///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var BABYLON;
(function (BABYLON) {
var FireMaterialDefines = /** @class */ (function (_super) {
__extends(FireMaterialDefines, _super);
function FireMaterialDefines() {
var _this = _super.call(this) || this;
_this.DIFFUSE = false;
_this.CLIPPLANE = false;
_this.ALPHATEST = false;
_this.DEPTHPREPASS = false;
_this.POINTSIZE = false;
_this.FOG = false;
_this.UV1 = false;
_this.VERTEXCOLOR = false;
_this.VERTEXALPHA = false;
_this.BonesPerMesh = 0;
_this.NUM_BONE_INFLUENCERS = 0;
_this.INSTANCES = false;
_this.rebuild();
return _this;
}
return FireMaterialDefines;
}(BABYLON.MaterialDefines));
var FireMaterial = /** @class */ (function (_super) {
__extends(FireMaterial, _super);
function FireMaterial(name, scene) {
var _this = _super.call(this, name, scene) || this;
_this.diffuseColor = new BABYLON.Color3(1, 1, 1);
_this.speed = 1.0;
_this._scaledDiffuse = new BABYLON.Color3();
_this._lastTime = 0;
return _this;
}
FireMaterial.prototype.needAlphaBlending = function () {
return false;
};
FireMaterial.prototype.needAlphaTesting = function () {
return true;
};
FireMaterial.prototype.getAlphaTestTexture = function () {
return null;
};
// Methods
FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new FireMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
// Textures
if (defines._areTexturesDirty) {
defines._needUVs = false;
if (this._diffuseTexture && BABYLON.StandardMaterial.DiffuseTextureEnabled) {
if (!this._diffuseTexture.isReady()) {
return false;
}
else {
defines._needUVs = true;
defines.DIFFUSE = true;
}
}
}
defines.ALPHATEST = this._opacityTexture ? true : false;
// Misc.
if (defines._areMiscDirty) {
defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled);
}
// Values that need to be evaluated on every frame
BABYLON.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
// Attribs
BABYLON.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new BABYLON.EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [BABYLON.VertexBuffer.PositionKind];
if (defines.UV1) {
attribs.push(BABYLON.VertexBuffer.UVKind);
}
if (defines.VERTEXCOLOR) {
attribs.push(BABYLON.VertexBuffer.ColorKind);
}
BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
// Legacy browser patch
var shaderName = "fire";
var join = defines.toString();
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
attributes: attribs,
uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos",
"mBones",
"vClipPlane", "diffuseMatrix",
// Fire
"time", "speed"
],
uniformBuffersNames: [],
samplers: ["diffuseSampler",
// Fire
"distortionSampler", "opacitySampler"
],
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: null,
maxSimultaneousLights: 4,
transformFeedbackVaryings: null
}, engine), defines);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
};
FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
BABYLON.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect)) {
// Textures
if (this._diffuseTexture && BABYLON.StandardMaterial.DiffuseTextureEnabled) {
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
}
// Clip plane
if (scene.clipPlane) {
var clipPlane = scene.clipPlane;
this._activeEffect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
}
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
BABYLON.MaterialHelper.BindEyePosition(effect, scene);
}
this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
// Time
this._lastTime += scene.getEngine().getDeltaTime();
this._activeEffect.setFloat("time", this._lastTime);
// Speed
this._activeEffect.setFloat("speed", this.speed);
this._afterBind(mesh, this._activeEffect);
};
FireMaterial.prototype.getAnimatables = function () {
var results = [];
if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
results.push(this._diffuseTexture);
}
if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
results.push(this._distortionTexture);
}
if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
results.push(this._opacityTexture);
}
return results;
};
FireMaterial.prototype.getActiveTextures = function () {
var activeTextures = _super.prototype.getActiveTextures.call(this);
if (this._diffuseTexture) {
activeTextures.push(this._diffuseTexture);
}
if (this._distortionTexture) {
activeTextures.push(this._distortionTexture);
}
if (this._opacityTexture) {
activeTextures.push(this._opacityTexture);
}
return activeTextures;
};
FireMaterial.prototype.hasTexture = function (texture) {
if (_super.prototype.hasTexture.call(this, texture)) {
return true;
}
if (this._diffuseTexture === texture) {
return true;
}
if (this._distortionTexture === texture) {
return true;
}
if (this._opacityTexture === texture) {
return true;
}
return false;
};
FireMaterial.prototype.getClassName = function () {
return "FireMaterial";
};
FireMaterial.prototype.dispose = function (forceDisposeEffect) {
if (this._diffuseTexture) {
this._diffuseTexture.dispose();
}
if (this._distortionTexture) {
this._distortionTexture.dispose();
}
_super.prototype.dispose.call(this, forceDisposeEffect);
};
FireMaterial.prototype.clone = function (name) {
var _this = this;
return BABYLON.SerializationHelper.Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
};
FireMaterial.prototype.serialize = function () {
var serializationObject = _super.prototype.serialize.call(this);
serializationObject.customType = "BABYLON.FireMaterial";
serializationObject.diffuseColor = this.diffuseColor.asArray();
serializationObject.speed = this.speed;
if (this._diffuseTexture) {
serializationObject._diffuseTexture = this._diffuseTexture.serialize();
}
if (this._distortionTexture) {
serializationObject._distortionTexture = this._distortionTexture.serialize();
}
if (this._opacityTexture) {
serializationObject._opacityTexture = this._opacityTexture.serialize();
}
return serializationObject;
};
FireMaterial.Parse = function (source, scene, rootUrl) {
var material = new FireMaterial(source.name, scene);
material.diffuseColor = BABYLON.Color3.FromArray(source.diffuseColor);
material.speed = source.speed;
material.alpha = source.alpha;
material.id = source.id;
BABYLON.Tags.AddTagsTo(material, source.tags);
material.backFaceCulling = source.backFaceCulling;
material.wireframe = source.wireframe;
if (source._diffuseTexture) {
material._diffuseTexture = BABYLON.Texture.Parse(source._diffuseTexture, scene, rootUrl);
}
if (source._distortionTexture) {
material._distortionTexture = BABYLON.Texture.Parse(source._distortionTexture, scene, rootUrl);
}
if (source._opacityTexture) {
material._opacityTexture = BABYLON.Texture.Parse(source._opacityTexture, scene, rootUrl);
}
if (source.checkReadyOnlyOnce) {
material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
}
return material;
};
__decorate([
BABYLON.serializeAsTexture("diffuseTexture")
], FireMaterial.prototype, "_diffuseTexture", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], FireMaterial.prototype, "diffuseTexture", void 0);
__decorate([
BABYLON.serializeAsTexture("distortionTexture")
], FireMaterial.prototype, "_distortionTexture", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], FireMaterial.prototype, "distortionTexture", void 0);
__decorate([
BABYLON.serializeAsTexture("opacityTexture")
], FireMaterial.prototype, "_opacityTexture", void 0);
__decorate([
BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
], FireMaterial.prototype, "opacityTexture", void 0);
__decorate([
BABYLON.serializeAsColor3("diffuse")
], FireMaterial.prototype, "diffuseColor", void 0);
__decorate([
BABYLON.serialize()
], FireMaterial.prototype, "speed", void 0);
return FireMaterial;
}(BABYLON.PushMaterial));
BABYLON.FireMaterial = FireMaterial;
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.fireMaterial.js.map
BABYLON.Effect.ShadersStore['fireVertexShader'] = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include\n\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
BABYLON.Effect.ShadersStore['firePixelShader'] = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include\n\n#include\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include\ngl_FragColor=color;\n}";