBIC_MODE); defines.REFLECTIONMAP_3D = this._reflectionTexture.isCube; switch (this._reflectionTexture.coordinatesMode) { case Texture.CUBIC_MODE: case Texture.INVCUBIC_MODE: defines.setReflectionMode("REFLECTIONMAP_CUBIC"); break; case Texture.EXPLICIT_MODE: defines.setReflectionMode("REFLECTIONMAP_EXPLICIT"); break; case Texture.PLANAR_MODE: defines.setReflectionMode("REFLECTIONMAP_PLANAR"); break; case Texture.PROJECTION_MODE: defines.setReflectionMode("REFLECTIONMAP_PROJECTION"); break; case Texture.SKYBOX_MODE: defines.setReflectionMode("REFLECTIONMAP_SKYBOX"); break; case Texture.SPHERICAL_MODE: defines.setReflectionMode("REFLECTIONMAP_SPHERICAL"); break; case Texture.EQUIRECTANGULAR_MODE: defines.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR"); break; case Texture.FIXED_EQUIRECTANGULAR_MODE: defines.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED"); break; case Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE: defines.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"); break; } } } else { defines.REFLECTION = false; } if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) { if (!this._emissiveTexture.isReadyOrNotBlocking()) { return false; } else { defines._needUVs = true; defines.EMISSIVE = true; } } else { defines.EMISSIVE = false; } if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) { if (!this._lightmapTexture.isReadyOrNotBlocking()) { return false; } else { defines._needUVs = true; defines.LIGHTMAP = true; defines.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap; } } else { defines.LIGHTMAP = false; } if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) { if (!this._specularTexture.isReadyOrNotBlocking()) { return false; } else { defines._needUVs = true; defines.SPECULAR = true; defines.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha; } } else { defines.SPECULAR = false; } if (scene.getEngine().getCaps().standardDerivatives && this._bumpTexture && StandardMaterial_OldVer.BumpTextureEnabled) { // Bump texure can not be not blocking. if (!this._bumpTexture.isReady()) { return false; } else { defines._needUVs = true; defines.BUMP = true; defines.PARALLAX = this._useParallax; defines.PARALLAXOCCLUSION = this._useParallaxOcclusion; } } else { defines.BUMP = false; } if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) { if (!this._refractionTexture.isReadyOrNotBlocking()) { return false; } else { defines._needUVs = true; defines.REFRACTION = true; defines.REFRACTIONMAP_3D = this._refractionTexture.isCube; } } else { defines.REFRACTION = false; } defines.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting; } else { defines.DIFFUSE = false; defines.AMBIENT = false; defines.OPACITY = false; defines.REFLECTION = false; defines.EMISSIVE = false; defines.LIGHTMAP = false; defines.BUMP = false; defines.REFRACTION = false; } defines.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture(); defines.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination; defines.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse; defines.SPECULAROVERALPHA = this._useSpecularOverAlpha; } if (defines._areImageProcessingDirty) { if (!this._imageProcessingConfiguration.isReady()) { return false; } this._imageProcessingConfiguration.prepareDefines(defines); } if (defines._areFresnelDirty) { if (StandardMaterial_OldVer.FresnelEnabled) { // Fresnel if (this._diffuseFresnelParameters || this._opacityFresnelParameters || this._emissiveFresnelParameters || this._refractionFresnelParameters || this._reflectionFresnelParameters) { defines.DIFFUSEFRESNEL = (this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled); defines.OPACITYFRESNEL = (this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled); defines.REFLECTIONFRESNEL = (this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled); defines.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular; defines.REFRACTIONFRESNEL = (this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled) ; defines.EMISSIVEFRESNEL = (this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled) ; defines._needNormals = true; defines.FRESNEL = true; } } else { defines.FRESNEL = false; } } // Misc. MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, defines); // Attribs MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true, true); // Values that need to be evaluated on every frame MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (defines.REFLECTION) { fallbacks.addFallback(0, "REFLECTION"); } if (defines.SPECULAR) { fallbacks.addFallback(0, "SPECULAR"); } if (defines.BUMP) { fallbacks.addFallback(0, "BUMP"); } if (defines.PARALLAX) { fallbacks.addFallback(1, "PARALLAX"); } if (defines.PARALLAXOCCLUSION) { fallbacks.addFallback(0, "PARALLAXOCCLUSION"); } if (defines.SPECULAROVERALPHA) { fallbacks.addFallback(0, "SPECULAROVERALPHA"); } if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } if (defines.POINTSIZE) { fallbacks.addFallback(0, "POINTSIZE"); } if (defines.LOGARITHMICDEPTH) { fallbacks.addFallback(0, "LOGARITHMICDEPTH"); } MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this._maxSimultaneousLights); if (defines.SPECULARTERM) { fallbacks.addFallback(0, "SPECULARTERM"); } if (defines.DIFFUSEFRESNEL) { fallbacks.addFallback(1, "DIFFUSEFRESNEL"); } if (defines.OPACITYFRESNEL) { fallbacks.addFallback(2, "OPACITYFRESNEL"); } if (defines.REFLECTIONFRESNEL) { fallbacks.addFallback(3, "REFLECTIONFRESNEL"); } if (defines.EMISSIVEFRESNEL) { fallbacks.addFallback(4, "EMISSIVEFRESNEL"); } if (defines.FRESNEL) { fallbacks.addFallback(4, "FRESNEL"); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (defines.UV1) { attribs.push(VertexBuffer.UVKind); } if (defines.UV2) { attribs.push(VertexBuffer.UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks); MaterialHelper.PrepareAttributesForInstances(attribs, defines); MaterialHelper.PrepareAttributesForMorphTargets(attribs, mesh, defines); var shaderName = "default"; var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos", "mBones", "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "lightmapMatrix", "refractionMatrix", "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor", "refractionLeftColor", "refractionRightColor", "logarithmicDepthConstant", "vTangentSpaceParams" ]; var samplers = ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler"] var uniformBuffers = ["Material", "Scene"]; ImageProcessingConfiguration.PrepareUniforms(uniforms, defines); ImageProcessingConfiguration.PrepareSamplers(samplers, defines); MaterialHelper.PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this._maxSimultaneousLights }); if (this.customShaderNameResolve) { shaderName = this.customShaderNameResolve(shaderName, uniforms, uniformBuffers, samplers, defines); } var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: defines.NUM_MORPH_INFLUENCERS } }, engine), defines); this.buildUniformLayout(); } if (!subMesh.effect.isReady()) { return false; } defines._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; } public buildUniformLayout(): void { // Order is important ! this._uniformBuffer.addUniform("diffuseLeftColor", 4); this._uniformBuffer.addUniform("diffuseRightColor", 4); this._uniformBuffer.addUniform("opacityParts", 4); this._uniformBuffer.addUniform("reflectionLeftColor", 4); this._uniformBuffer.addUniform("reflectionRightColor", 4); this._uniformBuffer.addUniform("refractionLeftColor", 4); this._uniformBuffer.addUniform("refractionRightColor", 4); this._uniformBuffer.addUniform("emissiveLeftColor", 4); this._uniformBuffer.addUniform("emissiveRightColor", 4); this._uniformBuffer.addUniform("vDiffuseInfos", 2); this._uniformBuffer.addUniform("vAmbientInfos", 2); this._uniformBuffer.addUniform("vOpacityInfos", 2); this._uniformBuffer.addUniform("vReflectionInfos", 2); this._uniformBuffer.addUniform("vEmissiveInfos", 2); this._uniformBuffer.addUniform("vLightmapInfos", 2); this._uniformBuffer.addUniform("vSpecularInfos", 2); this._uniformBuffer.addUniform("vBumpInfos", 3); this._uniformBuffer.addUniform("diffuseMatrix", 16); this._uniformBuffer.addUniform("ambientMatrix", 16); this._uniformBuffer.addUniform("opacityMatrix", 16); this._uniformBuffer.addUniform("reflectionMatrix", 16); this._uniformBuffer.addUniform("emissiveMatrix", 16); this._uniformBuffer.addUniform("lightmapMatrix", 16); this._uniformBuffer.addUniform("specularMatrix", 16); this._uniformBuffer.addUniform("bumpMatrix", 16); this._uniformBuffer.addUniform("vTangentSpaceParams", 2); this._uniformBuffer.addUniform("refractionMatrix", 16); this._uniformBuffer.addUniform("vRefractionInfos", 4); this._uniformBuffer.addUniform("vSpecularColor", 4); this._uniformBuffer.addUniform("vEmissiveColor", 3); this._uniformBuffer.addUniform("vDiffuseColor", 4); this._uniformBuffer.addUniform("pointSize", 1); this._uniformBuffer.create(); } public unbind(): void { if (this._activeEffect) { if (this._reflectionTexture && this._reflectionTexture.isRenderTarget) { this._activeEffect.setTexture("reflection2DSampler", null); } if (this._refractionTexture && this._refractionTexture.isRenderTarget) { this._activeEffect.setTexture("refraction2DSampler", null); } } super.unbind(); } public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); // Bones MaterialHelper.BindBonesParameters(mesh, effect); if (this._mustRebind(scene, effect, mesh.visibility)) { this._uniformBuffer.bindToEffect(effect, "Material"); this.bindViewProjection(effect); if (!this._uniformBuffer.useUbo || !this.isFrozen || !this._uniformBuffer.isSync) { if (StandardMaterial_OldVer.FresnelEnabled && defines.FRESNEL) { // Fresnel if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) { this._uniformBuffer.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power); this._uniformBuffer.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias); } if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) { this._uniformBuffer.updateColor4("opacityParts", new Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power); } if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) { this._uniformBuffer.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power); this._uniformBuffer.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias); } if (this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled) { this._uniformBuffer.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power); this._uniformBuffer.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias); } if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) { this._uniformBuffer.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power); this._uniformBuffer.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias); } } // Textures if (scene.texturesEnabled) { if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) { this._uniformBuffer.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._uniformBuffer.updateMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); } if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) { this._uniformBuffer.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level); this._uniformBuffer.updateMatrix("ambientMatrix", this._ambientTexture.getTextureMatrix()); } if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) { this._uniformBuffer.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level); this._uniformBuffer.updateMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix()); } if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) { this._uniformBuffer.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness); this._uniformBuffer.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix()); } if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) { this._uniformBuffer.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level); this._uniformBuffer.updateMatrix("emissiveMatrix", this._emissiveTexture.getTextureMatrix()); } if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) { this._uniformBuffer.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level); this._uniformBuffer.updateMatrix("lightmapMatrix", this._lightmapTexture.getTextureMatrix()); } if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) { this._uniformBuffer.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level); this._uniformBuffer.updateMatrix("specularMatrix", this._specularTexture.getTextureMatrix()); } if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial_OldVer.BumpTextureEnabled) { this._uniformBuffer.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1.0 / this._bumpTexture.level, this.parallaxScaleBias); this._uniformBuffer.updateMatrix("bumpMatrix", this._bumpTexture.getTextureMatrix()); if (scene._mirroredCameraPosition) { this._uniformBuffer.updateFloat2("vTangentSpaceParams", this.invertNormalMapX ? 1.0 : -1.0, this.invertNormalMapY ? 1.0 : -1.0); } else { this._uniformBuffer.updateFloat2("vTangentSpaceParams", this.invertNormalMapX ? -1.0 : 1.0, this.invertNormalMapY ? -1.0 : 1.0); } } if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) { var depth = 1.0; if (!this._refractionTexture.isCube) { this._uniformBuffer.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix()); if ((this._refractionTexture).depth) { depth = (this._refractionTexture).depth; } } this._uniformBuffer.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, depth, this.invertRefractionY ? -1 : 1); } } // Point size if (this.pointsCloud) { this._uniformBuffer.updateFloat("pointSize", this.pointSize); } if (defines.SPECULARTERM) { this._uniformBuffer.updateColor4("vSpecularColor", this.specularColor, this.specularPower); } this._uniformBuffer.updateColor3("vEmissiveColor", this.emissiveColor); // Diffuse this._uniformBuffer.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); } // Textures if (scene.texturesEnabled) { if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) { effect.setTexture("diffuseSampler", this._diffuseTexture); } if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) { effect.setTexture("ambientSampler", this._ambientTexture); } if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) { effect.setTexture("opacitySampler", this._opacityTexture); } if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) { if (this._reflectionTexture.isCube) { effect.setTexture("reflectionCubeSampler", this._reflectionTexture); } else { effect.setTexture("reflection2DSampler", this._reflectionTexture); } } if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) { effect.setTexture("emissiveSampler", this._emissiveTexture); } if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) { effect.setTexture("lightmapSampler", this._lightmapTexture); } if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) { effect.setTexture("specularSampler", this._specularTexture); } if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial_OldVer.BumpTextureEnabled) { effect.setTexture("bumpSampler", this._bumpTexture); } if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) { var depth = 1.0; if (this._refractionTexture.isCube) { effect.setTexture("refractionCubeSampler", this._refractionTexture); } else { effect.setTexture("refraction2DSampler", this._refractionTexture); } } } // Clip plane MaterialHelper.BindClipPlane(effect, scene); // Colors scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor); effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position); effect.setColor3("vAmbientColor", this._globalAmbientColor); } if (this._mustRebind(scene, effect) || !this.isFrozen) { // Lights if (scene.lightsEnabled && !this._disableLighting) { MaterialHelper.BindLights(scene, mesh, effect, defines, this._maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture) { this.bindView(effect); } // Fog MaterialHelper.BindFogParameters(scene, mesh, effect); // Morph targets if (defines.NUM_MORPH_INFLUENCERS) { MaterialHelper.BindMorphTargetParameters(mesh, effect); } // Log. depth MaterialHelper.BindLogDepth(defines, effect, scene); // image processing this._imageProcessingConfiguration.bind(this._activeEffect); } this._uniformBuffer.update(); this._afterBind(mesh, this._activeEffect); } public getAnimatables(): IAnimatable[] { var results = []; if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) { results.push(this._diffuseTexture); } if (this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0) { results.push(this._ambientTexture); } if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) { results.push(this._opacityTexture); } if (this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0) { results.push(this._reflectionTexture); } if (this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0) { results.push(this._emissiveTexture); } if (this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0) { results.push(this._specularTexture); } if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) { results.push(this._bumpTexture); } if (this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0) { results.push(this._lightmapTexture); } if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) { results.push(this._refractionTexture); } return results; } public getActiveTextures(): BaseTexture[] { var activeTextures = super.getActiveTextures(); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } if (this._ambientTexture) { activeTextures.push(this._ambientTexture); } if (this._opacityTexture) { activeTextures.push(this._opacityTexture); } if (this._reflectionTexture) { activeTextures.push(this._reflectionTexture); } if (this._emissiveTexture) { activeTextures.push(this._emissiveTexture); } if (this._specularTexture) { activeTextures.push(this._specularTexture); } if (this._bumpTexture) { activeTextures.push(this._bumpTexture); } if (this._lightmapTexture) { activeTextures.push(this._lightmapTexture); } if (this._refractionTexture) { activeTextures.push(this._refractionTexture); } return activeTextures; } public dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void { if (forceDisposeTextures) { if (this._diffuseTexture) { this._diffuseTexture.dispose(); } if (this._ambientTexture) { this._ambientTexture.dispose(); } if (this._opacityTexture) { this._opacityTexture.dispose(); } if (this._reflectionTexture) { this._reflectionTexture.dispose(); } if (this._emissiveTexture) { this._emissiveTexture.dispose(); } if (this._specularTexture) { this._specularTexture.dispose(); } if (this._bumpTexture) { this._bumpTexture.dispose(); } if (this._lightmapTexture) { this._lightmapTexture.dispose(); } if (this._refractionTexture) { this._refractionTexture.dispose(); } } if (this._imageProcessingConfiguration && this._imageProcessingObserver) { this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver); } super.dispose(forceDisposeEffect, forceDisposeTextures); } public clone(name: string): StandardMaterial_OldVer { var result = SerializationHelper.Clone(() => new StandardMaterial_OldVer(name, this.getScene()), this); result.name = name; result.id = name; return result; } public serialize(): any { return SerializationHelper.Serialize(this); } // Statics public static Parse(source: any, scene: Scene, rootUrl: string): StandardMaterial_OldVer { return SerializationHelper.Parse(() => new StandardMaterial_OldVer(source.name, scene), source, scene, rootUrl); } // Flags used to enable or disable a type of texture for all Standard Materials static _DiffuseTextureEnabled = true; public static get DiffuseTextureEnabled(): boolean { return StandardMaterial_OldVer._DiffuseTextureEnabled; } public static set DiffuseTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._DiffuseTextureEnabled === value) { return; } StandardMaterial_OldVer._DiffuseTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _AmbientTextureEnabled = true; public static get AmbientTextureEnabled(): boolean { return StandardMaterial_OldVer._AmbientTextureEnabled; } public static set AmbientTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._AmbientTextureEnabled === value) { return; } StandardMaterial_OldVer._AmbientTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _OpacityTextureEnabled = true; public static get OpacityTextureEnabled(): boolean { return StandardMaterial_OldVer._OpacityTextureEnabled; } public static set OpacityTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._OpacityTextureEnabled === value) { return; } StandardMaterial_OldVer._OpacityTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _ReflectionTextureEnabled = true; public static get ReflectionTextureEnabled(): boolean { return StandardMaterial_OldVer._ReflectionTextureEnabled; } public static set ReflectionTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._ReflectionTextureEnabled === value) { return; } StandardMaterial_OldVer._ReflectionTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _EmissiveTextureEnabled = true; public static get EmissiveTextureEnabled(): boolean { return StandardMaterial_OldVer._EmissiveTextureEnabled; } public static set EmissiveTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._EmissiveTextureEnabled === value) { return; } StandardMaterial_OldVer._EmissiveTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _SpecularTextureEnabled = true; public static get SpecularTextureEnabled(): boolean { return StandardMaterial_OldVer._SpecularTextureEnabled; } public static set SpecularTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._SpecularTextureEnabled === value) { return; } StandardMaterial_OldVer._SpecularTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _BumpTextureEnabled = true; public static get BumpTextureEnabled(): boolean { return StandardMaterial_OldVer._BumpTextureEnabled; } public static set BumpTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._BumpTextureEnabled === value) { return; } StandardMaterial_OldVer._BumpTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _LightmapTextureEnabled = true; public static get LightmapTextureEnabled(): boolean { return StandardMaterial_OldVer._LightmapTextureEnabled; } public static set LightmapTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._LightmapTextureEnabled === value) { return; } StandardMaterial_OldVer._LightmapTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _RefractionTextureEnabled = true; public static get RefractionTextureEnabled(): boolean { return StandardMaterial_OldVer._RefractionTextureEnabled; } public static set RefractionTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._RefractionTextureEnabled === value) { return; } StandardMaterial_OldVer._RefractionTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _ColorGradingTextureEnabled = true; public static get ColorGradingTextureEnabled(): boolean { return StandardMaterial_OldVer._ColorGradingTextureEnabled; } public static set ColorGradingTextureEnabled(value: boolean) { if (StandardMaterial_OldVer._ColorGradingTextureEnabled === value) { return; } StandardMaterial_OldVer._ColorGradingTextureEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag); } static _FresnelEnabled = true; public static get FresnelEnabled(): boolean { return StandardMaterial_OldVer._FresnelEnabled; } public static set FresnelEnabled(value: boolean) { if (StandardMaterial_OldVer._FresnelEnabled === value) { return; } StandardMaterial_OldVer._FresnelEnabled = value; Engine.MarkAllMaterialsAsDirty(Material.FresnelDirtyFlag); } } export class CustomShaderStructure { public FragmentStore : string; public VertexStore : string; constructor(){ } } export class ShaderSpecialParts{ constructor(){} public Fragment_Begin:string; public Fragment_Definitions:string; public Fragment_MainBegin: string; // diffuseColor public Fragment_Custom_Diffuse: string; // alpha public Fragment_Custom_Alpha : string; public Fragment_Before_FragColor: string; public Vertex_Begin:string; public Vertex_Definitions:string; public Vertex_MainBegin: string; // positionUpdated public Vertex_Before_PositionUpdated:string; // normalUpdated public Vertex_Before_NormalUpdated : string; } export class ShaderForVer3_0 extends CustomShaderStructure { constructor() { super(); this.VertexStore = ""; this.FragmentStore = "#include<__decl__defaultFragment>\n\ #[Fragment_Begin]\n\ #extension GL_OES_standard_derivatives : enable\n\ #ifdef LOGARITHMICDEPTH\n\ #extension GL_EXT_frag_depth : enable\n\ #endif\n\ \n\ #define RECIPROCAL_PI2 0.15915494\n\ uniform vec3 vEyePosition;\n\ uniform vec3 vAmbientColor;\n\ \n\ varying vec3 vPositionW;\n\ #ifdef NORMAL\n\ varying vec3 vNormalW_helper;\n\ varying vec3 localNormal;\n\ varying vec3 localPosition;\n\ vec3 vNormalW;\n\ #endif\n\ #ifdef VERTEXCOLOR\n\ varying vec4 vColor;\n\ #endif\n\ \n\ #include\n\ \n\ #include<__decl__lightFragment>[0..maxSimultaneousLights]\n\ #include\n\ #include\n\ \n\ #ifdef DIFFUSE\n\ varying vec2 vDiffuseUV;\n\ uniform sampler2D diffuseSampler;\n\ #endif\n\ #ifdef AMBIENT\n\ varying vec2 vAmbientUV;\n\ uniform sampler2D ambientSampler;\n\ #endif\n\ #ifdef OPACITY\n\ varying vec2 vOpacityUV;\n\ uniform sampler2D opacitySampler;\n\ #endif\n\ #ifdef EMISSIVE\n\ varying vec2 vEmissiveUV;\n\ uniform sampler2D emissiveSampler;\n\ #endif\n\ #ifdef LIGHTMAP\n\ varying vec2 vLightmapUV;\n\ uniform sampler2D lightmapSampler;\n\ #endif\n\ #ifdef REFRACTION\n\ #ifdef REFRACTIONMAP_3D\n\ uniform samplerCube refractionCubeSampler;\n\ #else\n\ uniform sampler2D refraction2DSampler;\n\ #endif\n\ #endif\n\ #if defined(SPECULAR) && defined(SPECULARTERM)\n\ varying vec2 vSpecularUV;\n\ uniform sampler2D specularSampler;\n\ #endif\n\ \n\ #include\n\ \n\ #ifdef REFLECTION\n\ #ifdef REFLECTIONMAP_3D\n\ uniform samplerCube reflectionCubeSampler;\n\ #else\n\ uniform sampler2D reflection2DSampler;\n\ #endif\n\ #ifdef REFLECTIONMAP_SKYBOX\n\ varying vec3 vPositionUVW;\n\ #else\n\ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\ varying vec3 vDirectionW;\n\ #endif\n\ #endif\n\ #include\n\ #endif\n\ #include\n\ #include\n\ \n\ #include\n\ #include\n\ #include\n\ #include\n\ \n\ #[Fragment_Definitions]\n\ \n\ void main(void) {\n\ \n\ vNormalW = vNormalW_helper;\n\ #[Fragment_MainBegin]\n\ \n\ #include\n\ vec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\ \n\ vec4 baseColor=vec4(1.,1.,1.,1.);\n\ vec3 diffuseColor=vDiffuseColor.rgb;\n\ #[Fragment_Custom_Diffuse]\n\ \n\ float alpha=vDiffuseColor.a;\n\ #[Fragment_Custom_Alpha]\n\ \n\ #ifdef NORMAL\n\ vec3 normalW=normalize(vNormalW);\n\ #else\n\ vec3 normalW=vec3(1.0,1.0,1.0);\n\ #endif\n\ #include\n\ #ifdef TWOSIDEDLIGHTING\n\ normalW=gl_FrontFacing ? normalW : -normalW;\n\ #endif\n\ #ifdef DIFFUSE\n\ baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n\ #ifdef ALPHATEST\n\ if (baseColor.a<0.4)\n\ discard;\n\ #endif\n\ #ifdef ALPHAFROMDIFFUSE\n\ alpha*=baseColor.a;\n\ #endif\n\ baseColor.rgb*=vDiffuseInfos.y;\n\ #endif\n\ #ifdef VERTEXCOLOR\n\ baseColor.rgb*=vColor.rgb;\n\ #endif\n\ \n\ vec3 baseAmbientColor=vec3(1.,1.,1.);\n\ #ifdef AMBIENT\n\ baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n\ #endif\n\ \n\ #ifdef SPECULARTERM\n\ float glossiness=vSpecularColor.a;\n\ vec3 specularColor=vSpecularColor.rgb;\n\ #ifdef SPECULAR\n\ vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);\n\ specularColor=specularMapColor.rgb;\n\ #ifdef GLOSSINESS\n\ glossiness=glossiness*specularMapColor.a;\n\ #endif\n\ #endif\n\ #else\n\ float glossiness=0.;\n\ #endif\n\ \n\ vec3 diffuseBase=vec3(0.,0.,0.);\n\ lightingInfo info;\n\ #ifdef SPECULARTERM\n\ vec3 specularBase=vec3(0.,0.,0.);\n\ #endif\n\ float shadow=1.;\n\ #ifdef LIGHTMAP\n\ vec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset).rgb*vLightmapInfos.y;\n\ #endif\n\ #include[0..maxSimultaneousLights]\n\ \n\ vec3 refractionColor=vec3(0.,0.,0.);\n\ #ifdef REFRACTION\n\ vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n\ #ifdef REFRACTIONMAP_3D\n\ refractionVector.y=refractionVector.y*vRefractionInfos.w;\n\ if (dot(refractionVector,viewDirectionW)<1.0)\n\ {\n\ refractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n\ }\n\ #else\n\ vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\n\ vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\n\ refractionCoords.y=1.0-refractionCoords.y;\n\ refractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n\ #endif\n\ #endif\n\ \n\ vec3 reflectionColor=vec3(0.,0.,0.);\n\ #ifdef REFLECTION\n\ vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n\ #ifdef REFLECTIONMAP_3D\n\ #ifdef ROUGHNESS\n\ float bias=vReflectionInfos.y;\n\ #ifdef SPECULARTERM\n\ #ifdef SPECULAR\n\ #ifdef GLOSSINESS\n\ bias*=(1.0-specularMapColor.a);\n\ #endif\n\ #endif\n\ #endif\n\ reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n\ #else\n\ reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n\ #endif\n\ #else\n\ vec2 coords=vReflectionUVW.xy;\n\ #ifdef REFLECTIONMAP_PROJECTION\n\ coords/=vReflectionUVW.z;\n\ #endif\n\ coords.y=1.0-coords.y;\n\ reflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n\ #endif\n\ #ifdef REFLECTIONFRESNEL\n\ float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n\ #ifdef REFLECTIONFRESNELFROMSPECULAR\n\ #ifdef SPECULARTERM\n\ reflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\ #else\n\ reflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\ #endif\n\ #else\n\ reflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\ #endif\n\ #endif\n\ #endif\n\ #ifdef REFRACTIONFRESNEL\n\ float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\n\ refractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n\ #endif\n\ #ifdef OPACITY\n\ vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n\ #ifdef OPACITYRGB\n\ opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\n\ alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n\ #else\n\ alpha*=opacityMap.a*vOpacityInfos.y;\n\ #endif\n\ #endif\n\ #ifdef VERTEXALPHA\n\ alpha*=vColor.a;\n\ #endif\n\ #ifdef OPACITYFRESNEL\n\ float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\n\ alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n\ #endif\n\ \n\ vec3 emissiveColor=vEmissiveColor;\n\ #ifdef EMISSIVE\n\ emissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n\ #endif\n\ #ifdef EMISSIVEFRESNEL\n\ float emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\n\ emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n\ #endif\n\ \n\ #ifdef DIFFUSEFRESNEL\n\ float diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\n\ diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n\ #endif\n\ \n\ #ifdef EMISSIVEASILLUMINATION\n\ vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\ #else\n\ #ifdef LINKEMISSIVEWITHDIFFUSE\n\ vec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\ #else\n\ vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\ #endif\n\ #endif\n\ #ifdef SPECULARTERM\n\ vec3 finalSpecular=specularBase*specularColor;\n\ #ifdef SPECULAROVERALPHA\n\ alpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n\ #endif\n\ #else\n\ vec3 finalSpecular=vec3(0.0);\n\ #endif\n\ #ifdef REFLECTIONOVERALPHA\n\ alpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n\ #endif\n\ \n\ #ifdef EMISSIVEASILLUMINATION\n\ vec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n\ #else\n\ vec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n\ #endif\n\ \n\ #ifdef LIGHTMAP\n\ #ifndef LIGHTMAPEXCLUDED\n\ #ifdef USELIGHTMAPASSHADOWMAP\n\ color.rgb*=lightmapColor;\n\ #else\n\ color.rgb+=lightmapColor;\n\ #endif\n\ #endif\n\ #endif\n\ #include\n\ #include\n\ \n\ // Apply image processing if relevant. As this applies in linear space, \n\ // We first move from gamma to linear.\n\ #ifdef IMAGEPROCESSINGPOSTPROCESS\n\ color.rgb = toLinearSpace(color.rgb);\n\ #else\n\ #ifdef IMAGEPROCESSING\n\ color.rgb = toLinearSpace(color.rgb);\n\ color = applyImageProcessing(color);\n\ #endif\n\ #endif\n\ \n\ #[Fragment_Before_FragColor]\n\ gl_FragColor=color;\n\ }"; this.VertexStore = "#include<__decl__defaultVertex>\n\ \n\ #[Vertex_Begin]\n\ \n\ attribute vec3 position;\n\ #ifdef NORMAL\n\ attribute vec3 normal;\n\ #endif\n\ #ifdef TANGENT\n\ attribute vec4 tangent;\n\ #endif\n\ #ifdef UV1\n\ attribute vec2 uv;\n\ #endif\n\ #ifdef UV2\n\ attribute vec2 uv2;\n\ #endif\n\ #ifdef VERTEXCOLOR\n\ attribute vec4 color;\n\ #endif\n\ #include\n\ \n\ #include\n\ #ifdef DIFFUSE\n\ varying vec2 vDiffuseUV;\n\ #endif\n\ #ifdef AMBIENT\n\ varying vec2 vAmbientUV;\n\ #endif\n\ #ifdef OPACITY\n\ varying vec2 vOpacityUV;\n\ #endif\n\ #ifdef EMISSIVE\n\ varying vec2 vEmissiveUV;\n\ #endif\n\ #ifdef LIGHTMAP\n\ varying vec2 vLightmapUV;\n\ #endif\n\ #if defined(SPECULAR) && defined(SPECULARTERM)\n\ varying vec2 vSpecularUV;\n\ #endif\n\ #ifdef BUMP\n\ varying vec2 vBumpUV;\n\ #endif\n\ \n\ varying vec3 localPosition;\n\ varying vec3 vPositionW;\n\ #ifdef NORMAL\n\ varying vec3 vNormalW_helper;\n\ varying vec3 localNormal;\n\ #endif\n\ #ifdef VERTEXCOLOR\n\ varying vec4 vColor;\n\ #endif\n\ #include\n\ #include\n\ #include\n\ #include<__decl__lightFragment>[0..maxSimultaneousLights]\n\ #include\n\ #include[0..maxSimultaneousMorphTargets]\n\ #ifdef REFLECTIONMAP_SKYBOX\n\ varying vec3 vPositionUVW;\n\ #endif\n\ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\ varying vec3 vDirectionW;\n\ #endif\n\ #include\n\ \n\ #[Vertex_Definitions]\n\ \n\ void main(void) {\n\ \n\ #[Vertex_MainBegin]\n\ \n\ vec3 positionUpdated=position;\n\ #ifdef NORMAL \n\ vec3 normalUpdated=normal;\n\ #endif\n\ #ifdef TANGENT\n\ vec4 tangentUpdated=tangent;\n\ #endif\n\ #include[0..maxSimultaneousMorphTargets]\n\ #ifdef REFLECTIONMAP_SKYBOX\n\ vPositionUVW=positionUpdated;\n\ #endif \n\ #include\n\ #include\n\ \n\ localPosition = positionUpdated;\n\ #[Vertex_Before_PositionUpdated]\n\ \n\ gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n\ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n\ vPositionW=vec3(worldPos);\n\ #ifdef NORMAL\n\ \n\ #[Vertex_Before_NormalUpdated]\n\ \n\ localNormal = normalUpdated;\n\ vNormalW_helper=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));\n\ #endif\n\ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n\ #endif\n\ \n\ #ifndef UV1\n\ vec2 uv=vec2(0.,0.);\n\ #endif\n\ #ifndef UV2\n\ vec2 uv2=vec2(0.,0.);\n\ #endif\n\ #ifdef DIFFUSE\n\ if (vDiffuseInfos.x == 0.)\n\ {\n\ vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n\ }\n\ else\n\ {\n\ vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n\ }\n\ #endif\n\ #ifdef AMBIENT\n\ if (vAmbientInfos.x == 0.)\n\ {\n\ vAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n\ }\n\ else\n\ {\n\ vAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n\ }\n\ #endif\n\ #ifdef OPACITY\n\ if (vOpacityInfos.x == 0.)\n\ {\n\ vOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n\ }\n\ else\n\ {\n\ vOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n\ }\n\ #endif\n\ #ifdef EMISSIVE\n\ if (vEmissiveInfos.x == 0.)\n\ {\n\ vEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n\ }\n\ else\n\ {\n\ vEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n\ }\n\ #endif\n\ #ifdef LIGHTMAP\n\ if (vLightmapInfos.x == 0.)\n\ {\n\ vLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n\ }\n\ else\n\ {\n\ vLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n\ }\n\ #endif\n\ #if defined(SPECULAR) && defined(SPECULARTERM)\n\ if (vSpecularInfos.x == 0.)\n\ {\n\ vSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n\ }\n\ else\n\ {\n\ vSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n\ }\n\ #endif\n\ #ifdef BUMP\n\ if (vBumpInfos.x == 0.)\n\ {\n\ vBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n\ }\n\ else\n\ {\n\ vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n\ }\n\ #endif\n\ #include\n\ #include\n\ #include\n\ #include[0..maxSimultaneousLights]\n\ #ifdef VERTEXCOLOR\n\ \n\ vColor=color;\n\ #endif\n\ #include\n\ #include\n\ }"; } } export class StandardShaderVersions{ public static Ver3_0; } export class CustomMaterial extends StandardMaterial_OldVer { public static ShaderIndexer = 1; public CustomParts : ShaderSpecialParts; public ShaderVersion : CustomShaderStructure ; _isCreatedShader : boolean; _createdShaderName : string; _customUniform : string[]; _newUniforms : string[]; _newUniformInstances : any[]; _newSamplerInstances : Texture[]; public AttachAfterBind(mesh:Mesh,effect:Effect){ for(var el in this._newUniformInstances){ var ea = el.toString().split('-'); if(ea[0] == 'vec2') effect.setVector2(ea[1],this._newUniformInstances[el]); else if(ea[0] == 'vec3') effect.setVector3(ea[1],this._newUniformInstances[el]); else if(ea[0] == 'vec4') effect.setVector4(ea[1],this._newUniformInstances[el]); else if(ea[0] == 'mat4') effect.setMatrix(ea[1],this._newUniformInstances[el]); else if(ea[0] == 'float') effect.setFloat(ea[1],this._newUniformInstances[el]); } for(var el in this._newSamplerInstances){ var ea = el.toString().split('-'); if(ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) effect.setTexture(ea[1],this._newSamplerInstances[el]); } } public ReviewUniform(name:string, arr : string[] ) : string[]{ if(name == "uniform") { for(var ind in this._newUniforms) if(this._customUniform[ind].indexOf('sampler')== -1) arr.push(this._newUniforms[ind]); } if(name == "sampler") { for(var ind in this._newUniforms) if(this._customUniform[ind].indexOf('sampler')!= -1) arr.push(this._newUniforms[ind]); } return arr; } public Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer) : string { if(this._isCreatedShader) return this._createdShaderName; this._isCreatedShader = false; CustomMaterial.ShaderIndexer++; var name = name+"custom_"+CustomMaterial.ShaderIndexer; this.ReviewUniform("uniform",uniforms); this.ReviewUniform("sampler",samplers); var fn_afterBind = this._afterBind; this._afterBind = function(m,e){ this.AttachAfterBind(m,e); try{fn_afterBind(m,e);}catch(e){}; } ; BABYLON.Effect.ShadersStore[name+"VertexShader"] = this.ShaderVersion.VertexStore .replace('#[Vertex_Begin]',(this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : "")) .replace('#[Vertex_Definitions]',(this._customUniform? this._customUniform.join("\n"):"")+ (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : "")) .replace('#[Vertex_MainBegin]',(this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : "")) .replace('#[Vertex_Before_PositionUpdated]',(this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : "")) .replace('#[Vertex_Before_NormalUpdated]',(this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : "")) ; BABYLON.Effect.ShadersStore[name+"PixelShader"] = this.ShaderVersion.FragmentStore .replace('#[Fragment_Begin]',(this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : "")) .replace('#[Fragment_MainBegin]',(this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : "")) .replace('#[Fragment_Definitions]',(this._customUniform? this._customUniform.join("\n"):"")+(this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : "")) .replace('#[Fragment_Custom_Diffuse]',(this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : "")) .replace('#[Fragment_Custom_Alpha]',(this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : "")) .replace('#[Fragment_Before_FragColor]',(this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : "")) ; this._isCreatedShader = true; this._createdShaderName = name; return name ; } public SelectVersion(ver:string){ switch(ver){ case "3.0.0" : this.ShaderVersion = new ShaderForVer3_0();break; } } constructor(name:string,scene:Scene ){ super(name,scene); this.CustomParts = new ShaderSpecialParts(); this.customShaderNameResolve = this.Builder; this.SelectVersion("3.0.0"); } public AddUniform(name:string,kind:string,param:any):CustomMaterial{ if(!this._customUniform) { this._customUniform = new Array(); this._newUniforms = new Array(); this._newSamplerInstances = new Array(); this._newUniformInstances = new Array(); } if(param){ if(kind.indexOf("sampler") == -1) { this._newUniformInstances[kind+"-"+name] = param; } else{ this._newSamplerInstances[kind+"-"+name] = param; } } this._customUniform.push("uniform "+kind+" "+name+";"); this._newUniforms.push(name); return this; } public Fragment_Begin(shaderPart:string):CustomMaterial{ this.CustomParts.Fragment_Begin = shaderPart; return this; } public Fragment_Definitions(shaderPart:string):CustomMaterial{ this.CustomParts.Fragment_Definitions = shaderPart; return this; } public Fragment_MainBegin(shaderPart:string):CustomMaterial{ this.CustomParts.Fragment_MainBegin = shaderPart; return this; } public Fragment_Custom_Diffuse(shaderPart:string):CustomMaterial{ this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result","diffuseColor"); return this; } public Fragment_Custom_Alpha(shaderPart:string):CustomMaterial{ this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result","alpha"); return this; } public Fragment_Before_FragColor(shaderPart:string):CustomMaterial{ this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result","color"); return this; } public Vertex_Begin(shaderPart:string):CustomMaterial{ this.CustomParts.Vertex_Begin = shaderPart; return this; } public Vertex_Definitions(shaderPart:string):CustomMaterial{ this.CustomParts.Vertex_Definitions = shaderPart; return this; } public Vertex_MainBegin(shaderPart:string):CustomMaterial{ this.CustomParts.Vertex_MainBegin = shaderPart; return this; } public Vertex_Before_PositionUpdated(shaderPart:string):CustomMaterial{ this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result","positionUpdated"); return this; } public Vertex_Before_NormalUpdated(shaderPart:string):CustomMaterial{ this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result","normalUpdated"); return this; } } }