var BABYLON; (function (BABYLON) { var IntersectionInfo = (function () { function IntersectionInfo(bu, bv, distance) { this.bu = bu; this.bv = bv; this.distance = distance; this.faceId = 0; } return IntersectionInfo; })(); BABYLON.IntersectionInfo = IntersectionInfo; var PickingInfo = (function () { function PickingInfo() { this.hit = false; this.distance = 0; this.pickedPoint = null; this.pickedMesh = null; this.bu = 0; this.bv = 0; this.faceId = -1; } // Methods PickingInfo.prototype.getNormal = function () { if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) { return null; } var indices = this.pickedMesh.getIndices(); var normals = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind); var normal0 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3] * 3); var normal1 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 1] * 3); var normal2 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 2] * 3); normal0 = normal0.scale(this.bu); normal1 = normal1.scale(this.bv); normal2 = normal2.scale(1.0 - this.bu - this.bv); return new BABYLON.Vector3(normal0.x + normal1.x + normal2.x, normal0.y + normal1.y + normal2.y, normal0.z + normal1.z + normal2.z); }; PickingInfo.prototype.getTextureCoordinates = function () { if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) { return null; } var indices = this.pickedMesh.getIndices(); var uvs = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.UVKind); var uv0 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3] * 2); var uv1 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 1] * 2); var uv2 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 2] * 2); uv0 = uv0.scale(this.bu); uv1 = uv1.scale(this.bv); uv2 = uv2.scale(1.0 - this.bu - this.bv); return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y); }; return PickingInfo; })(); BABYLON.PickingInfo = PickingInfo; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.pickingInfo.js.map