#ifdef EXPOSURE uniform float exposureLinear; #endif #ifdef CONTRAST uniform float contrast; #endif #ifdef VIGNETTE uniform vec2 vInverseScreenSize; uniform vec4 vignetteSettings1; uniform vec4 vignetteSettings2; #endif #ifdef COLORCURVES uniform vec4 vCameraColorCurveNegative; uniform vec4 vCameraColorCurveNeutral; uniform vec4 vCameraColorCurvePositive; #endif #ifdef COLORGRADING #ifdef COLORGRADING3D uniform highp sampler3D txColorTransform; #else uniform sampler2D txColorTransform; #endif uniform vec4 colorTransformSettings; #endif #ifdef GRAIN uniform float grainVarianceAmount; uniform float grainAnimatedSeed; #endif