/// module BABYLON { var maxSimultaneousLights = 4; class TriPlanarMaterialDefines extends MaterialDefines { public DIFFUSEX = false; public DIFFUSEY = false; public DIFFUSEZ = false; public BUMPX = false; public BUMPY = false; public BUMPZ = false; public CLIPPLANE = false; public ALPHATEST = false; public POINTSIZE = false; public FOG = false; public SPECULARTERM = false; public NORMAL = false; public VERTEXCOLOR = false; public VERTEXALPHA = false; public NUM_BONE_INFLUENCERS = 0; public BonesPerMesh = 0; public INSTANCES = false; constructor() { super(); this.rebuild(); } } export class TriPlanarMaterial extends Material { @serializeAsTexture() public mixTexture: BaseTexture; @serializeAsTexture() public diffuseTextureX: Texture; @serializeAsTexture() public diffuseTextureY: Texture; @serializeAsTexture() public diffuseTextureZ: Texture; @serializeAsTexture() public normalTextureX: Texture; @serializeAsTexture() public normalTextureY: Texture; @serializeAsTexture() public normalTextureZ: Texture; @serialize() public tileSize: number = 1; @serializeAsColor3() public diffuseColor = new Color3(1, 1, 1); @serializeAsColor3() public specularColor = new Color3(0.2, 0.2, 0.2); @serialize() public specularPower = 64; @serialize() public disableLighting = false; @serialize() public maxSimultaneousLights = 4; private _worldViewProjectionMatrix = Matrix.Zero(); private _renderId: number; private _defines = new TriPlanarMaterialDefines(); private _cachedDefines = new TriPlanarMaterialDefines(); constructor(name: string, scene: Scene) { super(name, scene); this._cachedDefines.BonesPerMesh = -1; } public needAlphaBlending(): boolean { return (this.alpha < 1.0); } public needAlphaTesting(): boolean { return false; } public getAlphaTestTexture(): BaseTexture { return null; } // Methods private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean { if (!mesh) { return true; } if (this._defines.INSTANCES !== useInstances) { return false; } if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) { return true; } return false; } public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean { if (this.checkReadyOnlyOnce) { if (this._wasPreviouslyReady) { return true; } } var scene = this.getScene(); if (!this.checkReadyOnEveryCall) { if (this._renderId === scene.getRenderId()) { if (this._checkCache(scene, mesh, useInstances)) { return true; } } } var engine = scene.getEngine(); var needNormals = false; this._defines.reset(); // Textures if (scene.texturesEnabled) { if (StandardMaterial.DiffuseTextureEnabled) { var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ]; var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"]; for (var i=0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { this._defines[textureDefines[i]] = true; } } } } if (StandardMaterial.BumpTextureEnabled) { var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ]; var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"]; for (var i=0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { this._defines[textureDefines[i]] = true; } } } } } // Effect if (scene.clipPlane) { this._defines.CLIPPLANE = true; } if (engine.getAlphaTesting()) { this._defines.ALPHATEST = true; } // Point size if (this.pointsCloud || scene.forcePointsCloud) { this._defines.POINTSIZE = true; } // Fog if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) { this._defines.FOG = true; } // Lights if (scene.lightsEnabled && !this.disableLighting) { needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights); } // Attribs if (mesh) { if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) { this._defines.NORMAL = true; } if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) { this._defines.VERTEXCOLOR = true; if (mesh.hasVertexAlpha) { this._defines.VERTEXALPHA = true; } } if (mesh.useBones && mesh.computeBonesUsingShaders) { this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers; this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1); } // Instances if (useInstances) { this._defines.INSTANCES = true; } } // Get correct effect if (!this._defines.isEqual(this._cachedDefines)) { this._defines.cloneTo(this._cachedDefines); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (this._defines.FOG) { fallbacks.addFallback(1, "FOG"); } MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights); if (this._defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (this._defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (this._defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks); MaterialHelper.PrepareAttributesForInstances(attribs, this._defines); // Legacy browser patch var shaderName = "triplanar"; var join = this._defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "mBones", "vClipPlane", "tileSize" ]; var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ" ]; MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights); this._effect = scene.getEngine().createEffect(shaderName, attribs, uniforms, samplers, join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights }); } if (!this._effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; if (mesh) { if (!mesh._materialDefines) { mesh._materialDefines = new TriPlanarMaterialDefines(); } this._defines.cloneTo(mesh._materialDefines); } return true; } public bindOnlyWorldMatrix(world: Matrix): void { this._effect.setMatrix("world", world); } public bind(world: Matrix, mesh?: Mesh): void { var scene = this.getScene(); // Matrices this.bindOnlyWorldMatrix(world); this._effect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones MaterialHelper.BindBonesParameters(mesh, this._effect); this._effect.setFloat("tileSize", this.tileSize); if (scene.getCachedMaterial() !== this) { // Textures if (this.diffuseTextureX) { this._effect.setTexture("diffuseSamplerX", this.diffuseTextureX); } if (this.diffuseTextureY) { this._effect.setTexture("diffuseSamplerY", this.diffuseTextureY); } if (this.diffuseTextureZ) { this._effect.setTexture("diffuseSamplerZ", this.diffuseTextureZ); } if (this.normalTextureX) { this._effect.setTexture("normalSamplerX", this.normalTextureX); } if (this.normalTextureY) { this._effect.setTexture("normalSamplerY", this.normalTextureY); } if (this.normalTextureZ) { this._effect.setTexture("normalSamplerZ", this.normalTextureZ); } // Clip plane MaterialHelper.BindClipPlane(this._effect, scene); // Point size if (this.pointsCloud) { this._effect.setFloat("pointSize", this.pointSize); } this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position); } this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (this._defines.SPECULARTERM) { this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._effect.setMatrix("view", scene.getViewMatrix()); } // Fog MaterialHelper.BindFogParameters(scene, mesh, this._effect); super.bind(world, mesh); } public getAnimatables(): IAnimatable[] { var results = []; if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) { results.push(this.mixTexture); } return results; } public dispose(forceDisposeEffect?: boolean): void { if (this.mixTexture) { this.mixTexture.dispose(); } super.dispose(forceDisposeEffect); } public clone(name: string): TriPlanarMaterial { return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this); } public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.TriPlanarMaterial"; return serializationObject; } // Statics public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial { return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl); } } }