var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var DirectionalLight = (function (_super) { __extends(DirectionalLight, _super); function DirectionalLight(name, direction, scene) { _super.call(this, name, scene); this.direction = direction; this.position = direction.scale(-1); } DirectionalLight.prototype.getAbsolutePosition = function () { return this.transformedPosition ? this.transformedPosition : this.position; }; DirectionalLight.prototype.setDirectionToTarget = function (target) { this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position)); return this.direction; }; DirectionalLight.prototype.computeTransformedPosition = function () { if (this.parent && this.parent.getWorldMatrix) { if (!this.transformedPosition) { this.transformedPosition = BABYLON.Vector3.Zero(); } BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition); return true; } return false; }; DirectionalLight.prototype.transferToEffect = function (effect, directionUniformName) { if (this.parent && this.parent.getWorldMatrix) { if (!this._transformedDirection) { this._transformedDirection = BABYLON.Vector3.Zero(); } BABYLON.Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection); effect.setFloat4(directionUniformName, this._transformedDirection.x, this._transformedDirection.y, this._transformedDirection.z, 1); return; } effect.setFloat4(directionUniformName, this.direction.x, this.direction.y, this.direction.z, 1); }; DirectionalLight.prototype._getWorldMatrix = function () { if (!this._worldMatrix) { this._worldMatrix = BABYLON.Matrix.Identity(); } BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix); return this._worldMatrix; }; return DirectionalLight; })(BABYLON.Light); BABYLON.DirectionalLight = DirectionalLight; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.directionalLight.js.map