///
module BABYLON.GLTF2 {
class GLTFLoaderTracker {
private _pendingCount = 0;
private _callback: () => void;
constructor(onComplete: () => void) {
this._callback = onComplete;
}
public _addPendingData(data: any): void {
this._pendingCount++;
}
public _removePendingData(data: any): void {
if (--this._pendingCount === 0) {
this._callback();
}
}
}
interface TypedArrayConstructor {
readonly prototype: T;
new(length: number): T;
new(array: ArrayLike): T;
new(buffer: ArrayBuffer, byteOffset?: number, length?: number): T;
readonly BYTES_PER_ELEMENT: number;
}
export class GLTFLoader implements IGLTFLoader, IDisposable {
public _gltf: IGLTF;
public _babylonScene: Scene;
private _parent: GLTFFileLoader;
private _rootUrl: string;
private _defaultMaterial: PBRMaterial;
private _rootNode: IGLTFNode;
private _successCallback: () => void;
private _progressCallback: (event: ProgressEvent) => void;
private _errorCallback: (message: string) => void;
private _renderReady = false;
private _disposed = false;
private _renderReadyObservable = new Observable();
// Count of pending work that needs to complete before the asset is rendered.
private _renderPendingCount = 0;
// Count of pending work that needs to complete before the loader is disposed.
private _loaderPendingCount = 0;
private _loaderTrackers = new Array();
public static Extensions: { [name: string]: GLTFLoaderExtension } = {};
public static RegisterExtension(extension: GLTFLoaderExtension): void {
if (GLTFLoader.Extensions[extension.name]) {
Tools.Error("Extension with the same name '" + extension.name + "' already exists");
return;
}
GLTFLoader.Extensions[extension.name] = extension;
// Keep the order of registration so that extensions registered first are called first.
GLTFLoaderExtension._Extensions.push(extension);
}
public constructor(parent: GLTFFileLoader) {
this._parent = parent;
}
public dispose(): void {
if (this._disposed) {
return;
}
this._disposed = true;
// Revoke object urls created during load
if (this._gltf.textures) {
this._gltf.textures.forEach(texture => {
if (texture.url) {
URL.revokeObjectURL(texture.url);
}
});
}
this._gltf = undefined;
this._babylonScene = undefined;
this._rootUrl = undefined;
this._defaultMaterial = undefined;
this._successCallback = undefined;
this._errorCallback = undefined;
this._renderReady = false;
this._renderReadyObservable.clear();
this._renderPendingCount = 0;
this._loaderPendingCount = 0;
}
public importMeshAsync(meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void): void {
this._loadAsync(meshesNames, scene, data, rootUrl, () => {
onSuccess(this._getMeshes(), null, this._getSkeletons());
}, onProgress, onError);
}
public loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void): void {
this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError);
}
private _loadAsync(nodeNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void): void {
this._tryCatchOnError(() => {
this._loadData(data);
this._babylonScene = scene;
this._rootUrl = rootUrl;
this._successCallback = onSuccess;
this._progressCallback = onProgress;
this._errorCallback = onError;
GLTFUtils.AssignIndices(this._gltf.accessors);
GLTFUtils.AssignIndices(this._gltf.animations);
GLTFUtils.AssignIndices(this._gltf.buffers);
GLTFUtils.AssignIndices(this._gltf.bufferViews);
GLTFUtils.AssignIndices(this._gltf.images);
GLTFUtils.AssignIndices(this._gltf.materials);
GLTFUtils.AssignIndices(this._gltf.meshes);
GLTFUtils.AssignIndices(this._gltf.nodes);
GLTFUtils.AssignIndices(this._gltf.scenes);
GLTFUtils.AssignIndices(this._gltf.skins);
GLTFUtils.AssignIndices(this._gltf.textures);
this._addPendingData(this);
this._loadDefaultScene(nodeNames);
this._loadAnimations();
this._removePendingData(this);
});
}
private _onError(message: string): void {
if (this._disposed) {
return;
}
Tools.Error("glTF Loader: " + message);
if (this._errorCallback) {
this._errorCallback(message);
}
this.dispose();
}
private _onProgress(event: ProgressEvent): void {
if (this._disposed) {
return;
}
if (this._progressCallback) {
this._progressCallback(event);
}
}
public _executeWhenRenderReady(func: () => void): void {
if (this._renderReady) {
func();
}
else {
this._renderReadyObservable.add(func);
}
}
private _onRenderReady(): void {
this._rootNode.babylonMesh.setEnabled(true);
this._startAnimations();
this._successCallback();
this._renderReadyObservable.notifyObservers(this);
if (this._parent.onReady) {
this._parent.onReady();
}
}
private _onComplete(): void {
if (this._parent.onComplete) {
this._parent.onComplete();
}
this.dispose();
}
private _loadData(data: IGLTFLoaderData): void {
this._gltf = data.json;
if (data.bin) {
var buffers = this._gltf.buffers;
if (buffers && buffers[0] && !buffers[0].uri) {
var binaryBuffer = buffers[0];
if (binaryBuffer.byteLength != data.bin.byteLength) {
Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
}
binaryBuffer.loadedData = data.bin;
}
else {
Tools.Warn("Unexpected BIN chunk");
}
}
}
private _getMeshes(): Mesh[] {
var meshes = [this._rootNode.babylonMesh];
var nodes = this._gltf.nodes;
if (nodes) {
nodes.forEach(node => {
if (node.babylonMesh) {
meshes.push(node.babylonMesh);
}
});
}
return meshes;
}
private _getSkeletons(): Skeleton[] {
var skeletons = new Array();
var skins = this._gltf.skins;
if (skins) {
skins.forEach(skin => {
if (skin.babylonSkeleton instanceof Skeleton) {
skeletons.push(skin.babylonSkeleton);
}
});
}
return skeletons;
}
private _getAnimationTargets(): any[] {
var targets = new Array();
var animations = this._gltf.animations;
if (animations) {
animations.forEach(animation => {
targets.push(...animation.targets);
});
}
return targets;
}
private _startAnimations(): void {
this._getAnimationTargets().forEach(target => this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true));
}
private _loadDefaultScene(nodeNames: any): void {
var scene = GLTFUtils.GetArrayItem(this._gltf.scenes, this._gltf.scene || 0);
if (!scene) {
throw new Error("Failed to find scene " + (this._gltf.scene || 0));
}
this._loadScene("scenes[" + scene.index + "]", scene, nodeNames);
}
private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void {
this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) };
switch (this._parent.coordinateSystemMode) {
case GLTFLoaderCoordinateSystemMode.AUTO:
if (!this._babylonScene.useRightHandedSystem) {
this._rootNode.babylonMesh.rotation = new Vector3(0, Math.PI, 0);
this._rootNode.babylonMesh.scaling = new Vector3(1, 1, -1);
}
break;
case GLTFLoaderCoordinateSystemMode.PASS_THROUGH:
// do nothing
break;
case GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED:
this._babylonScene.useRightHandedSystem = true;
break;
default:
Tools.Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
return;
}
var nodeIndices = scene.nodes;
this._traverseNodes(context, nodeIndices, (node, parentNode) => {
node.parent = parentNode;
return true;
}, this._rootNode);
if (nodeNames) {
if (!(nodeNames instanceof Array)) {
nodeNames = [nodeNames];
}
var filteredNodeIndices = new Array();
this._traverseNodes(context, nodeIndices, node => {
if (nodeNames.indexOf(node.name) !== -1) {
filteredNodeIndices.push(node.index);
return false;
}
return true;
}, this._rootNode);
nodeIndices = filteredNodeIndices;
}
for (var i = 0; i < nodeIndices.length; i++) {
var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]);
if (!node) {
throw new Error(context + ": Failed to find node " + nodeIndices[i]);
}
this._loadNode("nodes[" + nodeIndices[i] + "]", node);
}
// Disable the root mesh until the asset is ready to render.
this._rootNode.babylonMesh.setEnabled(false);
}
public _loadNode(context: string, node: IGLTFNode): void {
if (GLTFLoaderExtension.LoadNode(this, context, node)) {
return;
}
node.babylonMesh = new Mesh(node.name || "mesh" + node.index, this._babylonScene);
this._loadTransform(node);
if (node.mesh != null) {
var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
if (!mesh) {
throw new Error(context + ": Failed to find mesh " + node.mesh);
}
this._loadMesh("meshes[" + node.mesh + "]", node, mesh);
}
node.babylonMesh.parent = node.parent ? node.parent.babylonMesh : null;
node.babylonAnimationTargets = node.babylonAnimationTargets || [];
node.babylonAnimationTargets.push(node.babylonMesh);
if (node.skin != null) {
var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
if (!skin) {
throw new Error(context + ": Failed to find skin " + node.skin);
}
node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin);
}
if (node.camera != null) {
// TODO: handle cameras
}
if (node.children) {
for (var i = 0; i < node.children.length; i++) {
var childNode = GLTFUtils.GetArrayItem(this._gltf.nodes, node.children[i]);
if (!childNode) {
throw new Error(context + ": Failed to find child node " + node.children[i]);
}
this._loadNode("nodes[" + node.children[i] + "]", childNode);
}
}
}
private _loadMesh(context: string, node: IGLTFNode, mesh: IGLTFMesh): void {
node.babylonMesh.name = mesh.name || node.babylonMesh.name;
var babylonMultiMaterial = new MultiMaterial(node.babylonMesh.name, this._babylonScene);
node.babylonMesh.material = babylonMultiMaterial;
var geometry = new Geometry(node.babylonMesh.name, this._babylonScene, null, false, node.babylonMesh);
var vertexData = new VertexData();
vertexData.positions = [];
vertexData.indices = [];
var subMeshInfos: { verticesStart: number; verticesCount: number; indicesStart: number; indicesCount: number; loadMaterial: (index: number) => void }[] = [];
var numRemainingPrimitives = mesh.primitives.length;
for (var index = 0; index < mesh.primitives.length; index++) {
var primitive = mesh.primitives[index];
this._loadPrimitive(context + "/primitives[" + index + "]", node, mesh, primitive, (subVertexData, loadMaterial) => {
subMeshInfos.push({
verticesStart: vertexData.positions.length,
verticesCount: subVertexData.positions.length,
indicesStart: vertexData.indices.length,
indicesCount: subVertexData.indices.length,
loadMaterial: loadMaterial
});
vertexData.merge(subVertexData);
if (--numRemainingPrimitives === 0) {
geometry.setAllVerticesData(vertexData, false);
// TODO: optimize this so that sub meshes can be created without being overwritten after setting vertex data.
// Sub meshes must be cleared and created after setting vertex data because of mesh._createGlobalSubMesh.
node.babylonMesh.subMeshes = [];
for (var index = 0; index < subMeshInfos.length; index++) {
var info = subMeshInfos[index];
new SubMesh(index, info.verticesStart, info.verticesCount, info.indicesStart, info.indicesCount, node.babylonMesh);
info.loadMaterial(index);
}
}
});
}
}
private _loadPrimitive(context: string, node: IGLTFNode, mesh: IGLTFMesh, primitive: IGLTFMeshPrimitive, onSuccess: (vertexData: VertexData, loadMaterial: (index: number) => void) => void): void {
var subMaterials = (node.babylonMesh.material as MultiMaterial).subMaterials;
if (primitive.mode && primitive.mode !== EMeshPrimitiveMode.TRIANGLES) {
// TODO: handle other primitive modes
throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
}
this._createMorphTargets(node, mesh, primitive);
this._loadVertexDataAsync(context, mesh, primitive, vertexData => {
this._loadMorphTargetsData(context, mesh, primitive, vertexData, node.babylonMesh);
var loadMaterial = (index: number) => {
if (primitive.material == null) {
subMaterials[index] = this._getDefaultMaterial();
}
else {
var material = GLTFUtils.GetArrayItem(this._gltf.materials, primitive.material);
if (!material) {
throw new Error(context + ": Failed to find material " + primitive.material);
}
this._loadMaterial("materials[" + material.index + "]", material, (babylonMaterial, isNew) => {
if (isNew && this._parent.onMaterialLoaded) {
this._parent.onMaterialLoaded(babylonMaterial);
}
if (this._parent.onBeforeMaterialReadyAsync) {
this._addLoaderPendingData(material);
this._parent.onBeforeMaterialReadyAsync(babylonMaterial, node.babylonMesh, subMaterials[index] != null, () => {
subMaterials[index] = babylonMaterial;
this._removeLoaderPendingData(material);
});
} else {
subMaterials[index] = babylonMaterial;
}
});
}
};
onSuccess(vertexData, loadMaterial);
});
}
private _loadVertexDataAsync(context: string, mesh: IGLTFMesh, primitive: IGLTFMeshPrimitive, onSuccess: (vertexData: VertexData) => void): void {
var attributes = primitive.attributes;
if (!attributes) {
throw new Error(context + ": Attributes are missing");
}
var vertexData = new VertexData();
var numRemainingAttributes = Object.keys(attributes).length;
for (let attribute in attributes) {
var accessor = GLTFUtils.GetArrayItem(this._gltf.accessors, attributes[attribute]);
if (!accessor) {
throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
}
this._loadAccessorAsync("accessors[" + accessor.index + "]", accessor, data => {
switch (attribute) {
case "NORMAL":
vertexData.normals = data;
break;
case "POSITION":
vertexData.positions = data;
break;
case "TANGENT":
vertexData.tangents = data;
break;
case "TEXCOORD_0":
vertexData.uvs = data;
break;
case "TEXCOORD_1":
vertexData.uvs2 = data;
break;
case "JOINTS_0":
vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data));
break;
case "WEIGHTS_0":
vertexData.matricesWeights = data;
break;
case "COLOR_0":
vertexData.colors = data;
break;
default:
Tools.Warn("Ignoring unrecognized attribute '" + attribute + "'");
break;
}
if (--numRemainingAttributes === 0) {
if (primitive.indices == null) {
vertexData.indices = new Uint32Array(vertexData.positions.length / 3);
vertexData.indices.forEach((v, i) => vertexData.indices[i] = i);
onSuccess(vertexData);
}
else {
var indicesAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, primitive.indices);
if (!indicesAccessor) {
throw new Error(context + ": Failed to find indices accessor " + primitive.indices);
}
this._loadAccessorAsync("accessors[" + indicesAccessor.index + "]", indicesAccessor, data => {
vertexData.indices = data;
onSuccess(vertexData);
});
}
}
});
}
}
private _createMorphTargets(node: IGLTFNode, mesh: IGLTFMesh, primitive: IGLTFMeshPrimitive): void {
var targets = primitive.targets;
if (!targets) {
return;
}
if (!node.babylonMesh.morphTargetManager) {
node.babylonMesh.morphTargetManager = new MorphTargetManager();
}
for (var index = 0; index < targets.length; index++) {
var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
node.babylonMesh.morphTargetManager.addTarget(new MorphTarget("morphTarget" + index, weight));
}
}
private _loadMorphTargetsData(context: string, mesh: IGLTFMesh, primitive: IGLTFMeshPrimitive, vertexData: VertexData, babylonMesh: Mesh): void {
var targets = primitive.targets;
if (!targets) {
return;
}
for (var index = 0; index < targets.length; index++) {
let babylonMorphTarget = babylonMesh.morphTargetManager.getTarget(index);
var attributes = targets[index];
for (let attribute in attributes) {
var accessor = GLTFUtils.GetArrayItem(this._gltf.accessors, attributes[attribute]);
if (!accessor) {
throw new Error(context + "/targets[" + index + "]: Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
}
this._loadAccessorAsync("accessors[" + accessor.index + "]", accessor, data => {
if (accessor.name) {
babylonMorphTarget.name = accessor.name;
}
// glTF stores morph target information as deltas while babylon.js expects the final data.
// As a result we have to add the original data to the delta to calculate the final data.
var values = data;
switch (attribute) {
case "NORMAL":
GLTFUtils.ForEach(values, (v, i) => values[i] += vertexData.normals[i]);
babylonMorphTarget.setNormals(values);
break;
case "POSITION":
GLTFUtils.ForEach(values, (v, i) => values[i] += vertexData.positions[i]);
babylonMorphTarget.setPositions(values);
break;
case "TANGENT":
// Tangent data for morph targets is stored as xyz delta.
// The vertexData.tangent is stored as xyzw.
// So we need to skip every fourth vertexData.tangent.
for (var i = 0, j = 0; i < values.length; i++, j++) {
values[i] += vertexData.tangents[j];
if ((i + 1) % 3 == 0) {
j++;
}
}
babylonMorphTarget.setTangents(values);
break;
default:
Tools.Warn("Ignoring unrecognized attribute '" + attribute + "'");
break;
}
});
}
}
}
private _loadTransform(node: IGLTFNode): void {
var position: Vector3 = Vector3.Zero();
var rotation: Quaternion = Quaternion.Identity();
var scaling: Vector3 = Vector3.One();
if (node.matrix) {
var mat = Matrix.FromArray(node.matrix);
mat.decompose(scaling, rotation, position);
}
else {
if (node.translation) position = Vector3.FromArray(node.translation);
if (node.rotation) rotation = Quaternion.FromArray(node.rotation);
if (node.scale) scaling = Vector3.FromArray(node.scale);
}
node.babylonMesh.position = position;
node.babylonMesh.rotationQuaternion = rotation;
node.babylonMesh.scaling = scaling;
}
private _loadSkin(context: string, skin: IGLTFSkin): Skeleton {
var skeletonId = "skeleton" + skin.index;
skin.babylonSkeleton = new Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
if (skin.inverseBindMatrices == null) {
this._loadBones(context, skin, null);
}
else {
var accessor = GLTFUtils.GetArrayItem(this._gltf.accessors, skin.inverseBindMatrices);
if (!accessor) {
throw new Error(context + ": Failed to find inverse bind matrices attribute " + skin.inverseBindMatrices);
}
this._loadAccessorAsync("accessors[" + accessor.index + "]", accessor, data => {
this._loadBones(context, skin, data);
});
}
return skin.babylonSkeleton;
}
private _createBone(node: IGLTFNode, skin: IGLTFSkin, parent: Bone, localMatrix: Matrix, baseMatrix: Matrix, index: number): Bone {
var babylonBone = new Bone(node.name || "bone" + node.index, skin.babylonSkeleton, parent, localMatrix, null, baseMatrix, index);
node.babylonBones = node.babylonBones || {};
node.babylonBones[skin.index] = babylonBone;
node.babylonAnimationTargets = node.babylonAnimationTargets || [];
node.babylonAnimationTargets.push(babylonBone);
return babylonBone;
}
private _loadBones(context: string, skin: IGLTFSkin, inverseBindMatrixData: Float32Array): void {
var babylonBones: { [index: number]: Bone } = {};
for (var i = 0; i < skin.joints.length; i++) {
var node = GLTFUtils.GetArrayItem(this._gltf.nodes, skin.joints[i]);
if (!node) {
throw new Error(context + ": Failed to find joint " + skin.joints[i]);
}
this._loadBone(node, skin, inverseBindMatrixData, babylonBones);
}
}
private _loadBone(node: IGLTFNode, skin: IGLTFSkin, inverseBindMatrixData: Float32Array, babylonBones: { [index: number]: Bone }): Bone {
var babylonBone = babylonBones[node.index];
if (babylonBone) {
return babylonBone;
}
var boneIndex = skin.joints.indexOf(node.index);
var baseMatrix = Matrix.Identity();
if (inverseBindMatrixData && boneIndex !== -1) {
baseMatrix = Matrix.FromArray(inverseBindMatrixData, boneIndex * 16);
baseMatrix.invertToRef(baseMatrix);
}
var babylonParentBone: Bone;
if (node.index !== skin.skeleton && node.parent !== this._rootNode) {
babylonParentBone = this._loadBone(node.parent, skin, inverseBindMatrixData, babylonBones);
baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
}
babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex);
babylonBones[node.index] = babylonBone;
return babylonBone;
}
private _getNodeMatrix(node: IGLTFNode): Matrix {
return node.matrix ?
Matrix.FromArray(node.matrix) :
Matrix.Compose(
node.scale ? Vector3.FromArray(node.scale) : Vector3.One(),
node.rotation ? Quaternion.FromArray(node.rotation) : Quaternion.Identity(),
node.translation ? Vector3.FromArray(node.translation) : Vector3.Zero());
}
private _traverseNodes(context: string, indices: number[], action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode = null): void {
for (var i = 0; i < indices.length; i++) {
var node = GLTFUtils.GetArrayItem(this._gltf.nodes, indices[i]);
if (!node) {
throw new Error(context + ": Failed to find node " + indices[i]);
}
this._traverseNode(context, node, action, parentNode);
}
}
public _traverseNode(context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode = null): void {
if (GLTFLoaderExtension.TraverseNode(this, context, node, action, parentNode)) {
return;
}
if (!action(node, parentNode)) {
return;
}
if (node.children) {
this._traverseNodes(context, node.children, action, node);
}
}
private _loadAnimations(): void {
var animations = this._gltf.animations;
if (!animations) {
return;
}
for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
var animation = animations[animationIndex];
var context = "animations[" + animationIndex + "]";
for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
var channel = GLTFUtils.GetArrayItem(animation.channels, channelIndex);
if (!channel) {
throw new Error(context + ": Failed to find channel " + channelIndex);
}
var sampler = GLTFUtils.GetArrayItem(animation.samplers, channel.sampler);
if (!sampler) {
throw new Error(context + ": Failed to find sampler " + channel.sampler);
}
this._loadAnimationChannel(animation,
context + "/channels[" + channelIndex + "]", channel,
context + "/samplers[" + channel.sampler + "]", sampler);
}
}
}
private _loadAnimationChannel(animation: IGLTFAnimation, channelContext: string, channel: IGLTFAnimationChannel, samplerContext: string, sampler: IGLTFAnimationSampler): void {
var targetNode = GLTFUtils.GetArrayItem(this._gltf.nodes, channel.target.node);
if (!targetNode) {
throw new Error(channelContext + ": Failed to find target node " + channel.target.node);
}
var conversion:any = {
"translation": "position",
"rotation": "rotationQuaternion",
"scale": "scaling",
"weights": "influence"
}
var targetPath = conversion[channel.target.path];
if (!targetPath) {
throw new Error(channelContext + ": Invalid target path '" + channel.target.path + "'");
}
var animationConvertion: any = {
"position": Animation.ANIMATIONTYPE_VECTOR3,
"rotationQuaternion": Animation.ANIMATIONTYPE_QUATERNION,
"scaling": Animation.ANIMATIONTYPE_VECTOR3,
"influence": Animation.ANIMATIONTYPE_FLOAT,
}
var animationType = animationConvertion[targetPath];
var inputData: Float32Array;
var outputData: Float32Array;
var checkSuccess = () => {
if (!inputData || !outputData) {
return;
}
var outputBufferOffset = 0;
var nextOutputConversion: any = {
"position": () => {
var value = Vector3.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 3;
return value;
},
"rotationQuaternion": () => {
var value = Quaternion.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 4;
return value;
},
"scaling": () => {
var value = Vector3.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 3;
return value;
},
"influence": () => {
var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets;
var value = new Array(numTargets);
for (var i = 0; i < numTargets; i++) {
value[i] = outputData[outputBufferOffset++];
}
return value;
},
};
var getNextOutputValue: () => any = nextOutputConversion[targetPath];
var nextKeyConversion: any = {
"LINEAR": (frameIndex: number) => ({
frame: inputData[frameIndex],
value: getNextOutputValue()
}),
"CUBICSPLINE": (frameIndex: number) => ({
frame: inputData[frameIndex],
inTangent: getNextOutputValue(),
value: getNextOutputValue(),
outTangent: getNextOutputValue()
}),
};
var getNextKey: (frameIndex: number) => any = nextKeyConversion[sampler.interpolation];
if (!getNextKey) {
throw new Error(samplerContext + ": Invalid interpolation '" + sampler.interpolation + "'");
}
var keys = new Array(inputData.length);
for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) {
keys[frameIndex] = getNextKey(frameIndex);
}
animation.targets = animation.targets || [];
if (targetPath === "influence") {
var morphTargetManager = targetNode.babylonMesh.morphTargetManager;
for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) {
var morphTarget = morphTargetManager.getTarget(targetIndex);
var animationName = (animation.name || "anim" + animation.index) + "_" + targetIndex;
var babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys.map(key => ({
frame: key.frame,
inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
value: key.value[targetIndex],
outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
})));
morphTarget.animations.push(babylonAnimation);
animation.targets.push(morphTarget);
}
}
else {
var animationName = animation.name || "anim" + animation.index;
var babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys);
for (var i = 0; i < targetNode.babylonAnimationTargets.length; i++) {
var target = targetNode.babylonAnimationTargets[i];
target.animations.push(babylonAnimation.clone());
animation.targets.push(target);
}
}
};
var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input);
if (!inputAccessor) {
throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input);
}
this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => {
inputData = data;
checkSuccess();
});
var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output);
if (!outputAccessor) {
throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output);
}
this._loadAccessorAsync("accessors[" + outputAccessor.index + "]", outputAccessor, data => {
outputData = data;
checkSuccess();
});
}
private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void {
this._addPendingData(buffer);
if (buffer.loadedData) {
onSuccess(buffer.loadedData);
this._removePendingData(buffer);
}
else if (buffer.loadedObservable) {
buffer.loadedObservable.add(buffer => {
onSuccess(buffer.loadedData);
this._removePendingData(buffer);
});
}
else {
if (!buffer.uri) {
throw new Error(context + ": Uri is missing");
}
if (GLTFUtils.IsBase64(buffer.uri)) {
var data = GLTFUtils.DecodeBase64(buffer.uri);
buffer.loadedData = new Uint8Array(data);
onSuccess(buffer.loadedData);
this._removePendingData(buffer);
}
else {
if (!GLTFUtils.ValidateUri(buffer.uri)) {
throw new Error(context + ": Uri '" + buffer.uri + "' is invalid");
}
buffer.loadedObservable = new Observable();
buffer.loadedObservable.add(buffer => {
onSuccess(buffer.loadedData);
this._removePendingData(buffer);
});
Tools.LoadFile(this._rootUrl + buffer.uri, data => {
this._tryCatchOnError(() => {
buffer.loadedData = new Uint8Array(data);
buffer.loadedObservable.notifyObservers(buffer);
buffer.loadedObservable = null;
});
}, event => {
this._tryCatchOnError(() => {
this._onProgress(event);
});
}, this._babylonScene.database, true, request => {
this._tryCatchOnError(() => {
throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""));
});
});
}
}
}
private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void {
var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer);
if (!buffer) {
throw new Error(context + ": Failed to find buffer " + bufferView.buffer);
}
this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => {
if (this._disposed) {
return;
}
try {
var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
}
catch (e) {
throw new Error(context + ": " + e.message);
}
onSuccess(data);
});
}
private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void {
if (accessor.sparse) {
throw new Error(context + ": Sparse accessors are not currently supported");
}
if (accessor.normalized) {
throw new Error(context + ": Normalized accessors are not currently supported");
}
var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, accessor.bufferView);
if (!bufferView) {
throw new Error(context + ": Failed to find buffer view " + accessor.bufferView);
}
this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, bufferViewData => {
var numComponents = this._getNumComponentsOfType(accessor.type);
if (numComponents === 0) {
throw new Error(context + ": Invalid type (" + accessor.type + ")");
}
var data: ArrayBufferView;
switch (accessor.componentType) {
case EComponentType.BYTE:
data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case EComponentType.UNSIGNED_BYTE:
data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case EComponentType.SHORT:
data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case EComponentType.UNSIGNED_SHORT:
data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case EComponentType.UNSIGNED_INT:
data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
case EComponentType.FLOAT:
data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
break;
default:
throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
}
onSuccess(data);
});
}
private _getNumComponentsOfType(type: string): number {
switch (type) {
case "SCALAR": return 1;
case "VEC2": return 2;
case "VEC3": return 3;
case "VEC4": return 4;
case "MAT2": return 4;
case "MAT3": return 9;
case "MAT4": return 16;
}
return 0;
}
private _buildArrayBuffer(typedArray: TypedArrayConstructor, context: string, data: ArrayBufferView, byteOffset: number, count: number, numComponents: number, byteStride: number): T {
try {
var byteOffset = data.byteOffset + (byteOffset || 0);
var targetLength = count * numComponents;
if (byteStride == null || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) {
return new typedArray(data.buffer, byteOffset, targetLength);
}
var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT;
var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count);
var targetBuffer = new typedArray(targetLength);
var sourceIndex = 0;
var targetIndex = 0;
while (targetIndex < targetLength) {
for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
(targetBuffer)[targetIndex] = (sourceBuffer)[sourceIndex + componentIndex];
targetIndex++;
}
sourceIndex += elementStride;
}
return targetBuffer;
}
catch (e) {
throw new Error(context + ": " + e);
}
}
public _addPendingData(data: any): void {
if (!this._renderReady) {
this._renderPendingCount++;
}
this._addLoaderPendingData(data);
}
public _removePendingData(data: any): void {
if (!this._renderReady) {
if (--this._renderPendingCount === 0) {
this._renderReady = true;
this._onRenderReady();
}
}
this._removeLoaderPendingData(data);
}
public _addLoaderPendingData(data: any): void {
this._loaderPendingCount++;
this._loaderTrackers.forEach(tracker => tracker._addPendingData(data));
}
public _removeLoaderPendingData(data: any): void {
this._loaderTrackers.forEach(tracker => tracker._removePendingData(data));
if (--this._loaderPendingCount === 0) {
this._onComplete();
}
}
public _whenAction(action: () => void, onComplete: () => void): void {
var tracker = new GLTFLoaderTracker(() => {
this._loaderTrackers.splice(this._loaderTrackers.indexOf(tracker));
onComplete();
});
this._loaderTrackers.push(tracker);
this._addLoaderPendingData(tracker);
action();
this._removeLoaderPendingData(tracker);
}
private _getDefaultMaterial(): Material {
if (!this._defaultMaterial) {
var id = "__gltf_default";
var material = this._babylonScene.getMaterialByName(id);
if (!material) {
material = new PBRMaterial(id, this._babylonScene);
material.sideOrientation = Material.CounterClockWiseSideOrientation;
material.metallic = 1;
material.roughness = 1;
}
this._defaultMaterial = material;
}
return this._defaultMaterial;
}
private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void {
var babylonMaterial = material.babylonMaterial as PBRMaterial;
// Ensure metallic workflow
babylonMaterial.metallic = 1;
babylonMaterial.roughness = 1;
var properties = material.pbrMetallicRoughness;
if (!properties) {
return;
}
babylonMaterial.albedoColor = properties.baseColorFactor ? Color3.FromArray(properties.baseColorFactor) : new Color3(1, 1, 1);
babylonMaterial.metallic = properties.metallicFactor == null ? 1 : properties.metallicFactor;
babylonMaterial.roughness = properties.roughnessFactor == null ? 1 : properties.roughnessFactor;
if (properties.baseColorTexture) {
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index);
}
babylonMaterial.albedoTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.baseColorTexture.texCoord);
}
if (properties.metallicRoughnessTexture) {
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.metallicRoughnessTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index);
}
babylonMaterial.metallicTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.metallicRoughnessTexture.texCoord);
babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
}
this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor);
}
public _loadMaterial(context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void {
if (material.babylonMaterial) {
assign(material.babylonMaterial, false);
return;
}
if (GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) {
return;
}
this._createPbrMaterial(material);
this._loadMaterialBaseProperties(context, material);
this._loadMaterialMetallicRoughnessProperties(context, material);
assign(material.babylonMaterial, true);
}
public _createPbrMaterial(material: IGLTFMaterial): void {
var babylonMaterial = new PBRMaterial(material.name || "mat" + material.index, this._babylonScene);
babylonMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
material.babylonMaterial = babylonMaterial;
}
public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void {
var babylonMaterial = material.babylonMaterial as PBRMaterial;
babylonMaterial.emissiveColor = material.emissiveFactor ? Color3.FromArray(material.emissiveFactor) : new Color3(0, 0, 0);
if (material.doubleSided) {
babylonMaterial.backFaceCulling = false;
babylonMaterial.twoSidedLighting = true;
}
if (material.normalTexture) {
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index);
}
babylonMaterial.bumpTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.normalTexture.texCoord);
babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
if (material.normalTexture.scale != null) {
babylonMaterial.bumpTexture.level = material.normalTexture.scale;
}
}
if (material.occlusionTexture) {
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index);
}
babylonMaterial.ambientTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.occlusionTexture.texCoord);
babylonMaterial.useAmbientInGrayScale = true;
if (material.occlusionTexture.strength != null) {
babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
}
}
if (material.emissiveTexture) {
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index);
}
babylonMaterial.emissiveTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.emissiveTexture.texCoord);
}
}
public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void {
var babylonMaterial = material.babylonMaterial as PBRMaterial;
var alphaMode = material.alphaMode || "OPAQUE";
switch (alphaMode) {
case "OPAQUE":
// default is opaque
break;
case "MASK":
babylonMaterial.alphaCutOff = (material.alphaCutoff == null ? 0.5 : material.alphaCutoff);
if (colorFactor) {
if (colorFactor[3] == 0) {
babylonMaterial.alphaCutOff = 1;
}
else {
babylonMaterial.alphaCutOff /= colorFactor[3];
}
}
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
}
break;
case "BLEND":
if (colorFactor) {
babylonMaterial.alpha = colorFactor[3];
}
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
babylonMaterial.useAlphaFromAlbedoTexture = true;
}
break;
default:
throw new Error(context + ": Invalid alpha mode '" + material.alphaMode + "'");
}
}
public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture {
var sampler = (texture.sampler == null ? {} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler));
if (!sampler) {
throw new Error(context + ": Failed to find sampler " + texture.sampler);
}
var noMipMaps = (sampler.minFilter === ETextureMinFilter.NEAREST || sampler.minFilter === ETextureMinFilter.LINEAR);
var samplingMode = GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter);
this._addPendingData(texture);
var babylonTexture = new Texture(null, this._babylonScene, noMipMaps, false, samplingMode, () => {
this._tryCatchOnError(() => {
this._removePendingData(texture);
});
}, message => {
this._tryCatchOnError(() => {
throw new Error(context + ": " + message);
});
});
if (texture.url) {
babylonTexture.updateURL(texture.url);
}
else if (texture.dataReadyObservable) {
texture.dataReadyObservable.add(texture => {
babylonTexture.updateURL(texture.url);
});
}
else {
texture.dataReadyObservable = new Observable();
texture.dataReadyObservable.add(texture => {
babylonTexture.updateURL(texture.url);
});
var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source);
if (!image) {
throw new Error(context + ": Failed to find source " + texture.source);
}
this._loadImage("images[" + image.index + "]", image, data => {
texture.url = URL.createObjectURL(new Blob([data], { type: image.mimeType }));
texture.dataReadyObservable.notifyObservers(texture);
});
}
babylonTexture.coordinatesIndex = coordinatesIndex || 0;
babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS);
babylonTexture.wrapV = GLTFUtils.GetTextureWrapMode(sampler.wrapT);
babylonTexture.name = texture.name || "texture" + texture.index;
if (this._parent.onTextureLoaded) {
this._parent.onTextureLoaded(babylonTexture);
}
return babylonTexture;
}
private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void {
if (image.uri) {
if (!GLTFUtils.ValidateUri(image.uri)) {
throw new Error(context + ": Uri '" + image.uri + "' is invalid");
}
if (GLTFUtils.IsBase64(image.uri)) {
onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri)));
}
else {
Tools.LoadFile(this._rootUrl + image.uri, data => {
this._tryCatchOnError(() => {
onSuccess(data);
});
}, event => {
this._tryCatchOnError(() => {
this._onProgress(event);
});
}, this._babylonScene.database, true, request => {
this._tryCatchOnError(() => {
throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""));
});
});
}
}
else {
var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView);
if (!bufferView) {
throw new Error(context + ": Failed to find buffer view " + image.bufferView);
}
this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess);
}
}
public _tryCatchOnError(handler: () => void) {
try {
handler();
}
catch (e) {
this._onError(e.message);
}
}
}
BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = parent => new GLTFLoader(parent);
}