var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { // We're mainly based on the logic defined into the FreeCamera code var VirtualJoysticksCamera = (function (_super) { __extends(VirtualJoysticksCamera, _super); function VirtualJoysticksCamera(name, position, scene) { _super.call(this, name, position, scene); this._leftjoystick = new BABYLON.VirtualJoystick(true); this._leftjoystick.setAxisForUpDown(2 /* Z */); this._leftjoystick.setAxisForLeftRight(0 /* X */); this._leftjoystick.setJoystickSensibility(0.15); this._rightjoystick = new BABYLON.VirtualJoystick(false); this._rightjoystick.setAxisForUpDown(0 /* X */); this._rightjoystick.setAxisForLeftRight(1 /* Y */); this._rightjoystick.reverseUpDown = true; this._rightjoystick.setJoystickSensibility(0.05); this._rightjoystick.setJoystickColor("yellow"); } VirtualJoysticksCamera.prototype._checkInputs = function () { var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0); var deltaTransform = BABYLON.Vector3.TransformCoordinates(this._leftjoystick.deltaPosition, cameraTransform); this.cameraDirection = this.cameraDirection.add(deltaTransform); this.cameraRotation = this.cameraRotation.addVector3(this._rightjoystick.deltaPosition); if (!this._leftjoystick.pressed) { this._leftjoystick.deltaPosition = this._leftjoystick.deltaPosition.scale(0.9); } if (!this._rightjoystick.pressed) { this._rightjoystick.deltaPosition = this._rightjoystick.deltaPosition.scale(0.9); } }; VirtualJoysticksCamera.prototype.dispose = function () { this._leftjoystick.releaseCanvas(); _super.prototype.dispose.call(this); }; return VirtualJoysticksCamera; })(BABYLON.FreeCamera); BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.virtualJoysticksCamera.js.map