Unity 5 to Babylon.js exporter ============================== ## Installation You just need to copy/paste the plugin folder inside the **assets** folder of your project folder. Unity 5 will then detect the plugin, compile it and add a "BabylonJS" menu. Using this menu you will be able to export the current scene to a .babylon file format. ## Usage Just click on the "BabylonJS/Export to .babylon" menu to display the exportation window. The exportation window allows you to specify: * Default reflection level applied to reflection textures * Collisions properties (on/off, ellipsoid used for the camera and scene's gravity) You can launch the exportation process by clicking on the "Export" button ## Exported features The current version can export the following features: * **Cameras** * Name * Position * Target * Fov * Clip start * Clip end * Check collisions * Gravity * Ellipsoid * Animations (position) * **Lights** * Type (Point, directional, Spot) * Name * Position * Direction * Spot angle * Intensity * Diffuse color * Animations (position) * Shadow maps * **Materials** * Name * Diffuse color * Specular color * Specular power * Emissive color * Alpha * Backface culling * Diffuse texture * Reflection texture * Emissive texture * Bump texture * **Multi-materials** * Name * Child materials * **Textures** * Name * Associated file * Use alpha * uOffset / voffset * uScale / uScale * **Meshes** * Name * Geometry (Positions & normals) * Position * Rotation * Scaling * Texture coordinates (2 channels) * Check collisions * Receive and cast shadows * Animations (position, rotation, scaling)