/// declare module BABYLON { class Sprite { name: string; color: Color4; position: Vector3; size: number; angle: number; cellIndex: number; invertU: number; invertV: number; disposeWhenFinishedAnimating: boolean; constructor(name: string, manager: SpriteManager); playAnimation(from: number, to: number, loop: boolean, delay: number); stopAnimation(): void; dispose(): void; } }