module BABYLON { var compileShader = (gl: WebGLRenderingContext, source: string, type: string, defines: string): WebGLShader => { var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER); gl.shaderSource(shader, (defines ? defines + "\n" : "") + source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { throw new Error(gl.getShaderInfoLog(shader)); } return shader; }; var getExponantOfTwo = (value: number, max: number): number => { var count = 1; do { count *= 2; } while (count < value); if (count > max) count = max; return count; }; var prepareWebGLTexture = (texture: WebGLTexture, gl: WebGLRenderingContext, scene: Scene, width: number, height: number, invertY: boolean, noMipmap: boolean, isCompressed: boolean, processFunction: (width: number, height: number) => void) => { var engine = scene.getEngine(); var potWidth = getExponantOfTwo(width, engine.getCaps().maxTextureSize); var potHeight = getExponantOfTwo(height, engine.getCaps().maxTextureSize); gl.bindTexture(gl.TEXTURE_2D, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0)); processFunction(potWidth, potHeight); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); if (noMipmap) { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); } else { gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); if (!isCompressed) { gl.generateMipmap(gl.TEXTURE_2D); } } gl.bindTexture(gl.TEXTURE_2D, null); engine._activeTexturesCache = []; texture._baseWidth = width; texture._baseHeight = height; texture._width = potWidth; texture._height = potHeight; texture.isReady = true; scene._removePendingData(texture); }; // ANY var cascadeLoad = (rootUrl: string, index: number, loadedImages: HTMLImageElement[], scene, onfinish: (images: HTMLImageElement[]) => void, extensions: string[]) => { var img: HTMLImageElement; var onload = () => { loadedImages.push(img); scene._removePendingData(img); if (index != extensions.length - 1) { cascadeLoad(rootUrl, index + 1, loadedImages, scene, onfinish, extensions); } else { onfinish(loadedImages); } }; var onerror = () => { scene._removePendingData(img); }; img = BABYLON.Tools.LoadImage(rootUrl + extensions[index], onload, onerror, scene.database); scene._addPendingData(img); }; export class EngineCapabilities { public maxTexturesImageUnits: number; public maxTextureSize: number; public maxCubemapTextureSize: number; public maxRenderTextureSize: number; public standardDerivatives: boolean; public s3tc; public textureFloat: boolean; public textureAnisotropicFilterExtension; public maxAnisotropy: number; public instancedArrays; } export class Engine { // Const statics private static _ALPHA_DISABLE = 0; private static _ALPHA_ADD = 1; private static _ALPHA_COMBINE = 2; private static _DELAYLOADSTATE_NONE = 0; private static _DELAYLOADSTATE_LOADED = 1; private static _DELAYLOADSTATE_LOADING = 2; private static _DELAYLOADSTATE_NOTLOADED = 4; public static get ALPHA_DISABLE(): number { return Engine._ALPHA_DISABLE; } public static get ALPHA_ADD(): number { return Engine._ALPHA_ADD; } public static get ALPHA_COMBINE(): number { return Engine._ALPHA_COMBINE; } public static get DELAYLOADSTATE_NONE(): number { return Engine._DELAYLOADSTATE_NONE; } public static get DELAYLOADSTATE_LOADED(): number { return Engine._DELAYLOADSTATE_LOADED; } public static get DELAYLOADSTATE_LOADING(): number { return Engine._DELAYLOADSTATE_LOADING; } public static get DELAYLOADSTATE_NOTLOADED(): number { return Engine._DELAYLOADSTATE_NOTLOADED; } // Updatable statics so stick with vars here public static Epsilon = 0.001; public static CollisionsEpsilon = 0.001; public static ShadersRepository = "Babylon/Shaders/"; // Public members public isFullscreen = false; public isPointerLock = false; public forceWireframe = false; public cullBackFaces = true; public renderEvenInBackground = true; public scenes = new Array(); // Private Members private _gl: WebGLRenderingContext; private _renderingCanvas: HTMLCanvasElement; private _windowIsBackground = false; private _onBlur: () => void; private _onFocus: () => void; private _onFullscreenChange: () => void; private _onPointerLockChange: () => void; private _hardwareScalingLevel: number; private _caps: EngineCapabilities; private _pointerLockRequested: boolean; private _alphaTest: boolean; private _runningLoop = false; private _renderFunction: () => void; // Cache private _loadedTexturesCache = new Array(); public _activeTexturesCache = new Array(); private _currentEffect: Effect; private _cullingState: boolean; private _compiledEffects = {}; private _vertexAttribArrays: boolean[]; private _depthMask = false; private _cachedViewport: Viewport; private _cachedVertexBuffers: any; private _cachedIndexBuffer: WebGLBuffer; private _cachedEffectForVertexBuffers: Effect; private _currentRenderTarget: WebGLTexture; private _workingCanvas: HTMLCanvasElement; private _workingContext: CanvasRenderingContext2D; constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?) { this._renderingCanvas = canvas; options = options || {}; options.antialias = antialias; // GL try { this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options); } catch (e) { throw new Error("WebGL not supported"); } if (!this._gl) { throw new Error("WebGL not supported"); } this._onBlur = () => { this._windowIsBackground = true; }; this._onFocus = () => { this._windowIsBackground = false; }; window.addEventListener("blur", this._onBlur); window.addEventListener("focus", this._onFocus); // Textures this._workingCanvas = document.createElement("canvas"); this._workingContext = this._workingCanvas.getContext("2d"); // Viewport this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0); this.resize(); // Caps this._caps = new EngineCapabilities(); this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS); this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE); this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE); this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE); // Extensions this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null); this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc'); this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null); this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic'); this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0; this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays'); // Depth buffer this.setDepthBuffer(true); this.setDepthFunctionToLessOrEqual(); this.setDepthWrite(true); // Fullscreen this._onFullscreenChange = () => { if (document.fullscreen !== undefined) { this.isFullscreen = document.fullscreen; } else if (document.mozFullScreen !== undefined) { this.isFullscreen = document.mozFullScreen; } else if (document.webkitIsFullScreen !== undefined) { this.isFullscreen = document.webkitIsFullScreen; } else if (document.msIsFullScreen !== undefined) { this.isFullscreen = document.msIsFullScreen; } // Pointer lock if (this.isFullscreen && this._pointerLockRequested) { canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock; if (canvas.requestPointerLock) { canvas.requestPointerLock(); } } }; document.addEventListener("fullscreenchange", this._onFullscreenChange, false); document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false); document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false); document.addEventListener("msfullscreenchange", this._onFullscreenChange, false); // Pointer lock this._onPointerLockChange = () => { this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas ); }; document.addEventListener("pointerlockchange", this._onPointerLockChange, false); document.addEventListener("mspointerlockchange", this._onPointerLockChange, false); document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false); document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false); } public getAspectRatio(camera: Camera): number { var viewport = camera.viewport; return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height); } public getRenderWidth(): number { if (this._currentRenderTarget) { return this._currentRenderTarget._width; } return this._renderingCanvas.width; } public getRenderHeight(): number { if (this._currentRenderTarget) { return this._currentRenderTarget._height; } return this._renderingCanvas.height; } public getRenderingCanvas(): HTMLCanvasElement { return this._renderingCanvas; } public setHardwareScalingLevel(level: number): void { this._hardwareScalingLevel = level; this.resize(); } public getHardwareScalingLevel(): number { return this._hardwareScalingLevel; } public getLoadedTexturesCache(): WebGLTexture[] { return this._loadedTexturesCache; } public getCaps(): EngineCapabilities { return this._caps; } // Methods public setDepthFunctionToGreater(): void { this._gl.depthFunc(this._gl.GREATER); } public setDepthFunctionToGreaterOrEqual(): void { this._gl.depthFunc(this._gl.GEQUAL); } public setDepthFunctionToLess(): void { this._gl.depthFunc(this._gl.LESS); } public setDepthFunctionToLessOrEqual(): void { this._gl.depthFunc(this._gl.LEQUAL); } public stopRenderLoop(): void { this._renderFunction = null; this._runningLoop = false; } public _renderLoop(): void { var shouldRender = true; if (!this.renderEvenInBackground && this._windowIsBackground) { shouldRender = false; } if (shouldRender) { // Start new frame this.beginFrame(); if (this._renderFunction) { this._renderFunction(); } // Present this.endFrame(); } if (this._runningLoop) { // Register new frame BABYLON.Tools.QueueNewFrame(() => { this._renderLoop(); }); } } public runRenderLoop(renderFunction: () => void): void { this._runningLoop = true; this._renderFunction = renderFunction; BABYLON.Tools.QueueNewFrame(() => { this._renderLoop(); }); } public switchFullscreen(requestPointerLock: boolean): void { if (this.isFullscreen) { BABYLON.Tools.ExitFullscreen(); } else { this._pointerLockRequested = requestPointerLock; BABYLON.Tools.RequestFullscreen(this._renderingCanvas); } } public clear(color: any, backBuffer: boolean, depthStencil: boolean): void { this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0); if (this._depthMask) { this._gl.clearDepth(1.0); } var mode = 0; if (backBuffer) mode |= this._gl.COLOR_BUFFER_BIT; if (depthStencil && this._depthMask) mode |= this._gl.DEPTH_BUFFER_BIT; this._gl.clear(mode); } public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void { var width = requiredWidth || this._renderingCanvas.width; var height = requiredHeight || this._renderingCanvas.height; var x = viewport.x || 0; var y = viewport.y || 0; this._cachedViewport = viewport; this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height); } public setDirectViewport(x: number, y: number, width: number, height: number): void { this._cachedViewport = null; this._gl.viewport(x, y, width, height); } public beginFrame(): void { BABYLON.Tools._MeasureFps(); } public endFrame(): void { this.flushFramebuffer(); } public resize(): void { this._renderingCanvas.width = this._renderingCanvas.clientWidth / this._hardwareScalingLevel; this._renderingCanvas.height = this._renderingCanvas.clientHeight / this._hardwareScalingLevel; } public bindFramebuffer(texture: WebGLTexture): void { this._currentRenderTarget = texture; var gl = this._gl; gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer); this._gl.viewport(0, 0, texture._width, texture._height); this.wipeCaches(); } public unBindFramebuffer(texture: WebGLTexture): void { this._currentRenderTarget = null; if (texture.generateMipMaps) { var gl = this._gl; gl.bindTexture(gl.TEXTURE_2D, texture); gl.generateMipmap(gl.TEXTURE_2D); gl.bindTexture(gl.TEXTURE_2D, null); } this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null); } public flushFramebuffer(): void { this._gl.flush(); } public restoreDefaultFramebuffer(): void { this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null); this.setViewport(this._cachedViewport); this.wipeCaches(); } // VBOs private _resetVertexBufferBinding(): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null); this._cachedVertexBuffers = null; } public createVertexBuffer(vertices: number[]): WebGLBuffer { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo); this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW); this._resetVertexBufferBinding(); vbo.references = 1; return vbo; } public createDynamicVertexBuffer(capacity: number): WebGLBuffer { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo); this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW); this._resetVertexBufferBinding(); vbo.references = 1; return vbo; } public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, length?: number): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer); //if (length && length != vertices.length) { // this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices, 0, length)); //} else { if (vertices instanceof Float32Array) { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, vertices); } else { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices)); } // } this._resetVertexBufferBinding(); } private _resetIndexBufferBinding(): void { this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null); this._cachedIndexBuffer = null; } public createIndexBuffer(indices: number[]): WebGLBuffer { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo); this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), this._gl.STATIC_DRAW); this._resetIndexBufferBinding(); vbo.references = 1; return vbo; } public bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void { if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) { this._cachedVertexBuffers = vertexBuffer; this._cachedEffectForVertexBuffers = effect; this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer); var offset = 0; for (var index = 0; index < vertexDeclaration.length; index++) { var order = effect.getAttributeLocation(index); if (order >= 0) { this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset); } offset += vertexDeclaration[index] * 4; } } if (this._cachedIndexBuffer !== indexBuffer) { this._cachedIndexBuffer = indexBuffer; this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer); } } public bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void { if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) { this._cachedVertexBuffers = vertexBuffers; this._cachedEffectForVertexBuffers = effect; var attributes = effect.getAttributesNames(); for (var index = 0; index < attributes.length; index++) { var order = effect.getAttributeLocation(index); if (order >= 0) { var vertexBuffer = vertexBuffers[attributes[index]]; if (!vertexBuffer) { continue; } var stride = vertexBuffer.getStrideSize(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer()); this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0); } } } if (this._cachedIndexBuffer !== indexBuffer) { this._cachedIndexBuffer = indexBuffer; this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer); } } public _releaseBuffer(buffer: WebGLBuffer): boolean { buffer.references--; if (buffer.references === 0) { this._gl.deleteBuffer(buffer); return true; } return false; } public createInstancesBuffer(capacity: number): WebGLBuffer { var buffer = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer); this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW); return buffer; } public updateAndBindInstancesBuffer(instancesBuffer: WebGLBuffer, data: Float32Array, offsetLocations: number[]): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer); this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data); for (var index = 0; index < 4; index++) { var offsetLocation = offsetLocations[index]; this._gl.enableVertexAttribArray(offsetLocation); this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16); this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1); } } public unBindInstancesBuffer(instancesBuffer: WebGLBuffer, offsetLocations: number[]): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer); for (var index = 0; index < 4; index++) { var offsetLocation = offsetLocations[index]; this._gl.disableVertexAttribArray(offsetLocation); this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0); } } public draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void { if (instancesCount) { this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, this._gl.UNSIGNED_SHORT, indexStart * 2, instancesCount); return; } this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, this._gl.UNSIGNED_SHORT, indexStart * 2); } // Shaders public _releaseEffect(effect: Effect): void { if (this._compiledEffects[effect._key]) { delete this._compiledEffects[effect._key]; if (effect.getProgram()) { this._gl.deleteProgram(effect.getProgram()); } } } public createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, optionalDefines?: string[], onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect { var vertex = baseName.vertexElement || baseName.vertex || baseName; var fragment = baseName.fragmentElement || baseName.fragment || baseName; var name = vertex + "+" + fragment + "@" + defines; if (this._compiledEffects[name]) { return this._compiledEffects[name]; } var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, optionalDefines, onCompiled, onError); effect._key = name; this._compiledEffects[name] = effect; return effect; } public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram { var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines); var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines); var shaderProgram = this._gl.createProgram(); this._gl.attachShader(shaderProgram, vertexShader); this._gl.attachShader(shaderProgram, fragmentShader); this._gl.linkProgram(shaderProgram); var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS); if (!linked) { var error = this._gl.getProgramInfoLog(shaderProgram); if (error) { throw new Error(error); } } this._gl.deleteShader(vertexShader); this._gl.deleteShader(fragmentShader); return shaderProgram; } public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[] { var results = []; for (var index = 0; index < uniformsNames.length; index++) { results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index])); } return results; } public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[] { var results = []; for (var index = 0; index < attributesNames.length; index++) { try { results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index])); } catch (e) { results.push(-1); } } return results; } public enableEffect(effect: Effect): void { if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) { return; } this._vertexAttribArrays = this._vertexAttribArrays || []; // Use program this._gl.useProgram(effect.getProgram()); for (var i in this._vertexAttribArrays) { if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) { continue; } this._vertexAttribArrays[i] = false; this._gl.disableVertexAttribArray(i); } var attributesCount = effect.getAttributesCount(); for (var index = 0; index < attributesCount; index++) { // Attributes var order = effect.getAttributeLocation(index); if (order >= 0) { this._vertexAttribArrays[order] = true; this._gl.enableVertexAttribArray(order); } } this._currentEffect = effect; } public setArray(uniform: WebGLUniformLocation, array: number[]): void { if (!uniform) return; this._gl.uniform1fv(uniform, array); } public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void { if (!uniform) return; this._gl.uniformMatrix4fv(uniform, false, matrices); } public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void { if (!uniform) return; this._gl.uniformMatrix4fv(uniform, false, matrix.toArray()); } public setFloat(uniform: WebGLUniformLocation, value: number): void { if (!uniform) return; this._gl.uniform1f(uniform, value); } public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void { if (!uniform) return; this._gl.uniform2f(uniform, x, y); } public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void { if (!uniform) return; this._gl.uniform3f(uniform, x, y, z); } public setBool(uniform: WebGLUniformLocation, bool: number): void { if (!uniform) return; this._gl.uniform1i(uniform, bool); } public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void { if (!uniform) return; this._gl.uniform4f(uniform, x, y, z, w); } public setColor3(uniform: WebGLUniformLocation, color3: Color3): void { if (!uniform) return; this._gl.uniform3f(uniform, color3.r, color3.g, color3.b); } public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void { if (!uniform) return; this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha); } // States public setState(culling: boolean): void { // Culling if (this._cullingState !== culling) { if (culling) { this._gl.cullFace(this.cullBackFaces ? this._gl.BACK : this._gl.FRONT); this._gl.enable(this._gl.CULL_FACE); } else { this._gl.disable(this._gl.CULL_FACE); } this._cullingState = culling; } } public setDepthBuffer(enable: boolean): void { if (enable) { this._gl.enable(this._gl.DEPTH_TEST); } else { this._gl.disable(this._gl.DEPTH_TEST); } } public setDepthWrite(enable: boolean): void { this._gl.depthMask(enable); this._depthMask = enable; } public setColorWrite(enable: boolean): void { this._gl.colorMask(enable, enable, enable, enable); } public setAlphaMode(mode: number): void { switch (mode) { case BABYLON.Engine.ALPHA_DISABLE: this.setDepthWrite(true); this._gl.disable(this._gl.BLEND); break; case BABYLON.Engine.ALPHA_COMBINE: this.setDepthWrite(false); this._gl.blendFuncSeparate(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE); this._gl.enable(this._gl.BLEND); break; case BABYLON.Engine.ALPHA_ADD: this.setDepthWrite(false); this._gl.blendFuncSeparate(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE); this._gl.enable(this._gl.BLEND); break; } } public setAlphaTesting(enable: boolean): void { this._alphaTest = enable; } public getAlphaTesting(): boolean { return this._alphaTest; } // Textures public wipeCaches(): void { this._activeTexturesCache = []; this._currentEffect = null; this._cullingState = null; this._cachedVertexBuffers = null; this._cachedIndexBuffer = null; this._cachedEffectForVertexBuffers = null; } public setSamplingMode(texture: WebGLTexture, samplingMode: number): void { var gl = this._gl; gl.bindTexture(gl.TEXTURE_2D, texture); var magFilter = gl.NEAREST; var minFilter = gl.NEAREST; if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; minFilter = gl.LINEAR; } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; minFilter = gl.LINEAR_MIPMAP_LINEAR; } gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); gl.bindTexture(gl.TEXTURE_2D, null); } public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene): WebGLTexture { var texture = this._gl.createTexture(); var extension = url.substr(url.length - 4, 4).toLowerCase(); var isDDS = this.getCaps().s3tc && (extension === ".dds"); var isTGA = (extension === ".tga"); scene._addPendingData(texture); texture.url = url; texture.noMipmap = noMipmap; texture.references = 1; this._loadedTexturesCache.push(texture); if (isTGA) { BABYLON.Tools.LoadFile(url, arrayBuffer => { var data = new Uint8Array(arrayBuffer); var header = BABYLON.Internals.TGATools.GetTGAHeader(data); prepareWebGLTexture(texture, this._gl, scene, header.width, header.height, invertY, noMipmap, false, () => { Internals.TGATools.UploadContent(this._gl, data); }); }, null, scene.database, true); } else if (isDDS) { BABYLON.Tools.LoadFile(url, data => { var info = BABYLON.Internals.DDSTools.GetDDSInfo(data); var loadMipmap = info.mipmapCount > 1 && !noMipmap; prepareWebGLTexture(texture, this._gl, scene, info.width, info.height, invertY, !loadMipmap, true, () => { Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, loadMipmap); }); }, null, scene.database, true); } else { var onload = (img) => { prepareWebGLTexture(texture, this._gl, scene, img.width, img.height, invertY, noMipmap, false, (potWidth, potHeight) => { var isPot = (img.width == potWidth && img.height == potHeight); if (!isPot) { this._workingCanvas.width = potWidth; this._workingCanvas.height = potHeight; this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight); } this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, isPot ? img : this._workingCanvas); }); }; var onerror = () => { scene._removePendingData(texture); }; BABYLON.Tools.LoadImage(url, onload, onerror, scene.database); } return texture; } public createDynamicTexture(width: number, height: number, generateMipMaps: boolean): WebGLTexture { var texture = this._gl.createTexture(); width = getExponantOfTwo(width, this._caps.maxTextureSize); height = getExponantOfTwo(height, this._caps.maxTextureSize); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR); if (!generateMipMaps) { this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR); } else { this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR_MIPMAP_LINEAR); } this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture._baseWidth = width; texture._baseHeight = height; texture._width = width; texture._height = height; texture.isReady = false; texture.generateMipMaps = generateMipMaps; texture.references = 1; this._loadedTexturesCache.push(texture); return texture; } public updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void { this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0); this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas); if (texture.generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture.isReady = true; } public updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void { this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default // Scale the video if it is a NPOT using the current working canvas if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) { if (!texture._workingCanvas) { texture._workingCanvas = document.createElement("canvas"); texture._workingContext = texture._workingCanvas.getContext("2d"); texture._workingCanvas.width = texture._width; texture._workingCanvas.height = texture._height; } texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height); this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas); } else { this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video); } if (texture.generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture.isReady = true; } public createRenderTargetTexture(size: any, options): WebGLTexture { // old version had a "generateMipMaps" arg instead of options. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value // in the same way, generateDepthBuffer is defaulted to true var generateMipMaps = false; var generateDepthBuffer = true; var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; if (options !== undefined) { generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps; generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer; if (options.samplingMode !== undefined) { samplingMode = options.samplingMode; } } var gl = this._gl; var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); var width = size.width || size; var height = size.height || size; var magFilter = gl.NEAREST; var minFilter = gl.NEAREST; if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; if (generateMipMaps) { minFilter = gl.LINEAR_MIPMAP_NEAREST; } else { minFilter = gl.LINEAR; } } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; if (generateMipMaps) { minFilter = gl.LINEAR_MIPMAP_LINEAR; } else { minFilter = gl.LINEAR; } } gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); var depthBuffer: WebGLRenderbuffer; // Create the depth buffer if (generateDepthBuffer) { depthBuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); } // Create the framebuffer var framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); if (generateDepthBuffer) { gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer); } // Unbind gl.bindTexture(gl.TEXTURE_2D, null); gl.bindRenderbuffer(gl.RENDERBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null); texture._framebuffer = framebuffer; if (generateDepthBuffer) { texture._depthBuffer = depthBuffer; } texture._width = width; texture._height = height; texture.isReady = true; texture.generateMipMaps = generateMipMaps; texture.references = 1; this._activeTexturesCache = []; this._loadedTexturesCache.push(texture); return texture; } public createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture { var gl = this._gl; var texture = gl.createTexture(); texture.isCube = true; texture.url = rootUrl; texture.references = 1; this._loadedTexturesCache.push(texture); cascadeLoad(rootUrl, 0, [], scene, imgs => { var width = getExponantOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize); var height = width; this._workingCanvas.width = width; this._workingCanvas.height = height; var faces = [ gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ]; gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0); for (var index = 0; index < faces.length; index++) { this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height); gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._workingCanvas); } if (!noMipmap) { gl.generateMipmap(gl.TEXTURE_CUBE_MAP); } gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache = []; texture._width = width; texture._height = height; texture.isReady = true; }, extensions); return texture; } public _releaseTexture(texture: WebGLTexture): void { var gl = this._gl; if (texture._framebuffer) { gl.deleteFramebuffer(texture._framebuffer); } if (texture._depthBuffer) { gl.deleteRenderbuffer(texture._depthBuffer); } gl.deleteTexture(texture); // Unbind channels for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache[channel] = null; } var index = this._loadedTexturesCache.indexOf(texture); if (index !== -1) { this._loadedTexturesCache.splice(index, 1); } } public bindSamplers(effect: Effect): void { this._gl.useProgram(effect.getProgram()); var samplers = effect.getSamplers(); for (var index = 0; index < samplers.length; index++) { var uniform = effect.getUniform(samplers[index]); this._gl.uniform1i(uniform, index); } this._currentEffect = null; } public _bindTexture(channel: number, texture: WebGLTexture): void { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._activeTexturesCache[channel] = null; } public setTextureFromPostProcess(channel: number, postProcess: PostProcess): void { this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]); } public setTexture(channel: number, texture: BaseTexture): void { if (channel < 0) { return; } // Not ready? if (!texture || !texture.isReady()) { if (this._activeTexturesCache[channel] != null) { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache[channel] = null; } return; } // Video if (texture instanceof BABYLON.VideoTexture) { if ((texture).update()) { this._activeTexturesCache[channel] = null; } } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) { // Delay loading texture.delayLoad(); return; } if (this._activeTexturesCache[channel] == texture) { return; } this._activeTexturesCache[channel] = texture; var internalTexture = texture.getInternalTexture(); this._gl.activeTexture(this._gl["TEXTURE" + channel]); if (internalTexture.isCube) { this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture); if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) { internalTexture._cachedCoordinatesMode = texture.coordinatesMode; // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE; this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode); this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode); } this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture); } else { this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture); if (internalTexture._cachedWrapU !== texture.wrapU) { internalTexture._cachedWrapU = texture.wrapU; switch (texture.wrapU) { case BABYLON.Texture.WRAP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT); break; case BABYLON.Texture.CLAMP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE); break; case BABYLON.Texture.MIRROR_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT); break; } } if (internalTexture._cachedWrapV !== texture.wrapV) { internalTexture._cachedWrapV = texture.wrapV; switch (texture.wrapV) { case BABYLON.Texture.WRAP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT); break; case BABYLON.Texture.CLAMP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE); break; case BABYLON.Texture.MIRROR_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT); break; } } this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture); } } public _setAnisotropicLevel(key: number, texture: BaseTexture) { var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension; if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) { this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy)); texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel; } } public readPixels(x: number, y: number, width: number, height: number): Uint8Array { var data = new Uint8Array(height * width * 4); this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data); return data; } // Dispose public dispose(): void { this.stopRenderLoop(); // Release scenes while (this.scenes.length) { this.scenes[0].dispose(); } // Release effects for (var name in this._compiledEffects) { this._gl.deleteProgram(this._compiledEffects[name]._program); } // Events window.removeEventListener("blur", this._onBlur); window.removeEventListener("focus", this._onFocus); document.removeEventListener("fullscreenchange", this._onFullscreenChange); document.removeEventListener("mozfullscreenchange", this._onFullscreenChange); document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange); document.removeEventListener("msfullscreenchange", this._onFullscreenChange); document.removeEventListener("pointerlockchange", this._onPointerLockChange); document.removeEventListener("mspointerlockchange", this._onPointerLockChange); document.removeEventListener("mozpointerlockchange", this._onPointerLockChange); document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange); } // Statics public static isSupported(): boolean { try { var tempcanvas = document.createElement("canvas"); var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl"); return gl != null && !!window.WebGLRenderingContext; } catch (e) { return false; } } } }