/// declare module BABYLON { class BaseTexture { _scene: Scene; constructor(url: string, scene: Scene); delayLoadState: number; hasAlpha: boolean; level: number; onDispose: () => void; getInternalTexture(): BaseTexture; isReady(): boolean; getSize(): Size2D; getBaseSize(): Size2D; _getFromCache(url: string, noMipmap: boolean): BaseTexture; delayLoad(): void; releaseInternalTexture(): void; dispose(): void; } }