///
///
if (BABYLON.Engine.isSupported()) {
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var divFps = document.getElementById("fps");
var htmlInput = document.getElementById("files");
var btnFullScreen = document.getElementById("btnFullscreen");
var btnDownArrow = document.getElementById("btnDownArrow");
var perffooter = document.getElementById("perf");
var btnPerf = document.getElementById("btnPerf");
var miscCounters = document.getElementById("miscCounters");
var help01 = document.getElementById("help01");
var help02 = document.getElementById("help02");
var loadingText = document.getElementById("loadingText");
var filesInput;
var currentHelpCounter;
var currentScene;
var currentSkybox;
var enableDebugLayer = false;
var currentPluginName;
var toExecuteAfterSceneCreation;
canvas.addEventListener("contextmenu", function (evt) {
evt.preventDefault();
}, false);
currentHelpCounter = localStorage.getItem("helpcounter");
BABYLON.Engine.ShadersRepository = "/src/Shaders/";
if (!currentHelpCounter) currentHelpCounter = 0;
// Setting up some GLTF values
BABYLON.GLTFFileLoader.IncrementalLoading = false;
BABYLON.SceneLoader.OnPluginActivatedObservable.add(function (plugin) {
currentPluginName = plugin.name;
if (plugin.name === "gltf" && plugin instanceof BABYLON.GLTFFileLoader) {
plugin.compileMaterials = true;
}
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
var sceneLoaded = function (sceneFile, babylonScene) {
function displayDebugLayerAndLogs() {
currentScene.debugLayer._displayLogs = true;
enableDebugLayer = true;
currentScene.debugLayer.show();
};
function hideDebugLayerAndLogs() {
currentScene.debugLayer._displayLogs = false;
enableDebugLayer = false;
currentScene.debugLayer.hide();
};
if (enableDebugLayer) {
hideDebugLayerAndLogs();
}
// Clear the error
document.getElementById("errorZone").style.display = 'none';
currentScene = babylonScene;
document.title = "BabylonJS - " + sceneFile.name;
// Fix for IE, otherwise it will change the default filter for files selection after first use
htmlInput.value = "";
// removing glTF created camera
if (currentScene.activeCamera && currentPluginName === "gltf") {
currentScene.activeCamera.dispose();
currentScene.activeCamera = null;
}
// Attach camera to canvas inputs
if (!currentScene.activeCamera || currentScene.lights.length === 0) {
currentScene.createDefaultCameraOrLight(true);
// Enable camera's behaviors
currentScene.activeCamera.useFramingBehavior = true;
var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
framingBehavior.framingTime = 0;
framingBehavior.elevationReturnTime = -1;
if (currentScene.meshes.length) {
var worldExtends = currentScene.getWorldExtends();
currentScene.activeCamera.lowerRadiusLimit = null;
framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
}
currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
currentScene.activeCamera.upperRadiusLimit = 5 * currentScene.activeCamera.radius;
currentScene.activeCamera.wheelDeltaPercentage = 0.01;
currentScene.activeCamera.pinchDeltaPercentage = 0.01;
}
currentScene.activeCamera.attachControl(canvas);
// Environment
if (currentPluginName === "gltf") {
var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
// glTF assets use a +Z forward convention while the default camera faces +Z. Rotate the camera to look at the front of the asset.
currentScene.activeCamera.alpha += Math.PI;
}
// In case of error during loading, meshes will be empty and clearColor is set to red
if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
document.getElementById("logo").className = "";
canvas.style.opacity = 0;
displayDebugLayerAndLogs();
}
else {
if (BABYLON.Tools.errorsCount > 0) {
displayDebugLayerAndLogs();
}
document.getElementById("logo").className = "hidden";
canvas.style.opacity = 1;
if (currentScene.activeCamera.keysUp) {
currentScene.activeCamera.keysUp.push(90); // Z
currentScene.activeCamera.keysUp.push(87); // W
currentScene.activeCamera.keysDown.push(83); // S
currentScene.activeCamera.keysLeft.push(65); // A
currentScene.activeCamera.keysLeft.push(81); // Q
currentScene.activeCamera.keysRight.push(69); // E
currentScene.activeCamera.keysRight.push(68); // D
}
}
if (toExecuteAfterSceneCreation) {
toExecuteAfterSceneCreation();
}
};
var sceneError = function (sceneFile, babylonScene, message) {
document.title = "BabylonJS - " + sceneFile.name;
document.getElementById("logo").className = "";
canvas.style.opacity = 0;
var errorContent = '