/** * Define options used to create a depth texture */ export class DepthTextureCreationOptions { /** Specifies whether or not a stencil should be allocated in the texture */ generateStencil?: boolean; /** Specifies whether or not bilinear filtering is enable on the texture */ bilinearFiltering?: boolean; /** Specifies the comparison function to set on the texture. If 0 or undefined, the texture is not in comparison mode */ comparisonFunction?: number; /** Specifies if the created texture is a cube texture */ isCube?: boolean; /** Specifies the sample count of the depth/stencil texture texture */ samples?: number; }