/// declare module NODEEDITOR { export class GlobalState { nodeMaterial?: BABYLON.NodeMaterial; hostDocument?: BABYLON.Nullable; } } declare module NODEEDITOR { /** * Port model for the generic node */ export class GenericPortModel extends PortModel { /** * If the port is input or output */ position: string | "input" | "output"; /** * What the port is connected to */ connection: BABYLON.Nullable; static idCounter: number; constructor(name: string, type?: string); syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void; getNodeModel(): GenericNodeModel; link(outPort: GenericPortModel): LinkModel; getInputFromBlock(): void; createLinkModel(): LinkModel; getValue: Function; static SortInputOutput(a: BABYLON.Nullable, b: BABYLON.Nullable): { input: GenericPortModel; output: GenericPortModel; } | null; } } declare module NODEEDITOR { /** * Generic node model which stores information about a node editor block */ export class GenericNodeModel extends NodeModel { /** * The babylon block this node represents */ block: BABYLON.Nullable; /** * Labels for the block */ headerLabels: Array<{ text: string; }>; /** * BABYLON.Texture for the node if it exists */ texture: BABYLON.Nullable; /** * BABYLON.Vector2 for the node if it exists */ vector2: BABYLON.Nullable; /** * BABYLON.Vector3 for the node if it exists */ vector3: BABYLON.Nullable; /** * BABYLON.Vector4 for the node if it exists */ vector4: BABYLON.Nullable; /** * BABYLON.Matrix for the node if it exists */ matrix: BABYLON.Nullable; ports: { [s: string]: GenericPortModel; }; /** * Constructs the node model */ constructor(); } } declare module NODEEDITOR { interface ITextureLineComponentProps { texture: BABYLON.BaseTexture; width: number; height: number; globalState?: any; hideChannelSelect?: boolean; } export class TextureLineComponent extends React.Component { constructor(props: ITextureLineComponentProps); shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: { displayRed: boolean; displayGreen: boolean; displayBlue: boolean; displayAlpha: boolean; face: number; }): boolean; componentDidMount(): void; componentDidUpdate(): void; updatePreview(): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IFileButtonLineComponentProps { label: string; onClick: (file: File) => void; accept: string; } export class FileButtonLineComponent extends React.Component { constructor(props: IFileButtonLineComponentProps); onChange(evt: any): void; render(): JSX.Element; } } declare module NODEEDITOR { interface INumericInputComponentProps { label: string; value: number; step?: number; onChange: (value: number) => void; } export class NumericInputComponent extends React.Component { static defaultProps: { step: number; }; private _localChange; constructor(props: INumericInputComponentProps); shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: { value: string; }): boolean; updateValue(evt: any): void; render(): JSX.Element; } } declare module NODEEDITOR { export class PropertyChangedEvent { object: any; property: string; value: any; initialValue: any; } } declare module NODEEDITOR { interface IVector2LineComponentProps { label: string; target: any; propertyName: string; step?: number; onChange?: (newvalue: BABYLON.Vector2) => void; onPropertyChangedObservable?: BABYLON.Observable; } export class Vector2LineComponent extends React.Component { static defaultProps: { step: number; }; private _localChange; constructor(props: IVector2LineComponentProps); shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: { isExpanded: boolean; value: BABYLON.Vector2; }): boolean; switchExpandState(): void; raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void; updateStateX(value: number): void; updateStateY(value: number): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IVector3LineComponentProps { label: string; target: any; propertyName: string; step?: number; onChange?: (newvalue: BABYLON.Vector3) => void; onPropertyChangedObservable?: BABYLON.Observable; } export class Vector3LineComponent extends React.Component { static defaultProps: { step: number; }; private _localChange; constructor(props: IVector3LineComponentProps); shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: { isExpanded: boolean; value: BABYLON.Vector3; }): boolean; switchExpandState(): void; raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void; updateVector3(): void; updateStateX(value: number): void; updateStateY(value: number): void; updateStateZ(value: number): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * GenericNodeWidgetProps */ export interface GenericNodeWidgetProps { node: BABYLON.Nullable; } /** * GenericNodeWidgetState */ export interface GenericNodeWidgetState { } /** * Used to display a node block for the node editor */ export class GenericNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: GenericNodeWidgetProps); /** * Replaces the texture of the node * @param file the file of the texture to use */ replaceTexture(file: File): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class GenericNodeFactory extends SRD.AbstractNodeFactory { /** * Constructs a GenericNodeFactory */ constructor(); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns generic node model */ getNewInstance(): GenericNodeModel; } } declare module NODEEDITOR { interface ILineContainerComponentProps { globalState?: any; title: string; children: any[] | any; closed?: boolean; } export class LineContainerComponent extends React.Component { private static _InMemoryStorage; constructor(props: ILineContainerComponentProps); switchExpandedState(): void; componentDidMount(): void; renderHeader(): JSX.Element; render(): JSX.Element; } } declare module NODEEDITOR { export interface IButtonLineComponentProps { label: string; onClick: () => void; } export class ButtonLineComponent extends React.Component { constructor(props: IButtonLineComponentProps); render(): JSX.Element; } } declare module NODEEDITOR { interface IGraphEditorProps { globalState: GlobalState; } export class GraphEditor extends React.Component { private _engine; private _model; private _nodes; /** * Current row/column position used when adding new nodes */ private _rowPos; /** * Creates a node and recursivly creates its parent nodes from it's input * @param nodeMaterialBlock */ createNodeFromObject(options: { column: number; nodeMaterialBlock?: BABYLON.NodeMaterialBlock; }): GenericNodeModel; componentDidMount(): void; componentWillUnmount(): void; constructor(props: IGraphEditorProps); addNodeFromClass(ObjectClass: typeof BABYLON.NodeMaterialBlock): GenericNodeModel; addValueNode(type: string, column?: number, connection?: BABYLON.NodeMaterialConnectionPoint): GenericNodeModel; allBlocks: { Fragment: (typeof BABYLON.AlphaTestBlock | typeof BABYLON.FragmentOutputBlock | typeof BABYLON.ImageProcessingBlock | typeof BABYLON.RGBAMergerBlock | typeof BABYLON.RGBASplitterBlock | typeof BABYLON.TextureBlock)[]; Vertex: (typeof BABYLON.BonesBlock | typeof BABYLON.InstancesBlock | typeof BABYLON.MorphTargetsBlock | typeof BABYLON.VertexOutputBlock)[]; Dual: (typeof BABYLON.FogBlock)[]; Other: (typeof BABYLON.AddBlock | typeof BABYLON.ClampBlock | typeof BABYLON.MatrixMultiplicationBlock | typeof BABYLON.MultiplyBlock | typeof BABYLON.Vector2TransformBlock | typeof BABYLON.Vector3TransformBlock | typeof BABYLON.Vector4TransformBlock)[]; Value: string[]; }; render(): JSX.Element; } } declare module NODEEDITOR { export class Popup { static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null; private static _CopyStyles; } } declare module NODEEDITOR { /** * Interface used to specify creation options for the node editor */ export interface INodeEditorOptions { /** * Defines the DOM element that will host the node editor */ hostElement?: HTMLDivElement; nodeMaterial?: BABYLON.NodeMaterial; } /** * Class used to create a node editor */ export class NodeEditor { /** * Show the node editor * @param options defines the options to use to configure the node editor */ static Show(options: INodeEditorOptions): void; } }