/// declare module BABYLON { class BoundingSphere { minimum: Vector3; maximum: Vector3; center: Vector3; radius: number; distance: number; centerWorld: Vector3; constructor(minimum: Vector3, maximum: Vector3); _update(world: Matrix, scale: number): void; isInFrustrum(frustrumPlanes: Plane[]): boolean; intersectsPoint(point: Vector3): boolean; static intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean; } }