///
module BABYLON {
class SkyMaterialDefines extends MaterialDefines {
public CLIPPLANE = false;
public POINTSIZE = false;
public FOG = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
constructor() {
super();
this.rebuild();
}
}
export class SkyMaterial extends PushMaterial {
// Public members
@serialize()
public luminance: number = 1.0;
@serialize()
public turbidity: number = 10.0;
@serialize()
public rayleigh: number = 2.0;
@serialize()
public mieCoefficient: number = 0.005;
@serialize()
public mieDirectionalG: number = 0.8;
@serialize()
public distance: number = 500;
@serialize()
public inclination: number = 0.49;
@serialize()
public azimuth: number = 0.25;
@serializeAsVector3()
public sunPosition: Vector3 = new Vector3(0, 100, 0);
@serialize()
public useSunPosition: boolean = false;
// Private members
private _cameraPosition: Vector3 = Vector3.Zero();
private _renderId: number;
constructor(name: string, scene: Scene) {
super(name, scene);
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0);
}
public needAlphaTesting(): boolean {
return false;
}
public getAlphaTestTexture(): Nullable {
return null;
}
// Methods
public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new SkyMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
// Attribs
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
var shaderName = "sky";
var join = defines.toString();
subMesh.setEffect(scene.getEngine().createEffect(shaderName,
attribs,
["world", "viewProjection", "view",
"vFogInfos", "vFogColor", "pointSize", "vClipPlane",
"luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
"cameraPosition"
],
[],
join, fallbacks, this.onCompiled, this.onError), defines);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
}
public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
if (this._mustRebind(scene, effect)) {
// Clip plane
if (scene.clipPlane) {
var clipPlane = scene.clipPlane;
this._activeEffect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
}
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
// Sky
var camera = scene.activeCamera;
if (camera) {
var cameraWorldMatrix = camera.getWorldMatrix();
this._cameraPosition.x = cameraWorldMatrix.m[12];
this._cameraPosition.y = cameraWorldMatrix.m[13];
this._cameraPosition.z = cameraWorldMatrix.m[14];
this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
}
if (this.luminance > 0) {
this._activeEffect.setFloat("luminance", this.luminance);
}
this._activeEffect.setFloat("turbidity", this.turbidity);
this._activeEffect.setFloat("rayleigh", this.rayleigh);
this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
if (!this.useSunPosition) {
var theta = Math.PI * (this.inclination - 0.5);
var phi = 2 * Math.PI * (this.azimuth - 0.5);
this.sunPosition.x = this.distance * Math.cos(phi);
this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
}
this._activeEffect.setVector3("sunPosition", this.sunPosition);
this._afterBind(mesh, this._activeEffect);
}
public getAnimatables(): IAnimatable[] {
return [];
}
public dispose(forceDisposeEffect?: boolean): void {
super.dispose(forceDisposeEffect);
}
public clone(name: string): SkyMaterial {
return SerializationHelper.Clone(() => new SkyMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.SkyMaterial";
return serializationObject;
}
public getClassName(): string {
return "SkyMaterial";
}
// Statics
public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial {
return SerializationHelper.Parse(() => new SkyMaterial(source.name, scene), source, scene, rootUrl);
}
}
}