(function universalModuleDefinition(root, factory) { var amdDependencies = []; var BABYLON = root.BABYLON || this.BABYLON; if(typeof exports === 'object' && typeof module === 'object') { BABYLON = BABYLON || require("babylonjs"); module.exports = factory(BABYLON); } else if(typeof define === 'function' && define.amd) { amdDependencies.push("babylonjs"); define("babylonjs-loaders", amdDependencies, factory); } else if(typeof exports === 'object') { BABYLON = BABYLON || require("babylonjs"); exports["babylonjs-loaders"] = factory(BABYLON); } else { root["BABYLON"] = factory(BABYLON); } })(this, function(BABYLON) { BABYLON = BABYLON || this.BABYLON; var __decorate=this&&this.__decorate||function(e,t,r,c){var o,f=arguments.length,n=f<3?t:null===c?c=Object.getOwnPropertyDescriptor(t,r):c;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(e,t,r,c);else for(var l=e.length-1;l>=0;l--)(o=e[l])&&(n=(f<3?o(n):f>3?o(t,r,n):o(t,r))||n);return f>3&&n&&Object.defineProperty(t,r,n),n}; var __extends=this&&this.__extends||function(){var t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,o){t.__proto__=o}||function(t,o){for(var n in o)o.hasOwnProperty(n)&&(t[n]=o[n])};return function(o,n){function r(){this.constructor=o}t(o,n),o.prototype=null===n?Object.create(n):(r.prototype=n.prototype,new r)}}(); var BABYLON; (function (BABYLON) { var STLFileLoader = /** @class */ (function () { function STLFileLoader() { this.solidPattern = /solid (\S*)([\S\s]*)endsolid[ ]*(\S*)/g; this.facetsPattern = /facet([\s\S]*?)endfacet/g; this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; this.name = "stl"; // force data to come in as an ArrayBuffer // we'll convert to string if it looks like it's an ASCII .stl this.extensions = { ".stl": { isBinary: true }, }; } STLFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) { var matches; if (this.isBinary(data)) { // binary .stl var babylonMesh = new BABYLON.Mesh("stlmesh", scene); this.parseBinary(babylonMesh, data); if (meshes) { meshes.push(babylonMesh); } return true; } // ASCII .stl // convert to string var array_buffer = new Uint8Array(data); var str = ''; for (var i = 0; i < data.byteLength; i++) { str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian } data = str; while (matches = this.solidPattern.exec(data)) { var meshName = matches[1]; var meshNameFromEnd = matches[3]; if (meshName != meshNameFromEnd) { BABYLON.Tools.Error("Error in STL, solid name != endsolid name"); return false; } // check meshesNames if (meshesNames && meshName) { if (meshesNames instanceof Array) { if (!meshesNames.indexOf(meshName)) { continue; } } else { if (meshName !== meshesNames) { continue; } } } // stl mesh name can be empty as well meshName = meshName || "stlmesh"; var babylonMesh = new BABYLON.Mesh(meshName, scene); this.parseASCII(babylonMesh, matches[2]); if (meshes) { meshes.push(babylonMesh); } } return true; }; STLFileLoader.prototype.load = function (scene, data, rootUrl) { var result = this.importMesh(null, scene, data, rootUrl, null, null, null); if (result) { scene.createDefaultCameraOrLight(); } return result; }; STLFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) { var container = new BABYLON.AssetContainer(scene); this.importMesh(null, scene, data, rootUrl, container.meshes, null, null); container.removeAllFromScene(); return container; }; STLFileLoader.prototype.isBinary = function (data) { // check if file size is correct for binary stl var faceSize, nFaces, reader; reader = new DataView(data); faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8); nFaces = reader.getUint32(80, true); if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) { return true; } // check characters higher than ASCII to confirm binary var fileLength = reader.byteLength; for (var index = 0; index < fileLength; index++) { if (reader.getUint8(index) > 127) { return true; } } return false; }; STLFileLoader.prototype.parseBinary = function (mesh, data) { var reader = new DataView(data); var faces = reader.getUint32(80, true); var dataOffset = 84; var faceLength = 12 * 4 + 2; var offset = 0; var positions = new Float32Array(faces * 3 * 3); var normals = new Float32Array(faces * 3 * 3); var indices = new Uint32Array(faces * 3); var indicesCount = 0; for (var face = 0; face < faces; face++) { var start = dataOffset + face * faceLength; var normalX = reader.getFloat32(start, true); var normalY = reader.getFloat32(start + 4, true); var normalZ = reader.getFloat32(start + 8, true); for (var i = 1; i <= 3; i++) { var vertexstart = start + i * 12; // ordering is intentional to match ascii import positions[offset] = reader.getFloat32(vertexstart, true); positions[offset + 2] = reader.getFloat32(vertexstart + 4, true); positions[offset + 1] = reader.getFloat32(vertexstart + 8, true); normals[offset] = normalX; normals[offset + 2] = normalY; normals[offset + 1] = normalZ; offset += 3; } indices[indicesCount] = indicesCount++; indices[indicesCount] = indicesCount++; indices[indicesCount] = indicesCount++; } mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions); mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals); mesh.setIndices(indices); mesh.computeWorldMatrix(true); }; STLFileLoader.prototype.parseASCII = function (mesh, solidData) { var positions = []; var normals = []; var indices = []; var indicesCount = 0; //load facets, ignoring loop as the standard doesn't define it can contain more than vertices var matches; while (matches = this.facetsPattern.exec(solidData)) { var facet = matches[1]; //one normal per face var normalMatches = this.normalPattern.exec(facet); this.normalPattern.lastIndex = 0; if (!normalMatches) { continue; } var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])]; var vertexMatch; while (vertexMatch = this.vertexPattern.exec(facet)) { positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3])); normals.push(normal[0], normal[1], normal[2]); } indices.push(indicesCount++, indicesCount++, indicesCount++); this.vertexPattern.lastIndex = 0; } this.facetsPattern.lastIndex = 0; mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions); mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals); mesh.setIndices(indices); mesh.computeWorldMatrix(true); }; return STLFileLoader; }()); BABYLON.STLFileLoader = STLFileLoader; if (BABYLON.SceneLoader) { BABYLON.SceneLoader.RegisterPlugin(new STLFileLoader()); } })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.stlFileLoader.js.map var BABYLON; (function (BABYLON) { /** * Class reading and parsing the MTL file bundled with the obj file. */ var MTLFileLoader = /** @class */ (function () { function MTLFileLoader() { // All material loaded from the mtl will be set here this.materials = []; } /** * This function will read the mtl file and create each material described inside * This function could be improve by adding : * -some component missing (Ni, Tf...) * -including the specific options available * * @param scene * @param data * @param rootUrl */ MTLFileLoader.prototype.parseMTL = function (scene, data, rootUrl) { if (data instanceof ArrayBuffer) { return; } //Split the lines from the file var lines = data.split('\n'); //Space char var delimiter_pattern = /\s+/; //Array with RGB colors var color; //New material var material = null; //Look at each line for (var i = 0; i < lines.length; i++) { var line = lines[i].trim(); // Blank line or comment if (line.length === 0 || line.charAt(0) === '#') { continue; } //Get the first parameter (keyword) var pos = line.indexOf(' '); var key = (pos >= 0) ? line.substring(0, pos) : line; key = key.toLowerCase(); //Get the data following the key var value = (pos >= 0) ? line.substring(pos + 1).trim() : ""; //This mtl keyword will create the new material if (key === "newmtl") { //Check if it is the first material. // Materials specifications are described after this keyword. if (material) { //Add the previous material in the material array. this.materials.push(material); } //Create a new material. // value is the name of the material read in the mtl file material = new BABYLON.StandardMaterial(value, scene); } else if (key === "kd" && material) { // Diffuse color (color under white light) using RGB values //value = "r g b" color = value.split(delimiter_pattern, 3).map(parseFloat); //color = [r,g,b] //Set tghe color into the material material.diffuseColor = BABYLON.Color3.FromArray(color); } else if (key === "ka" && material) { // Ambient color (color under shadow) using RGB values //value = "r g b" color = value.split(delimiter_pattern, 3).map(parseFloat); //color = [r,g,b] //Set tghe color into the material material.ambientColor = BABYLON.Color3.FromArray(color); } else if (key === "ks" && material) { // Specular color (color when light is reflected from shiny surface) using RGB values //value = "r g b" color = value.split(delimiter_pattern, 3).map(parseFloat); //color = [r,g,b] //Set the color into the material material.specularColor = BABYLON.Color3.FromArray(color); } else if (key === "ke" && material) { // Emissive color using RGB values color = value.split(delimiter_pattern, 3).map(parseFloat); material.emissiveColor = BABYLON.Color3.FromArray(color); } else if (key === "ns" && material) { //value = "Integer" material.specularPower = parseFloat(value); } else if (key === "d" && material) { //d is dissolve for current material. It mean alpha for BABYLON material.alpha = parseFloat(value); //Texture //This part can be improved by adding the possible options of texture } else if (key === "map_ka" && material) { // ambient texture map with a loaded image //We must first get the folder of the image material.ambientTexture = MTLFileLoader._getTexture(rootUrl, value, scene); } else if (key === "map_kd" && material) { // Diffuse texture map with a loaded image material.diffuseTexture = MTLFileLoader._getTexture(rootUrl, value, scene); } else if (key === "map_ks" && material) { // Specular texture map with a loaded image //We must first get the folder of the image material.specularTexture = MTLFileLoader._getTexture(rootUrl, value, scene); } else if (key === "map_ns") { //Specular //Specular highlight component //We must first get the folder of the image // //Not supported by BABYLON // // continue; } else if (key === "map_bump" && material) { //The bump texture material.bumpTexture = MTLFileLoader._getTexture(rootUrl, value, scene); } else if (key === "map_d" && material) { // The dissolve of the material material.opacityTexture = MTLFileLoader._getTexture(rootUrl, value, scene); //Options for illumination } else if (key === "illum") { //Illumination if (value === "0") { //That mean Kd == Kd } else if (value === "1") { //Color on and Ambient on } else if (value === "2") { //Highlight on } else if (value === "3") { //Reflection on and Ray trace on } else if (value === "4") { //Transparency: Glass on, Reflection: Ray trace on } else if (value === "5") { //Reflection: Fresnel on and Ray trace on } else if (value === "6") { //Transparency: Refraction on, Reflection: Fresnel off and Ray trace on } else if (value === "7") { //Transparency: Refraction on, Reflection: Fresnel on and Ray trace on } else if (value === "8") { //Reflection on and Ray trace off } else if (value === "9") { //Transparency: Glass on, Reflection: Ray trace off } else if (value === "10") { //Casts shadows onto invisible surfaces } } else { // console.log("Unhandled expression at line : " + i +'\n' + "with value : " + line); } } //At the end of the file, add the last material if (material) { this.materials.push(material); } }; /** * Gets the texture for the material. * * If the material is imported from input file, * We sanitize the url to ensure it takes the textre from aside the material. * * @param rootUrl The root url to load from * @param value The value stored in the mtl * @return The Texture */ MTLFileLoader._getTexture = function (rootUrl, value, scene) { if (!value) { return null; } var url = rootUrl; // Load from input file. if (rootUrl === "file:") { var lastDelimiter = value.lastIndexOf("\\"); if (lastDelimiter === -1) { lastDelimiter = value.lastIndexOf("/"); } if (lastDelimiter > -1) { url += value.substr(lastDelimiter + 1); } else { url += value; } } // Not from input file. else { url += value; } return new BABYLON.Texture(url, scene); }; return MTLFileLoader; }()); BABYLON.MTLFileLoader = MTLFileLoader; var OBJFileLoader = /** @class */ (function () { function OBJFileLoader() { this.name = "obj"; this.extensions = ".obj"; this.obj = /^o/; this.group = /^g/; this.mtllib = /^mtllib /; this.usemtl = /^usemtl /; this.smooth = /^s /; this.vertexPattern = /v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/; // vn float float float this.normalPattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/; // vt float float this.uvPattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/; // f vertex vertex vertex ... this.facePattern1 = /f\s+(([\d]{1,}[\s]?){3,})+/; // f vertex/uvs vertex/uvs vertex/uvs ... this.facePattern2 = /f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/; // f vertex/uvs/normal vertex/uvs/normal vertex/uvs/normal ... this.facePattern3 = /f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/; // f vertex//normal vertex//normal vertex//normal ... this.facePattern4 = /f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/; } /** * Calls synchronously the MTL file attached to this obj. * Load function or importMesh function don't enable to load 2 files in the same time asynchronously. * Without this function materials are not displayed in the first frame (but displayed after). * In consequence it is impossible to get material information in your HTML file * * @param url The URL of the MTL file * @param rootUrl * @param onSuccess Callback function to be called when the MTL file is loaded * @private */ OBJFileLoader.prototype._loadMTL = function (url, rootUrl, onSuccess) { //The complete path to the mtl file var pathOfFile = BABYLON.Tools.BaseUrl + rootUrl + url; // Loads through the babylon tools to allow fileInput search. BABYLON.Tools.LoadFile(pathOfFile, onSuccess, undefined, undefined, false, function () { console.warn("Error - Unable to load " + pathOfFile); }); }; OBJFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) { //get the meshes from OBJ file var loadedMeshes = this._parseSolid(meshesNames, scene, data, rootUrl); //Push meshes from OBJ file into the variable mesh of this function if (meshes) { loadedMeshes.forEach(function (mesh) { meshes.push(mesh); }); } return true; }; OBJFileLoader.prototype.load = function (scene, data, rootUrl) { //Get the 3D model return this.importMesh(null, scene, data, rootUrl, null, null, null); }; OBJFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) { var container = new BABYLON.AssetContainer(scene); this.importMesh(null, scene, data, rootUrl, container.meshes, null, null); container.removeAllFromScene(); return container; }; /** * Read the OBJ file and create an Array of meshes. * Each mesh contains all information given by the OBJ and the MTL file. * i.e. vertices positions and indices, optional normals values, optional UV values, optional material * * @param meshesNames * @param scene BABYLON.Scene The scene where are displayed the data * @param data String The content of the obj file * @param rootUrl String The path to the folder * @returns Array * @private */ OBJFileLoader.prototype._parseSolid = function (meshesNames, scene, data, rootUrl) { var positions = []; //values for the positions of vertices var normals = []; //Values for the normals var uvs = []; //Values for the textures var meshesFromObj = []; //[mesh] Contains all the obj meshes var handledMesh; //The current mesh of meshes array var indicesForBabylon = []; //The list of indices for VertexData var wrappedPositionForBabylon = []; //The list of position in vectors var wrappedUvsForBabylon = []; //Array with all value of uvs to match with the indices var wrappedNormalsForBabylon = []; //Array with all value of normals to match with the indices var tuplePosNorm = []; //Create a tuple with indice of Position, Normal, UV [pos, norm, uvs] var curPositionInIndices = 0; var hasMeshes = false; //Meshes are defined in the file var unwrappedPositionsForBabylon = []; //Value of positionForBabylon w/o Vector3() [x,y,z] var unwrappedNormalsForBabylon = []; //Value of normalsForBabylon w/o Vector3() [x,y,z] var unwrappedUVForBabylon = []; //Value of uvsForBabylon w/o Vector3() [x,y,z] var triangles = []; //Indices from new triangles coming from polygons var materialNameFromObj = ""; //The name of the current material var fileToLoad = ""; //The name of the mtlFile to load var materialsFromMTLFile = new MTLFileLoader(); var objMeshName = ""; //The name of the current obj mesh var increment = 1; //Id for meshes created by the multimaterial var isFirstMaterial = true; /** * Search for obj in the given array. * This function is called to check if a couple of data already exists in an array. * * If found, returns the index of the founded tuple index. Returns -1 if not found * @param arr Array<{ normals: Array, idx: Array }> * @param obj Array * @returns {boolean} */ var isInArray = function (arr, obj) { if (!arr[obj[0]]) arr[obj[0]] = { normals: [], idx: [] }; var idx = arr[obj[0]].normals.indexOf(obj[1]); return idx === -1 ? -1 : arr[obj[0]].idx[idx]; }; var isInArrayUV = function (arr, obj) { if (!arr[obj[0]]) arr[obj[0]] = { normals: [], idx: [], uv: [] }; var idx = arr[obj[0]].normals.indexOf(obj[1]); if (idx != 1 && (obj[2] == arr[obj[0]].uv[idx])) { return arr[obj[0]].idx[idx]; } return -1; }; /** * This function set the data for each triangle. * Data are position, normals and uvs * If a tuple of (position, normal) is not set, add the data into the corresponding array * If the tuple already exist, add only their indice * * @param indicePositionFromObj Integer The index in positions array * @param indiceUvsFromObj Integer The index in uvs array * @param indiceNormalFromObj Integer The index in normals array * @param positionVectorFromOBJ Vector3 The value of position at index objIndice * @param textureVectorFromOBJ Vector3 The value of uvs * @param normalsVectorFromOBJ Vector3 The value of normals at index objNormale */ var setData = function (indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positionVectorFromOBJ, textureVectorFromOBJ, normalsVectorFromOBJ) { //Check if this tuple already exists in the list of tuples var _index; if (OBJFileLoader.OPTIMIZE_WITH_UV) { _index = isInArrayUV(tuplePosNorm, [ indicePositionFromObj, indiceNormalFromObj, indiceUvsFromObj ]); } else { _index = isInArray(tuplePosNorm, [ indicePositionFromObj, indiceNormalFromObj ]); } //If it not exists if (_index == -1) { //Add an new indice. //The array of indices is only an array with his length equal to the number of triangles - 1. //We add vertices data in this order indicesForBabylon.push(wrappedPositionForBabylon.length); //Push the position of vertice for Babylon //Each element is a BABYLON.Vector3(x,y,z) wrappedPositionForBabylon.push(positionVectorFromOBJ); //Push the uvs for Babylon //Each element is a BABYLON.Vector3(u,v) wrappedUvsForBabylon.push(textureVectorFromOBJ); //Push the normals for Babylon //Each element is a BABYLON.Vector3(x,y,z) wrappedNormalsForBabylon.push(normalsVectorFromOBJ); //Add the tuple in the comparison list tuplePosNorm[indicePositionFromObj].normals.push(indiceNormalFromObj); tuplePosNorm[indicePositionFromObj].idx.push(curPositionInIndices++); if (OBJFileLoader.OPTIMIZE_WITH_UV) tuplePosNorm[indicePositionFromObj].uv.push(indiceUvsFromObj); } else { //The tuple already exists //Add the index of the already existing tuple //At this index we can get the value of position, normal and uvs of vertex indicesForBabylon.push(_index); } }; /** * Transform BABYLON.Vector() object onto 3 digits in an array */ var unwrapData = function () { //Every array has the same length for (var l = 0; l < wrappedPositionForBabylon.length; l++) { //Push the x, y, z values of each element in the unwrapped array unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z); unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z); unwrappedUVForBabylon.push(wrappedUvsForBabylon[l].x, wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON } // Reset arrays for the next new meshes wrappedPositionForBabylon = []; wrappedNormalsForBabylon = []; wrappedUvsForBabylon = []; tuplePosNorm = []; curPositionInIndices = 0; }; /** * Create triangles from polygons by recursion * The best to understand how it works is to draw it in the same time you get the recursion. * It is important to notice that a triangle is a polygon * We get 4 patterns of face defined in OBJ File : * facePattern1 = ["1","2","3","4","5","6"] * facePattern2 = ["1/1","2/2","3/3","4/4","5/5","6/6"] * facePattern3 = ["1/1/1","2/2/2","3/3/3","4/4/4","5/5/5","6/6/6"] * facePattern4 = ["1//1","2//2","3//3","4//4","5//5","6//6"] * Each pattern is divided by the same method * @param face Array[String] The indices of elements * @param v Integer The variable to increment */ var getTriangles = function (face, v) { //Work for each element of the array if (v + 1 < face.length) { //Add on the triangle variable the indexes to obtain triangles triangles.push(face[0], face[v], face[v + 1]); //Incrementation for recursion v += 1; //Recursion getTriangles(face, v); } //Result obtained after 2 iterations: //Pattern1 => triangle = ["1","2","3","1","3","4"]; //Pattern2 => triangle = ["1/1","2/2","3/3","1/1","3/3","4/4"]; //Pattern3 => triangle = ["1/1/1","2/2/2","3/3/3","1/1/1","3/3/3","4/4/4"]; //Pattern4 => triangle = ["1//1","2//2","3//3","1//1","3//3","4//4"]; }; /** * Create triangles and push the data for each polygon for the pattern 1 * In this pattern we get vertice positions * @param face * @param v */ var setDataForCurrentFaceWithPattern1 = function (face, v) { //Get the indices of triangles for each polygon getTriangles(face, v); //For each element in the triangles array. //This var could contains 1 to an infinity of triangles for (var k = 0; k < triangles.length; k++) { // Set position indice var indicePositionFromObj = parseInt(triangles[k]) - 1; setData(indicePositionFromObj, 0, 0, //In the pattern 1, normals and uvs are not defined positions[indicePositionFromObj], //Get the vectors data BABYLON.Vector2.Zero(), BABYLON.Vector3.Up() //Create default vectors ); } //Reset variable for the next line triangles = []; }; /** * Create triangles and push the data for each polygon for the pattern 2 * In this pattern we get vertice positions and uvsu * @param face * @param v */ var setDataForCurrentFaceWithPattern2 = function (face, v) { //Get the indices of triangles for each polygon getTriangles(face, v); for (var k = 0; k < triangles.length; k++) { //triangle[k] = "1/1" //Split the data for getting position and uv var point = triangles[k].split("/"); // ["1", "1"] //Set position indice var indicePositionFromObj = parseInt(point[0]) - 1; //Set uv indice var indiceUvsFromObj = parseInt(point[1]) - 1; setData(indicePositionFromObj, indiceUvsFromObj, 0, //Default value for normals positions[indicePositionFromObj], //Get the values for each element uvs[indiceUvsFromObj], BABYLON.Vector3.Up() //Default value for normals ); } //Reset variable for the next line triangles = []; }; /** * Create triangles and push the data for each polygon for the pattern 3 * In this pattern we get vertice positions, uvs and normals * @param face * @param v */ var setDataForCurrentFaceWithPattern3 = function (face, v) { //Get the indices of triangles for each polygon getTriangles(face, v); for (var k = 0; k < triangles.length; k++) { //triangle[k] = "1/1/1" //Split the data for getting position, uv, and normals var point = triangles[k].split("/"); // ["1", "1", "1"] // Set position indice var indicePositionFromObj = parseInt(point[0]) - 1; // Set uv indice var indiceUvsFromObj = parseInt(point[1]) - 1; // Set normal indice var indiceNormalFromObj = parseInt(point[2]) - 1; setData(indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positions[indicePositionFromObj], uvs[indiceUvsFromObj], normals[indiceNormalFromObj] //Set the vector for each component ); } //Reset variable for the next line triangles = []; }; /** * Create triangles and push the data for each polygon for the pattern 4 * In this pattern we get vertice positions and normals * @param face * @param v */ var setDataForCurrentFaceWithPattern4 = function (face, v) { getTriangles(face, v); for (var k = 0; k < triangles.length; k++) { //triangle[k] = "1//1" //Split the data for getting position and normals var point = triangles[k].split("//"); // ["1", "1"] // We check indices, and normals var indicePositionFromObj = parseInt(point[0]) - 1; var indiceNormalFromObj = parseInt(point[1]) - 1; setData(indicePositionFromObj, 1, //Default value for uv indiceNormalFromObj, positions[indicePositionFromObj], //Get each vector of data BABYLON.Vector2.Zero(), normals[indiceNormalFromObj]); } //Reset variable for the next line triangles = []; }; var addPreviousObjMesh = function () { //Check if it is not the first mesh. Otherwise we don't have data. if (meshesFromObj.length > 0) { //Get the previous mesh for applying the data about the faces //=> in obj file, faces definition append after the name of the mesh handledMesh = meshesFromObj[meshesFromObj.length - 1]; //Set the data into Array for the mesh unwrapData(); // Reverse tab. Otherwise face are displayed in the wrong sens indicesForBabylon.reverse(); //Set the information for the mesh //Slice the array to avoid rewriting because of the fact this is the same var which be rewrited handledMesh.indices = indicesForBabylon.slice(); handledMesh.positions = unwrappedPositionsForBabylon.slice(); handledMesh.normals = unwrappedNormalsForBabylon.slice(); handledMesh.uvs = unwrappedUVForBabylon.slice(); //Reset the array for the next mesh indicesForBabylon = []; unwrappedPositionsForBabylon = []; unwrappedNormalsForBabylon = []; unwrappedUVForBabylon = []; } }; //Main function //Split the file into lines var lines = data.split('\n'); //Look at each line for (var i = 0; i < lines.length; i++) { var line = lines[i].trim(); var result; //Comment or newLine if (line.length === 0 || line.charAt(0) === '#') { continue; //Get information about one position possible for the vertices } else if ((result = this.vertexPattern.exec(line)) !== null) { //Create a Vector3 with the position x, y, z //Value of result: // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"] //Add the Vector in the list of positions positions.push(new BABYLON.Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]))); } else if ((result = this.normalPattern.exec(line)) !== null) { //Create a Vector3 with the normals x, y, z //Value of result // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"] //Add the Vector in the list of normals normals.push(new BABYLON.Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]))); } else if ((result = this.uvPattern.exec(line)) !== null) { //Create a Vector2 with the normals u, v //Value of result // ["vt 0.1 0.2 0.3", "0.1", "0.2"] //Add the Vector in the list of uvs uvs.push(new BABYLON.Vector2(parseFloat(result[1]), parseFloat(result[2]))); //Identify patterns of faces //Face could be defined in different type of pattern } else if ((result = this.facePattern3.exec(line)) !== null) { //Value of result: //["f 1/1/1 2/2/2 3/3/3", "1/1/1 2/2/2 3/3/3"...] //Set the data for this face setDataForCurrentFaceWithPattern3(result[1].trim().split(" "), // ["1/1/1", "2/2/2", "3/3/3"] 1); } else if ((result = this.facePattern4.exec(line)) !== null) { //Value of result: //["f 1//1 2//2 3//3", "1//1 2//2 3//3"...] //Set the data for this face setDataForCurrentFaceWithPattern4(result[1].trim().split(" "), // ["1//1", "2//2", "3//3"] 1); } else if ((result = this.facePattern2.exec(line)) !== null) { //Value of result: //["f 1/1 2/2 3/3", "1/1 2/2 3/3"...] //Set the data for this face setDataForCurrentFaceWithPattern2(result[1].trim().split(" "), // ["1/1", "2/2", "3/3"] 1); } else if ((result = this.facePattern1.exec(line)) !== null) { //Value of result //["f 1 2 3", "1 2 3"...] //Set the data for this face setDataForCurrentFaceWithPattern1(result[1].trim().split(" "), // ["1", "2", "3"] 1); //Define a mesh or an object //Each time this keyword is analysed, create a new Object with all data for creating a babylonMesh } else if (this.group.test(line) || this.obj.test(line)) { //Create a new mesh corresponding to the name of the group. //Definition of the mesh var objMesh = //Set the name of the current obj mesh { name: line.substring(2).trim(), indices: undefined, positions: undefined, normals: undefined, uvs: undefined, materialName: "" }; addPreviousObjMesh(); //Push the last mesh created with only the name meshesFromObj.push(objMesh); //Set this variable to indicate that now meshesFromObj has objects defined inside hasMeshes = true; isFirstMaterial = true; increment = 1; //Keyword for applying a material } else if (this.usemtl.test(line)) { //Get the name of the material materialNameFromObj = line.substring(7).trim(); //If this new material is in the same mesh if (!isFirstMaterial) { //Set the data for the previous mesh addPreviousObjMesh(); //Create a new mesh var objMesh = //Set the name of the current obj mesh { name: objMeshName + "_mm" + increment.toString(), indices: undefined, positions: undefined, normals: undefined, uvs: undefined, materialName: materialNameFromObj }; increment++; //If meshes are already defined meshesFromObj.push(objMesh); } //Set the material name if the previous line define a mesh if (hasMeshes && isFirstMaterial) { //Set the material name to the previous mesh (1 material per mesh) meshesFromObj[meshesFromObj.length - 1].materialName = materialNameFromObj; isFirstMaterial = false; } //Keyword for loading the mtl file } else if (this.mtllib.test(line)) { //Get the name of mtl file fileToLoad = line.substring(7).trim(); //Apply smoothing } else if (this.smooth.test(line)) { // smooth shading => apply smoothing //Toda y I don't know it work with babylon and with obj. //With the obj file an integer is set } else { //If there is another possibility console.log("Unhandled expression at line : " + line); } } //At the end of the file, add the last mesh into the meshesFromObj array if (hasMeshes) { //Set the data for the last mesh handledMesh = meshesFromObj[meshesFromObj.length - 1]; //Reverse indices for displaying faces in the good sens indicesForBabylon.reverse(); //Get the good array unwrapData(); //Set array handledMesh.indices = indicesForBabylon; handledMesh.positions = unwrappedPositionsForBabylon; handledMesh.normals = unwrappedNormalsForBabylon; handledMesh.uvs = unwrappedUVForBabylon; } //If any o or g keyword found, create a mesj with a random id if (!hasMeshes) { // reverse tab of indices indicesForBabylon.reverse(); //Get positions normals uvs unwrapData(); //Set data for one mesh meshesFromObj.push({ name: BABYLON.Geometry.RandomId(), indices: indicesForBabylon, positions: unwrappedPositionsForBabylon, normals: unwrappedNormalsForBabylon, uvs: unwrappedUVForBabylon, materialName: materialNameFromObj }); } //Create a BABYLON.Mesh list var babylonMeshesArray = []; //The mesh for babylon var materialToUse = new Array(); //Set data for each mesh for (var j = 0; j < meshesFromObj.length; j++) { //check meshesNames (stlFileLoader) if (meshesNames && meshesFromObj[j].name) { if (meshesNames instanceof Array) { if (meshesNames.indexOf(meshesFromObj[j].name) == -1) { continue; } } else { if (meshesFromObj[j].name !== meshesNames) { continue; } } } //Get the current mesh //Set the data with VertexBuffer for each mesh handledMesh = meshesFromObj[j]; //Create a BABYLON.Mesh with the name of the obj mesh var babylonMesh = new BABYLON.Mesh(meshesFromObj[j].name, scene); //Push the name of the material to an array //This is indispensable for the importMesh function materialToUse.push(meshesFromObj[j].materialName); var vertexData = new BABYLON.VertexData(); //The container for the values //Set the data for the babylonMesh vertexData.positions = handledMesh.positions; vertexData.normals = handledMesh.normals; vertexData.uvs = handledMesh.uvs; vertexData.indices = handledMesh.indices; //Set the data from the VertexBuffer to the current BABYLON.Mesh vertexData.applyToMesh(babylonMesh); //Push the mesh into an array babylonMeshesArray.push(babylonMesh); } //load the materials //Check if we have a file to load if (fileToLoad !== "") { //Load the file synchronously this._loadMTL(fileToLoad, rootUrl, function (dataLoaded) { //Create materials thanks MTLLoader function materialsFromMTLFile.parseMTL(scene, dataLoaded, rootUrl); //Look at each material loaded in the mtl file for (var n = 0; n < materialsFromMTLFile.materials.length; n++) { //Three variables to get all meshes with the same material var startIndex = 0; var _indices = []; var _index; //The material from MTL file is used in the meshes loaded //Push the indice in an array //Check if the material is not used for another mesh while ((_index = materialToUse.indexOf(materialsFromMTLFile.materials[n].name, startIndex)) > -1) { _indices.push(_index); startIndex = _index + 1; } //If the material is not used dispose it if (_index == -1 && _indices.length == 0) { //If the material is not needed, remove it materialsFromMTLFile.materials[n].dispose(); } else { for (var o = 0; o < _indices.length; o++) { //Apply the material to the BABYLON.Mesh for each mesh with the material babylonMeshesArray[_indices[o]].material = materialsFromMTLFile.materials[n]; } } } }); } //Return an array with all BABYLON.Mesh return babylonMeshesArray; }; OBJFileLoader.OPTIMIZE_WITH_UV = false; return OBJFileLoader; }()); BABYLON.OBJFileLoader = OBJFileLoader; if (BABYLON.SceneLoader) { //Add this loader into the register plugin BABYLON.SceneLoader.RegisterPlugin(new OBJFileLoader()); } })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.objFileLoader.js.map var BABYLON; (function (BABYLON) { var GLTFLoaderCoordinateSystemMode; (function (GLTFLoaderCoordinateSystemMode) { /** * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene. */ GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO"; /** * Sets the useRightHandedSystem flag on the scene. */ GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED"; })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {})); var GLTFLoaderAnimationStartMode; (function (GLTFLoaderAnimationStartMode) { /** * No animation will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE"; /** * The first animation will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST"; /** * All animations will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL"; })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {})); var GLTFLoaderState; (function (GLTFLoaderState) { /** * The asset is loading. */ GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING"; /** * The asset is ready for rendering. */ GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY"; /** * The asset is completely loaded. */ GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE"; })(GLTFLoaderState = BABYLON.GLTFLoaderState || (BABYLON.GLTFLoaderState = {})); var GLTFFileLoader = /** @class */ (function () { function GLTFFileLoader() { // #region Common options /** * Raised when the asset has been parsed. * The data.json property stores the glTF JSON. * The data.bin property stores the BIN chunk from a glTF binary or null if the input is not a glTF binary. */ this.onParsedObservable = new BABYLON.Observable(); // #endregion // #region V2 options /** * The coordinate system mode (AUTO, FORCE_RIGHT_HANDED). */ this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO; /** * The animation start mode (NONE, FIRST, ALL). */ this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST; /** * Set to true to compile materials before raising the success callback. */ this.compileMaterials = false; /** * Set to true to also compile materials with clip planes. */ this.useClipPlane = false; /** * Set to true to compile shadow generators before raising the success callback. */ this.compileShadowGenerators = false; /** * Raised when the loader creates a mesh after parsing the glTF properties of the mesh. */ this.onMeshLoadedObservable = new BABYLON.Observable(); /** * Raised when the loader creates a texture after parsing the glTF properties of the texture. */ this.onTextureLoadedObservable = new BABYLON.Observable(); /** * Raised when the loader creates a material after parsing the glTF properties of the material. */ this.onMaterialLoadedObservable = new BABYLON.Observable(); /** * Raised when the asset is completely loaded, immediately before the loader is disposed. * For assets with LODs, raised when all of the LODs are complete. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise. */ this.onCompleteObservable = new BABYLON.Observable(); /** * Raised after the loader is disposed. */ this.onDisposeObservable = new BABYLON.Observable(); /** * Raised after a loader extension is created. * Set additional options for a loader extension in this event. */ this.onExtensionLoadedObservable = new BABYLON.Observable(); // #endregion this._loader = null; this.name = "gltf"; this.extensions = { ".gltf": { isBinary: false }, ".glb": { isBinary: true } }; } Object.defineProperty(GLTFFileLoader.prototype, "onParsed", { set: function (callback) { if (this._onParsedObserver) { this.onParsedObservable.remove(this._onParsedObserver); } this._onParsedObserver = this.onParsedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", { set: function (callback) { if (this._onMeshLoadedObserver) { this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver); } this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", { set: function (callback) { if (this._onTextureLoadedObserver) { this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver); } this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", { set: function (callback) { if (this._onMaterialLoadedObserver) { this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver); } this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onComplete", { set: function (callback) { if (this._onCompleteObserver) { this.onCompleteObservable.remove(this._onCompleteObserver); } this._onCompleteObserver = this.onCompleteObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onDispose", { set: function (callback) { if (this._onDisposeObserver) { this.onDisposeObservable.remove(this._onDisposeObserver); } this._onDisposeObserver = this.onDisposeObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", { set: function (callback) { if (this._onExtensionLoadedObserver) { this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver); } this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback); }, enumerable: true, configurable: true }); /** * Returns a promise that resolves when the asset is completely loaded. * @returns A promise that resolves when the asset is completely loaded. */ GLTFFileLoader.prototype.whenCompleteAsync = function () { var _this = this; return new Promise(function (resolve) { _this.onCompleteObservable.add(function () { resolve(); }, undefined, undefined, undefined, true); }); }; Object.defineProperty(GLTFFileLoader.prototype, "loaderState", { /** * The loader state (LOADING, READY, COMPLETE) or null if the loader is not active. */ get: function () { return this._loader ? this._loader.state : null; }, enumerable: true, configurable: true }); /** * Disposes the loader, releases resources during load, and cancels any outstanding requests. */ GLTFFileLoader.prototype.dispose = function () { if (this._loader) { this._loader.dispose(); this._loader = null; } this.onMeshLoadedObservable.clear(); this.onTextureLoadedObservable.clear(); this.onMaterialLoadedObservable.clear(); this.onDisposeObservable.notifyObservers(this); this.onDisposeObservable.clear(); }; GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) { var _this = this; return Promise.resolve().then(function () { var loaderData = _this._parse(data); _this._loader = _this._getLoader(loaderData); return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress); }); }; GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) { var _this = this; return Promise.resolve().then(function () { var loaderData = _this._parse(data); _this._loader = _this._getLoader(loaderData); return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress); }); }; GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress) { var _this = this; return Promise.resolve().then(function () { var loaderData = _this._parse(data); _this._loader = _this._getLoader(loaderData); return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress).then(function (result) { var container = new BABYLON.AssetContainer(scene); Array.prototype.push.apply(container.meshes, result.meshes); Array.prototype.push.apply(container.particleSystems, result.particleSystems); Array.prototype.push.apply(container.skeletons, result.skeletons); Array.prototype.push.apply(container.animationGroups, result.animationGroups); container.removeAllFromScene(); return container; }); }); }; GLTFFileLoader.prototype.canDirectLoad = function (data) { return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1)); }; GLTFFileLoader.prototype.createPlugin = function () { return new GLTFFileLoader(); }; GLTFFileLoader.prototype._parse = function (data) { var parsedData; if (data instanceof ArrayBuffer) { parsedData = GLTFFileLoader._parseBinary(data); } else { parsedData = { json: JSON.parse(data), bin: null }; } this.onParsedObservable.notifyObservers(parsedData); this.onParsedObservable.clear(); return parsedData; }; GLTFFileLoader.prototype._getLoader = function (loaderData) { var _this = this; var loaderVersion = { major: 2, minor: 0 }; var asset = loaderData.json.asset || {}; var version = GLTFFileLoader._parseVersion(asset.version); if (!version) { throw new Error("Invalid version: " + asset.version); } if (asset.minVersion !== undefined) { var minVersion = GLTFFileLoader._parseVersion(asset.minVersion); if (!minVersion) { throw new Error("Invalid minimum version: " + asset.minVersion); } if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) { throw new Error("Incompatible minimum version: " + asset.minVersion); } } var createLoaders = { 1: GLTFFileLoader.CreateGLTFLoaderV1, 2: GLTFFileLoader.CreateGLTFLoaderV2 }; var createLoader = createLoaders[version.major]; if (!createLoader) { throw new Error("Unsupported version: " + asset.version); } var loader = createLoader(); loader.coordinateSystemMode = this.coordinateSystemMode; loader.animationStartMode = this.animationStartMode; loader.compileMaterials = this.compileMaterials; loader.useClipPlane = this.useClipPlane; loader.compileShadowGenerators = this.compileShadowGenerators; loader.onMeshLoadedObservable.add(function (mesh) { return _this.onMeshLoadedObservable.notifyObservers(mesh); }); loader.onTextureLoadedObservable.add(function (texture) { return _this.onTextureLoadedObservable.notifyObservers(texture); }); loader.onMaterialLoadedObservable.add(function (material) { return _this.onMaterialLoadedObservable.notifyObservers(material); }); loader.onExtensionLoadedObservable.add(function (extension) { return _this.onExtensionLoadedObservable.notifyObservers(extension); }); loader.onCompleteObservable.add(function () { _this.onMeshLoadedObservable.clear(); _this.onTextureLoadedObservable.clear(); _this.onMaterialLoadedObservable.clear(); _this.onCompleteObservable.notifyObservers(_this); _this.onCompleteObservable.clear(); }); return loader; }; GLTFFileLoader._parseBinary = function (data) { var Binary = { Magic: 0x46546C67 }; var binaryReader = new BinaryReader(data); var magic = binaryReader.readUint32(); if (magic !== Binary.Magic) { throw new Error("Unexpected magic: " + magic); } var version = binaryReader.readUint32(); switch (version) { case 1: return GLTFFileLoader._parseV1(binaryReader); case 2: return GLTFFileLoader._parseV2(binaryReader); } throw new Error("Unsupported version: " + version); }; GLTFFileLoader._parseV1 = function (binaryReader) { var ContentFormat = { JSON: 0 }; var length = binaryReader.readUint32(); if (length != binaryReader.getLength()) { throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); } var contentLength = binaryReader.readUint32(); var contentFormat = binaryReader.readUint32(); var content; switch (contentFormat) { case ContentFormat.JSON: { content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength))); break; } default: { throw new Error("Unexpected content format: " + contentFormat); } } var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition(); var body = binaryReader.readUint8Array(bytesRemaining); return { json: content, bin: body }; }; GLTFFileLoader._parseV2 = function (binaryReader) { var ChunkFormat = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; var length = binaryReader.readUint32(); if (length !== binaryReader.getLength()) { throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); } // JSON chunk var chunkLength = binaryReader.readUint32(); var chunkFormat = binaryReader.readUint32(); if (chunkFormat !== ChunkFormat.JSON) { throw new Error("First chunk format is not JSON"); } var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength))); // Look for BIN chunk var bin = null; while (binaryReader.getPosition() < binaryReader.getLength()) { var chunkLength_1 = binaryReader.readUint32(); var chunkFormat_1 = binaryReader.readUint32(); switch (chunkFormat_1) { case ChunkFormat.JSON: { throw new Error("Unexpected JSON chunk"); } case ChunkFormat.BIN: { bin = binaryReader.readUint8Array(chunkLength_1); break; } default: { // ignore unrecognized chunkFormat binaryReader.skipBytes(chunkLength_1); break; } } } return { json: json, bin: bin }; }; GLTFFileLoader._parseVersion = function (version) { if (version === "1.0" || version === "1.0.1") { return { major: 1, minor: 0 }; } var match = (version + "").match(/^(\d+)\.(\d+)/); if (!match) { return null; } return { major: parseInt(match[1]), minor: parseInt(match[2]) }; }; GLTFFileLoader._compareVersion = function (a, b) { if (a.major > b.major) return 1; if (a.major < b.major) return -1; if (a.minor > b.minor) return 1; if (a.minor < b.minor) return -1; return 0; }; GLTFFileLoader._decodeBufferToText = function (buffer) { var result = ""; var length = buffer.byteLength; for (var i = 0; i < length; i++) { result += String.fromCharCode(buffer[i]); } return result; }; // #endregion // #region V1 options GLTFFileLoader.IncrementalLoading = true; GLTFFileLoader.HomogeneousCoordinates = false; return GLTFFileLoader; }()); BABYLON.GLTFFileLoader = GLTFFileLoader; var BinaryReader = /** @class */ (function () { function BinaryReader(arrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } BinaryReader.prototype.getPosition = function () { return this._byteOffset; }; BinaryReader.prototype.getLength = function () { return this._arrayBuffer.byteLength; }; BinaryReader.prototype.readUint32 = function () { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; }; BinaryReader.prototype.readUint8Array = function (length) { var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; }; BinaryReader.prototype.skipBytes = function (length) { this._byteOffset += length; }; return BinaryReader; }()); if (BABYLON.SceneLoader) { BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader()); } })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFFileLoader.js.map var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { /** * Enums */ var EComponentType; (function (EComponentType) { EComponentType[EComponentType["BYTE"] = 5120] = "BYTE"; EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; EComponentType[EComponentType["SHORT"] = 5122] = "SHORT"; EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT"; })(EComponentType = GLTF1.EComponentType || (GLTF1.EComponentType = {})); var EShaderType; (function (EShaderType) { EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT"; EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX"; })(EShaderType = GLTF1.EShaderType || (GLTF1.EShaderType = {})); var EParameterType; (function (EParameterType) { EParameterType[EParameterType["BYTE"] = 5120] = "BYTE"; EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; EParameterType[EParameterType["SHORT"] = 5122] = "SHORT"; EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; EParameterType[EParameterType["INT"] = 5124] = "INT"; EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT"; EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT"; EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2"; EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3"; EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4"; EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2"; EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3"; EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4"; EParameterType[EParameterType["BOOL"] = 35670] = "BOOL"; EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2"; EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3"; EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4"; EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2"; EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3"; EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4"; EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D"; })(EParameterType = GLTF1.EParameterType || (GLTF1.EParameterType = {})); var ETextureWrapMode; (function (ETextureWrapMode) { ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE"; ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT"; ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT"; })(ETextureWrapMode = GLTF1.ETextureWrapMode || (GLTF1.ETextureWrapMode = {})); var ETextureFilterType; (function (ETextureFilterType) { ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST"; ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR"; ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST"; ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST"; ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR"; ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR"; })(ETextureFilterType = GLTF1.ETextureFilterType || (GLTF1.ETextureFilterType = {})); var ETextureFormat; (function (ETextureFormat) { ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA"; ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB"; ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA"; ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE"; ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA"; })(ETextureFormat = GLTF1.ETextureFormat || (GLTF1.ETextureFormat = {})); var ECullingType; (function (ECullingType) { ECullingType[ECullingType["FRONT"] = 1028] = "FRONT"; ECullingType[ECullingType["BACK"] = 1029] = "BACK"; ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK"; })(ECullingType = GLTF1.ECullingType || (GLTF1.ECullingType = {})); var EBlendingFunction; (function (EBlendingFunction) { EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO"; EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE"; EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR"; EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR"; EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR"; EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR"; EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA"; EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA"; EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA"; EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA"; EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR"; EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR"; EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA"; EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA"; EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE"; })(EBlendingFunction = GLTF1.EBlendingFunction || (GLTF1.EBlendingFunction = {})); })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { /** * Tokenizer. Used for shaders compatibility * Automatically map world, view, projection, worldViewProjection, attributes and so on */ var ETokenType; (function (ETokenType) { ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER"; ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN"; ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT"; })(ETokenType || (ETokenType = {})); var Tokenizer = /** @class */ (function () { function Tokenizer(toParse) { this._pos = 0; this.currentToken = ETokenType.UNKNOWN; this.currentIdentifier = ""; this.currentString = ""; this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/; this._toParse = toParse; this._maxPos = toParse.length; } Tokenizer.prototype.getNextToken = function () { if (this.isEnd()) return ETokenType.END_OF_INPUT; this.currentString = this.read(); this.currentToken = ETokenType.UNKNOWN; if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) { this.currentToken = ETokenType.IDENTIFIER; this.currentIdentifier = this.currentString; while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) { this.currentIdentifier += this.currentString; this.forward(); } } return this.currentToken; }; Tokenizer.prototype.peek = function () { return this._toParse[this._pos]; }; Tokenizer.prototype.read = function () { return this._toParse[this._pos++]; }; Tokenizer.prototype.forward = function () { this._pos++; }; Tokenizer.prototype.isEnd = function () { return this._pos >= this._maxPos; }; return Tokenizer; }()); /** * Values */ var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"]; var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"]; var glTFAnimationPaths = ["translation", "rotation", "scale"]; var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"]; /** * Parse */ var parseBuffers = function (parsedBuffers, gltfRuntime) { for (var buf in parsedBuffers) { var parsedBuffer = parsedBuffers[buf]; gltfRuntime.buffers[buf] = parsedBuffer; gltfRuntime.buffersCount++; } }; var parseShaders = function (parsedShaders, gltfRuntime) { for (var sha in parsedShaders) { var parsedShader = parsedShaders[sha]; gltfRuntime.shaders[sha] = parsedShader; gltfRuntime.shaderscount++; } }; var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) { for (var object in parsedObjects) { var parsedObject = parsedObjects[object]; gltfRuntime[runtimeProperty][object] = parsedObject; } }; /** * Utils */ var normalizeUVs = function (buffer) { if (!buffer) { return; } for (var i = 0; i < buffer.length / 2; i++) { buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1]; } }; var getAttribute = function (attributeParameter) { if (attributeParameter.semantic === "NORMAL") { return "normal"; } else if (attributeParameter.semantic === "POSITION") { return "position"; } else if (attributeParameter.semantic === "JOINT") { return "matricesIndices"; } else if (attributeParameter.semantic === "WEIGHT") { return "matricesWeights"; } else if (attributeParameter.semantic === "COLOR") { return "color"; } else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) { var channel = Number(attributeParameter.semantic.split("_")[1]); return "uv" + (channel === 0 ? "" : channel + 1); } return null; }; /** * Loads and creates animations */ var loadAnimations = function (gltfRuntime) { for (var anim in gltfRuntime.animations) { var animation = gltfRuntime.animations[anim]; if (!animation.channels || !animation.samplers) { continue; } var lastAnimation = null; for (var i = 0; i < animation.channels.length; i++) { // Get parameters and load buffers var channel = animation.channels[i]; var sampler = animation.samplers[channel.sampler]; if (!sampler) { continue; } var inputData = null; var outputData = null; if (animation.parameters) { inputData = animation.parameters[sampler.input]; outputData = animation.parameters[sampler.output]; } else { inputData = sampler.input; outputData = sampler.output; } var bufferInput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]); var bufferOutput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]); var targetID = channel.target.id; var targetNode = gltfRuntime.scene.getNodeByID(targetID); if (targetNode === null) { targetNode = gltfRuntime.scene.getNodeByName(targetID); } if (targetNode === null) { BABYLON.Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to"); continue; } var isBone = targetNode instanceof BABYLON.Bone; // Get target path (position, rotation or scaling) var targetPath = channel.target.path; var targetPathIndex = glTFAnimationPaths.indexOf(targetPath); if (targetPathIndex !== -1) { targetPath = babylonAnimationPaths[targetPathIndex]; } // Determine animation type var animationType = BABYLON.Animation.ANIMATIONTYPE_MATRIX; if (!isBone) { if (targetPath === "rotationQuaternion") { animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION; targetNode.rotationQuaternion = new BABYLON.Quaternion(); } else { animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; } } // Create animation and key frames var babylonAnimation = null; var keys = []; var arrayOffset = 0; var modifyKey = false; if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) { babylonAnimation = lastAnimation; modifyKey = true; } if (!modifyKey) { babylonAnimation = new BABYLON.Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); } // For each frame for (var j = 0; j < bufferInput.length; j++) { var value = null; if (targetPath === "rotationQuaternion") { // VEC4 value = BABYLON.Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]); arrayOffset += 4; } else { // Position and scaling are VEC3 value = BABYLON.Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]); arrayOffset += 3; } if (isBone) { var bone = targetNode; var translation = BABYLON.Vector3.Zero(); var rotationQuaternion = new BABYLON.Quaternion(); var scaling = BABYLON.Vector3.Zero(); // Warning on decompose var mat = bone.getBaseMatrix(); if (modifyKey && lastAnimation) { mat = lastAnimation.getKeys()[j].value; } mat.decompose(scaling, rotationQuaternion, translation); if (targetPath === "position") { translation = value; } else if (targetPath === "rotationQuaternion") { rotationQuaternion = value; } else { scaling = value; } value = BABYLON.Matrix.Compose(scaling, rotationQuaternion, translation); } if (!modifyKey) { keys.push({ frame: bufferInput[j], value: value }); } else if (lastAnimation) { lastAnimation.getKeys()[j].value = value; } } // Finish if (!modifyKey && babylonAnimation) { babylonAnimation.setKeys(keys); targetNode.animations.push(babylonAnimation); } lastAnimation = babylonAnimation; gltfRuntime.scene.stopAnimation(targetNode); gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0); } } }; /** * Returns the bones transformation matrix */ var configureBoneTransformation = function (node) { var mat = null; if (node.translation || node.rotation || node.scale) { var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]); var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]); var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]); mat = BABYLON.Matrix.Compose(scale, rotation, position); } else { mat = BABYLON.Matrix.FromArray(node.matrix); } return mat; }; /** * Returns the parent bone */ var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) { // Try to find for (var i = 0; i < newSkeleton.bones.length; i++) { if (newSkeleton.bones[i].name === jointName) { return newSkeleton.bones[i]; } } // Not found, search in gltf nodes var nodes = gltfRuntime.nodes; for (var nde in nodes) { var node = nodes[nde]; if (!node.jointName) { continue; } var children = node.children; for (var i = 0; i < children.length; i++) { var child = gltfRuntime.nodes[children[i]]; if (!child.jointName) { continue; } if (child.jointName === jointName) { var mat = configureBoneTransformation(node); var bone = new BABYLON.Bone(node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat); bone.id = nde; return bone; } } } return null; }; /** * Returns the appropriate root node */ var getNodeToRoot = function (nodesToRoot, id) { for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; for (var j = 0; j < nodeToRoot.node.children.length; j++) { var child = nodeToRoot.node.children[j]; if (child === id) { return nodeToRoot.bone; } } } return null; }; /** * Returns the node with the joint name */ var getJointNode = function (gltfRuntime, jointName) { var nodes = gltfRuntime.nodes; var node = nodes[jointName]; if (node) { return { node: node, id: jointName }; } for (var nde in nodes) { node = nodes[nde]; if (node.jointName === jointName) { return { node: node, id: nde }; } } return null; }; /** * Checks if a nodes is in joints */ var nodeIsInJoints = function (skins, id) { for (var i = 0; i < skins.jointNames.length; i++) { if (skins.jointNames[i] === id) { return true; } } return false; }; /** * Fills the nodes to root for bones and builds hierarchy */ var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) { // Creates nodes for root for (var nde in gltfRuntime.nodes) { var node = gltfRuntime.nodes[nde]; var id = nde; if (!node.jointName || nodeIsInJoints(skins, node.jointName)) { continue; } // Create node to root bone var mat = configureBoneTransformation(node); var bone = new BABYLON.Bone(node.name || "", newSkeleton, null, mat); bone.id = id; nodesToRoot.push({ bone: bone, node: node, id: id }); } // Parenting for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; var children = nodeToRoot.node.children; for (var j = 0; j < children.length; j++) { var child = null; for (var k = 0; k < nodesToRoot.length; k++) { if (nodesToRoot[k].id === children[j]) { child = nodesToRoot[k]; break; } } if (child) { child.bone._parent = nodeToRoot.bone; nodeToRoot.bone.children.push(child.bone); } } } }; /** * Imports a skeleton */ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) { if (!newSkeleton) { newSkeleton = new BABYLON.Skeleton(skins.name || "", "", gltfRuntime.scene); } if (!skins.babylonSkeleton) { return newSkeleton; } // Find the root bones var nodesToRoot = []; var nodesToRootToAdd = []; getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot); newSkeleton.bones = []; // Joints for (var i = 0; i < skins.jointNames.length; i++) { var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]); if (!jointNode) { continue; } var node = jointNode.node; if (!node) { BABYLON.Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist"); continue; } var id = jointNode.id; // Optimize, if the bone already exists... var existingBone = gltfRuntime.scene.getBoneByID(id); if (existingBone) { newSkeleton.bones.push(existingBone); continue; } // Search for parent bone var foundBone = false; var parentBone = null; for (var j = 0; j < i; j++) { var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]); if (!jointNode_1) { continue; } var joint = jointNode_1.node; if (!joint) { BABYLON.Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent"); continue; } var children = joint.children; if (!children) { continue; } foundBone = false; for (var k = 0; k < children.length; k++) { if (children[k] === id) { parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton); foundBone = true; break; } } if (foundBone) { break; } } // Create bone var mat = configureBoneTransformation(node); if (!parentBone && nodesToRoot.length > 0) { parentBone = getNodeToRoot(nodesToRoot, id); if (parentBone) { if (nodesToRootToAdd.indexOf(parentBone) === -1) { nodesToRootToAdd.push(parentBone); } } } var bone = new BABYLON.Bone(node.jointName || "", newSkeleton, parentBone, mat); bone.id = id; } // Polish var bones = newSkeleton.bones; newSkeleton.bones = []; for (var i = 0; i < skins.jointNames.length; i++) { var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]); if (!jointNode) { continue; } for (var j = 0; j < bones.length; j++) { if (bones[j].id === jointNode.id) { newSkeleton.bones.push(bones[j]); break; } } } newSkeleton.prepare(); // Finish for (var i = 0; i < nodesToRootToAdd.length; i++) { newSkeleton.bones.push(nodesToRootToAdd[i]); } return newSkeleton; }; /** * Imports a mesh and its geometries */ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) { if (!newMesh) { newMesh = new BABYLON.Mesh(node.name || "", gltfRuntime.scene); newMesh.id = id; } if (!node.babylonNode) { return newMesh; } var subMaterials = []; var vertexData = null; var verticesStarts = new Array(); var verticesCounts = new Array(); var indexStarts = new Array(); var indexCounts = new Array(); for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) { var meshID = meshes[meshIndex]; var mesh = gltfRuntime.meshes[meshID]; if (!mesh) { continue; } // Positions, normals and UVs for (var i = 0; i < mesh.primitives.length; i++) { // Temporary vertex data var tempVertexData = new BABYLON.VertexData(); var primitive = mesh.primitives[i]; if (primitive.mode !== 4) { // continue; } var attributes = primitive.attributes; var accessor = null; var buffer = null; // Set positions, normal and uvs for (var semantic in attributes) { // Link accessor and buffer view accessor = gltfRuntime.accessors[attributes[semantic]]; buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor); if (semantic === "NORMAL") { tempVertexData.normals = new Float32Array(buffer.length); tempVertexData.normals.set(buffer); } else if (semantic === "POSITION") { if (BABYLON.GLTFFileLoader.HomogeneousCoordinates) { tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4); for (var j = 0; j < buffer.length; j += 4) { tempVertexData.positions[j] = buffer[j]; tempVertexData.positions[j + 1] = buffer[j + 1]; tempVertexData.positions[j + 2] = buffer[j + 2]; } } else { tempVertexData.positions = new Float32Array(buffer.length); tempVertexData.positions.set(buffer); } verticesCounts.push(tempVertexData.positions.length); } else if (semantic.indexOf("TEXCOORD_") !== -1) { var channel = Number(semantic.split("_")[1]); var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1)); var uvs = new Float32Array(buffer.length); uvs.set(buffer); normalizeUVs(uvs); tempVertexData.set(uvs, uvKind); } else if (semantic === "JOINT") { tempVertexData.matricesIndices = new Float32Array(buffer.length); tempVertexData.matricesIndices.set(buffer); } else if (semantic === "WEIGHT") { tempVertexData.matricesWeights = new Float32Array(buffer.length); tempVertexData.matricesWeights.set(buffer); } else if (semantic === "COLOR") { tempVertexData.colors = new Float32Array(buffer.length); tempVertexData.colors.set(buffer); } } // Indices accessor = gltfRuntime.accessors[primitive.indices]; if (accessor) { buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor); tempVertexData.indices = new Int32Array(buffer.length); tempVertexData.indices.set(buffer); indexCounts.push(tempVertexData.indices.length); } else { // Set indices on the fly var indices = []; for (var j = 0; j < tempVertexData.positions.length / 3; j++) { indices.push(j); } tempVertexData.indices = new Int32Array(indices); indexCounts.push(tempVertexData.indices.length); } if (!vertexData) { vertexData = tempVertexData; } else { vertexData.merge(tempVertexData); } // Sub material var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material); subMaterials.push(material_1 === null ? GLTF1.GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material_1); // Update vertices start and index start verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]); indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]); } } var material; if (subMaterials.length > 1) { material = new BABYLON.MultiMaterial("multimat" + id, gltfRuntime.scene); material.subMaterials = subMaterials; } else { material = new BABYLON.StandardMaterial("multimat" + id, gltfRuntime.scene); } if (subMaterials.length === 1) { material = subMaterials[0]; } if (!newMesh.material) { newMesh.material = material; } // Apply geometry new BABYLON.Geometry(id, gltfRuntime.scene, vertexData, false, newMesh); newMesh.computeWorldMatrix(true); // Apply submeshes newMesh.subMeshes = []; var index = 0; for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) { var meshID = meshes[meshIndex]; var mesh = gltfRuntime.meshes[meshID]; if (!mesh) { continue; } for (var i = 0; i < mesh.primitives.length; i++) { if (mesh.primitives[i].mode !== 4) { //continue; } BABYLON.SubMesh.AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true); index++; } } // Finish return newMesh; }; /** * Configure node transformation from position, rotation and scaling */ var configureNode = function (newNode, position, rotation, scaling) { if (newNode.position) { newNode.position = position; } if (newNode.rotationQuaternion || newNode.rotation) { newNode.rotationQuaternion = rotation; } if (newNode.scaling) { newNode.scaling = scaling; } }; /** * Configures node from transformation matrix */ var configureNodeFromMatrix = function (newNode, node, parent) { if (node.matrix) { var position = new BABYLON.Vector3(0, 0, 0); var rotation = new BABYLON.Quaternion(); var scaling = new BABYLON.Vector3(0, 0, 0); var mat = BABYLON.Matrix.FromArray(node.matrix); mat.decompose(scaling, rotation, position); configureNode(newNode, position, rotation, scaling); } else if (node.translation && node.rotation && node.scale) { configureNode(newNode, BABYLON.Vector3.FromArray(node.translation), BABYLON.Quaternion.FromArray(node.rotation), BABYLON.Vector3.FromArray(node.scale)); } newNode.computeWorldMatrix(true); }; /** * Imports a node */ var importNode = function (gltfRuntime, node, id, parent) { var lastNode = null; if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) { if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) { return null; } } // Meshes if (node.skin) { if (node.meshes) { var skin = gltfRuntime.skins[node.skin]; var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode); newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin); if (newMesh.skeleton === null) { newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin); if (!skin.babylonSkeleton) { skin.babylonSkeleton = newMesh.skeleton; } } lastNode = newMesh; } } else if (node.meshes) { /** * Improve meshes property */ var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode); lastNode = newMesh; } // Lights else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) { var light = gltfRuntime.lights[node.light]; if (light) { if (light.type === "ambient") { var ambienLight = light[light.type]; var hemiLight = new BABYLON.HemisphericLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene); hemiLight.name = node.name || ""; if (ambienLight.color) { hemiLight.diffuse = BABYLON.Color3.FromArray(ambienLight.color); } lastNode = hemiLight; } else if (light.type === "directional") { var directionalLight = light[light.type]; var dirLight = new BABYLON.DirectionalLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene); dirLight.name = node.name || ""; if (directionalLight.color) { dirLight.diffuse = BABYLON.Color3.FromArray(directionalLight.color); } lastNode = dirLight; } else if (light.type === "point") { var pointLight = light[light.type]; var ptLight = new BABYLON.PointLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene); ptLight.name = node.name || ""; if (pointLight.color) { ptLight.diffuse = BABYLON.Color3.FromArray(pointLight.color); } lastNode = ptLight; } else if (light.type === "spot") { var spotLight = light[light.type]; var spLight = new BABYLON.SpotLight(node.light, BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), 0, 0, gltfRuntime.scene); spLight.name = node.name || ""; if (spotLight.color) { spLight.diffuse = BABYLON.Color3.FromArray(spotLight.color); } if (spotLight.fallOfAngle) { spLight.angle = spotLight.fallOfAngle; } if (spotLight.fallOffExponent) { spLight.exponent = spotLight.fallOffExponent; } lastNode = spLight; } } } // Cameras else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) { var camera = gltfRuntime.cameras[node.camera]; if (camera) { if (camera.type === "orthographic") { var orthoCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene); orthoCamera.name = node.name || ""; orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA; orthoCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas()); lastNode = orthoCamera; } else if (camera.type === "perspective") { var perspectiveCamera = camera[camera.type]; var persCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene); persCamera.name = node.name || ""; persCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas()); if (!perspectiveCamera.aspectRatio) { perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight(); } if (perspectiveCamera.znear && perspectiveCamera.zfar) { persCamera.maxZ = perspectiveCamera.zfar; persCamera.minZ = perspectiveCamera.znear; } lastNode = persCamera; } } } // Empty node if (!node.jointName) { if (node.babylonNode) { return node.babylonNode; } else if (lastNode === null) { var dummy = new BABYLON.Mesh(node.name || "", gltfRuntime.scene); node.babylonNode = dummy; lastNode = dummy; } } if (lastNode !== null) { if (node.matrix && lastNode instanceof BABYLON.Mesh) { configureNodeFromMatrix(lastNode, node, parent); } else { var translation = node.translation || [0, 0, 0]; var rotation = node.rotation || [0, 0, 0, 1]; var scale = node.scale || [1, 1, 1]; configureNode(lastNode, BABYLON.Vector3.FromArray(translation), BABYLON.Quaternion.FromArray(rotation), BABYLON.Vector3.FromArray(scale)); } lastNode.updateCache(true); node.babylonNode = lastNode; } return lastNode; }; /** * Traverses nodes and creates them */ var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) { if (meshIncluded === void 0) { meshIncluded = false; } var node = gltfRuntime.nodes[id]; var newNode = null; if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) { if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) { meshIncluded = true; } else { meshIncluded = false; } } else { meshIncluded = true; } if (!node.jointName && meshIncluded) { newNode = importNode(gltfRuntime, node, id, parent); if (newNode !== null) { newNode.id = id; newNode.parent = parent; } } if (node.children) { for (var i = 0; i < node.children.length; i++) { traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded); } } }; /** * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.) */ var postLoad = function (gltfRuntime) { // Nodes var currentScene = gltfRuntime.currentScene; if (currentScene) { for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } else { for (var thing in gltfRuntime.scenes) { currentScene = gltfRuntime.scenes[thing]; for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } } // Set animations loadAnimations(gltfRuntime); for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) { var skeleton = gltfRuntime.scene.skeletons[i]; gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0); } }; /** * onBind shaderrs callback to set uniforms and matrices */ var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) { var materialValues = material.values || technique.parameters; for (var unif in unTreatedUniforms) { var uniform = unTreatedUniforms[unif]; var type = uniform.type; if (type === GLTF1.EParameterType.FLOAT_MAT2 || type === GLTF1.EParameterType.FLOAT_MAT3 || type === GLTF1.EParameterType.FLOAT_MAT4) { if (uniform.semantic && !uniform.source && !uniform.node) { GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect()); } else if (uniform.semantic && (uniform.source || uniform.node)) { var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || ""); if (source === null) { source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || ""); } if (source === null) { continue; } GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect()); } } else { var value = materialValues[technique.uniforms[unif]]; if (!value) { continue; } if (type === GLTF1.EParameterType.SAMPLER_2D) { var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture; if (texture === null || texture === undefined) { continue; } shaderMaterial.getEffect().setTexture(unif, texture); } else { GLTF1.GLTFUtils.SetUniform((shaderMaterial.getEffect()), unif, value, type); } } } onSuccess(shaderMaterial); }; /** * Prepare uniforms to send the only one time * Loads the appropriate textures */ var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) { var materialValues = material.values || technique.parameters; var techniqueUniforms = technique.uniforms; /** * Prepare values here (not matrices) */ for (var unif in unTreatedUniforms) { var uniform = unTreatedUniforms[unif]; var type = uniform.type; var value = materialValues[techniqueUniforms[unif]]; if (value === undefined) { // In case the value is the same for all materials value = uniform.value; } if (!value) { continue; } var onLoadTexture = function (uniformName) { return function (texture) { if (uniform.value && uniformName) { // Static uniform shaderMaterial.setTexture(uniformName, texture); delete unTreatedUniforms[uniformName]; } }; }; // Texture (sampler2D) if (type === GLTF1.EParameterType.SAMPLER_2D) { GLTF1.GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); }); } // Others else { if (uniform.value && GLTF1.GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) { // Static uniform delete unTreatedUniforms[unif]; } } } }; /** * Shader compilation failed */ var onShaderCompileError = function (program, shaderMaterial, onError) { return function (effect, error) { shaderMaterial.dispose(true); onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied"); }; }; /** * Shader compilation success */ var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) { return function (_) { prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms); shaderMaterial.onBind = function (mesh) { onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess); }; }; }; /** * Returns the appropriate uniform if already handled by babylon */ var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) { for (var unif in technique.uniforms) { var uniform = technique.uniforms[unif]; var uniformParameter = technique.parameters[uniform]; if (tokenizer.currentIdentifier === unif) { if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) { var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic); if (transformIndex !== -1) { delete unTreatedUniforms[unif]; return babylonTransforms[transformIndex]; } } } } return tokenizer.currentIdentifier; }; /** * All shaders loaded. Create materials one by one */ var importMaterials = function (gltfRuntime) { // Create materials for (var mat in gltfRuntime.materials) { GLTF1.GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { }); } }; /** * Implementation of the base glTF spec */ var GLTFLoaderBase = /** @class */ (function () { function GLTFLoaderBase() { } GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) { var gltfRuntime = { extensions: {}, accessors: {}, buffers: {}, bufferViews: {}, meshes: {}, lights: {}, cameras: {}, nodes: {}, images: {}, textures: {}, shaders: {}, programs: {}, samplers: {}, techniques: {}, materials: {}, animations: {}, skins: {}, extensionsUsed: [], scenes: {}, buffersCount: 0, shaderscount: 0, scene: scene, rootUrl: rootUrl, loadedBufferCount: 0, loadedBufferViews: {}, loadedShaderCount: 0, importOnlyMeshes: false, dummyNodes: [] }; // Parse if (parsedData.extensions) { parseObject(parsedData.extensions, "extensions", gltfRuntime); } if (parsedData.extensionsUsed) { parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime); } if (parsedData.buffers) { parseBuffers(parsedData.buffers, gltfRuntime); } if (parsedData.bufferViews) { parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime); } if (parsedData.accessors) { parseObject(parsedData.accessors, "accessors", gltfRuntime); } if (parsedData.meshes) { parseObject(parsedData.meshes, "meshes", gltfRuntime); } if (parsedData.lights) { parseObject(parsedData.lights, "lights", gltfRuntime); } if (parsedData.cameras) { parseObject(parsedData.cameras, "cameras", gltfRuntime); } if (parsedData.nodes) { parseObject(parsedData.nodes, "nodes", gltfRuntime); } if (parsedData.images) { parseObject(parsedData.images, "images", gltfRuntime); } if (parsedData.textures) { parseObject(parsedData.textures, "textures", gltfRuntime); } if (parsedData.shaders) { parseShaders(parsedData.shaders, gltfRuntime); } if (parsedData.programs) { parseObject(parsedData.programs, "programs", gltfRuntime); } if (parsedData.samplers) { parseObject(parsedData.samplers, "samplers", gltfRuntime); } if (parsedData.techniques) { parseObject(parsedData.techniques, "techniques", gltfRuntime); } if (parsedData.materials) { parseObject(parsedData.materials, "materials", gltfRuntime); } if (parsedData.animations) { parseObject(parsedData.animations, "animations", gltfRuntime); } if (parsedData.skins) { parseObject(parsedData.skins, "skins", gltfRuntime); } if (parsedData.scenes) { gltfRuntime.scenes = parsedData.scenes; } if (parsedData.scene && parsedData.scenes) { gltfRuntime.currentScene = parsedData.scenes[parsedData.scene]; } return gltfRuntime; }; GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) { var buffer = gltfRuntime.buffers[id]; if (BABYLON.Tools.IsBase64(buffer.uri)) { setTimeout(function () { return onSuccess(new Uint8Array(BABYLON.Tools.DecodeBase64(buffer.uri))); }); } else { BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) { if (request) { onError(request.status + " " + request.statusText); } }); } }; GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { var texture = gltfRuntime.textures[id]; if (!texture || !texture.source) { onError(""); return; } if (texture.babylonTexture) { onSuccess(null); return; } var source = gltfRuntime.images[texture.source]; if (BABYLON.Tools.IsBase64(source.uri)) { setTimeout(function () { return onSuccess(new Uint8Array(BABYLON.Tools.DecodeBase64(source.uri))); }); } else { BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) { if (request) { onError(request.status + " " + request.statusText); } }); } }; GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) { var texture = gltfRuntime.textures[id]; if (texture.babylonTexture) { onSuccess(texture.babylonTexture); return; } var sampler = gltfRuntime.samplers[texture.sampler]; var createMipMaps = (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST) || (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_LINEAR) || (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST) || (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR); var samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; var blob = new Blob([buffer]); var blobURL = URL.createObjectURL(blob); var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); }; var newTexture = new BABYLON.Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL); if (sampler.wrapS !== undefined) { newTexture.wrapU = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapS); } if (sampler.wrapT !== undefined) { newTexture.wrapV = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapT); } newTexture.name = id; texture.babylonTexture = newTexture; onSuccess(newTexture); }; GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { var shader = gltfRuntime.shaders[id]; if (BABYLON.Tools.IsBase64(shader.uri)) { var shaderString = atob(shader.uri.split(",")[1]); if (onSuccess) { onSuccess(shaderString); } } else { BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) { if (request && onError) { onError(request.status + " " + request.statusText); } }); } }; GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { var material = gltfRuntime.materials[id]; if (!material.technique) { if (onError) { onError("No technique found."); } return; } var technique = gltfRuntime.techniques[material.technique]; if (!technique) { var defaultMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene); defaultMaterial.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5); defaultMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; onSuccess(defaultMaterial); return; } var program = gltfRuntime.programs[technique.program]; var states = technique.states; var vertexShader = BABYLON.Effect.ShadersStore[program.vertexShader + "VertexShader"]; var pixelShader = BABYLON.Effect.ShadersStore[program.fragmentShader + "PixelShader"]; var newVertexShader = ""; var newPixelShader = ""; var vertexTokenizer = new Tokenizer(vertexShader); var pixelTokenizer = new Tokenizer(pixelShader); var unTreatedUniforms = {}; var uniforms = []; var attributes = []; var samplers = []; // Fill uniform, sampler2D and attributes for (var unif in technique.uniforms) { var uniform = technique.uniforms[unif]; var uniformParameter = technique.parameters[uniform]; unTreatedUniforms[unif] = uniformParameter; if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) { var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic); if (transformIndex !== -1) { uniforms.push(babylonTransforms[transformIndex]); delete unTreatedUniforms[unif]; } else { uniforms.push(unif); } } else if (uniformParameter.type === GLTF1.EParameterType.SAMPLER_2D) { samplers.push(unif); } else { uniforms.push(unif); } } for (var attr in technique.attributes) { var attribute = technique.attributes[attr]; var attributeParameter = technique.parameters[attribute]; if (attributeParameter.semantic) { attributes.push(getAttribute(attributeParameter)); } } // Configure vertex shader while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) { var tokenType = vertexTokenizer.currentToken; if (tokenType !== ETokenType.IDENTIFIER) { newVertexShader += vertexTokenizer.currentString; continue; } var foundAttribute = false; for (var attr in technique.attributes) { var attribute = technique.attributes[attr]; var attributeParameter = technique.parameters[attribute]; if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) { newVertexShader += getAttribute(attributeParameter); foundAttribute = true; break; } } if (foundAttribute) { continue; } newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms); } // Configure pixel shader while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) { var tokenType = pixelTokenizer.currentToken; if (tokenType !== ETokenType.IDENTIFIER) { newPixelShader += pixelTokenizer.currentString; continue; } newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms); } // Create shader material var shaderPath = { vertex: program.vertexShader + id, fragment: program.fragmentShader + id }; var options = { attributes: attributes, uniforms: uniforms, samplers: samplers, needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1 }; BABYLON.Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader; BABYLON.Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader; var shaderMaterial = new BABYLON.ShaderMaterial(id, gltfRuntime.scene, shaderPath, options); shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError); shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess); shaderMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; if (states && states.functions) { var functions = states.functions; if (functions.cullFace && functions.cullFace[0] !== GLTF1.ECullingType.BACK) { shaderMaterial.backFaceCulling = false; } var blendFunc = functions.blendFuncSeparate; if (blendFunc) { if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE; } else if (blendFunc[0] === GLTF1.EBlendingFunction.ONE && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ONEONE; } else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ADD; } else if (blendFunc[0] === GLTF1.EBlendingFunction.ZERO && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_SUBTRACT; } else if (blendFunc[0] === GLTF1.EBlendingFunction.DST_COLOR && blendFunc[1] === GLTF1.EBlendingFunction.ZERO && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MULTIPLY; } else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MAXIMIZED; } } } }; return GLTFLoaderBase; }()); GLTF1.GLTFLoaderBase = GLTFLoaderBase; /** * glTF V1 Loader */ var GLTFLoader = /** @class */ (function () { function GLTFLoader() { // #region Stubs for IGLTFLoader interface this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO; this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST; this.compileMaterials = false; this.useClipPlane = false; this.compileShadowGenerators = false; this.onDisposeObservable = new BABYLON.Observable(); this.onMeshLoadedObservable = new BABYLON.Observable(); this.onTextureLoadedObservable = new BABYLON.Observable(); this.onMaterialLoadedObservable = new BABYLON.Observable(); this.onCompleteObservable = new BABYLON.Observable(); this.onExtensionLoadedObservable = new BABYLON.Observable(); this.state = null; } GLTFLoader.RegisterExtension = function (extension) { if (GLTFLoader.Extensions[extension.name]) { BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists"); return; } GLTFLoader.Extensions[extension.name] = extension; }; GLTFLoader.prototype.dispose = function () { }; // #endregion GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) { var _this = this; scene.useRightHandedSystem = true; GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) { gltfRuntime.importOnlyMeshes = true; if (meshesNames === "") { gltfRuntime.importMeshesNames = []; } else if (typeof meshesNames === "string") { gltfRuntime.importMeshesNames = [meshesNames]; } else if (meshesNames && !(meshesNames instanceof Array)) { gltfRuntime.importMeshesNames = [meshesNames]; } else { gltfRuntime.importMeshesNames = []; BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]"); } // Create nodes _this._createNodes(gltfRuntime); var meshes = new Array(); var skeletons = new Array(); // Fill arrays of meshes and skeletons for (var nde in gltfRuntime.nodes) { var node = gltfRuntime.nodes[nde]; if (node.babylonNode instanceof BABYLON.AbstractMesh) { meshes.push(node.babylonNode); } } for (var skl in gltfRuntime.skins) { var skin = gltfRuntime.skins[skl]; if (skin.babylonSkeleton instanceof BABYLON.Skeleton) { skeletons.push(skin.babylonSkeleton); } } // Load buffers, shaders, materials, etc. _this._loadBuffersAsync(gltfRuntime, function () { _this._loadShadersAsync(gltfRuntime, function () { importMaterials(gltfRuntime); postLoad(gltfRuntime); if (!BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, skeletons); } }); }, onProgress); if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, skeletons); } }, onError); return true; }; GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) { var _this = this; return new Promise(function (resolve, reject) { _this._importMeshAsync(meshesNames, scene, data, rootUrl, function (meshes, skeletons) { resolve({ meshes: meshes, particleSystems: [], skeletons: skeletons, animationGroups: [] }); }, onProgress, function (message) { reject(new Error(message)); }); }); }; GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) { var _this = this; scene.useRightHandedSystem = true; GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) { // Load runtime extensios GLTF1.GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () { // Create nodes _this._createNodes(gltfRuntime); // Load buffers, shaders, materials, etc. _this._loadBuffersAsync(gltfRuntime, function () { _this._loadShadersAsync(gltfRuntime, function () { importMaterials(gltfRuntime); postLoad(gltfRuntime); if (!BABYLON.GLTFFileLoader.IncrementalLoading) { onSuccess(); } }); }); if (BABYLON.GLTFFileLoader.IncrementalLoading) { onSuccess(); } }, onError); }, onError); }; GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) { var _this = this; return new Promise(function (resolve, reject) { _this._loadAsync(scene, data, rootUrl, function () { resolve(); }, onProgress, function (message) { reject(new Error(message)); }); }); }; GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) { var hasShaders = false; var processShader = function (sha, shader) { GLTF1.GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) { if (shaderString instanceof ArrayBuffer) { return; } gltfRuntime.loadedShaderCount++; if (shaderString) { BABYLON.Effect.ShadersStore[sha + (shader.type === GLTF1.EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString; } if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) { onload(); } }, function () { BABYLON.Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri); }); }; for (var sha in gltfRuntime.shaders) { hasShaders = true; var shader = gltfRuntime.shaders[sha]; if (shader) { processShader.bind(this, sha, shader)(); } else { BABYLON.Tools.Error("No shader named: " + sha); } } if (!hasShaders) { onload(); } }; ; GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) { var hasBuffers = false; var processBuffer = function (buf, buffer) { GLTF1.GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) { gltfRuntime.loadedBufferCount++; if (bufferView) { if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) { BABYLON.Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message } gltfRuntime.loadedBufferViews[buf] = bufferView; } if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) { onLoad(); } }, function () { BABYLON.Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri); }); }; for (var buf in gltfRuntime.buffers) { hasBuffers = true; var buffer = gltfRuntime.buffers[buf]; if (buffer) { processBuffer.bind(this, buf, buffer)(); } else { BABYLON.Tools.Error("No buffer named: " + buf); } } if (!hasBuffers) { onLoad(); } }; GLTFLoader.prototype._createNodes = function (gltfRuntime) { var currentScene = gltfRuntime.currentScene; if (currentScene) { // Only one scene even if multiple scenes are defined for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } else { // Load all scenes for (var thing in gltfRuntime.scenes) { currentScene = gltfRuntime.scenes[thing]; for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } } }; GLTFLoader.Extensions = {}; return GLTFLoader; }()); GLTF1.GLTFLoader = GLTFLoader; ; BABYLON.GLTFFileLoader.CreateGLTFLoaderV1 = function () { return new GLTFLoader(); }; })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoader.js.map var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { /** * Utils functions for GLTF */ var GLTFUtils = /** @class */ (function () { function GLTFUtils() { } /** * Sets the given "parameter" matrix * @param scene: the {BABYLON.Scene} object * @param source: the source node where to pick the matrix * @param parameter: the GLTF technique parameter * @param uniformName: the name of the shader's uniform * @param shaderMaterial: the shader material */ GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) { var mat = null; if (parameter.semantic === "MODEL") { mat = source.getWorldMatrix(); } else if (parameter.semantic === "PROJECTION") { mat = scene.getProjectionMatrix(); } else if (parameter.semantic === "VIEW") { mat = scene.getViewMatrix(); } else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") { mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert()); } else if (parameter.semantic === "MODELVIEW") { mat = source.getWorldMatrix().multiply(scene.getViewMatrix()); } else if (parameter.semantic === "MODELVIEWPROJECTION") { mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()); } else if (parameter.semantic === "MODELINVERSE") { mat = source.getWorldMatrix().invert(); } else if (parameter.semantic === "VIEWINVERSE") { mat = scene.getViewMatrix().invert(); } else if (parameter.semantic === "PROJECTIONINVERSE") { mat = scene.getProjectionMatrix().invert(); } else if (parameter.semantic === "MODELVIEWINVERSE") { mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert(); } else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") { mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert(); } else if (parameter.semantic === "MODELINVERSETRANSPOSE") { mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().invert()); } else { debugger; } if (mat) { switch (parameter.type) { case GLTF1.EParameterType.FLOAT_MAT2: shaderMaterial.setMatrix2x2(uniformName, BABYLON.Matrix.GetAsMatrix2x2(mat)); break; case GLTF1.EParameterType.FLOAT_MAT3: shaderMaterial.setMatrix3x3(uniformName, BABYLON.Matrix.GetAsMatrix3x3(mat)); break; case GLTF1.EParameterType.FLOAT_MAT4: shaderMaterial.setMatrix(uniformName, mat); break; default: break; } } }; /** * Sets the given "parameter" matrix * @param shaderMaterial: the shader material * @param uniform: the name of the shader's uniform * @param value: the value of the uniform * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4) */ GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) { switch (type) { case GLTF1.EParameterType.FLOAT: shaderMaterial.setFloat(uniform, value); return true; case GLTF1.EParameterType.FLOAT_VEC2: shaderMaterial.setVector2(uniform, BABYLON.Vector2.FromArray(value)); return true; case GLTF1.EParameterType.FLOAT_VEC3: shaderMaterial.setVector3(uniform, BABYLON.Vector3.FromArray(value)); return true; case GLTF1.EParameterType.FLOAT_VEC4: shaderMaterial.setVector4(uniform, BABYLON.Vector4.FromArray(value)); return true; default: return false; } }; /** * Returns the wrap mode of the texture * @param mode: the mode value */ GLTFUtils.GetWrapMode = function (mode) { switch (mode) { case GLTF1.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE; case GLTF1.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE; case GLTF1.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE; default: return BABYLON.Texture.WRAP_ADDRESSMODE; } }; /** * Returns the byte stride giving an accessor * @param accessor: the GLTF accessor objet */ GLTFUtils.GetByteStrideFromType = function (accessor) { // Needs this function since "byteStride" isn't requiered in glTF format var type = accessor.type; switch (type) { case "VEC2": return 2; case "VEC3": return 3; case "VEC4": return 4; case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; default: return 1; } }; /** * Returns the texture filter mode giving a mode value * @param mode: the filter mode value */ GLTFUtils.GetTextureFilterMode = function (mode) { switch (mode) { case GLTF1.ETextureFilterType.LINEAR: case GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST: case GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE; case GLTF1.ETextureFilterType.NEAREST: case GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE; default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE; } }; GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) { var byteOffset = bufferView.byteOffset + byteOffset; var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer]; if (byteOffset + byteLength > loadedBufferView.byteLength) { throw new Error("Buffer access is out of range"); } var buffer = loadedBufferView.buffer; byteOffset += loadedBufferView.byteOffset; switch (componentType) { case GLTF1.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength); case GLTF1.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength); case GLTF1.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength); case GLTF1.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength); default: return new Float32Array(buffer, byteOffset, byteLength); } }; /** * Returns a buffer from its accessor * @param gltfRuntime: the GLTF runtime * @param accessor: the GLTF accessor */ GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) { var bufferView = gltfRuntime.bufferViews[accessor.bufferView]; var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor); return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType); }; /** * Decodes a buffer view into a string * @param view: the buffer view */ GLTFUtils.DecodeBufferToText = function (view) { var result = ""; var length = view.byteLength; for (var i = 0; i < length; ++i) { result += String.fromCharCode(view[i]); } return result; }; /** * Returns the default material of gltf. Related to * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material * @param scene: the Babylon.js scene */ GLTFUtils.GetDefaultMaterial = function (scene) { if (!GLTFUtils._DefaultMaterial) { BABYLON.Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [ "precision highp float;", "", "uniform mat4 worldView;", "uniform mat4 projection;", "", "attribute vec3 position;", "", "void main(void)", "{", " gl_Position = projection * worldView * vec4(position, 1.0);", "}" ].join("\n"); BABYLON.Effect.ShadersStore["GLTFDefaultMaterialPixelShader"] = [ "precision highp float;", "", "uniform vec4 u_emission;", "", "void main(void)", "{", " gl_FragColor = u_emission;", "}" ].join("\n"); var shaderPath = { vertex: "GLTFDefaultMaterial", fragment: "GLTFDefaultMaterial" }; var options = { attributes: ["position"], uniforms: ["worldView", "projection", "u_emission"], samplers: new Array(), needAlphaBlending: false }; GLTFUtils._DefaultMaterial = new BABYLON.ShaderMaterial("GLTFDefaultMaterial", scene, shaderPath, options); GLTFUtils._DefaultMaterial.setColor4("u_emission", new BABYLON.Color4(0.5, 0.5, 0.5, 1.0)); } return GLTFUtils._DefaultMaterial; }; // The GLTF default material GLTFUtils._DefaultMaterial = null; return GLTFUtils; }()); GLTF1.GLTFUtils = GLTFUtils; })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderUtils.js.map var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { var GLTFLoaderExtension = /** @class */ (function () { function GLTFLoaderExtension(name) { this._name = name; } Object.defineProperty(GLTFLoaderExtension.prototype, "name", { get: function () { return this._name; }, enumerable: true, configurable: true }); /** * Defines an override for loading the runtime * Return true to stop further extensions from loading the runtime */ GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) { return false; }; /** * Defines an onverride for creating gltf runtime * Return true to stop further extensions from creating the runtime */ GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) { return false; }; /** * Defines an override for loading buffers * Return true to stop further extensions from loading this buffer */ GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) { return false; }; /** * Defines an override for loading texture buffers * Return true to stop further extensions from loading this texture data */ GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { return false; }; /** * Defines an override for creating textures * Return true to stop further extensions from loading this texture */ GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) { return false; }; /** * Defines an override for loading shader strings * Return true to stop further extensions from loading this shader data */ GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { return false; }; /** * Defines an override for loading materials * Return true to stop further extensions from loading this material */ GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { return false; }; // --------- // Utilities // --------- GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError); }, function () { setTimeout(function () { if (!onSuccess) { return; } onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl)); }); }); }; GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError); }, function () { setTimeout(function () { onSuccess(); }); }); }; GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress); }, function () { GLTF1.GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress); }); }; GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) { if (buffer) { GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); } }, onError); }; GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError); }); }; GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError); }); }; GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError); }); }; GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }); }; GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) { for (var extensionName in GLTF1.GLTFLoader.Extensions) { var loaderExtension = GLTF1.GLTFLoader.Extensions[extensionName]; if (func(loaderExtension)) { return; } } defaultFunc(); }; return GLTFLoaderExtension; }()); GLTF1.GLTFLoaderExtension = GLTFLoaderExtension; })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderExtension.js.map var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { var BinaryExtensionBufferName = "binary_glTF"; ; ; var GLTFBinaryExtension = /** @class */ (function (_super) { __extends(GLTFBinaryExtension, _super); function GLTFBinaryExtension() { return _super.call(this, "KHR_binary_glTF") || this; } GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) { var extensionsUsed = data.json.extensionsUsed; if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) { return false; } this._bin = data.bin; onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl)); return true; }; GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) { if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) { return false; } if (id !== BinaryExtensionBufferName) { return false; } onSuccess(this._bin); return true; }; GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { var texture = gltfRuntime.textures[id]; var source = gltfRuntime.images[texture.source]; if (!source.extensions || !(this.name in source.extensions)) { return false; } var sourceExt = source.extensions[this.name]; var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView]; var buffer = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE); onSuccess(buffer); return true; }; GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { var shader = gltfRuntime.shaders[id]; if (!shader.extensions || !(this.name in shader.extensions)) { return false; } var binaryExtensionShader = shader.extensions[this.name]; var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView]; var shaderBytes = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE); setTimeout(function () { var shaderString = GLTF1.GLTFUtils.DecodeBufferToText(shaderBytes); onSuccess(shaderString); }); return true; }; return GLTFBinaryExtension; }(GLTF1.GLTFLoaderExtension)); GLTF1.GLTFBinaryExtension = GLTFBinaryExtension; GLTF1.GLTFLoader.RegisterExtension(new GLTFBinaryExtension()); })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFBinaryExtension.js.map var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { ; ; ; var GLTFMaterialsCommonExtension = /** @class */ (function (_super) { __extends(GLTFMaterialsCommonExtension, _super); function GLTFMaterialsCommonExtension() { return _super.call(this, "KHR_materials_common") || this; } GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) { if (!gltfRuntime.extensions) return false; var extension = gltfRuntime.extensions[this.name]; if (!extension) return false; // Create lights var lights = extension.lights; if (lights) { for (var thing in lights) { var light = lights[thing]; switch (light.type) { case "ambient": var ambientLight = new BABYLON.HemisphericLight(light.name, new BABYLON.Vector3(0, 1, 0), gltfRuntime.scene); var ambient = light.ambient; if (ambient) { ambientLight.diffuse = BABYLON.Color3.FromArray(ambient.color || [1, 1, 1]); } break; case "point": var pointLight = new BABYLON.PointLight(light.name, new BABYLON.Vector3(10, 10, 10), gltfRuntime.scene); var point = light.point; if (point) { pointLight.diffuse = BABYLON.Color3.FromArray(point.color || [1, 1, 1]); } break; case "directional": var dirLight = new BABYLON.DirectionalLight(light.name, new BABYLON.Vector3(0, -1, 0), gltfRuntime.scene); var directional = light.directional; if (directional) { dirLight.diffuse = BABYLON.Color3.FromArray(directional.color || [1, 1, 1]); } break; case "spot": var spot = light.spot; if (spot) { var spotLight = new BABYLON.SpotLight(light.name, new BABYLON.Vector3(0, 10, 0), new BABYLON.Vector3(0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene); spotLight.diffuse = BABYLON.Color3.FromArray(spot.color || [1, 1, 1]); } break; default: BABYLON.Tools.Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported"); break; } } } return false; }; GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { var material = gltfRuntime.materials[id]; if (!material || !material.extensions) return false; var extension = material.extensions[this.name]; if (!extension) return false; var standardMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene); standardMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; if (extension.technique === "CONSTANT") { standardMaterial.disableLighting = true; } standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided; standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency; standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess; // Ambient if (typeof extension.values.ambient === "string") { this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError); } else { standardMaterial.ambientColor = BABYLON.Color3.FromArray(extension.values.ambient || [0, 0, 0]); } // Diffuse if (typeof extension.values.diffuse === "string") { this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError); } else { standardMaterial.diffuseColor = BABYLON.Color3.FromArray(extension.values.diffuse || [0, 0, 0]); } // Emission if (typeof extension.values.emission === "string") { this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError); } else { standardMaterial.emissiveColor = BABYLON.Color3.FromArray(extension.values.emission || [0, 0, 0]); } // Specular if (typeof extension.values.specular === "string") { this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError); } else { standardMaterial.specularColor = BABYLON.Color3.FromArray(extension.values.specular || [0, 0, 0]); } return true; }; GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) { // Create buffer from texture url GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) { // Create texture from buffer GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError); }, onError); }; return GLTFMaterialsCommonExtension; }(GLTF1.GLTFLoaderExtension)); GLTF1.GLTFMaterialsCommonExtension = GLTFMaterialsCommonExtension; GLTF1.GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension()); })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFMaterialsCommonExtension.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var ArrayItem = /** @class */ (function () { function ArrayItem() { } ArrayItem.Assign = function (values) { if (values) { for (var index = 0; index < values.length; index++) { values[index]._index = index; } } }; return ArrayItem; }()); GLTF2.ArrayItem = ArrayItem; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderUtilities.js.map //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFLoader = /** @class */ (function () { function GLTFLoader() { this._completePromises = new Array(); this._disposed = false; this._state = null; this._extensions = {}; this._defaultSampler = {}; this._defaultBabylonMaterials = {}; this._requests = new Array(); this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO; this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST; this.compileMaterials = false; this.useClipPlane = false; this.compileShadowGenerators = false; this.onDisposeObservable = new BABYLON.Observable(); this.onMeshLoadedObservable = new BABYLON.Observable(); this.onTextureLoadedObservable = new BABYLON.Observable(); this.onMaterialLoadedObservable = new BABYLON.Observable(); this.onExtensionLoadedObservable = new BABYLON.Observable(); this.onCompleteObservable = new BABYLON.Observable(); } GLTFLoader._Register = function (name, factory) { if (GLTFLoader._Factories[name]) { BABYLON.Tools.Error("Extension with the name '" + name + "' already exists"); return; } GLTFLoader._Factories[name] = factory; // Keep the order of registration so that extensions registered first are called first. GLTFLoader._Names.push(name); }; Object.defineProperty(GLTFLoader.prototype, "state", { get: function () { return this._state; }, enumerable: true, configurable: true }); GLTFLoader.prototype.dispose = function () { if (this._disposed) { return; } this._disposed = true; this.onDisposeObservable.notifyObservers(this); this.onDisposeObservable.clear(); this._clear(); }; GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) { var _this = this; return Promise.resolve().then(function () { var nodes = null; if (meshesNames) { var nodeMap_1 = {}; if (_this._gltf.nodes) { for (var _i = 0, _a = _this._gltf.nodes; _i < _a.length; _i++) { var node = _a[_i]; if (node.name) { nodeMap_1[node.name] = node; } } } var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames]; nodes = names.map(function (name) { var node = nodeMap_1[name]; if (!node) { throw new Error("Failed to find node '" + name + "'"); } return node; }); } return _this._loadAsync(nodes, scene, data, rootUrl, onProgress).then(function () { return { meshes: _this._getMeshes(), particleSystems: [], skeletons: _this._getSkeletons(), animationGroups: _this._getAnimationGroups() }; }); }); }; GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) { return this._loadAsync(null, scene, data, rootUrl, onProgress); }; GLTFLoader.prototype._loadAsync = function (nodes, scene, data, rootUrl, onProgress) { var _this = this; return Promise.resolve().then(function () { _this._loadExtensions(); _this._babylonScene = scene; _this._rootUrl = rootUrl; _this._progressCallback = onProgress; _this._state = BABYLON.GLTFLoaderState.LOADING; _this._loadData(data); _this._checkExtensions(); var promises = new Array(); if (nodes) { promises.push(_this._loadNodesAsync(nodes)); } else { var scene_1 = GLTFLoader._GetProperty("#/scene", _this._gltf.scenes, _this._gltf.scene || 0); promises.push(_this._loadSceneAsync("#/scenes/" + scene_1._index, scene_1)); } if (_this.compileMaterials) { promises.push(_this._compileMaterialsAsync()); } if (_this.compileShadowGenerators) { promises.push(_this._compileShadowGeneratorsAsync()); } var resultPromise = Promise.all(promises).then(function () { _this._state = BABYLON.GLTFLoaderState.READY; _this._startAnimations(); }); resultPromise.then(function () { _this._rootBabylonMesh.setEnabled(true); BABYLON.Tools.SetImmediate(function () { if (!_this._disposed) { Promise.all(_this._completePromises).then(function () { _this._state = BABYLON.GLTFLoaderState.COMPLETE; _this.onCompleteObservable.notifyObservers(_this); _this.onCompleteObservable.clear(); _this._clear(); }).catch(function (error) { BABYLON.Tools.Error("glTF Loader: " + error.message); _this._clear(); }); } }); }); return resultPromise; }).catch(function (error) { BABYLON.Tools.Error("glTF Loader: " + error.message); _this._clear(); throw error; }); }; GLTFLoader.prototype._loadExtensions = function () { for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) { var name_1 = _a[_i]; var extension = GLTFLoader._Factories[name_1](this); this._extensions[name_1] = extension; this.onExtensionLoadedObservable.notifyObservers(extension); } this.onExtensionLoadedObservable.clear(); }; GLTFLoader.prototype._loadData = function (data) { this._gltf = data.json; this._setupData(); if (data.bin) { var buffers = this._gltf.buffers; if (buffers && buffers[0] && !buffers[0].uri) { var binaryBuffer = buffers[0]; if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) { BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")"); } binaryBuffer._data = Promise.resolve(data.bin); } else { BABYLON.Tools.Warn("Unexpected BIN chunk"); } } }; GLTFLoader.prototype._setupData = function () { GLTF2.ArrayItem.Assign(this._gltf.accessors); GLTF2.ArrayItem.Assign(this._gltf.animations); GLTF2.ArrayItem.Assign(this._gltf.buffers); GLTF2.ArrayItem.Assign(this._gltf.bufferViews); GLTF2.ArrayItem.Assign(this._gltf.cameras); GLTF2.ArrayItem.Assign(this._gltf.images); GLTF2.ArrayItem.Assign(this._gltf.materials); GLTF2.ArrayItem.Assign(this._gltf.meshes); GLTF2.ArrayItem.Assign(this._gltf.nodes); GLTF2.ArrayItem.Assign(this._gltf.samplers); GLTF2.ArrayItem.Assign(this._gltf.scenes); GLTF2.ArrayItem.Assign(this._gltf.skins); GLTF2.ArrayItem.Assign(this._gltf.textures); if (this._gltf.nodes) { var nodeParents = {}; for (var _i = 0, _a = this._gltf.nodes; _i < _a.length; _i++) { var node = _a[_i]; if (node.children) { for (var _b = 0, _c = node.children; _b < _c.length; _b++) { var index = _c[_b]; nodeParents[index] = node._index; } } } var rootNode = this._createRootNode(); for (var _d = 0, _e = this._gltf.nodes; _d < _e.length; _d++) { var node = _e[_d]; var parentIndex = nodeParents[node._index]; node._parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex]; } } }; GLTFLoader.prototype._checkExtensions = function () { if (this._gltf.extensionsRequired) { for (var _i = 0, _a = this._gltf.extensionsRequired; _i < _a.length; _i++) { var name_2 = _a[_i]; var extension = this._extensions[name_2]; if (!extension || !extension.enabled) { throw new Error("Require extension " + name_2 + " is not available"); } } } }; GLTFLoader.prototype._createRootNode = function () { this._rootBabylonMesh = new BABYLON.Mesh("__root__", this._babylonScene); this._rootBabylonMesh.setEnabled(false); var rootNode = { _babylonMesh: this._rootBabylonMesh }; switch (this.coordinateSystemMode) { case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: { if (!this._babylonScene.useRightHandedSystem) { rootNode.rotation = [0, 1, 0, 0]; rootNode.scale = [1, 1, -1]; GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh); } break; } case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: { this._babylonScene.useRightHandedSystem = true; break; } default: { throw new Error("Invalid coordinate system mode (" + this.coordinateSystemMode + ")"); } } this.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh); return rootNode; }; GLTFLoader.prototype._loadNodesAsync = function (nodes) { var promises = new Array(); for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) { var node = nodes_1[_i]; promises.push(this._loadNodeAsync("#/nodes/" + node._index, node)); } promises.push(this._loadAnimationsAsync()); return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadSceneAsync = function (context, scene) { var promise = GLTF2.GLTFLoaderExtension._LoadSceneAsync(this, context, scene); if (promise) { return promise; } var promises = new Array(); for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) { var index = _a[_i]; var node = GLTFLoader._GetProperty(context + "/nodes/" + index, this._gltf.nodes, index); promises.push(this._loadNodeAsync("#/nodes/" + node._index, node)); } promises.push(this._loadAnimationsAsync()); return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._forEachPrimitive = function (node, callback) { if (node._primitiveBabylonMeshes) { for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) { var babylonMesh = _a[_i]; callback(babylonMesh); } } else { callback(node._babylonMesh); } }; GLTFLoader.prototype._getMeshes = function () { var meshes = new Array(); // Root mesh is always first. meshes.push(this._rootBabylonMesh); var nodes = this._gltf.nodes; if (nodes) { for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) { var node = nodes_2[_i]; if (node._babylonMesh) { meshes.push(node._babylonMesh); } if (node._primitiveBabylonMeshes) { for (var _a = 0, _b = node._primitiveBabylonMeshes; _a < _b.length; _a++) { var babylonMesh = _b[_a]; meshes.push(babylonMesh); } } } } return meshes; }; GLTFLoader.prototype._getSkeletons = function () { var skeletons = new Array(); var skins = this._gltf.skins; if (skins) { for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) { var skin = skins_1[_i]; if (skin._babylonSkeleton) { skeletons.push(skin._babylonSkeleton); } } } return skeletons; }; GLTFLoader.prototype._getAnimationGroups = function () { var animationGroups = new Array(); var animations = this._gltf.animations; if (animations) { for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) { var animation = animations_1[_i]; if (animation._babylonAnimationGroup) { animationGroups.push(animation._babylonAnimationGroup); } } } return animationGroups; }; GLTFLoader.prototype._startAnimations = function () { switch (this.animationStartMode) { case BABYLON.GLTFLoaderAnimationStartMode.NONE: { // do nothing break; } case BABYLON.GLTFLoaderAnimationStartMode.FIRST: { var babylonAnimationGroups = this._getAnimationGroups(); if (babylonAnimationGroups.length !== 0) { babylonAnimationGroups[0].start(true); } break; } case BABYLON.GLTFLoaderAnimationStartMode.ALL: { var babylonAnimationGroups = this._getAnimationGroups(); for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) { var babylonAnimationGroup = babylonAnimationGroups_1[_i]; babylonAnimationGroup.start(true); } break; } default: { BABYLON.Tools.Error("Invalid animation start mode (" + this.animationStartMode + ")"); return; } } }; GLTFLoader.prototype._loadNodeAsync = function (context, node) { var promise = GLTF2.GLTFLoaderExtension._LoadNodeAsync(this, context, node); if (promise) { return promise; } if (node._babylonMesh) { throw new Error(context + ": Invalid recursive node hierarchy"); } var promises = new Array(); var babylonMesh = new BABYLON.Mesh(node.name || "node" + node._index, this._babylonScene, node._parent._babylonMesh); node._babylonMesh = babylonMesh; node._babylonAnimationTargets = node._babylonAnimationTargets || []; node._babylonAnimationTargets.push(babylonMesh); GLTFLoader._LoadTransform(node, babylonMesh); if (node.mesh != undefined) { var mesh = GLTFLoader._GetProperty(context + "/mesh", this._gltf.meshes, node.mesh); promises.push(this._loadMeshAsync("#/meshes/" + mesh._index, node, mesh, babylonMesh)); } if (node.children) { for (var _i = 0, _a = node.children; _i < _a.length; _i++) { var index = _a[_i]; var childNode = GLTFLoader._GetProperty(context + "/children/" + index, this._gltf.nodes, index); promises.push(this._loadNodeAsync("#/nodes/" + index, childNode)); } } this.onMeshLoadedObservable.notifyObservers(babylonMesh); return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, babylonMesh) { // TODO: instancing var _this = this; var promises = new Array(); var primitives = mesh.primitives; if (!primitives || primitives.length === 0) { throw new Error(context + ": Primitives are missing"); } GLTF2.ArrayItem.Assign(primitives); if (primitives.length === 1) { var primitive = primitives[0]; promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, babylonMesh)); } else { node._primitiveBabylonMeshes = []; for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) { var primitive = primitives_1[_i]; var primitiveBabylonMesh = new BABYLON.Mesh((mesh.name || babylonMesh.name) + "_" + primitive._index, this._babylonScene, babylonMesh); node._primitiveBabylonMeshes.push(primitiveBabylonMesh); promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, primitiveBabylonMesh)); this.onMeshLoadedObservable.notifyObservers(babylonMesh); } } if (node.skin != undefined) { var skin = GLTFLoader._GetProperty(context + "/skin", this._gltf.skins, node.skin); promises.push(this._loadSkinAsync("#/skins/" + skin._index, node, mesh, skin)); } return Promise.all(promises).then(function () { _this._forEachPrimitive(node, function (babylonMesh) { babylonMesh._refreshBoundingInfo(true); }); }); }; GLTFLoader.prototype._loadPrimitiveAsync = function (context, node, mesh, primitive, babylonMesh) { var _this = this; var promises = new Array(); this._createMorphTargets(context, node, mesh, primitive, babylonMesh); promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(function (babylonGeometry) { return _this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(function () { babylonGeometry.applyToMesh(babylonMesh); }); })); var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode); if (primitive.material == undefined) { babylonMesh.material = this._getDefaultMaterial(babylonDrawMode); } else { var material = GLTFLoader._GetProperty(context + "/material}", this._gltf.materials, primitive.material); promises.push(this._loadMaterialAsync("#/materials/" + material._index, material, babylonMesh, babylonDrawMode, function (babylonMaterial) { babylonMesh.material = babylonMaterial; })); } return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { var _this = this; var promise = GLTF2.GLTFLoaderExtension._LoadVertexDataAsync(this, context, primitive, babylonMesh); if (promise) { return promise; } var attributes = primitive.attributes; if (!attributes) { throw new Error(context + ": Attributes are missing"); } var promises = new Array(); var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, this._babylonScene); if (primitive.indices == undefined) { babylonMesh.isUnIndexed = true; } else { var accessor = GLTFLoader._GetProperty(context + "/indices", this._gltf.accessors, primitive.indices); promises.push(this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) { babylonGeometry.setIndices(data); })); } var loadAttribute = function (attribute, kind, callback) { if (attributes[attribute] == undefined) { return; } babylonMesh._delayInfo = babylonMesh._delayInfo || []; if (babylonMesh._delayInfo.indexOf(kind) === -1) { babylonMesh._delayInfo.push(kind); } var accessor = GLTFLoader._GetProperty(context + "/attributes/" + attribute, _this._gltf.accessors, attributes[attribute]); promises.push(_this._loadVertexAccessorAsync("#/accessors/" + accessor._index, accessor, kind).then(function (babylonVertexBuffer) { babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count); })); if (callback) { callback(accessor); } }; loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind); loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind); loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind); loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind); loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind); loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind); loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind); loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind, function (accessor) { if (accessor.type === "VEC4" /* VEC4 */) { babylonMesh.hasVertexAlpha = true; } }); return Promise.all(promises).then(function () { return babylonGeometry; }); }; GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) { if (!primitive.targets) { return; } if (node._numMorphTargets == undefined) { node._numMorphTargets = primitive.targets.length; } else if (primitive.targets.length !== node._numMorphTargets) { throw new Error(context + ": Primitives do not have the same number of targets"); } babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager(); for (var index = 0; index < primitive.targets.length; index++) { var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0; babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight)); // TODO: tell the target whether it has positions, normals, tangents } }; GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) { if (!primitive.targets) { return Promise.resolve(); } var promises = new Array(); var morphTargetManager = babylonMesh.morphTargetManager; for (var index = 0; index < morphTargetManager.numTargets; index++) { var babylonMorphTarget = morphTargetManager.getTarget(index); promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget)); } return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) { var _this = this; var promises = new Array(); var loadAttribute = function (attribute, kind, setData) { if (attributes[attribute] == undefined) { return; } var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind); if (!babylonVertexBuffer) { return; } var accessor = GLTFLoader._GetProperty(context + "/" + attribute, _this._gltf.accessors, attributes[attribute]); promises.push(_this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) { if (!(data instanceof Float32Array)) { throw new Error(context + ": Morph target accessor must have float data"); } setData(babylonVertexBuffer, data); })); }; loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind, function (babylonVertexBuffer, data) { babylonVertexBuffer.forEach(data.length, function (value, index) { data[index] += value; }); babylonMorphTarget.setPositions(data); }); loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind, function (babylonVertexBuffer, data) { babylonVertexBuffer.forEach(data.length, function (value, index) { data[index] += value; }); babylonMorphTarget.setNormals(data); }); loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind, function (babylonVertexBuffer, data) { var dataIndex = 0; babylonVertexBuffer.forEach(data.length, function (value, index) { // Tangent data for morph targets is stored as xyz delta. // The vertexData.tangent is stored as xyzw. // So we need to skip every fourth vertexData.tangent. if (((index + 1) % 4) !== 0) { data[dataIndex++] += value; } }); babylonMorphTarget.setTangents(data); }); return Promise.all(promises).then(function () { }); }; GLTFLoader._LoadTransform = function (node, babylonNode) { var position = BABYLON.Vector3.Zero(); var rotation = BABYLON.Quaternion.Identity(); var scaling = BABYLON.Vector3.One(); if (node.matrix) { var matrix = BABYLON.Matrix.FromArray(node.matrix); matrix.decompose(scaling, rotation, position); } else { if (node.translation) position = BABYLON.Vector3.FromArray(node.translation); if (node.rotation) rotation = BABYLON.Quaternion.FromArray(node.rotation); if (node.scale) scaling = BABYLON.Vector3.FromArray(node.scale); } babylonNode.position = position; babylonNode.rotationQuaternion = rotation; babylonNode.scaling = scaling; }; GLTFLoader.prototype._loadSkinAsync = function (context, node, mesh, skin) { var _this = this; var assignSkeleton = function () { _this._forEachPrimitive(node, function (babylonMesh) { babylonMesh.skeleton = skin._babylonSkeleton; }); // Ignore the TRS of skinned nodes. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note) node._babylonMesh.parent = _this._rootBabylonMesh; node._babylonMesh.position = BABYLON.Vector3.Zero(); node._babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity(); node._babylonMesh.scaling = BABYLON.Vector3.One(); }; if (skin._loaded) { return skin._loaded.then(function () { assignSkeleton(); }); } // TODO: split into two parts so that bones are created before inverseBindMatricesData is loaded (for compiling materials). return (skin._loaded = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) { var skeletonId = "skeleton" + skin._index; var babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, _this._babylonScene); skin._babylonSkeleton = babylonSkeleton; _this._loadBones(context, skin, inverseBindMatricesData); assignSkeleton(); })); }; GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) { if (skin.inverseBindMatrices == undefined) { return Promise.resolve(null); } var accessor = GLTFLoader._GetProperty(context + "/inverseBindMatrices", this._gltf.accessors, skin.inverseBindMatrices); return this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) { return data; }); }; GLTFLoader.prototype._createBone = function (node, skin, parent, localMatrix, baseMatrix, index) { var babylonBone = new BABYLON.Bone(node.name || "joint" + node._index, skin._babylonSkeleton, parent, localMatrix, null, baseMatrix, index); node._babylonAnimationTargets = node._babylonAnimationTargets || []; node._babylonAnimationTargets.push(babylonBone); return babylonBone; }; GLTFLoader.prototype._loadBones = function (context, skin, inverseBindMatricesData) { var babylonBones = {}; for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) { var index = _a[_i]; var node = GLTFLoader._GetProperty(context + "/joints/" + index, this._gltf.nodes, index); this._loadBone(node, skin, inverseBindMatricesData, babylonBones); } }; GLTFLoader.prototype._loadBone = function (node, skin, inverseBindMatricesData, babylonBones) { var babylonBone = babylonBones[node._index]; if (babylonBone) { return babylonBone; } var boneIndex = skin.joints.indexOf(node._index); var baseMatrix = BABYLON.Matrix.Identity(); if (inverseBindMatricesData && boneIndex !== -1) { baseMatrix = BABYLON.Matrix.FromArray(inverseBindMatricesData, boneIndex * 16); baseMatrix.invertToRef(baseMatrix); } var babylonParentBone = null; if (node._parent._babylonMesh !== this._rootBabylonMesh) { babylonParentBone = this._loadBone(node._parent, skin, inverseBindMatricesData, babylonBones); baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix); } babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex); babylonBones[node._index] = babylonBone; return babylonBone; }; GLTFLoader.prototype._getNodeMatrix = function (node) { return node.matrix ? BABYLON.Matrix.FromArray(node.matrix) : BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero()); }; GLTFLoader.prototype._loadAnimationsAsync = function () { var animations = this._gltf.animations; if (!animations) { return Promise.resolve(); } var promises = new Array(); for (var index = 0; index < animations.length; index++) { var animation = animations[index]; promises.push(this._loadAnimationAsync("#/animations/" + index, animation)); } return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadAnimationAsync = function (context, animation) { var babylonAnimationGroup = new BABYLON.AnimationGroup(animation.name || "animation" + animation._index, this._babylonScene); animation._babylonAnimationGroup = babylonAnimationGroup; var promises = new Array(); GLTF2.ArrayItem.Assign(animation.channels); GLTF2.ArrayItem.Assign(animation.samplers); for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) { var channel = _a[_i]; promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel._index, context, animation, channel, babylonAnimationGroup)); } return Promise.all(promises).then(function () { babylonAnimationGroup.normalize(); }); }; GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) { var _this = this; var targetNode = GLTFLoader._GetProperty(context + "/target/node", this._gltf.nodes, channel.target.node); if (!targetNode._babylonMesh) { return Promise.resolve(); } // Ignore animations targeting TRS of skinned nodes. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note) if (targetNode.skin != undefined && channel.target.path !== "weights" /* WEIGHTS */) { return Promise.resolve(); } var sampler = GLTFLoader._GetProperty(context + "/sampler", animation.samplers, channel.sampler); return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) { var targetPath; var animationType; switch (channel.target.path) { case "translation" /* TRANSLATION */: { targetPath = "position"; animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; break; } case "rotation" /* ROTATION */: { targetPath = "rotationQuaternion"; animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION; break; } case "scale" /* SCALE */: { targetPath = "scaling"; animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; break; } case "weights" /* WEIGHTS */: { targetPath = "influence"; animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT; break; } default: { throw new Error(context + ": Invalid target path (" + channel.target.path + ")"); } } var outputBufferOffset = 0; var getNextOutputValue; switch (targetPath) { case "position": { getNextOutputValue = function () { var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset); outputBufferOffset += 3; return value; }; break; } case "rotationQuaternion": { getNextOutputValue = function () { var value = BABYLON.Quaternion.FromArray(data.output, outputBufferOffset); outputBufferOffset += 4; return value; }; break; } case "scaling": { getNextOutputValue = function () { var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset); outputBufferOffset += 3; return value; }; break; } case "influence": { getNextOutputValue = function () { var value = new Array(targetNode._numMorphTargets); for (var i = 0; i < targetNode._numMorphTargets; i++) { value[i] = data.output[outputBufferOffset++]; } return value; }; break; } } var getNextKey; switch (data.interpolation) { case "STEP" /* STEP */: { getNextKey = function (frameIndex) { return ({ frame: data.input[frameIndex], value: getNextOutputValue(), interpolation: BABYLON.AnimationKeyInterpolation.STEP }); }; break; } case "LINEAR" /* LINEAR */: { getNextKey = function (frameIndex) { return ({ frame: data.input[frameIndex], value: getNextOutputValue() }); }; break; } case "CUBICSPLINE" /* CUBICSPLINE */: { getNextKey = function (frameIndex) { return ({ frame: data.input[frameIndex], inTangent: getNextOutputValue(), value: getNextOutputValue(), outTangent: getNextOutputValue() }); }; break; } } var keys = new Array(data.input.length); for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) { keys[frameIndex] = getNextKey(frameIndex); } if (targetPath === "influence") { var _loop_1 = function (targetIndex) { var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys.map(function (key) { return ({ frame: key.frame, inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined, value: key.value[targetIndex], outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined }); })); var morphTargets = new Array(); _this._forEachPrimitive(targetNode, function (babylonMesh) { morphTargets.push(babylonMesh.morphTargetManager.getTarget(targetIndex)); }); babylonAnimationGroup.addTargetedAnimation(babylonAnimation, morphTargets); }; for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) { _loop_1(targetIndex); } } else { var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys); if (targetNode._babylonAnimationTargets) { babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonAnimationTargets); } } }); }; GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) { if (sampler._data) { return sampler._data; } var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */; switch (interpolation) { case "STEP" /* STEP */: case "LINEAR" /* LINEAR */: case "CUBICSPLINE" /* CUBICSPLINE */: { break; } default: { throw new Error(context + ": Invalid interpolation (" + sampler.interpolation + ")"); } } var inputData; var outputData; var inputAccessor = GLTFLoader._GetProperty(context + "/input", this._gltf.accessors, sampler.input); var outputAccessor = GLTFLoader._GetProperty(context + "/output", this._gltf.accessors, sampler.output); sampler._data = Promise.all([ this._loadAccessorAsync("#/accessors/" + inputAccessor._index, inputAccessor).then(function (data) { inputData = data; }), this._loadAccessorAsync("#/accessors/" + outputAccessor._index, outputAccessor).then(function (data) { outputData = data; }) ]).then(function () { return { input: inputData, interpolation: interpolation, output: outputData, }; }); return sampler._data; }; GLTFLoader.prototype._loadBufferAsync = function (context, buffer) { if (buffer._data) { return buffer._data; } if (!buffer.uri) { throw new Error(context + ": Uri is missing"); } buffer._data = this._loadUriAsync(context, buffer.uri); return buffer._data; }; GLTFLoader.prototype._loadBufferViewAsync = function (context, bufferView) { if (bufferView._data) { return bufferView._data; } var buffer = GLTFLoader._GetProperty(context + "/buffer", this._gltf.buffers, bufferView.buffer); bufferView._data = this._loadBufferAsync("#/buffers/" + buffer._index, buffer).then(function (data) { try { return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); } }); return bufferView._data; }; GLTFLoader.prototype._loadAccessorAsync = function (context, accessor) { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); } if (accessor._data) { return accessor._data; } var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView); accessor._data = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) { var buffer = data.buffer; var byteOffset = data.byteOffset + (accessor.byteOffset || 0); var length = GLTFLoader._GetNumComponents(context, accessor.type) * accessor.count; try { switch (accessor.componentType) { case 5120 /* BYTE */: { return new Int8Array(buffer, byteOffset, length); } case 5121 /* UNSIGNED_BYTE */: { return new Uint8Array(buffer, byteOffset, length); } case 5122 /* SHORT */: { return new Int16Array(buffer, byteOffset, length); } case 5123 /* UNSIGNED_SHORT */: { return new Uint16Array(buffer, byteOffset, length); } case 5125 /* UNSIGNED_INT */: { return new Uint32Array(buffer, byteOffset, length); } case 5126 /* FLOAT */: { return new Float32Array(buffer, byteOffset, length); } default: { throw new Error(context + ": Invalid accessor component type " + accessor.componentType); } } } catch (e) { throw new Error(context + ": " + e); } }); return accessor._data; }; GLTFLoader.prototype._loadVertexBufferViewAsync = function (context, bufferView, kind) { var _this = this; if (bufferView._babylonBuffer) { return bufferView._babylonBuffer; } bufferView._babylonBuffer = this._loadBufferViewAsync(context, bufferView).then(function (data) { return new BABYLON.Buffer(_this._babylonScene.getEngine(), data, false); }); return bufferView._babylonBuffer; }; GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) { var _this = this; if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); } if (accessor._babylonVertexBuffer) { return accessor._babylonVertexBuffer; } var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView); accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView, kind).then(function (buffer) { var size = GLTFLoader._GetNumComponents(context, accessor.type); return new BABYLON.VertexBuffer(_this._babylonScene.getEngine(), buffer, kind, false, false, bufferView.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true); }); return accessor._babylonVertexBuffer; }; GLTFLoader.prototype._getDefaultMaterial = function (drawMode) { var babylonMaterial = this._defaultBabylonMaterials[drawMode]; if (!babylonMaterial) { babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, "__gltf_default", drawMode); babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE; babylonMaterial.metallic = 1; babylonMaterial.roughness = 1; this.onMaterialLoadedObservable.notifyObservers(babylonMaterial); } return babylonMaterial; }; GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, material, babylonMaterial) { var promises = new Array(); // Ensure metallic workflow babylonMaterial.metallic = 1; babylonMaterial.roughness = 1; var properties = material.pbrMetallicRoughness; if (properties) { if (properties.baseColorFactor) { babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor); babylonMaterial.alpha = properties.baseColorFactor[3]; } else { babylonMaterial.albedoColor = BABYLON.Color3.White(); } babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor; babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor; if (properties.baseColorTexture) { promises.push(this._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) { babylonMaterial.albedoTexture = texture; })); } if (properties.metallicRoughnessTexture) { promises.push(this._loadTextureAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) { babylonMaterial.metallicTexture = texture; })); babylonMaterial.useMetallnessFromMetallicTextureBlue = true; babylonMaterial.useRoughnessFromMetallicTextureGreen = true; babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; } } this._loadMaterialAlphaProperties(context, material, babylonMaterial); return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { var promise = GLTF2.GLTFLoaderExtension._LoadMaterialAsync(this, context, material, babylonMesh, babylonDrawMode, assign); if (promise) { return promise; } material._babylonData = material._babylonData || {}; var babylonData = material._babylonData[babylonDrawMode]; if (!babylonData) { var promises = new Array(); var name_3 = material.name || "materialSG_" + material._index; var babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, name_3, babylonDrawMode); promises.push(this._loadMaterialBasePropertiesAsync(context, material, babylonMaterial)); promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context, material, babylonMaterial)); this.onMaterialLoadedObservable.notifyObservers(babylonMaterial); babylonData = { material: babylonMaterial, meshes: [], loaded: Promise.all(promises).then(function () { }) }; material._babylonData[babylonDrawMode] = babylonData; } babylonData.meshes.push(babylonMesh); assign(babylonData.material); return babylonData.loaded; }; GLTFLoader.prototype._createMaterial = function (type, name, drawMode) { var babylonMaterial = new type(name, this._babylonScene); babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? BABYLON.Material.CounterClockWiseSideOrientation : BABYLON.Material.ClockWiseSideOrientation; babylonMaterial.fillMode = drawMode; return babylonMaterial; }; GLTFLoader.prototype._loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) { var promises = new Array(); babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0); if (material.doubleSided) { babylonMaterial.backFaceCulling = false; babylonMaterial.twoSidedLighting = true; } if (material.normalTexture) { promises.push(this._loadTextureAsync(context + "/normalTexture", material.normalTexture, function (texture) { babylonMaterial.bumpTexture = texture; })); babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem; babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem; if (material.normalTexture.scale != undefined) { babylonMaterial.bumpTexture.level = material.normalTexture.scale; } } if (material.occlusionTexture) { promises.push(this._loadTextureAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) { babylonMaterial.ambientTexture = texture; })); babylonMaterial.useAmbientInGrayScale = true; if (material.occlusionTexture.strength != undefined) { babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; } } if (material.emissiveTexture) { promises.push(this._loadTextureAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) { babylonMaterial.emissiveTexture = texture; })); } return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadMaterialAlphaProperties = function (context, material, babylonMaterial) { var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */; switch (alphaMode) { case "OPAQUE" /* OPAQUE */: { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE; break; } case "MASK" /* MASK */: { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST; babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff); if (babylonMaterial.albedoTexture) { babylonMaterial.albedoTexture.hasAlpha = true; } break; } case "BLEND" /* BLEND */: { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND; if (babylonMaterial.albedoTexture) { babylonMaterial.albedoTexture.hasAlpha = true; babylonMaterial.useAlphaFromAlbedoTexture = true; } break; } default: { throw new Error(context + ": Invalid alpha mode (" + material.alphaMode + ")"); } } }; GLTFLoader.prototype._loadTextureAsync = function (context, textureInfo, assign) { var _this = this; var texture = GLTFLoader._GetProperty(context + "/index", this._gltf.textures, textureInfo.index); context = "#/textures/" + textureInfo.index; var promises = new Array(); var sampler = (texture.sampler == undefined ? this._defaultSampler : GLTFLoader._GetProperty(context + "/sampler", this._gltf.samplers, texture.sampler)); var samplerData = this._loadSampler("#/samplers/" + sampler._index, sampler); var deferred = new BABYLON.Deferred(); var babylonTexture = new BABYLON.Texture(null, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () { if (!_this._disposed) { deferred.resolve(); } }, function (message, exception) { if (!_this._disposed) { deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture"))); } }); promises.push(deferred.promise); babylonTexture.name = texture.name || "texture" + texture._index; babylonTexture.wrapU = samplerData.wrapU; babylonTexture.wrapV = samplerData.wrapV; babylonTexture.coordinatesIndex = textureInfo.texCoord || 0; var image = GLTFLoader._GetProperty(context + "/source", this._gltf.images, texture.source); promises.push(this._loadImageAsync("#/images/" + image._index, image).then(function (objectURL) { babylonTexture.updateURL(objectURL); })); assign(babylonTexture); this.onTextureLoadedObservable.notifyObservers(babylonTexture); return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadSampler = function (context, sampler) { if (!sampler._data) { sampler._data = { noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */), samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler.magFilter, sampler.minFilter), wrapU: GLTFLoader._GetTextureWrapMode(context, sampler.wrapS), wrapV: GLTFLoader._GetTextureWrapMode(context, sampler.wrapT) }; } ; return sampler._data; }; GLTFLoader.prototype._loadImageAsync = function (context, image) { if (image._objectURL) { return image._objectURL; } var promise; if (image.uri) { promise = this._loadUriAsync(context, image.uri); } else { var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, image.bufferView); promise = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView); } image._objectURL = promise.then(function (data) { return URL.createObjectURL(new Blob([data], { type: image.mimeType })); }); return image._objectURL; }; GLTFLoader.prototype._loadUriAsync = function (context, uri) { var _this = this; var promise = GLTF2.GLTFLoaderExtension._LoadUriAsync(this, context, uri); if (promise) { return promise; } if (!GLTFLoader._ValidateUri(uri)) { throw new Error(context + ": Uri '" + uri + "' is invalid"); } if (BABYLON.Tools.IsBase64(uri)) { return Promise.resolve(new Uint8Array(BABYLON.Tools.DecodeBase64(uri))); } return new Promise(function (resolve, reject) { var request = BABYLON.Tools.LoadFile(_this._rootUrl + uri, function (data) { if (!_this._disposed) { resolve(new Uint8Array(data)); } }, function (event) { if (!_this._disposed) { try { if (request && _this._state === BABYLON.GLTFLoaderState.LOADING) { request._lengthComputable = event.lengthComputable; request._loaded = event.loaded; request._total = event.total; _this._onProgress(); } } catch (e) { reject(e); } } }, _this._babylonScene.database, true, function (request, exception) { if (!_this._disposed) { reject(new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request)); } }); _this._requests.push(request); }); }; GLTFLoader.prototype._onProgress = function () { if (!this._progressCallback) { return; } var lengthComputable = true; var loaded = 0; var total = 0; for (var _i = 0, _a = this._requests; _i < _a.length; _i++) { var request = _a[_i]; if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) { return; } lengthComputable = lengthComputable && request._lengthComputable; loaded += request._loaded; total += request._total; } this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0)); }; GLTFLoader._GetProperty = function (context, array, index) { if (!array || index == undefined || !array[index]) { throw new Error(context + ": Failed to find index (" + index + ")"); } return array[index]; }; GLTFLoader._GetTextureWrapMode = function (context, mode) { // Set defaults if undefined mode = mode == undefined ? 10497 /* REPEAT */ : mode; switch (mode) { case 33071 /* CLAMP_TO_EDGE */: return BABYLON.Texture.CLAMP_ADDRESSMODE; case 33648 /* MIRRORED_REPEAT */: return BABYLON.Texture.MIRROR_ADDRESSMODE; case 10497 /* REPEAT */: return BABYLON.Texture.WRAP_ADDRESSMODE; default: BABYLON.Tools.Warn(context + ": Invalid texture wrap mode (" + mode + ")"); return BABYLON.Texture.WRAP_ADDRESSMODE; } }; GLTFLoader._GetTextureSamplingMode = function (context, magFilter, minFilter) { // Set defaults if undefined magFilter = magFilter == undefined ? 9729 /* LINEAR */ : magFilter; minFilter = minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : minFilter; if (magFilter === 9729 /* LINEAR */) { switch (minFilter) { case 9728 /* NEAREST */: return BABYLON.Texture.LINEAR_NEAREST; case 9729 /* LINEAR */: return BABYLON.Texture.LINEAR_LINEAR; case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST; case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST; case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR; case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")"); return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; } } else { if (magFilter !== 9728 /* NEAREST */) { BABYLON.Tools.Warn(context + ": Invalid texture magnification filter (" + magFilter + ")"); } switch (minFilter) { case 9728 /* NEAREST */: return BABYLON.Texture.NEAREST_NEAREST; case 9729 /* LINEAR */: return BABYLON.Texture.NEAREST_LINEAR; case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST; case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR; case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")"); return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; } } }; GLTFLoader._GetNumComponents = function (context, type) { switch (type) { case "SCALAR": return 1; case "VEC2": return 2; case "VEC3": return 3; case "VEC4": return 4; case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; } throw new Error(context + ": Invalid type (" + type + ")"); }; GLTFLoader._ValidateUri = function (uri) { return (BABYLON.Tools.IsBase64(uri) || uri.indexOf("..") === -1); }; GLTFLoader._GetDrawMode = function (context, mode) { if (mode == undefined) { mode = 4 /* TRIANGLES */; } switch (mode) { case 0 /* POINTS */: return BABYLON.Material.PointListDrawMode; case 1 /* LINES */: return BABYLON.Material.LineListDrawMode; case 2 /* LINE_LOOP */: return BABYLON.Material.LineLoopDrawMode; case 3 /* LINE_STRIP */: return BABYLON.Material.LineStripDrawMode; case 4 /* TRIANGLES */: return BABYLON.Material.TriangleFillMode; case 5 /* TRIANGLE_STRIP */: return BABYLON.Material.TriangleStripDrawMode; case 6 /* TRIANGLE_FAN */: return BABYLON.Material.TriangleFanDrawMode; } throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")"); }; GLTFLoader.prototype._compileMaterialsAsync = function () { var promises = new Array(); if (this._gltf.materials) { for (var _i = 0, _a = this._gltf.materials; _i < _a.length; _i++) { var material = _a[_i]; if (material._babylonData) { for (var babylonDrawMode in material._babylonData) { var babylonData = material._babylonData[babylonDrawMode]; for (var _b = 0, _c = babylonData.meshes; _b < _c.length; _b++) { var babylonMesh = _c[_b]; // Ensure nonUniformScaling is set if necessary. babylonMesh.computeWorldMatrix(true); var babylonMaterial = babylonData.material; promises.push(babylonMaterial.forceCompilationAsync(babylonMesh)); if (this.useClipPlane) { promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true })); } } } } } } return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._compileShadowGeneratorsAsync = function () { var promises = new Array(); var lights = this._babylonScene.lights; for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) { var light = lights_1[_i]; var generator = light.getShadowGenerator(); if (generator) { promises.push(generator.forceCompilationAsync()); } } return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._clear = function () { for (var _i = 0, _a = this._requests; _i < _a.length; _i++) { var request = _a[_i]; request.abort(); } this._requests.length = 0; if (this._gltf && this._gltf.images) { for (var _b = 0, _c = this._gltf.images; _b < _c.length; _b++) { var image = _c[_b]; if (image._objectURL) { image._objectURL.then(function (value) { URL.revokeObjectURL(value); }); image._objectURL = undefined; } } } delete this._gltf; delete this._babylonScene; this._completePromises.length = 0; for (var name_4 in this._extensions) { this._extensions[name_4].dispose(); } this._extensions = {}; delete this._rootBabylonMesh; delete this._progressCallback; this.onMeshLoadedObservable.clear(); this.onTextureLoadedObservable.clear(); this.onMaterialLoadedObservable.clear(); }; GLTFLoader.prototype._applyExtensions = function (actionAsync) { for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) { var name_5 = _a[_i]; var extension = this._extensions[name_5]; if (extension.enabled) { var promise = actionAsync(extension); if (promise) { return promise; } } } return null; }; GLTFLoader._Names = new Array(); GLTFLoader._Factories = {}; return GLTFLoader; }()); GLTF2.GLTFLoader = GLTFLoader; BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function () { return new GLTFLoader(); }; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoader.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFLoaderExtension = /** @class */ (function () { function GLTFLoaderExtension(loader) { this.enabled = true; this._loader = loader; } GLTFLoaderExtension.prototype.dispose = function () { delete this._loader; }; // #region Overridable Methods /** Override this method to modify the default behavior for loading scenes. */ GLTFLoaderExtension.prototype._loadSceneAsync = function (context, node) { return null; }; /** Override this method to modify the default behavior for loading nodes. */ GLTFLoaderExtension.prototype._loadNodeAsync = function (context, node) { return null; }; /** Override this method to modify the default behavior for loading mesh primitive vertex data. */ GLTFLoaderExtension.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { return null; }; /** Override this method to modify the default behavior for loading materials. */ GLTFLoaderExtension.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { return null; }; /** Override this method to modify the default behavior for loading uris. */ GLTFLoaderExtension.prototype._loadUriAsync = function (context, uri) { return null; }; // #endregion /** Helper method called by a loader extension to load an glTF extension. */ GLTFLoaderExtension.prototype._loadExtensionAsync = function (context, property, actionAsync) { if (!property.extensions) { return null; } var extensions = property.extensions; var extension = extensions[this.name]; if (!extension) { return null; } // Clear out the extension before executing the action to avoid recursing into the same property. delete extensions[this.name]; try { return actionAsync(context + "/extensions/" + this.name, extension); } finally { // Restore the extension after executing the action. extensions[this.name] = extension; } }; /** Helper method called by the loader to allow extensions to override loading scenes. */ GLTFLoaderExtension._LoadSceneAsync = function (loader, context, scene) { return loader._applyExtensions(function (extension) { return extension._loadSceneAsync(context, scene); }); }; /** Helper method called by the loader to allow extensions to override loading nodes. */ GLTFLoaderExtension._LoadNodeAsync = function (loader, context, node) { return loader._applyExtensions(function (extension) { return extension._loadNodeAsync(context, node); }); }; /** Helper method called by the loader to allow extensions to override loading mesh primitive vertex data. */ GLTFLoaderExtension._LoadVertexDataAsync = function (loader, context, primitive, babylonMesh) { return loader._applyExtensions(function (extension) { return extension._loadVertexDataAsync(context, primitive, babylonMesh); }); }; /** Helper method called by the loader to allow extensions to override loading materials. */ GLTFLoaderExtension._LoadMaterialAsync = function (loader, context, material, babylonMesh, babylonDrawMode, assign) { return loader._applyExtensions(function (extension) { return extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); }); }; /** Helper method called by the loader to allow extensions to override loading uris. */ GLTFLoaderExtension._LoadUriAsync = function (loader, context, uri) { return loader._applyExtensions(function (extension) { return extension._loadUriAsync(context, uri); }); }; return GLTFLoaderExtension; }()); GLTF2.GLTFLoaderExtension = GLTFLoaderExtension; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderExtension.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod var NAME = "MSFT_lod"; var MSFT_lod = /** @class */ (function (_super) { __extends(MSFT_lod, _super); function MSFT_lod() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.name = NAME; /** * Maximum number of LODs to load, starting from the lowest LOD. */ _this.maxLODsToLoad = Number.MAX_VALUE; _this._loadingNodeLOD = null; _this._loadNodeSignals = {}; _this._loadingMaterialLOD = null; _this._loadMaterialSignals = {}; return _this; } MSFT_lod.prototype._loadNodeAsync = function (context, node) { var _this = this; return this._loadExtensionAsync(context, node, function (extensionContext, extension) { var firstPromise; var nodeLODs = _this._getLODs(extensionContext, node, _this._loader._gltf.nodes, extension.ids); var _loop_1 = function (indexLOD) { var nodeLOD = nodeLODs[indexLOD]; if (indexLOD !== 0) { _this._loadingNodeLOD = nodeLOD; if (!_this._loadNodeSignals[nodeLOD._index]) { _this._loadNodeSignals[nodeLOD._index] = new BABYLON.Deferred(); } } var promise = _this._loader._loadNodeAsync("#/nodes/" + nodeLOD._index, nodeLOD).then(function () { if (indexLOD !== 0) { var previousNodeLOD = nodeLODs[indexLOD - 1]; if (previousNodeLOD._babylonMesh) { previousNodeLOD._babylonMesh.dispose(false, true); delete previousNodeLOD._babylonMesh; } } if (indexLOD !== nodeLODs.length - 1) { var nodeIndex = nodeLODs[indexLOD + 1]._index; if (_this._loadNodeSignals[nodeIndex]) { _this._loadNodeSignals[nodeIndex].resolve(); delete _this._loadNodeSignals[nodeIndex]; } } }); if (indexLOD === 0) { firstPromise = promise; } else { _this._loader._completePromises.push(promise); _this._loadingNodeLOD = null; } }; for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) { _loop_1(indexLOD); } return firstPromise; }); }; MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { var _this = this; // Don't load material LODs if already loading a node LOD. if (this._loadingNodeLOD) { return null; } return this._loadExtensionAsync(context, material, function (extensionContext, extension) { var firstPromise; var materialLODs = _this._getLODs(extensionContext, material, _this._loader._gltf.materials, extension.ids); var _loop_2 = function (indexLOD) { var materialLOD = materialLODs[indexLOD]; if (indexLOD !== 0) { _this._loadingMaterialLOD = materialLOD; if (!_this._loadMaterialSignals[materialLOD._index]) { _this._loadMaterialSignals[materialLOD._index] = new BABYLON.Deferred(); } } var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD._index, materialLOD, babylonMesh, babylonDrawMode, indexLOD === 0 ? assign : function () { }).then(function () { if (indexLOD !== 0) { var babylonDataLOD = materialLOD._babylonData; assign(babylonDataLOD[babylonDrawMode].material); var previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData; if (previousBabylonDataLOD[babylonDrawMode]) { previousBabylonDataLOD[babylonDrawMode].material.dispose(); delete previousBabylonDataLOD[babylonDrawMode]; } } if (indexLOD !== materialLODs.length - 1) { var materialIndex = materialLODs[indexLOD + 1]._index; if (_this._loadMaterialSignals[materialIndex]) { _this._loadMaterialSignals[materialIndex].resolve(); delete _this._loadMaterialSignals[materialIndex]; } } }); if (indexLOD === 0) { firstPromise = promise; } else { _this._loader._completePromises.push(promise); _this._loadingMaterialLOD = null; } }; for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) { _loop_2(indexLOD); } return firstPromise; }); }; MSFT_lod.prototype._loadUriAsync = function (context, uri) { var _this = this; // Defer the loading of uris if loading a material or node LOD. if (this._loadingMaterialLOD) { var index = this._loadingMaterialLOD._index; return this._loadMaterialSignals[index].promise.then(function () { return _this._loader._loadUriAsync(context, uri); }); } else if (this._loadingNodeLOD) { var index = this._loadingNodeLOD._index; return this._loadNodeSignals[index].promise.then(function () { return _this._loader._loadUriAsync(context, uri); }); } return null; }; /** * Gets an array of LOD properties from lowest to highest. */ MSFT_lod.prototype._getLODs = function (context, property, array, ids) { if (this.maxLODsToLoad <= 0) { throw new Error("maxLODsToLoad must be greater than zero"); } var properties = new Array(); for (var i = ids.length - 1; i >= 0; i--) { properties.push(GLTF2.GLTFLoader._GetProperty(context + "/ids/" + ids[i], array, ids[i])); if (properties.length === this.maxLODsToLoad) { return properties; } } properties.push(property); return properties; }; return MSFT_lod; }(GLTF2.GLTFLoaderExtension)); Extensions.MSFT_lod = MSFT_lod; GLTF2.GLTFLoader._Register(NAME, function (loader) { return new MSFT_lod(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=MSFT_lod.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression var NAME = "KHR_draco_mesh_compression"; var KHR_draco_mesh_compression = /** @class */ (function (_super) { __extends(KHR_draco_mesh_compression, _super); function KHR_draco_mesh_compression(loader) { var _this = _super.call(this, loader) || this; _this.name = NAME; _this._dracoCompression = null; // Disable extension if decoder is not available. if (!BABYLON.DracoCompression.DecoderAvailable) { _this.enabled = false; } return _this; } KHR_draco_mesh_compression.prototype.dispose = function () { if (this._dracoCompression) { this._dracoCompression.dispose(); } _super.prototype.dispose.call(this); }; KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { var _this = this; return this._loadExtensionAsync(context, primitive, function (extensionContext, extension) { if (primitive.mode != undefined) { if (primitive.mode !== 5 /* TRIANGLE_STRIP */ && primitive.mode !== 4 /* TRIANGLES */) { throw new Error(context + ": Unsupported mode " + primitive.mode); } // TODO: handle triangle strips if (primitive.mode === 5 /* TRIANGLE_STRIP */) { throw new Error(context + ": Mode " + primitive.mode + " is not currently supported"); } } var attributes = {}; var loadAttribute = function (name, kind) { var uniqueId = extension.attributes[name]; if (uniqueId == undefined) { return; } babylonMesh._delayInfo = babylonMesh._delayInfo || []; if (babylonMesh._delayInfo.indexOf(kind) === -1) { babylonMesh._delayInfo.push(kind); } attributes[kind] = uniqueId; }; loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind); loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind); loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind); loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind); loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind); loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind); loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind); loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind); var bufferView = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._loader._gltf.bufferViews, extension.bufferView); if (!bufferView._dracoBabylonGeometry) { bufferView._dracoBabylonGeometry = _this._loader._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) { if (!_this._dracoCompression) { _this._dracoCompression = new BABYLON.DracoCompression(); } return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) { var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, _this._loader._babylonScene); babylonVertexData.applyToGeometry(babylonGeometry); return babylonGeometry; }).catch(function (error) { throw new Error(context + ": " + error.message); }); }); } return bufferView._dracoBabylonGeometry; }); }; return KHR_draco_mesh_compression; }(GLTF2.GLTFLoaderExtension)); Extensions.KHR_draco_mesh_compression = KHR_draco_mesh_compression; GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_draco_mesh_compression.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness var NAME = "KHR_materials_pbrSpecularGlossiness"; var KHR_materials_pbrSpecularGlossiness = /** @class */ (function (_super) { __extends(KHR_materials_pbrSpecularGlossiness, _super); function KHR_materials_pbrSpecularGlossiness() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.name = NAME; return _this; } KHR_materials_pbrSpecularGlossiness.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { var _this = this; return this._loadExtensionAsync(context, material, function (extensionContext, extension) { material._babylonData = material._babylonData || {}; var babylonData = material._babylonData[babylonDrawMode]; if (!babylonData) { var promises = new Array(); var name_1 = material.name || "materialSG_" + material._index; var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode); promises.push(_this._loader._loadMaterialBasePropertiesAsync(context, material, babylonMaterial)); promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial)); _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial); babylonData = { material: babylonMaterial, meshes: [], loaded: Promise.all(promises).then(function () { }) }; material._babylonData[babylonDrawMode] = babylonData; } babylonData.meshes.push(babylonMesh); assign(babylonData.material); return babylonData.loaded; }); }; KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) { var promises = new Array(); if (properties.diffuseFactor) { babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.diffuseFactor); babylonMaterial.alpha = properties.diffuseFactor[3]; } else { babylonMaterial.albedoColor = BABYLON.Color3.White(); } babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : BABYLON.Color3.White(); babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor; if (properties.diffuseTexture) { promises.push(this._loader._loadTextureAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) { babylonMaterial.albedoTexture = texture; })); } if (properties.specularGlossinessTexture) { promises.push(this._loader._loadTextureAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) { babylonMaterial.reflectivityTexture = texture; })); babylonMaterial.reflectivityTexture.hasAlpha = true; babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true; } this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial); return Promise.all(promises).then(function () { }); }; return KHR_materials_pbrSpecularGlossiness; }(GLTF2.GLTFLoaderExtension)); Extensions.KHR_materials_pbrSpecularGlossiness = KHR_materials_pbrSpecularGlossiness; GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { // https://github.com/donmccurdy/glTF/tree/feat-khr-materials-cmnConstant/extensions/2.0/Khronos/KHR_materials_unlit var NAME = "KHR_materials_unlit"; var KHR_materials_unlit = /** @class */ (function (_super) { __extends(KHR_materials_unlit, _super); function KHR_materials_unlit() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.name = NAME; return _this; } KHR_materials_unlit.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { var _this = this; return this._loadExtensionAsync(context, material, function () { material._babylonData = material._babylonData || {}; var babylonData = material._babylonData[babylonDrawMode]; if (!babylonData) { var name_1 = material.name || "materialUnlit_" + material._index; var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode); babylonMaterial.unlit = true; var promise = _this._loadUnlitPropertiesAsync(context, material, babylonMaterial); _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial); babylonData = { material: babylonMaterial, meshes: [], loaded: promise }; material._babylonData[babylonDrawMode] = babylonData; } babylonData.meshes.push(babylonMesh); assign(babylonData.material); return babylonData.loaded; }); }; KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) { var promises = new Array(); // Ensure metallic workflow babylonMaterial.metallic = 1; babylonMaterial.roughness = 1; var properties = material.pbrMetallicRoughness; if (properties) { if (properties.baseColorFactor) { babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor); babylonMaterial.alpha = properties.baseColorFactor[3]; } else { babylonMaterial.albedoColor = BABYLON.Color3.White(); } if (properties.baseColorTexture) { promises.push(this._loader._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) { babylonMaterial.albedoTexture = texture; })); } } if (material.doubleSided) { babylonMaterial.backFaceCulling = false; babylonMaterial.twoSidedLighting = true; } this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial); return Promise.all(promises).then(function () { }); }; return KHR_materials_unlit; }(GLTF2.GLTFLoaderExtension)); Extensions.KHR_materials_unlit = KHR_materials_unlit; GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_unlit(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_materials_unlit.js.map var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { // https://github.com/MiiBond/glTF/tree/khr_lights_v1/extensions/Khronos/KHR_lights var NAME = "KHR_lights"; var LightType; (function (LightType) { LightType["AMBIENT"] = "ambient"; LightType["DIRECTIONAL"] = "directional"; LightType["POINT"] = "point"; LightType["SPOT"] = "spot"; })(LightType || (LightType = {})); var KHR_lights = /** @class */ (function (_super) { __extends(KHR_lights, _super); function KHR_lights() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.name = NAME; return _this; } KHR_lights.prototype._loadSceneAsync = function (context, scene) { var _this = this; return this._loadExtensionAsync(context, scene, function (extensionContext, extension) { var promise = _this._loader._loadSceneAsync(extensionContext, scene); var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light); if (light.type !== LightType.AMBIENT) { throw new Error(extensionContext + ": Only ambient lights are allowed on a scene"); } _this._loader._babylonScene.ambientColor = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.Black(); return promise; }); }; KHR_lights.prototype._loadNodeAsync = function (context, node) { var _this = this; return this._loadExtensionAsync(context, node, function (extensionContext, extension) { var promise = _this._loader._loadNodeAsync(extensionContext, node); var babylonLight; var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light); var name = node._babylonMesh.name; switch (light.type) { case LightType.AMBIENT: { throw new Error(extensionContext + ": Ambient lights are not allowed on a node"); } case LightType.DIRECTIONAL: { babylonLight = new BABYLON.DirectionalLight(name, BABYLON.Vector3.Forward(), _this._loader._babylonScene); break; } case LightType.POINT: { babylonLight = new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), _this._loader._babylonScene); break; } case LightType.SPOT: { var spotLight = light; // TODO: support inner and outer cone angles //const innerConeAngle = spotLight.innerConeAngle || 0; var outerConeAngle = spotLight.outerConeAngle || Math.PI / 4; babylonLight = new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Forward(), outerConeAngle, 2, _this._loader._babylonScene); break; } default: { throw new Error(extensionContext + ": Invalid light type (" + light.type + ")"); } } babylonLight.diffuse = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.White(); babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity; babylonLight.parent = node._babylonMesh; return promise; }); }; Object.defineProperty(KHR_lights.prototype, "_lights", { get: function () { var extensions = this._loader._gltf.extensions; if (!extensions || !extensions[this.name]) { throw new Error("#/extensions: '" + this.name + "' not found"); } var extension = extensions[this.name]; return extension.lights; }, enumerable: true, configurable: true }); return KHR_lights; }(GLTF2.GLTFLoaderExtension)); Extensions.KHR_lights = KHR_lights; GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_lights(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_lights.js.map return BABYLON; });