/// declare module BABYLON { class OctreeBlock { subMeshes: Mesh[]; meshes: Mesh[]; _capacity: number; _minPoint: Vector3; _maxPoint: Vector3; _boundingVector: Vector3[]; constructor(minPoint: Vector3, maxPoint: Vector3, capacity: number) addMesh(mesh: Mesh): void; addEntries(meshes: Mesh[]): void; select(frustrumPlanes: Plane[], selection: Tools.SmartArray): void; } }