declare module BABYLON { class GradientMaterial extends PushMaterial { private _maxSimultaneousLights; maxSimultaneousLights: number; topColor: Color3; topColorAlpha: number; bottomColor: Color3; bottomColorAlpha: number; offset: number; scale: number; smoothness: number; disableLighting: boolean; private _scaledDiffuse; private _renderId; constructor(name: string, scene: Scene); needAlphaBlending(): boolean; needAlphaTesting(): boolean; getAlphaTestTexture(): Nullable; isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean; bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void; getAnimatables(): IAnimatable[]; dispose(forceDisposeEffect?: boolean): void; clone(name: string): GradientMaterial; serialize(): any; getClassName(): string; static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial; } }