/// declare module BABYLON { class VertexBuffer { constructor(mesh: Mesh, data: any[], kind: string, updatable: boolean); isUpdatable(): boolean; getData(): any[]; getStrideSize(): number; update(data: any[]): void; dispose(): void; PositionKind: string; NormalKind: string; UVKind: string; UV2Kind: string; ColorKind: string; MatricesIndicesKind: string; MatricesWeightsKind: string; } }