(function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("babylonjs")); else if(typeof define === 'function' && define.amd) define("babylonjs-materials", ["babylonjs"], factory); else if(typeof exports === 'object') exports["babylonjs-materials"] = factory(require("babylonjs")); else root["MATLIB"] = factory(root["BABYLON"]); })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) { /******/ return installedModules[moduleId].exports; /******/ } /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.l = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter }); /******/ } /******/ }; /******/ /******/ // define __esModule on exports /******/ __webpack_require__.r = function(exports) { /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) { /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' }); /******/ } /******/ Object.defineProperty(exports, '__esModule', { value: true }); /******/ }; /******/ /******/ // create a fake namespace object /******/ // mode & 1: value is a module id, require it /******/ // mode & 2: merge all properties of value into the ns /******/ // mode & 4: return value when already ns object /******/ // mode & 8|1: behave like require /******/ __webpack_require__.t = function(value, mode) { /******/ if(mode & 1) value = __webpack_require__(value); /******/ if(mode & 8) return value; /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value; /******/ var ns = Object.create(null); /******/ __webpack_require__.r(ns); /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value }); /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key)); /******/ return ns; /******/ }; /******/ /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-fire.ts"); /******/ }) /************************************************************************/ /******/ ({ /***/ "../node_modules/webpack/buildin/global.js": /*!*************************************************!*\ !*** ../node_modules/webpack/buildin/global.js ***! \*************************************************/ /*! no static exports found */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || Function("return this")() || (1, eval)("this"); } catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./legacy/legacy-fire.ts": /*!*******************************!*\ !*** ./legacy/legacy-fire.ts ***! \*******************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(global) { function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); var MatLib = __webpack_require__(/*! ../src/fire/index */ "./src/fire/index.ts"); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { for (var key in MatLib) { globalObject.BABYLON[key] = MatLib[key]; } } __export(__webpack_require__(/*! ../src/fire/index */ "./src/fire/index.ts")); /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./src/fire/fire.fragment.fx": /*!***********************************!*\ !*** ./src/fire/fire.fragment.fx ***! \***********************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include\n\n#include\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include\ngl_FragColor=color;\n}" /***/ }), /***/ "./src/fire/fire.vertex.fx": /*!*********************************!*\ !*** ./src/fire/fire.vertex.fx ***! \*********************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include\n\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n" /***/ }), /***/ "./src/fire/fireMaterial.ts": /*!**********************************!*\ !*** ./src/fire/fireMaterial.ts ***! \**********************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["firePixelShader"] = __webpack_require__(/*! ./fire.fragment.fx */ "./src/fire/fire.fragment.fx"); babylonjs_1.Effect.ShadersStore["fireVertexShader"] = __webpack_require__(/*! ./fire.vertex.fx */ "./src/fire/fire.vertex.fx"); var FireMaterialDefines = /** @class */ (function (_super) { __extends(FireMaterialDefines, _super); function FireMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.UV1 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.BonesPerMesh = 0; _this.NUM_BONE_INFLUENCERS = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return FireMaterialDefines; }(babylonjs_1.MaterialDefines)); var FireMaterial = /** @class */ (function (_super) { __extends(FireMaterial, _super); function FireMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_1.Color3(1, 1, 1); _this.speed = 1.0; _this._scaledDiffuse = new babylonjs_1.Color3(); _this._lastTime = 0; return _this; } FireMaterial.prototype.needAlphaBlending = function () { return false; }; FireMaterial.prototype.needAlphaTesting = function () { return true; }; FireMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new FireMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } defines.ALPHATEST = this._opacityTexture ? true : false; // Misc. if (defines._areMiscDirty) { defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud); defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE && this.fogEnabled); } // Values that need to be evaluated on every frame babylonjs_1.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_1.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_1.EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_1.VertexBuffer.PositionKind]; if (defines.UV1) { attribs.push(babylonjs_1.VertexBuffer.UVKind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_1.VertexBuffer.ColorKind); } babylonjs_1.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_1.MaterialHelper.PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "fire"; var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: ["world", "view", "viewProjection", "vEyePosition", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix", // Fire "time", "speed" ], uniformBuffersNames: [], samplers: ["diffuseSampler", // Fire "distortionSampler", "opacitySampler" ], defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: null, maxSimultaneousLights: 4, transformFeedbackVaryings: null }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_1.MaterialHelper.BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); this._activeEffect.setTexture("distortionSampler", this._distortionTexture); this._activeEffect.setTexture("opacitySampler", this._opacityTexture); } // Clip plane babylonjs_1.MaterialHelper.BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_1.MaterialHelper.BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility); // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_1.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect); // Time this._lastTime += scene.getEngine().getDeltaTime(); this._activeEffect.setFloat("time", this._lastTime); // Speed this._activeEffect.setFloat("speed", this.speed); this._afterBind(mesh, this._activeEffect); }; FireMaterial.prototype.getAnimatables = function () { var results = []; if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) { results.push(this._diffuseTexture); } if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) { results.push(this._distortionTexture); } if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) { results.push(this._opacityTexture); } return results; }; FireMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } if (this._distortionTexture) { activeTextures.push(this._distortionTexture); } if (this._opacityTexture) { activeTextures.push(this._opacityTexture); } return activeTextures; }; FireMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this._diffuseTexture === texture) { return true; } if (this._distortionTexture === texture) { return true; } if (this._opacityTexture === texture) { return true; } return false; }; FireMaterial.prototype.getClassName = function () { return "FireMaterial"; }; FireMaterial.prototype.dispose = function (forceDisposeEffect) { if (this._diffuseTexture) { this._diffuseTexture.dispose(); } if (this._distortionTexture) { this._distortionTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; FireMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_1.SerializationHelper.Clone(function () { return new FireMaterial(name, _this.getScene()); }, this); }; FireMaterial.prototype.serialize = function () { var serializationObject = _super.prototype.serialize.call(this); serializationObject.customType = "BABYLON.FireMaterial"; serializationObject.diffuseColor = this.diffuseColor.asArray(); serializationObject.speed = this.speed; if (this._diffuseTexture) { serializationObject._diffuseTexture = this._diffuseTexture.serialize(); } if (this._distortionTexture) { serializationObject._distortionTexture = this._distortionTexture.serialize(); } if (this._opacityTexture) { serializationObject._opacityTexture = this._opacityTexture.serialize(); } return serializationObject; }; FireMaterial.Parse = function (source, scene, rootUrl) { var material = new FireMaterial(source.name, scene); material.diffuseColor = babylonjs_1.Color3.FromArray(source.diffuseColor); material.speed = source.speed; material.alpha = source.alpha; material.id = source.id; babylonjs_1.Tags.AddTagsTo(material, source.tags); material.backFaceCulling = source.backFaceCulling; material.wireframe = source.wireframe; if (source._diffuseTexture) { material._diffuseTexture = babylonjs_1.Texture.Parse(source._diffuseTexture, scene, rootUrl); } if (source._distortionTexture) { material._distortionTexture = babylonjs_1.Texture.Parse(source._distortionTexture, scene, rootUrl); } if (source._opacityTexture) { material._opacityTexture = babylonjs_1.Texture.Parse(source._opacityTexture, scene, rootUrl); } if (source.checkReadyOnlyOnce) { material.checkReadyOnlyOnce = source.checkReadyOnlyOnce; } return material; }; __decorate([ babylonjs_1.serializeAsTexture("diffuseTexture") ], FireMaterial.prototype, "_diffuseTexture", void 0); __decorate([ babylonjs_1.expandToProperty("_markAllSubMeshesAsTexturesDirty") ], FireMaterial.prototype, "diffuseTexture", void 0); __decorate([ babylonjs_1.serializeAsTexture("distortionTexture") ], FireMaterial.prototype, "_distortionTexture", void 0); __decorate([ babylonjs_1.expandToProperty("_markAllSubMeshesAsTexturesDirty") ], FireMaterial.prototype, "distortionTexture", void 0); __decorate([ babylonjs_1.serializeAsTexture("opacityTexture") ], FireMaterial.prototype, "_opacityTexture", void 0); __decorate([ babylonjs_1.expandToProperty("_markAllSubMeshesAsTexturesDirty") ], FireMaterial.prototype, "opacityTexture", void 0); __decorate([ babylonjs_1.serializeAsColor3("diffuse") ], FireMaterial.prototype, "diffuseColor", void 0); __decorate([ babylonjs_1.serialize() ], FireMaterial.prototype, "speed", void 0); return FireMaterial; }(babylonjs_1.PushMaterial)); exports.FireMaterial = FireMaterial; /***/ }), /***/ "./src/fire/index.ts": /*!***************************!*\ !*** ./src/fire/index.ts ***! \***************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./fireMaterial */ "./src/fire/fireMaterial.ts")); /***/ }), /***/ "babylonjs": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__; /***/ }) /******/ }); }); //# sourceMappingURL=babylon.fireMaterial.js.map