///
var BABYLON;
(function (BABYLON) {
var GLTFFileLoader = (function () {
function GLTFFileLoader() {
this.extensions = {
".gltf": { isBinary: false },
".glb": { isBinary: true }
};
}
GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) {
var loaderData = GLTFFileLoader._parse(data);
var loader = this._getLoader(loaderData);
if (!loader) {
onError();
return;
}
loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onError);
};
GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) {
var loaderData = GLTFFileLoader._parse(data);
var loader = this._getLoader(loaderData);
if (!loader) {
onError();
return;
}
return loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onError);
};
GLTFFileLoader.prototype.canDirectLoad = function (data) {
return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
};
GLTFFileLoader._parse = function (data) {
if (data instanceof ArrayBuffer) {
return GLTFFileLoader._parseBinary(data);
}
return {
json: JSON.parse(data),
bin: null
};
};
GLTFFileLoader.prototype._getLoader = function (loaderData) {
var loaderVersion = { major: 2, minor: 0 };
var asset = loaderData.json.asset || {};
var version = GLTFFileLoader._parseVersion(asset.version);
if (!version) {
BABYLON.Tools.Error("Invalid version");
return null;
}
var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
if (minVersion) {
if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
BABYLON.Tools.Error("Incompatible version");
return null;
}
}
var loaders = {
1: GLTFFileLoader.GLTFLoaderV1,
2: GLTFFileLoader.GLTFLoaderV2
};
var loader = loaders[version.major];
if (loader === undefined) {
BABYLON.Tools.Error("Unsupported version");
return null;
}
if (loader === null) {
BABYLON.Tools.Error("v" + version.major + " loader is not available");
return null;
}
return loader;
};
GLTFFileLoader._parseBinary = function (data) {
var Binary = {
Magic: 0x46546C67
};
var binaryReader = new BinaryReader(data);
var magic = binaryReader.readUint32();
if (magic !== Binary.Magic) {
BABYLON.Tools.Error("Unexpected magic: " + magic);
return null;
}
var version = binaryReader.readUint32();
switch (version) {
case 1: return GLTFFileLoader._parseV1(binaryReader);
case 2: return GLTFFileLoader._parseV2(binaryReader);
}
BABYLON.Tools.Error("Unsupported version: " + version);
return null;
};
GLTFFileLoader._parseV1 = function (binaryReader) {
var ContentFormat = {
JSON: 0
};
var length = binaryReader.readUint32();
if (length != binaryReader.getLength()) {
BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
return null;
}
var contentLength = binaryReader.readUint32();
var contentFormat = binaryReader.readUint32();
var content;
switch (contentFormat) {
case ContentFormat.JSON:
content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
break;
default:
BABYLON.Tools.Error("Unexpected content format: " + contentFormat);
return null;
}
var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
var body = binaryReader.readUint8Array(bytesRemaining);
return {
json: content,
bin: body
};
};
GLTFFileLoader._parseV2 = function (binaryReader) {
var ChunkFormat = {
JSON: 0x4E4F534A,
BIN: 0x004E4942
};
var length = binaryReader.readUint32();
if (length !== binaryReader.getLength()) {
BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
return null;
}
// JSON chunk
var chunkLength = binaryReader.readUint32();
var chunkFormat = binaryReader.readUint32();
if (chunkFormat !== ChunkFormat.JSON) {
BABYLON.Tools.Error("First chunk format is not JSON");
return null;
}
var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
// Look for BIN chunk
var bin = null;
while (binaryReader.getPosition() < binaryReader.getLength()) {
chunkLength = binaryReader.readUint32();
chunkFormat = binaryReader.readUint32();
switch (chunkFormat) {
case ChunkFormat.JSON:
BABYLON.Tools.Error("Unexpected JSON chunk");
return null;
case ChunkFormat.BIN:
bin = binaryReader.readUint8Array(chunkLength);
break;
default:
// ignore unrecognized chunkFormat
binaryReader.skipBytes(chunkLength);
break;
}
}
return {
json: json,
bin: bin
};
};
GLTFFileLoader._parseVersion = function (version) {
if (!version) {
return null;
}
var parts = version.split(".");
if (parts.length === 0) {
return null;
}
var major = parseInt(parts[0]);
if (major > 1 && parts.length != 2) {
return null;
}
var minor = parseInt(parts[1]);
return {
major: major,
minor: parseInt(parts[0])
};
};
GLTFFileLoader._compareVersion = function (a, b) {
if (a.major > b.major)
return 1;
if (a.major < b.major)
return -1;
if (a.minor > b.minor)
return 1;
if (a.minor < b.minor)
return -1;
return 0;
};
GLTFFileLoader._decodeBufferToText = function (view) {
var result = "";
var length = view.byteLength;
for (var i = 0; i < length; ++i) {
result += String.fromCharCode(view[i]);
}
return result;
};
return GLTFFileLoader;
}());
GLTFFileLoader.GLTFLoaderV1 = null;
GLTFFileLoader.GLTFLoaderV2 = null;
GLTFFileLoader.HomogeneousCoordinates = false;
GLTFFileLoader.IncrementalLoading = true;
BABYLON.GLTFFileLoader = GLTFFileLoader;
var BinaryReader = (function () {
function BinaryReader(arrayBuffer) {
this._arrayBuffer = arrayBuffer;
this._dataView = new DataView(arrayBuffer);
this._byteOffset = 0;
}
BinaryReader.prototype.getPosition = function () {
return this._byteOffset;
};
BinaryReader.prototype.getLength = function () {
return this._arrayBuffer.byteLength;
};
BinaryReader.prototype.readUint32 = function () {
var value = this._dataView.getUint32(this._byteOffset, true);
this._byteOffset += 4;
return value;
};
BinaryReader.prototype.readUint8Array = function (length) {
var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
this._byteOffset += length;
return value;
};
BinaryReader.prototype.skipBytes = function (length) {
this._byteOffset += length;
};
return BinaryReader;
}());
BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFFileLoader.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Enums
*/
var EComponentType;
(function (EComponentType) {
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
})(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {}));
var EMeshPrimitiveMode;
(function (EMeshPrimitiveMode) {
EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
})(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {}));
var ETextureMagFilter;
(function (ETextureMagFilter) {
ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST";
ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR";
})(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {}));
var ETextureMinFilter;
(function (ETextureMinFilter) {
ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST";
ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR";
ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
})(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {}));
var ETextureWrapMode;
(function (ETextureWrapMode) {
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
})(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var GLTFLoader = (function () {
function GLTFLoader() {
}
GLTFLoader.RegisterExtension = function (extension) {
if (GLTFLoader.Extensions[extension.name]) {
BABYLON.Tools.Error("Extension with the same name '" + extension.name + "' already exists");
return;
}
this.Extensions[extension.name] = extension;
};
GLTFLoader.LoadMaterial = function (index) {
return BABYLON.GLTFFileLoader.GLTFLoaderV2._loadMaterial(index);
};
GLTFLoader.LoadCoreMaterial = function (index) {
return BABYLON.GLTFFileLoader.GLTFLoaderV2._loadCoreMaterial(index);
};
GLTFLoader.LoadCommonMaterialProperties = function (material) {
return BABYLON.GLTFFileLoader.GLTFLoaderV2._loadCommonMaterialProperties(material);
};
GLTFLoader.LoadAlphaProperties = function (material) {
return BABYLON.GLTFFileLoader.GLTFLoaderV2._loadAlphaProperties(material);
};
GLTFLoader.LoadTexture = function (textureInfo) {
return BABYLON.GLTFFileLoader.GLTFLoaderV2._loadTexture(textureInfo);
};
GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) {
var _this = this;
this._loadAsync(meshesNames, scene, data, rootUrl, function () {
var meshes = [];
if (_this._gltf.nodes) {
for (var i = 0; i < _this._gltf.nodes.length; i++) {
var node = _this._gltf.nodes[i];
if (node.babylonMesh) {
meshes.push(node.babylonMesh);
}
}
}
var skeletons = [];
if (_this._gltf.skins) {
for (var i = 0; i < _this._gltf.skins.length; i++) {
var skin = _this._gltf.skins[i];
if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
skeletons.push(skin.babylonSkeleton);
}
}
}
onSuccess(meshes, null, skeletons);
}, onError);
};
GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) {
this._loadAsync(null, scene, data, rootUrl, onSuccess, onError);
};
GLTFLoader.prototype._loadAsync = function (nodeNames, scene, data, rootUrl, onSuccess, onError) {
var _this = this;
scene.useRightHandedSystem = true;
this._clear();
this._loadData(data);
this._babylonScene = scene;
this._rootUrl = rootUrl;
this._onLoaded = function () {
_this._showMeshes();
_this._startAnimations();
if (_this._errors.length === 0) {
onSuccess();
}
else {
_this._errors.forEach(function (error) { return BABYLON.Tools.Error(error); });
onError();
}
_this._clear();
};
this._addPendingData(this);
this._loadScene(nodeNames);
this._loadAnimations();
this._removePendingData(this);
};
GLTFLoader.prototype._loadData = function (data) {
this._gltf = data.json;
var binaryBuffer;
var buffers = this._gltf.buffers;
if (buffers.length > 0 && buffers[0].uri === undefined) {
binaryBuffer = buffers[0];
}
if (data.bin) {
if (binaryBuffer) {
if (binaryBuffer.byteLength != data.bin.byteLength) {
BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
}
}
else {
BABYLON.Tools.Warn("Unexpected BIN chunk");
}
binaryBuffer.loadedData = data.bin;
}
};
GLTFLoader.prototype._showMeshes = function () {
var nodes = this._gltf.nodes;
for (var i = 0; i < nodes.length; i++) {
var node = nodes[i];
if (node.babylonMesh) {
node.babylonMesh.isVisible = true;
}
}
};
GLTFLoader.prototype._startAnimations = function () {
var animations = this._gltf.animations;
if (!animations) {
return;
}
for (var i = 0; i < animations.length; i++) {
var animation = animations[i];
for (var j = 0; j < animation.targets.length; j++) {
this._babylonScene.beginAnimation(animation.targets[j], 0, Number.MAX_VALUE, true);
}
}
};
GLTFLoader.prototype._clear = function () {
this._gltf = undefined;
this._pendingCount = 0;
this._onLoaded = undefined;
this._errors = [];
this._babylonScene = undefined;
this._rootUrl = undefined;
this._defaultMaterial = undefined;
// Revoke object urls created during load
if (this._gltf && this._gltf.textures) {
for (var i = 0; i < this._gltf.textures.length; i++) {
var texture = this._gltf.textures[i];
if (texture.blobURL) {
URL.revokeObjectURL(texture.blobURL);
}
}
}
};
GLTFLoader.prototype._loadScene = function (nodeNames) {
var _this = this;
nodeNames = (nodeNames === "") ? null : nodeNames;
nodeNames = (nodeNames instanceof Array) ? nodeNames : [nodeNames];
var scene = this._gltf.scenes[this._gltf.scene || 0];
this._traverseScene(nodeNames, scene, function (node) { return _this._loadSkin(node); });
this._traverseScene(nodeNames, scene, function (node, parentNode) { return _this._loadMesh(node, parentNode); });
};
GLTFLoader.prototype._loadSkin = function (node) {
var _this = this;
if (node.skin !== undefined) {
var skin = this._gltf.skins[node.skin];
var skeletonId = "skeleton" + node.skin;
skin.babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
skin.index = node.skin;
for (var i = 0; i < skin.joints.length; i++) {
this._createBone(this._gltf.nodes[skin.joints[i]], skin);
}
if (skin.skeleton === undefined) {
// TODO: handle when skeleton is not defined
throw new Error("Not implemented");
}
if (skin.inverseBindMatrices === undefined) {
// TODO: handle when inverse bind matrices are not defined
throw new Error("Not implemented");
}
var accessor = this._gltf.accessors[skin.inverseBindMatrices];
this._loadAccessorAsync(accessor, function (data) {
_this._traverseNode(null, skin.skeleton, function (node, parent) { return _this._updateBone(node, parent, skin, data); });
});
}
return true;
};
GLTFLoader.prototype._updateBone = function (node, parentNode, skin, inverseBindMatrixData) {
var jointIndex = skin.joints.indexOf(node.index);
if (jointIndex === -1) {
this._createBone(node, skin);
}
var babylonBone = node.babylonSkinToBones[skin.index];
// TODO: explain the math
var matrix = jointIndex === -1 ? BABYLON.Matrix.Identity() : BABYLON.Matrix.FromArray(inverseBindMatrixData, jointIndex * 16);
matrix.invertToRef(matrix);
if (parentNode) {
babylonBone.setParent(parentNode.babylonSkinToBones[skin.index], false);
matrix.multiplyToRef(babylonBone.getParent().getInvertedAbsoluteTransform(), matrix);
}
babylonBone.updateMatrix(matrix);
return true;
};
GLTFLoader.prototype._createBone = function (node, skin) {
var babylonBone = new BABYLON.Bone(node.name || "bone" + node.index, skin.babylonSkeleton);
node.babylonSkinToBones = node.babylonSkinToBones || {};
node.babylonSkinToBones[skin.index] = babylonBone;
node.babylonAnimationTargets = node.babylonAnimationTargets || [];
node.babylonAnimationTargets.push(babylonBone);
return babylonBone;
};
GLTFLoader.prototype._loadMesh = function (node, parentNode) {
var babylonMesh = new BABYLON.Mesh(node.name || "mesh" + node.index, this._babylonScene);
babylonMesh.isVisible = false;
this._loadTransform(node, babylonMesh);
if (node.mesh !== undefined) {
var mesh = this._gltf.meshes[node.mesh];
this._loadMeshData(node, mesh, babylonMesh);
}
babylonMesh.parent = parentNode ? parentNode.babylonMesh : null;
node.babylonMesh = babylonMesh;
node.babylonAnimationTargets = node.babylonAnimationTargets || [];
node.babylonAnimationTargets.push(node.babylonMesh);
if (node.skin !== undefined) {
var skin = this._gltf.skins[node.skin];
babylonMesh.skeleton = skin.babylonSkeleton;
}
if (node.camera !== undefined) {
// TODO: handle cameras
}
return true;
};
GLTFLoader.prototype._loadMeshData = function (node, mesh, babylonMesh) {
var _this = this;
babylonMesh.name = mesh.name || babylonMesh.name;
babylonMesh.subMeshes = [];
var multiMaterial = new BABYLON.MultiMaterial(babylonMesh.name, this._babylonScene);
babylonMesh.material = multiMaterial;
var geometry = new BABYLON.Geometry(babylonMesh.name, this._babylonScene, null, false, babylonMesh);
var vertexData = new BABYLON.VertexData();
vertexData.positions = [];
vertexData.indices = [];
var subMeshInfos = [];
var primitivesLoaded = 0;
var numPrimitives = mesh.primitives.length;
var _loop_1 = function () {
var primitive = mesh.primitives[i];
if (primitive.mode && primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
// TODO: handle other primitive modes
throw new Error("Not implemented");
}
this_1._createMorphTargets(node, mesh, primitive, babylonMesh);
this_1._loadVertexDataAsync(primitive, function (subVertexData) {
_this._loadMorphTargetsData(mesh, primitive, subVertexData, babylonMesh);
subMeshInfos.push({
materialIndex: multiMaterial.subMaterials.length,
verticesStart: vertexData.positions.length,
verticesCount: subVertexData.positions.length,
indicesStart: vertexData.indices.length,
indicesCount: subVertexData.indices.length
});
var subMaterial = primitive.material === undefined ? _this._getDefaultMaterial() : GLTF2.GLTFLoaderExtension.LoadMaterial(primitive.material);
multiMaterial.subMaterials.push(subMaterial);
vertexData.merge(subVertexData);
if (++primitivesLoaded === numPrimitives) {
geometry.setAllVerticesData(vertexData, false);
// Sub meshes must be created after setting vertex data because of mesh._createGlobalSubMesh.
for (var i = 0; i < subMeshInfos.length; i++) {
var info = subMeshInfos[i];
new BABYLON.SubMesh(info.materialIndex, info.verticesStart, info.verticesCount, info.indicesStart, info.indicesCount, babylonMesh);
}
}
});
};
var this_1 = this;
for (var i = 0; i < numPrimitives; i++) {
_loop_1();
}
};
GLTFLoader.prototype._loadVertexDataAsync = function (primitive, onSuccess) {
var _this = this;
var attributes = primitive.attributes;
if (!attributes) {
this._errors.push("Primitive has no attributes");
return;
}
var vertexData = new BABYLON.VertexData();
var loadedAttributes = 0;
var numAttributes = Object.keys(attributes).length;
var _loop_2 = function (semantic) {
accessor = this_2._gltf.accessors[attributes[semantic]];
this_2._loadAccessorAsync(accessor, function (data) {
switch (semantic) {
case "NORMAL":
vertexData.normals = data;
break;
case "POSITION":
vertexData.positions = data;
break;
case "TANGENT":
vertexData.tangents = data;
break;
case "TEXCOORD_0":
vertexData.uvs = data;
break;
case "TEXCOORD_1":
vertexData.uvs2 = data;
break;
case "JOINTS_0":
vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data));
break;
case "WEIGHTS_0":
vertexData.matricesWeights = data;
break;
case "COLOR_0":
vertexData.colors = data;
break;
default:
BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
break;
}
if (++loadedAttributes === numAttributes) {
var indicesAccessor = _this._gltf.accessors[primitive.indices];
if (indicesAccessor) {
_this._loadAccessorAsync(indicesAccessor, function (data) {
vertexData.indices = data;
onSuccess(vertexData);
});
}
else {
vertexData.indices = new Uint32Array(vertexData.positions.length / 3);
vertexData.indices.forEach(function (v, i) { return vertexData.indices[i] = i; });
onSuccess(vertexData);
}
}
});
};
var this_2 = this, accessor;
for (var semantic in attributes) {
_loop_2(semantic);
}
};
GLTFLoader.prototype._createMorphTargets = function (node, mesh, primitive, babylonMesh) {
var targets = primitive.targets;
if (!targets) {
return;
}
if (!babylonMesh.morphTargetManager) {
babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager();
}
for (var index = 0; index < targets.length; index++) {
var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
}
};
GLTFLoader.prototype._loadMorphTargetsData = function (mesh, primitive, vertexData, babylonMesh) {
var targets = primitive.targets;
if (!targets) {
return;
}
var _loop_3 = function () {
var babylonMorphTarget = babylonMesh.morphTargetManager.getTarget(index);
attributes = targets[index];
var _loop_4 = function (semantic) {
accessor = this_3._gltf.accessors[attributes[semantic]];
this_3._loadAccessorAsync(accessor, function (data) {
if (accessor.name) {
babylonMorphTarget.name = accessor.name;
}
// glTF stores morph target information as deltas while babylon.js expects the final data.
// As a result we have to add the original data to the delta to calculate the final data.
var values = data;
switch (semantic) {
case "NORMAL":
values.forEach(function (v, i) { return values[i] += vertexData.normals[i]; });
babylonMorphTarget.setNormals(values);
break;
case "POSITION":
values.forEach(function (v, i) { return values[i] += vertexData.positions[i]; });
babylonMorphTarget.setPositions(values);
break;
case "TANGENT":
// Tangent data for morph targets is stored as xyz delta.
// The vertexData.tangent is stored as xyzw.
// So we need to skip every fourth vertexData.tangent.
for (var i = 0, j = 0; i < values.length; i++, j++) {
values[i] += vertexData.tangents[j];
if ((i + 1) % 3 == 0) {
j++;
}
}
babylonMorphTarget.setTangents(values);
break;
default:
BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
break;
}
});
};
for (var semantic in attributes) {
_loop_4(semantic);
}
};
var this_3 = this, attributes, accessor;
for (var index = 0; index < targets.length; index++) {
_loop_3();
}
};
GLTFLoader.prototype._loadTransform = function (node, babylonMesh) {
var position = BABYLON.Vector3.Zero();
var rotation = BABYLON.Quaternion.Identity();
var scaling = BABYLON.Vector3.One();
if (node.matrix) {
var mat = BABYLON.Matrix.FromArray(node.matrix);
mat.decompose(scaling, rotation, position);
}
else {
if (node.translation)
position = BABYLON.Vector3.FromArray(node.translation);
if (node.rotation)
rotation = BABYLON.Quaternion.FromArray(node.rotation);
if (node.scale)
scaling = BABYLON.Vector3.FromArray(node.scale);
}
babylonMesh.position = position;
babylonMesh.rotationQuaternion = rotation;
babylonMesh.scaling = scaling;
};
GLTFLoader.prototype._traverseScene = function (nodeNames, scene, action) {
var nodes = scene.nodes;
if (nodes) {
for (var i = 0; i < nodes.length; i++) {
this._traverseNode(nodeNames, nodes[i], action);
}
}
};
GLTFLoader.prototype._traverseNode = function (nodeNames, index, action, parentNode) {
if (parentNode === void 0) { parentNode = null; }
var node = this._gltf.nodes[index];
if (nodeNames) {
if (nodeNames.indexOf(node.name)) {
// load all children
nodeNames = null;
}
else {
// skip this node tree
return;
}
}
node.index = index;
if (!action(node, parentNode)) {
return;
}
if (node.children) {
for (var i = 0; i < node.children.length; i++) {
this._traverseNode(nodeNames, node.children[i], action, node);
}
}
};
GLTFLoader.prototype._loadAnimations = function () {
var animations = this._gltf.animations;
if (!animations || animations.length === 0) {
return;
}
for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
var animation = animations[animationIndex];
for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
this._loadAnimationChannel(animation, animationIndex, channelIndex);
}
}
};
GLTFLoader.prototype._loadAnimationChannel = function (animation, animationIndex, channelIndex) {
var channel = animation.channels[channelIndex];
var samplerIndex = channel.sampler;
var sampler = animation.samplers[samplerIndex];
var targetNode = this._gltf.nodes[channel.target.node];
if (!targetNode) {
BABYLON.Tools.Warn("Animation channel target node (" + channel.target.node + ") does not exist");
return;
}
var targetPath = {
"translation": "position",
"rotation": "rotationQuaternion",
"scale": "scaling",
"weights": "influence"
}[channel.target.path];
if (!targetPath) {
BABYLON.Tools.Warn("Animation channel target path '" + channel.target.path + "' is not valid");
return;
}
var animationType = {
"position": BABYLON.Animation.ANIMATIONTYPE_VECTOR3,
"rotationQuaternion": BABYLON.Animation.ANIMATIONTYPE_QUATERNION,
"scaling": BABYLON.Animation.ANIMATIONTYPE_VECTOR3,
"influence": BABYLON.Animation.ANIMATIONTYPE_FLOAT,
}[targetPath];
var inputData;
var outputData;
var checkSuccess = function () {
if (!inputData || !outputData) {
return;
}
var outputBufferOffset = 0;
var getNextOutputValue = {
"position": function () {
var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 3;
return value;
},
"rotationQuaternion": function () {
var value = BABYLON.Quaternion.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 4;
return value;
},
"scaling": function () {
var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
outputBufferOffset += 3;
return value;
},
"influence": function () {
var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets;
var value = new Array(numTargets);
for (var i = 0; i < numTargets; i++) {
value[i] = outputData[outputBufferOffset++];
}
return value;
},
}[targetPath];
var getNextKey = {
"LINEAR": function (frameIndex) { return ({
frame: inputData[frameIndex],
value: getNextOutputValue()
}); },
"CUBICSPLINE": function (frameIndex) { return ({
frame: inputData[frameIndex],
inTangent: getNextOutputValue(),
value: getNextOutputValue(),
outTangent: getNextOutputValue()
}); },
}[sampler.interpolation];
var keys = new Array(inputData.length);
for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) {
keys[frameIndex] = getNextKey(frameIndex);
}
animation.targets = animation.targets || [];
if (targetPath === "influence") {
var morphTargetManager = targetNode.babylonMesh.morphTargetManager;
for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) {
var morphTarget = morphTargetManager.getTarget(targetIndex);
var animationName = (animation.name || "anim" + animationIndex) + "_" + targetIndex;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys.map(function (key) { return ({
frame: key.frame,
inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
value: key.value[targetIndex],
outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
}); }));
morphTarget.animations.push(babylonAnimation);
animation.targets.push(morphTarget);
}
}
else {
var animationName = animation.name || "anim" + animationIndex;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys);
for (var i = 0; i < targetNode.babylonAnimationTargets.length; i++) {
var target = targetNode.babylonAnimationTargets[i];
target.animations.push(babylonAnimation.clone());
animation.targets.push(target);
}
}
};
this._loadAccessorAsync(this._gltf.accessors[sampler.input], function (data) {
inputData = data;
checkSuccess();
});
this._loadAccessorAsync(this._gltf.accessors[sampler.output], function (data) {
outputData = data;
checkSuccess();
});
};
GLTFLoader.prototype._loadBufferAsync = function (index, onSuccess) {
var _this = this;
var buffer = this._gltf.buffers[index];
this._addPendingData(buffer);
if (buffer.loadedData) {
setTimeout(function () {
onSuccess(buffer.loadedData);
_this._removePendingData(buffer);
});
}
else if (GLTF2.GLTFUtils.IsBase64(buffer.uri)) {
var data = GLTF2.GLTFUtils.DecodeBase64(buffer.uri);
buffer.loadedData = new Uint8Array(data);
setTimeout(function () {
onSuccess(buffer.loadedData);
_this._removePendingData(buffer);
});
}
else if (buffer.loadedObservable) {
buffer.loadedObservable.add(function (buffer) {
onSuccess(buffer.loadedData);
_this._removePendingData(buffer);
});
}
else {
buffer.loadedObservable = new BABYLON.Observable();
buffer.loadedObservable.add(function (buffer) {
onSuccess(buffer.loadedData);
_this._removePendingData(buffer);
});
BABYLON.Tools.LoadFile(this._rootUrl + buffer.uri, function (data) {
buffer.loadedData = new Uint8Array(data);
buffer.loadedObservable.notifyObservers(buffer);
buffer.loadedObservable = null;
}, null, null, true, function (request) {
_this._errors.push("Failed to load file '" + buffer.uri + "': " + request.statusText + "(" + request.status + ")");
_this._removePendingData(buffer);
});
}
};
GLTFLoader.prototype._loadBufferViewAsync = function (bufferView, byteOffset, byteLength, componentType, onSuccess) {
var _this = this;
byteOffset += (bufferView.byteOffset || 0);
this._loadBufferAsync(bufferView.buffer, function (bufferData) {
if (byteOffset + byteLength > bufferData.byteLength) {
_this._errors.push("Buffer access is out of range");
return;
}
var buffer = bufferData.buffer;
byteOffset += bufferData.byteOffset;
var bufferViewData;
switch (componentType) {
case GLTF2.EComponentType.BYTE:
bufferViewData = new Int8Array(buffer, byteOffset, byteLength);
break;
case GLTF2.EComponentType.UNSIGNED_BYTE:
bufferViewData = new Uint8Array(buffer, byteOffset, byteLength);
break;
case GLTF2.EComponentType.SHORT:
bufferViewData = new Int16Array(buffer, byteOffset, byteLength);
break;
case GLTF2.EComponentType.UNSIGNED_SHORT:
bufferViewData = new Uint16Array(buffer, byteOffset, byteLength);
break;
case GLTF2.EComponentType.UNSIGNED_INT:
bufferViewData = new Uint32Array(buffer, byteOffset, byteLength);
break;
case GLTF2.EComponentType.FLOAT:
bufferViewData = new Float32Array(buffer, byteOffset, byteLength);
break;
default:
_this._errors.push("Invalid component type (" + componentType + ")");
return;
}
onSuccess(bufferViewData);
});
};
GLTFLoader.prototype._loadAccessorAsync = function (accessor, onSuccess) {
var bufferView = this._gltf.bufferViews[accessor.bufferView];
var byteOffset = accessor.byteOffset || 0;
var byteLength = accessor.count * GLTF2.GLTFUtils.GetByteStrideFromType(accessor);
this._loadBufferViewAsync(bufferView, byteOffset, byteLength, accessor.componentType, onSuccess);
};
GLTFLoader.prototype._addPendingData = function (data) {
this._pendingCount++;
};
GLTFLoader.prototype._removePendingData = function (data) {
if (--this._pendingCount === 0) {
this._onLoaded();
}
};
GLTFLoader.prototype._getDefaultMaterial = function () {
if (!this._defaultMaterial) {
var id = "__gltf_default";
var material = this._babylonScene.getMaterialByName(id);
if (!material) {
material = new BABYLON.PBRMaterial(id, this._babylonScene);
material.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
material.metallic = 1;
material.roughness = 1;
}
this._defaultMaterial = material;
}
return this._defaultMaterial;
};
GLTFLoader.prototype._loadMaterial = function (index) {
var materials = this._gltf.materials;
var material = materials ? materials[index] : null;
if (!material) {
BABYLON.Tools.Warn("Material index (" + index + ") does not exist");
return null;
}
material.babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + index, this._babylonScene);
material.babylonMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
material.babylonMaterial.useScalarInLinearSpace = true;
return material;
};
GLTFLoader.prototype._loadCoreMaterial = function (index) {
var material = this._loadMaterial(index);
if (!material) {
return null;
}
this._loadCommonMaterialProperties(material);
// Ensure metallic workflow
material.babylonMaterial.metallic = 1;
material.babylonMaterial.roughness = 1;
var properties = material.pbrMetallicRoughness;
if (properties) {
material.babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1);
material.babylonMaterial.metallic = properties.metallicFactor === undefined ? 1 : properties.metallicFactor;
material.babylonMaterial.roughness = properties.roughnessFactor === undefined ? 1 : properties.roughnessFactor;
if (properties.baseColorTexture) {
material.babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture);
this._loadAlphaProperties(material);
}
if (properties.metallicRoughnessTexture) {
material.babylonMaterial.metallicTexture = this._loadTexture(properties.metallicRoughnessTexture);
material.babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
material.babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
material.babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
}
}
return material.babylonMaterial;
};
GLTFLoader.prototype._loadCommonMaterialProperties = function (material) {
material.babylonMaterial.useEmissiveAsIllumination = (material.emissiveFactor || material.emissiveTexture) ? true : false;
material.babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
if (material.doubleSided) {
material.babylonMaterial.backFaceCulling = false;
material.babylonMaterial.twoSidedLighting = true;
}
if (material.normalTexture) {
material.babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture);
if (material.normalTexture.scale !== undefined) {
material.babylonMaterial.bumpTexture.level = material.normalTexture.scale;
}
}
if (material.occlusionTexture) {
material.babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture);
material.babylonMaterial.useAmbientInGrayScale = true;
if (material.occlusionTexture.strength !== undefined) {
material.babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
}
}
if (material.emissiveTexture) {
material.babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture);
}
};
GLTFLoader.prototype._loadAlphaProperties = function (material) {
var alphaMode = material.alphaMode || "OPAQUE";
switch (alphaMode) {
case "OPAQUE":
// default is opaque
break;
case "MASK":
material.babylonMaterial.albedoTexture.hasAlpha = true;
material.babylonMaterial.useAlphaFromAlbedoTexture = false;
material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_DISABLE;
break;
case "BLEND":
material.babylonMaterial.albedoTexture.hasAlpha = true;
material.babylonMaterial.useAlphaFromAlbedoTexture = true;
material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
break;
default:
BABYLON.Tools.Error("Invalid alpha mode '" + material.alphaMode + "'");
}
};
GLTFLoader.prototype._loadTexture = function (textureInfo) {
var _this = this;
var texture = this._gltf.textures[textureInfo.index];
var texCoord = textureInfo.texCoord || 0;
if (!texture || texture.source === undefined) {
return null;
}
// check the cache first
var babylonTexture;
if (texture.babylonTextures) {
babylonTexture = texture.babylonTextures[texCoord];
if (!babylonTexture) {
for (var i = 0; i < texture.babylonTextures.length; i++) {
babylonTexture = texture.babylonTextures[i];
if (babylonTexture) {
babylonTexture = babylonTexture.clone();
babylonTexture.coordinatesIndex = texCoord;
break;
}
}
}
return babylonTexture;
}
var source = this._gltf.images[texture.source];
var url;
if (!source.uri) {
var bufferView = this._gltf.bufferViews[source.bufferView];
this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, GLTF2.EComponentType.UNSIGNED_BYTE, function (data) {
texture.blobURL = URL.createObjectURL(new Blob([data], { type: source.mimeType }));
texture.babylonTextures[texCoord].updateURL(texture.blobURL);
});
}
else if (GLTF2.GLTFUtils.IsBase64(source.uri)) {
var data = new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(source.uri));
texture.blobURL = URL.createObjectURL(new Blob([data], { type: source.mimeType }));
url = texture.blobURL;
}
else {
url = this._rootUrl + source.uri;
}
var sampler = (texture.sampler === undefined ? {} : this._gltf.samplers[texture.sampler]);
var noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR);
var samplingMode = GLTF2.GLTFUtils.GetTextureFilterMode(sampler.minFilter);
this._addPendingData(texture);
var babylonTexture = new BABYLON.Texture(url, this._babylonScene, noMipMaps, false, samplingMode, function () {
_this._removePendingData(texture);
}, function () {
_this._errors.push("Failed to load texture '" + source.uri + "'");
_this._removePendingData(texture);
});
babylonTexture.coordinatesIndex = texCoord;
babylonTexture.wrapU = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapS);
babylonTexture.wrapV = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapT);
babylonTexture.name = texture.name;
// Cache the texture
texture.babylonTextures = texture.babylonTextures || [];
texture.babylonTextures[texCoord] = babylonTexture;
return babylonTexture;
};
return GLTFLoader;
}());
GLTFLoader.Extensions = {};
GLTF2.GLTFLoader = GLTFLoader;
BABYLON.GLTFFileLoader.GLTFLoaderV2 = new GLTFLoader();
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoader.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Utils functions for GLTF
*/
var GLTFUtils = (function () {
function GLTFUtils() {
}
/**
* If the uri is a base64 string
* @param uri: the uri to test
*/
GLTFUtils.IsBase64 = function (uri) {
return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
};
/**
* Decode the base64 uri
* @param uri: the uri to decode
*/
GLTFUtils.DecodeBase64 = function (uri) {
var decodedString = atob(uri.split(",")[1]);
var bufferLength = decodedString.length;
var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
for (var i = 0; i < bufferLength; i++) {
bufferView[i] = decodedString.charCodeAt(i);
}
return bufferView.buffer;
};
/**
* Returns the wrap mode of the texture
* @param mode: the mode value
*/
GLTFUtils.GetWrapMode = function (mode) {
switch (mode) {
case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
default: return BABYLON.Texture.WRAP_ADDRESSMODE;
}
};
/**
* Returns the byte stride giving an accessor
* @param accessor: the GLTF accessor objet
*/
GLTFUtils.GetByteStrideFromType = function (accessor) {
// Needs this function since "byteStride" isn't requiered in glTF format
var type = accessor.type;
switch (type) {
case "VEC2": return 2;
case "VEC3": return 3;
case "VEC4": return 4;
case "MAT2": return 4;
case "MAT3": return 9;
case "MAT4": return 16;
default: return 1;
}
};
/**
* Returns the texture filter mode giving a mode value
* @param mode: the filter mode value
*/
GLTFUtils.GetTextureFilterMode = function (mode) {
switch (mode) {
case GLTF2.ETextureMinFilter.LINEAR:
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST:
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
case GLTF2.ETextureMinFilter.NEAREST:
case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE;
default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE;
}
};
/**
* Decodes a buffer view into a string
* @param view: the buffer view
*/
GLTFUtils.DecodeBufferToText = function (view) {
var result = "";
var length = view.byteLength;
for (var i = 0; i < length; ++i) {
result += String.fromCharCode(view[i]);
}
return result;
};
return GLTFUtils;
}());
GLTF2.GLTFUtils = GLTFUtils;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderUtils.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var GLTFLoaderExtension = (function () {
function GLTFLoaderExtension(name) {
this.enabled = true;
this._name = name;
}
Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
get: function () {
return this._name;
},
enumerable: true,
configurable: true
});
GLTFLoaderExtension.prototype.loadMaterial = function (index) { return null; };
// ---------
// Utilities
// ---------
GLTFLoaderExtension.LoadMaterial = function (index) {
for (var extensionName in GLTF2.GLTFLoader.Extensions) {
var extension = GLTF2.GLTFLoader.Extensions[extensionName];
if (extension.enabled) {
var babylonMaterial = extension.loadMaterial(index);
if (babylonMaterial) {
return babylonMaterial;
}
}
}
return GLTF2.GLTFLoader.LoadCoreMaterial(index);
};
return GLTFLoaderExtension;
}());
GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderExtension.js.map
///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var GLTFMaterialsPbrSpecularGlossinessExtension = (function (_super) {
__extends(GLTFMaterialsPbrSpecularGlossinessExtension, _super);
function GLTFMaterialsPbrSpecularGlossinessExtension() {
return _super.call(this, "KHR_materials_pbrSpecularGlossiness") || this;
}
GLTFMaterialsPbrSpecularGlossinessExtension.prototype.loadMaterial = function (index) {
var material = GLTF2.GLTFLoader.LoadMaterial(index);
if (!material || !material.extensions)
return null;
var properties = material.extensions[this.name];
if (!properties)
return null;
GLTF2.GLTFLoader.LoadCommonMaterialProperties(material);
//
// Load Factors
//
material.babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1);
material.babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1);
material.babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor;
//
// Load Textures
//
if (properties.diffuseTexture) {
material.babylonMaterial.albedoTexture = GLTF2.GLTFLoader.LoadTexture(properties.diffuseTexture);
GLTF2.GLTFLoader.LoadAlphaProperties(material);
}
if (properties.specularGlossinessTexture) {
material.babylonMaterial.reflectivityTexture = GLTF2.GLTFLoader.LoadTexture(properties.specularGlossinessTexture);
material.babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
}
return material.babylonMaterial;
};
return GLTFMaterialsPbrSpecularGlossinessExtension;
}(GLTF2.GLTFLoaderExtension));
GLTF2.GLTFMaterialsPbrSpecularGlossinessExtension = GLTFMaterialsPbrSpecularGlossinessExtension;
GLTF2.GLTFLoader.RegisterExtension(new GLTFMaterialsPbrSpecularGlossinessExtension());
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFMaterialsPbrSpecularGlossinessExtension.js.map