using System; using System.Collections.Generic; using System.Runtime.Serialization; using BabylonExport.Core; namespace BabylonBinaryConverter { [DataContract] public class BabylonLodScene : BabylonScene { [DataMember] public new BabylonLodMesh[] meshes { get; set; } public BabylonLodScene(string outputPath) : base(outputPath) { } public void Convert(string srcPath, string dstPath) { for (int x = 0; x < meshes.Length; x++) { meshes[x].Convert(srcPath, dstPath); } } } }