module BABYLON { export interface ISceneLoaderPlugin { extensions: string; importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean; load: (scene: Scene, data: string, rootUrl: string) => boolean; } export class SceneLoader { // Flags private static _ForceFullSceneLoadingForIncremental = false; private static _ShowLoadingScreen = true; public static get ForceFullSceneLoadingForIncremental() { return SceneLoader._ForceFullSceneLoadingForIncremental; } public static set ForceFullSceneLoadingForIncremental(value: boolean) { SceneLoader._ForceFullSceneLoadingForIncremental = value; } public static get ShowLoadingScreen() { return SceneLoader._ShowLoadingScreen; } public static set ShowLoadingScreen(value: boolean) { SceneLoader._ShowLoadingScreen = value; } // Members private static _registeredPlugins = new Array(); private static _getPluginForFilename(sceneFilename): ISceneLoaderPlugin { var dotPosition = sceneFilename.lastIndexOf("."); var queryStringPosition = sceneFilename.indexOf("?"); var extension = sceneFilename.substring(dotPosition,queryStringPosition).toLowerCase(); for (var index = 0; index < this._registeredPlugins.length; index++) { var plugin = this._registeredPlugins[index]; if (plugin.extensions.indexOf(extension) !== -1) { return plugin; } } return this._registeredPlugins[this._registeredPlugins.length - 1]; } // Public functions public static RegisterPlugin(plugin: ISceneLoaderPlugin): void { plugin.extensions = plugin.extensions.toLowerCase(); SceneLoader._registeredPlugins.push(plugin); } public static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene) => void): void { var manifestChecked = success => { scene.database = database; var plugin = this._getPluginForFilename(sceneFilename); var importMeshFromData = data => { var meshes = []; var particleSystems = []; var skeletons = []; try { if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) { if (onerror) { onerror(scene); } return; } } catch (e) { if (onerror) { onerror(scene); } return; } if (onsuccess) { scene.importedMeshesFiles.push(rootUrl + sceneFilename); onsuccess(meshes, particleSystems, skeletons); } }; if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") { // Direct load importMeshFromData(sceneFilename.substr(5)); return; } BABYLON.Tools.LoadFile(rootUrl + sceneFilename, data => { importMeshFromData(data); }, progressCallBack, database); }; // Checking if a manifest file has been set for this scene and if offline mode has been requested var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked); } /** * Load a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param engine is the instance of BABYLON.Engine to use to create the scene */ public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void { SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror); } /** * Append a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param scene is the instance of BABYLON.Scene to append to */ public static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void { var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename); var database; if (SceneLoader.ShowLoadingScreen) { scene.getEngine().displayLoadingUI(); } var loadSceneFromData = data => { scene.database = database; if (!plugin.load(scene, data, rootUrl)) { if (onerror) { onerror(scene); } scene.getEngine().hideLoadingUI(); return; } if (onsuccess) { onsuccess(scene); } if (SceneLoader.ShowLoadingScreen) { scene.executeWhenReady(() => { scene.getEngine().hideLoadingUI(); }); } }; var manifestChecked = success => { BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database); }; if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") { // Direct load loadSceneFromData(sceneFilename.substr(5)); return; } if (rootUrl.indexOf("file:") === -1) { // Checking if a manifest file has been set for this scene and if offline mode has been requested database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked); } // Loading file from disk via input file or drag'n'drop else { BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack); } } }; }