declare module BABYLON { class OculusGamepadCamera extends FreeCamera { private _leftCamera; private _rightCamera; private _offsetOrientation; private _deviceOrientationHandler; private _gamepad; private _gamepads; public angularSensibility: number; public moveSensibility: number; constructor(name: string, position: Vector3, scene: Scene); private _onNewGameConnected(gamepad); public _update(): void; public _checkInputs(): void; public _updateCamera(camera: FreeCamera): void; public _onOrientationEvent(evt: DeviceOrientationEvent): void; public attachControl(element: HTMLElement, noPreventDefault?: boolean): void; public detachControl(element: HTMLElement): void; public dispose(): void; } }