"use strict"; var BABYLON = BABYLON || {}; (function () { BABYLON.Camera = function (name, position, scene) { BABYLON.Node.call(this); this.name = name; this.id = name; this.position = position; this.upVector = BABYLON.Vector3.Up(); this._childrenFlag = true; this._scene = scene; scene.cameras.push(this); if (!scene.activeCamera) { scene.activeCamera = this; } this._computedViewMatrix = BABYLON.Matrix.Identity(); this._projectionMatrix = new BABYLON.Matrix(); // Animations this.animations = []; // Postprocesses this.postProcesses = []; // Viewport this.viewport = new BABYLON.Viewport(0, 0, 1.0, 1.0); //Cache BABYLON.Camera.prototype._initCache.call(this); }; BABYLON.Camera.prototype = Object.create(BABYLON.Node.prototype); // Statics BABYLON.Camera.PERSPECTIVE_CAMERA = 0; BABYLON.Camera.ORTHOGRAPHIC_CAMERA = 1; // Members BABYLON.Camera.prototype.orthoLeft = null; BABYLON.Camera.prototype.orthoRight = null; BABYLON.Camera.prototype.orthoBottom = null; BABYLON.Camera.prototype.orthoTop = null; BABYLON.Camera.prototype.fov = 0.8; BABYLON.Camera.prototype.minZ = 0.1; BABYLON.Camera.prototype.maxZ = 1000.0; BABYLON.Camera.prototype.inertia = 0.9; BABYLON.Camera.prototype.mode = BABYLON.Camera.PERSPECTIVE_CAMERA; // Properties BABYLON.Camera.prototype.getScene = function () { return this._scene; }; //Cache BABYLON.Camera.prototype._initCache = function () { this._cache.position = new BABYLON.Vector3(-Infinity, -Infinity,-Infinity); this._cache.upVector = new BABYLON.Vector3(-Infinity, -Infinity,-Infinity); this._cache.mode = undefined; this._cache.minZ = undefined; this._cache.maxZ = undefined; this._cache.fov = undefined; this._cache.aspectRatio = undefined; this._cache.orthoLeft = undefined; this._cache.orthoRight = undefined; this._cache.orthoBottom = undefined; this._cache.orthoTop = undefined; this._cache.renderWidth = undefined; this._cache.renderHeight = undefined; }; BABYLON.Camera.prototype._updateCache = function (ignoreParentClass) { if(!ignoreParentClass) BABYLON.Node.prototype._updateCache.call(this); this._cache.position.copyFrom(this.position); this._cache.upVector.copyFrom(this.upVector); this._cache.mode = this.mode; this._cache.minZ = this.minZ; this._cache.maxZ = this.maxZ; this._cache.fov = this.fov; this._cache.aspectRatio = engine.getAspectRatio(); this._cache.orthoLeft = this.orthoLeft; this._cache.orthoRight = this.orthoRight; this._cache.orthoBottom = this.orthoBottom; this._cache.orthoTop = this.orthoTop; this._cache.renderWidth = engine.getRenderWidth() this._cache.renderHeight = engine.getRenderHeight(); }; // Synchronized BABYLON.Camera.prototype._isSynchronized = function () { return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix(); }; BABYLON.Camera.prototype._isSynchronizedViewMatrix = function () { if (!BABYLON.Node.prototype._isSynchronized.call(this)) return false; return this._cache.position.equals(this.position) && this._cache.upVector.equals(this.upVector); }; BABYLON.Camera.prototype._isSynchronizedProjectionMatrix = function () { var r = this._cache.mode === this.mode && this._cache.minZ === this.minZ && this._cache.maxZ === this.maxZ; if (r) { if (this.mode === BABYLON.Camera.PERSPECTIVE_CAMERA) { r = r & this._cache.fov === this.fov && this._cache.aspectRatio === engine.getAspectRatio(); } else { r = r & this._cache.orthoLeft === this.orthoLeft && this._cache.orthoRight === this.orthoRight && this._cache.orthoBottom === this.orthoBottom && this._cache.orthoTop === this.orthoTop && this._cache.renderWidth === engine.getRenderWidth() && this._cache.renderHeight === engine.getRenderHeight(); } } return r; }; // Methods BABYLON.Camera.prototype.attachControl = function (canvas) { }; BABYLON.Camera.prototype.detachControl = function (canvas) { }; BABYLON.Camera.prototype._update = function () { }; BABYLON.Camera.prototype._updateFromScene = function () { this.updateCache(); this._update(); }; BABYLON.Camera.prototype.getWorldMatrix = function () { var viewMatrix = this.getViewMatrix(); if (!this._worldMatrix) { this._worldMatrix = BABYLON.Matrix.Identity(); } viewMatrix.invertToRef(this._worldMatrix); return this._worldMatrix; }; BABYLON.Camera.prototype._getViewMatrix = function () { return BABYLON.Matrix.Identity(); }; BABYLON.Camera.prototype.getViewMatrix = function () { this._computedViewMatrix = this._computeViewMatrix(); if(!this.parent || !this.parent.getWorldMatrix || (!this.hasNewParent() && this.parent.isSynchronized())) { return this._computedViewMatrix; } this._computedViewMatrix.invertToRef(this._worldMatrix); this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._computedViewMatrix); this._computedViewMatrix.invert(); return this._computedViewMatrix; }; BABYLON.Camera.prototype._computeViewMatrix = function (force) { if (!force && this._isSynchronizedViewMatrix()) { return this._computedViewMatrix; } this._computedViewMatrix = this._getViewMatrix(); return this._computedViewMatrix; }; BABYLON.Camera.prototype.getProjectionMatrix = function (force) { if(!force && this._isSynchronizedProjectionMatrix()) { return this._projectionMatrix; } var engine = this._scene.getEngine(); if (this.mode === BABYLON.Camera.PERSPECTIVE_CAMERA) { BABYLON.Matrix.PerspectiveFovLHToRef(this.fov, engine.getAspectRatio(), this.minZ, this.maxZ, this._projectionMatrix); return this._projectionMatrix; } var halfWidth = engine.getRenderWidth() / 2.0; var halfHeight = engine.getRenderHeight() / 2.0; BABYLON.Matrix.OrthoOffCenterLHToRef(this.orthoLeft || -halfWidth, this.orthoRight || halfWidth, this.orthoBottom || -halfHeight, this.orthoTop || halfHeight, this.minZ, this.maxZ, this._projectionMatrix); return this._projectionMatrix; }; BABYLON.Camera.prototype.dispose = function () { // Remove from scene var index = this._scene.cameras.indexOf(this); this._scene.cameras.splice(index, 1); // Postprocesses while (this.postProcesses.length) { this.postProcesses[0].dispose(); } }; })();