module BABYLON.Internals { // Based on demo done by Brandon Jones - http://media.tojicode.com/webgl-samples/dds.html // All values and structures referenced from: // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ var DDS_MAGIC = 0x20534444; var DDSD_CAPS = 0x1, DDSD_HEIGHT = 0x2, DDSD_WIDTH = 0x4, DDSD_PITCH = 0x8, DDSD_PIXELFORMAT = 0x1000, DDSD_MIPMAPCOUNT = 0x20000, DDSD_LINEARSIZE = 0x80000, DDSD_DEPTH = 0x800000; var DDSCAPS_COMPLEX = 0x8, DDSCAPS_MIPMAP = 0x400000, DDSCAPS_TEXTURE = 0x1000; var DDSCAPS2_CUBEMAP = 0x200, DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, DDSCAPS2_VOLUME = 0x200000; var DDPF_ALPHAPIXELS = 0x1, DDPF_ALPHA = 0x2, DDPF_FOURCC = 0x4, DDPF_RGB = 0x40, DDPF_YUV = 0x200, DDPF_LUMINANCE = 0x20000; function FourCCToInt32(value) { return value.charCodeAt(0) + (value.charCodeAt(1) << 8) + (value.charCodeAt(2) << 16) + (value.charCodeAt(3) << 24); } function Int32ToFourCC(value) { return String.fromCharCode( value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, (value >> 24) & 0xff ); } var FOURCC_DXT1 = FourCCToInt32("DXT1"); var FOURCC_DXT3 = FourCCToInt32("DXT3"); var FOURCC_DXT5 = FourCCToInt32("DXT5"); var headerLengthInt = 31; // The header length in 32 bit ints // Offsets into the header array var off_magic = 0; var off_size = 1; var off_flags = 2; var off_height = 3; var off_width = 4; var off_mipmapCount = 7; var off_pfFlags = 20; var off_pfFourCC = 21; var off_RGBbpp = 22; var off_RMask = 23; var off_GMask = 24; var off_BMask = 25; var off_AMask = 26; var off_caps1 = 27; var off_caps2 = 28; export interface DDSInfo { width: number; height: number; mipmapCount: number; isFourCC: boolean; isRGB: boolean; isLuminance: boolean; isCube: boolean }; export class DDSTools { public static GetDDSInfo(arrayBuffer: any): DDSInfo { var header = new Int32Array(arrayBuffer, 0, headerLengthInt); var mipmapCount = 1; if (header[off_flags] & DDSD_MIPMAPCOUNT) { mipmapCount = Math.max(1, header[off_mipmapCount]); } return { width: header[off_width], height: header[off_height], mipmapCount: mipmapCount, isFourCC: (header[off_pfFlags] & DDPF_FOURCC) === DDPF_FOURCC, isRGB: (header[off_pfFlags] & DDPF_RGB) === DDPF_RGB, isLuminance: (header[off_pfFlags] & DDPF_LUMINANCE) === DDPF_LUMINANCE, isCube: (header[off_caps2] & DDSCAPS2_CUBEMAP) === DDSCAPS2_CUBEMAP }; } private static GetRGBAArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer): Uint8Array { var byteArray = new Uint8Array(dataLength); var srcData = new Uint8Array(arrayBuffer); var index = 0; for (var y = height - 1; y >= 0; y--) { for (var x = 0; x < width; x++) { var srcPos = dataOffset + (x + y * width) * 4; byteArray[index + 2] = srcData[srcPos]; byteArray[index + 1] = srcData[srcPos + 1]; byteArray[index] = srcData[srcPos + 2]; byteArray[index + 3] = srcData[srcPos + 3]; index += 4; } } return byteArray; } private static GetRGBArrayBuffer(width: number, height: number, dataOffset:number, dataLength: number, arrayBuffer: ArrayBuffer): Uint8Array { var byteArray = new Uint8Array(dataLength); var srcData = new Uint8Array(arrayBuffer); var index = 0; for (var y = height - 1; y >= 0; y--) { for (var x = 0; x < width; x++) { var srcPos = dataOffset + (x + y * width) * 3; byteArray[index + 2] = srcData[srcPos]; byteArray[index + 1] = srcData[srcPos + 1]; byteArray[index] = srcData[srcPos + 2]; index += 3; } } return byteArray; } private static GetLuminanceArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer): Uint8Array { var byteArray = new Uint8Array(dataLength); var srcData = new Uint8Array(arrayBuffer); var index = 0; for (var y = height - 1; y >= 0; y--) { for (var x = 0; x < width; x++) { var srcPos = dataOffset + (x + y * width); byteArray[index] = srcData[srcPos]; index++; } } return byteArray; } public static UploadDDSLevels(gl: WebGLRenderingContext, ext: any, arrayBuffer: any, info: DDSInfo, loadMipmaps: boolean, faces: number): void { var header = new Int32Array(arrayBuffer, 0, headerLengthInt), fourCC, blockBytes, internalFormat, width, height, dataLength, dataOffset, byteArray, mipmapCount, i; if (header[off_magic] != DDS_MAGIC) { Tools.Error("Invalid magic number in DDS header"); return; } if (!info.isFourCC && !info.isRGB && !info.isLuminance) { Tools.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code"); return; } if (info.isFourCC) { fourCC = header[off_pfFourCC]; switch (fourCC) { case FOURCC_DXT1: blockBytes = 8; internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT1_EXT; break; case FOURCC_DXT3: blockBytes = 16; internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case FOURCC_DXT5: blockBytes = 16; internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: console.error("Unsupported FourCC code:", Int32ToFourCC(fourCC)); return; } } mipmapCount = 1; if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) { mipmapCount = Math.max(1, header[off_mipmapCount]); } var bpp = header[off_RGBbpp]; for (var face = 0; face < faces; face++) { var sampler = faces == 1 ? gl.TEXTURE_2D : (gl.TEXTURE_CUBE_MAP_POSITIVE_X + face); width = header[off_width]; height = header[off_height]; dataOffset = header[off_size] + 4; for (i = 0; i < mipmapCount; ++i) { if (info.isRGB) { if (bpp == 24) { dataLength = width * height * 3; byteArray = DDSTools.GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer); gl.texImage2D(sampler, i, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, byteArray); } else { // 32 dataLength = width * height * 4; byteArray = DDSTools.GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer); gl.texImage2D(sampler, i, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, byteArray); } } else if (info.isLuminance) { dataLength = width * height; byteArray = DDSTools.GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer); gl.texImage2D(sampler, i, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, byteArray); } else { dataLength = Math.max(4, width) / 4 * Math.max(4, height) / 4 * blockBytes; byteArray = new Uint8Array(arrayBuffer, dataOffset, dataLength); gl.compressedTexImage2D(sampler, i, internalFormat, width, height, 0, byteArray); } dataOffset += dataLength; width *= 0.5; height *= 0.5; } } } } }