var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var LinesMesh = (function (_super) { __extends(LinesMesh, _super); function LinesMesh(name, scene, updatable) { if (updatable === void 0) { updatable = false; } _super.call(this, name, scene); this.color = new BABYLON.Color3(1, 1, 1); this.alpha = 1; this._indices = new Array(); this._colorShader = new BABYLON.ShaderMaterial("colorShader", scene, "color", { attributes: ["position"], uniforms: ["worldViewProjection", "color"], needAlphaBlending: true }); } Object.defineProperty(LinesMesh.prototype, "material", { get: function () { return this._colorShader; }, enumerable: true, configurable: true }); Object.defineProperty(LinesMesh.prototype, "isPickable", { get: function () { return false; }, enumerable: true, configurable: true }); Object.defineProperty(LinesMesh.prototype, "checkCollisions", { get: function () { return false; }, enumerable: true, configurable: true }); LinesMesh.prototype._bind = function (subMesh, effect, fillMode) { var engine = this.getScene().getEngine(); var indexToBind = this._geometry.getIndexBuffer(); // VBOs engine.bindBuffers(this._geometry.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).getBuffer(), indexToBind, [3], 3 * 4, this._colorShader.getEffect()); // Color this._colorShader.setColor4("color", this.color.toColor4(this.alpha)); }; LinesMesh.prototype._draw = function (subMesh, fillMode, instancesCount) { if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) { return; } var engine = this.getScene().getEngine(); // Draw order engine.draw(false, subMesh.indexStart, subMesh.indexCount); }; LinesMesh.prototype.intersects = function (ray, fastCheck) { return null; }; LinesMesh.prototype.dispose = function (doNotRecurse) { this._colorShader.dispose(); _super.prototype.dispose.call(this, doNotRecurse); }; return LinesMesh; })(BABYLON.Mesh); BABYLON.LinesMesh = LinesMesh; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.linesMesh.js.map