/// declare module BABYLON { class Bone { name: string; _skeleton: Skeleton; _matrix: Matrix; _baseMatrix: Matrix; _worldTransform: Matrix; _absoluteTransform: Matrix; _invertedAbsoluteTransform: Matrix; children: Bone[]; animation: Animation[]; constructor(name: string, skeleton: Skeleton, parentBone: Bone, matrix: Matrix); getParent(): Bone; getLocalMatrix: Matrix; getAbsoluteMatrix: Matrix; _updateDifferenceMatrix(): void ; updateMatrix(matrix: Matrix): void; markAsDirty(): void; } }