var __extends=this&&this.__extends||(function(){var e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)t.hasOwnProperty(n)&&(e[n]=t[n])};return function(t,n){function r(){this.constructor=t}e(t,n),t.prototype=null===n?Object.create(n):(r.prototype=n.prototype,new r)}})(),__decorate=this&&this.__decorate||function(e,t,n,r){var i,o=arguments.length,l=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,n):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)l=Reflect.decorate(e,t,n,r);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(l=(o<3?i(l):o>3?i(t,n,l):i(t,n))||l);return o>3&&l&&Object.defineProperty(t,n,l),l},BABYLON;!(function(e){var t=(function(t){function n(n,r,i,o,l){var a=t.call(this,n,r,"marbleProceduralTexture",i,o,l)||this;return a._numberOfTilesHeight=3,a._numberOfTilesWidth=3,a._amplitude=9,a._jointColor=new e.Color3(.72,.72,.72),a.updateShaderUniforms(),a}return __extends(n,t),n.prototype.updateShaderUniforms=function(){this.setFloat("numberOfTilesHeight",this._numberOfTilesHeight),this.setFloat("numberOfTilesWidth",this._numberOfTilesWidth),this.setFloat("amplitude",this._amplitude),this.setColor3("jointColor",this._jointColor)},Object.defineProperty(n.prototype,"numberOfTilesHeight",{get:function(){return this._numberOfTilesHeight},set:function(e){this._numberOfTilesHeight=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),Object.defineProperty(n.prototype,"amplitude",{get:function(){return this._amplitude},set:function(e){this._amplitude=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),Object.defineProperty(n.prototype,"numberOfTilesWidth",{get:function(){return this._numberOfTilesWidth},set:function(e){this._numberOfTilesWidth=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),Object.defineProperty(n.prototype,"jointColor",{get:function(){return this._jointColor},set:function(e){this._jointColor=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),n.prototype.serialize=function(){var n=e.SerializationHelper.Serialize(this,t.prototype.serialize.call(this));return n.customType="BABYLON.MarbleProceduralTexture",n},n.Parse=function(t,r,i){return e.SerializationHelper.Parse((function(){return new n(t.name,t._size,r,void 0,t._generateMipMaps)}),t,r,i)},__decorate([e.serialize()],n.prototype,"numberOfTilesHeight",null),__decorate([e.serialize()],n.prototype,"amplitude",null),__decorate([e.serialize()],n.prototype,"numberOfTilesWidth",null),__decorate([e.serialize()],n.prototype,"jointColor",null),n})(e.ProceduralTexture);e.MarbleProceduralTexture=t})(BABYLON||(BABYLON={})),BABYLON.Effect.ShadersStore.marbleProceduralTexturePixelShader="precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 marbleColor;\nuniform vec3 jointColor;\nconst vec3 tileSize=vec3(1.1,1.0,1.1);\nconst vec3 tilePct=vec3(0.98,1.0,0.98);\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat turbulence(vec2 P)\n{\nfloat val=0.0;\nfloat freq=1.0;\nfor (int i=0; i<4; i++)\n{\nval+=abs(noise(P*freq)/freq);\nfreq*=2.07;\n}\nreturn val;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvec3 marble_color(float x)\n{\nvec3 col;\nx=0.5*(x+1.);\nx=sqrt(x); \nx=sqrt(x);\nx=sqrt(x);\ncol=vec3(.2+.75*x); \ncol.b*=0.95; \nreturn col;\n}\nvoid main()\n{\nfloat brickW=1.0/numberOfTilesWidth;\nfloat brickH=1.0/numberOfTilesHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.01;\nvec3 color=marbleColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yinyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xinxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));\nt+=amplitude*turbulence(brickvUV.xy);\nt=sin(t);\ncolor=marble_color(t);\n}\ngl_FragColor=vec4(color,0.0);\n}";