module BABYLON { /** * The SharpenPostProcess applies a sharpen kernel to every pixel * See http://en.wikipedia.org/wiki/Kernel_(image_processing) */ export class SharpenPostProcess extends PostProcess{ /** * How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1) */ public colorAmount:number = 1.0; /** * How much sharpness should be applied (default: 0.3) */ public edgeAmount:number = 0.3; /** * Creates a new instance of @see ConvolutionPostProcess * @param name The name of the effect. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) * @param textureType Type of textures used when performing the post process. (default: 0) */ constructor(name: string, options: number | PostProcessOptions, camera: Nullable, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT) { super(name, "sharpen", ["sharpnessAmounts", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType); this.onApply = (effect: Effect) => { effect.setFloat2("screenSize", this.width, this.height); effect.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount); }; } } }