var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var RawTexture = (function (_super) { __extends(RawTexture, _super); function RawTexture(data, width, height, format, scene, generateMipMaps, invertY, samplingMode) { if (generateMipMaps === void 0) { generateMipMaps = true; } if (invertY === void 0) { invertY = false; } if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } _super.call(this, null, scene, !generateMipMaps, invertY); this._texture = scene.getEngine().createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode); this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE; this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE; } // Statics RawTexture.CreateLuminanceTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) { if (generateMipMaps === void 0) { generateMipMaps = true; } if (invertY === void 0) { invertY = false; } if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE, scene, generateMipMaps, invertY, samplingMode); }; RawTexture.CreateLuminanceAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) { if (generateMipMaps === void 0) { generateMipMaps = true; } if (invertY === void 0) { invertY = false; } if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE_ALPHA, scene, generateMipMaps, invertY, samplingMode); }; RawTexture.CreateAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) { if (generateMipMaps === void 0) { generateMipMaps = true; } if (invertY === void 0) { invertY = false; } if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_ALPHA, scene, generateMipMaps, invertY, samplingMode); }; RawTexture.CreateRGBTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) { if (generateMipMaps === void 0) { generateMipMaps = true; } if (invertY === void 0) { invertY = false; } if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGB, scene, generateMipMaps, invertY, samplingMode); }; RawTexture.CreateRGBATexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) { if (generateMipMaps === void 0) { generateMipMaps = true; } if (invertY === void 0) { invertY = false; } if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode); }; return RawTexture; })(BABYLON.Texture); BABYLON.RawTexture = RawTexture; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.rawTexture.js.map