declare module 'babylonjs/assetsManager' { enum AssetTaskState { INIT = 0, RUNNING = 1, DONE = 2, ERROR = 3, } abstract class AbstractAssetTask { name: string; onSuccess: (task: any) => void; onError: (task: any, message?: string, exception?: any) => void; constructor(name: string); isCompleted: boolean; taskState: AssetTaskState; errorObject: { message?: string; exception?: any; }; run(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; private onErrorCallback(onError, message?, exception?); private onDoneCallback(onSuccess, onError); } interface IAssetsProgressEvent { remainingCount: number; totalCount: number; task: AbstractAssetTask; } class AssetsProgressEvent implements IAssetsProgressEvent { remainingCount: number; totalCount: number; task: AbstractAssetTask; constructor(remainingCount: number, totalCount: number, task: AbstractAssetTask); } class MeshAssetTask extends AbstractAssetTask { name: string; meshesNames: any; rootUrl: string; sceneFilename: string; loadedMeshes: Array; loadedParticleSystems: Array; loadedSkeletons: Array; onSuccess: (task: MeshAssetTask) => void; onError: (task: MeshAssetTask, message?: string, exception?: any) => void; constructor(name: string, meshesNames: any, rootUrl: string, sceneFilename: string); runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; } class TextFileAssetTask extends AbstractAssetTask { name: string; url: string; text: string; onSuccess: (task: TextFileAssetTask) => void; onError: (task: TextFileAssetTask, message?: string, exception?: any) => void; constructor(name: string, url: string); runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; } class BinaryFileAssetTask extends AbstractAssetTask { name: string; url: string; data: ArrayBuffer; onSuccess: (task: BinaryFileAssetTask) => void; onError: (task: BinaryFileAssetTask, message?: string, exception?: any) => void; constructor(name: string, url: string); runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; } class ImageAssetTask extends AbstractAssetTask { name: string; url: string; image: HTMLImageElement; onSuccess: (task: ImageAssetTask) => void; onError: (task: ImageAssetTask, message?: string, exception?: any) => void; constructor(name: string, url: string); runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; } interface ITextureAssetTask { texture: TEX; } class TextureAssetTask extends AbstractAssetTask implements ITextureAssetTask { name: string; url: string; noMipmap: boolean | undefined; invertY: boolean | undefined; samplingMode: number; texture: Texture; onSuccess: (task: TextureAssetTask) => void; onError: (task: TextureAssetTask, message?: string, exception?: any) => void; constructor(name: string, url: string, noMipmap?: boolean | undefined, invertY?: boolean | undefined, samplingMode?: number); runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; } class CubeTextureAssetTask extends AbstractAssetTask implements ITextureAssetTask { name: string; url: string; extensions: string[] | undefined; noMipmap: boolean | undefined; files: string[] | undefined; texture: CubeTexture; onSuccess: (task: CubeTextureAssetTask) => void; onError: (task: CubeTextureAssetTask, message?: string, exception?: any) => void; constructor(name: string, url: string, extensions?: string[] | undefined, noMipmap?: boolean | undefined, files?: string[] | undefined); runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; } class HDRCubeTextureAssetTask extends AbstractAssetTask implements ITextureAssetTask { name: string; url: string; size: number | undefined; noMipmap: boolean; generateHarmonics: boolean; useInGammaSpace: boolean; usePMREMGenerator: boolean; texture: HDRCubeTexture; onSuccess: (task: HDRCubeTextureAssetTask) => void; onError: (task: HDRCubeTextureAssetTask, message?: string, exception?: any) => void; constructor(name: string, url: string, size?: number | undefined, noMipmap?: boolean, generateHarmonics?: boolean, useInGammaSpace?: boolean, usePMREMGenerator?: boolean); run(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void; } class AssetsManager { private _scene; private _isLoading; protected tasks: AbstractAssetTask[]; protected waitingTasksCount: number; onFinish: (tasks: AbstractAssetTask[]) => void; onTaskSuccess: (task: AbstractAssetTask) => void; onTaskError: (task: AbstractAssetTask) => void; onProgress: (remainingCount: number, totalCount: number, task: AbstractAssetTask) => void; onTaskSuccessObservable: Observable; onTaskErrorObservable: Observable; onTasksDoneObservable: Observable; onProgressObservable: Observable; useDefaultLoadingScreen: boolean; constructor(scene: Scene); addMeshTask(taskName: string, meshesNames: any, rootUrl: string, sceneFilename: string): MeshAssetTask; addTextFileTask(taskName: string, url: string): TextFileAssetTask; addBinaryFileTask(taskName: string, url: string): BinaryFileAssetTask; addImageTask(taskName: string, url: string): ImageAssetTask; addTextureTask(taskName: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number): TextureAssetTask; addCubeTextureTask(name: string, url: string, extensions?: string[], noMipmap?: boolean, files?: string[]): CubeTextureAssetTask; addHDRCubeTextureTask(name: string, url: string, size?: number, noMipmap?: boolean, generateHarmonics?: boolean, useInGammaSpace?: boolean, usePMREMGenerator?: boolean): HDRCubeTextureAssetTask; private _decreaseWaitingTasksCount(task); private _runTask(task); reset(): AssetsManager; load(): AssetsManager; } } import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core'; import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation'; import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles'; import {GPUParticleSystem} from 'babylonjs/gpuParticles'; import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors'; import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine'; import {TextureTools} from 'babylonjs/textureTools'; import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles'; import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions'; import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking'; import {SpriteManager,Sprite} from 'babylonjs/sprites'; import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations'; import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions'; import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes'; import {ShaderMaterial} from 'babylonjs/shaderMaterial'; import {MeshBuilder} from 'babylonjs/meshBuilder'; import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial'; import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera'; import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera'; import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera'; import {HemisphericLight} from 'babylonjs/hemisphericLight'; import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight'; import {DirectionalLight} from 'babylonjs/directionalLight'; import {SpotLight} from 'babylonjs/spotLight'; import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures'; import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio'; import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader'; import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows'; import {StringDictionary} from 'babylonjs/stringDictionary'; import {Tags,AndOrNotEvaluator} from 'babylonjs/userData'; import {FresnelParameters} from 'babylonjs/fresnel'; import {MultiMaterial} from 'babylonjs/multiMaterial'; import {Database} from 'babylonjs/offline'; import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera'; import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural'; import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad'; import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras'; import {DepthRenderer} from 'babylonjs/depthRenderer'; import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer'; import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses'; import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur'; import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa'; import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights'; import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses'; import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline'; import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline'; import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline'; import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones'; import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr'; import {CSG} from 'babylonjs/csg'; import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh'; import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares'; import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics'; import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats'; import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug'; import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets'; import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees'; import {SIMDHelper} from 'babylonjs/simd'; import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr'; import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick'; import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations'; import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights'; import {SceneSerializer} from 'babylonjs/serialization'; import {ReflectionProbe} from 'babylonjs/probes'; import {BackgroundMaterial} from 'babylonjs/backgroundMaterial'; import {Layer} from 'babylonjs/layer'; import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';