///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var BABYLON;
(function (BABYLON) {
var TriPlanarMaterialDefines = /** @class */ (function (_super) {
__extends(TriPlanarMaterialDefines, _super);
function TriPlanarMaterialDefines() {
var _this = _super.call(this) || this;
_this.DIFFUSEX = false;
_this.DIFFUSEY = false;
_this.DIFFUSEZ = false;
_this.BUMPX = false;
_this.BUMPY = false;
_this.BUMPZ = false;
_this.CLIPPLANE = false;
_this.ALPHATEST = false;
_this.DEPTHPREPASS = false;
_this.POINTSIZE = false;
_this.FOG = false;
_this.SPECULARTERM = false;
_this.NORMAL = false;
_this.VERTEXCOLOR = false;
_this.VERTEXALPHA = false;
_this.NUM_BONE_INFLUENCERS = 0;
_this.BonesPerMesh = 0;
_this.INSTANCES = false;
_this.rebuild();
return _this;
}
return TriPlanarMaterialDefines;
}(BABYLON.MaterialDefines));
var TriPlanarMaterial = /** @class */ (function (_super) {
__extends(TriPlanarMaterial, _super);
function TriPlanarMaterial(name, scene) {
var _this = _super.call(this, name, scene) || this;
_this.tileSize = 1;
_this.diffuseColor = new BABYLON.Color3(1, 1, 1);
_this.specularColor = new BABYLON.Color3(0.2, 0.2, 0.2);
_this.specularPower = 64;
_this._disableLighting = false;
_this._maxSimultaneousLights = 4;
return _this;
}
TriPlanarMaterial.prototype.needAlphaBlending = function () {
return (this.alpha < 1.0);
};
TriPlanarMaterial.prototype.needAlphaTesting = function () {
return false;
};
TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
return null;
};
// Methods
TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new TriPlanarMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
// Textures
if (defines._areTexturesDirty) {
if (scene.texturesEnabled) {
if (BABYLON.StandardMaterial.DiffuseTextureEnabled) {
var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
for (var i = 0; i < textures.length; i++) {
if (textures[i]) {
if (!textures[i].isReady()) {
return false;
}
else {
defines[textureDefines[i]] = true;
}
}
}
}
if (BABYLON.StandardMaterial.BumpTextureEnabled) {
var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
for (var i = 0; i < textures.length; i++) {
if (textures[i]) {
if (!textures[i].isReady()) {
return false;
}
else {
defines[textureDefines[i]] = true;
}
}
}
}
}
}
// Misc.
BABYLON.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
// Lights
defines._needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
// Values that need to be evaluated on every frame
BABYLON.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
// Attribs
BABYLON.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new BABYLON.EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
BABYLON.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [BABYLON.VertexBuffer.PositionKind];
if (defines.NORMAL) {
attribs.push(BABYLON.VertexBuffer.NormalKind);
}
if (defines.VERTEXCOLOR) {
attribs.push(BABYLON.VertexBuffer.ColorKind);
}
BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
// Legacy browser patch
var shaderName = "triplanar";
var join = defines.toString();
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
"vFogInfos", "vFogColor", "pointSize",
"mBones",
"vClipPlane",
"tileSize"
];
var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
"normalSamplerX", "normalSamplerY", "normalSamplerZ"
];
var uniformBuffers = new Array();
BABYLON.MaterialHelper.PrepareUniformsAndSamplersList({
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: this.maxSimultaneousLights
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
}, engine), defines);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
};
TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
BABYLON.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
this._activeEffect.setFloat("tileSize", this.tileSize);
if (scene.getCachedMaterial() !== this) {
// Textures
if (this.diffuseTextureX) {
this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
}
if (this.diffuseTextureY) {
this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
}
if (this.diffuseTextureZ) {
this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
}
if (this.normalTextureX) {
this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
}
if (this.normalTextureY) {
this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
}
if (this.normalTextureZ) {
this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
}
// Clip plane
BABYLON.MaterialHelper.BindClipPlane(this._activeEffect, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
BABYLON.MaterialHelper.BindEyePosition(effect, scene);
}
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
if (defines.SPECULARTERM) {
this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
}
if (scene.lightsEnabled && !this.disableLighting) {
BABYLON.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
this._afterBind(mesh, this._activeEffect);
};
TriPlanarMaterial.prototype.getAnimatables = function () {
var results = [];
if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
results.push(this.mixTexture);
}
return results;
};
TriPlanarMaterial.prototype.getActiveTextures = function () {
var activeTextures = _super.prototype.getActiveTextures.call(this);
if (this._diffuseTextureX) {
activeTextures.push(this._diffuseTextureX);
}
if (this._diffuseTextureY) {
activeTextures.push(this._diffuseTextureY);
}
if (this._diffuseTextureZ) {
activeTextures.push(this._diffuseTextureZ);
}
if (this._normalTextureX) {
activeTextures.push(this._normalTextureX);
}
if (this._normalTextureY) {
activeTextures.push(this._normalTextureY);
}
if (this._normalTextureZ) {
activeTextures.push(this._normalTextureZ);
}
return activeTextures;
};
TriPlanarMaterial.prototype.hasTexture = function (texture) {
if (_super.prototype.hasTexture.call(this, texture)) {
return true;
}
if (this._diffuseTextureX === texture) {
return true;
}
if (this._diffuseTextureY === texture) {
return true;
}
if (this._diffuseTextureZ === texture) {
return true;
}
if (this._normalTextureX === texture) {
return true;
}
if (this._normalTextureY === texture) {
return true;
}
if (this._normalTextureZ === texture) {
return true;
}
return false;
};
TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
if (this.mixTexture) {
this.mixTexture.dispose();
}
_super.prototype.dispose.call(this, forceDisposeEffect);
};
TriPlanarMaterial.prototype.clone = function (name) {
var _this = this;
return BABYLON.SerializationHelper.Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
};
TriPlanarMaterial.prototype.serialize = function () {
var serializationObject = BABYLON.SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.TriPlanarMaterial";
return serializationObject;
};
TriPlanarMaterial.prototype.getClassName = function () {
return "TriPlanarMaterial";
};
// Statics
TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
return BABYLON.SerializationHelper.Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
};
__decorate([
BABYLON.serializeAsTexture()
], TriPlanarMaterial.prototype, "mixTexture", void 0);
__decorate([
BABYLON.serializeAsTexture("diffuseTextureX")
], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
__decorate([
BABYLON.serializeAsTexture("diffuseTexturY")
], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
__decorate([
BABYLON.serializeAsTexture("diffuseTextureZ")
], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
__decorate([
BABYLON.serializeAsTexture("normalTextureX")
], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], TriPlanarMaterial.prototype, "normalTextureX", void 0);
__decorate([
BABYLON.serializeAsTexture("normalTextureY")
], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], TriPlanarMaterial.prototype, "normalTextureY", void 0);
__decorate([
BABYLON.serializeAsTexture("normalTextureZ")
], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
__decorate([
BABYLON.serialize()
], TriPlanarMaterial.prototype, "tileSize", void 0);
__decorate([
BABYLON.serializeAsColor3()
], TriPlanarMaterial.prototype, "diffuseColor", void 0);
__decorate([
BABYLON.serializeAsColor3()
], TriPlanarMaterial.prototype, "specularColor", void 0);
__decorate([
BABYLON.serialize()
], TriPlanarMaterial.prototype, "specularPower", void 0);
__decorate([
BABYLON.serialize("disableLighting")
], TriPlanarMaterial.prototype, "_disableLighting", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
], TriPlanarMaterial.prototype, "disableLighting", void 0);
__decorate([
BABYLON.serialize("maxSimultaneousLights")
], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
return TriPlanarMaterial;
}(BABYLON.PushMaterial));
BABYLON.TriPlanarMaterial = TriPlanarMaterial;
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.triPlanarMaterial.js.map
BABYLON.Effect.ShadersStore['triplanarVertexShader'] = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
BABYLON.Effect.ShadersStore['triplanarPixelShader'] = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include\n#include\n#include\n#include\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include\ngl_FragColor=color;\n}\n";