var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var HemisphericLight = (function (_super) { __extends(HemisphericLight, _super); function HemisphericLight(name, direction, scene) { _super.call(this, name, scene); this.direction = direction; this.groundColor = new BABYLON.Color3(0.0, 0.0, 0.0); } HemisphericLight.prototype.setDirectionToTarget = function (target) { this.direction = BABYLON.Vector3.Normalize(target.subtract(BABYLON.Vector3.Zero())); return this.direction; }; HemisphericLight.prototype.getShadowGenerator = function () { return null; }; HemisphericLight.prototype.transferToEffect = function (effect, directionUniformName, groundColorUniformName) { var normalizeDirection = BABYLON.Vector3.Normalize(this.direction); effect.setFloat4(directionUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, 0); effect.setColor3(groundColorUniformName, this.groundColor.scale(this.intensity)); }; HemisphericLight.prototype._getWorldMatrix = function () { if (!this._worldMatrix) { this._worldMatrix = BABYLON.Matrix.Identity(); } return this._worldMatrix; }; return HemisphericLight; })(BABYLON.Light); BABYLON.HemisphericLight = HemisphericLight; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.hemisphericLight.js.map