(function universalModuleDefinition(root, factory) { var amdDependencies = []; var BABYLON = root.BABYLON || this.BABYLON; if(typeof exports === 'object' && typeof module === 'object') { BABYLON = BABYLON || require("babylonjs"); module.exports = factory(BABYLON); } else if(typeof define === 'function' && define.amd) { amdDependencies.push("babylonjs"); define("babylonjs-gui", amdDependencies, factory); } else if(typeof exports === 'object') { BABYLON = BABYLON || require("babylonjs"); exports["babylonjs-gui"] = factory(BABYLON); } else { root["BABYLON"]["GUI"] = factory(BABYLON); } })(this, function(BABYLON) { BABYLON = BABYLON || this.BABYLON; var __decorate=this&&this.__decorate||function(e,t,r,c){var o,f=arguments.length,n=f<3?t:null===c?c=Object.getOwnPropertyDescriptor(t,r):c;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(e,t,r,c);else for(var l=e.length-1;l>=0;l--)(o=e[l])&&(n=(f<3?o(n):f>3?o(t,r,n):o(t,r))||n);return f>3&&n&&Object.defineProperty(t,r,n),n}; var __extends=this&&this.__extends||function(){var t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,o){t.__proto__=o}||function(t,o){for(var n in o)o.hasOwnProperty(n)&&(t[n]=o[n])};return function(o,n){function r(){this.constructor=o}t(o,n),o.prototype=null===n?Object.create(n):(r.prototype=n.prototype,new r)}}(); BABYLON.Effect.ShadersStore['fluentVertexShader'] = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n\nuniform mat4 world;\nuniform mat4 viewProjection;\nvarying vec2 vUV;\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float borderWidth;\nuniform vec3 scaleFactor;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\n#endif\nvoid main(void) {\nvUV=uv;\n#ifdef BORDER\nvec3 scale=scaleFactor;\nfloat minScale=min(min(scale.x,scale.y),scale.z);\nfloat maxScale=max(max(scale.x,scale.y),scale.z);\nfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\nfloat areaYZ=scale.y*scale.z;\nfloat areaXZ=scale.x*scale.z;\nfloat areaXY=scale.x*scale.y;\nfloat scaledBorderWidth=borderWidth; \nif (abs(normal.x) == 1.0) \n{\nscale.x=scale.y;\nscale.y=scale.z;\nif (areaYZ>areaXZ && areaYZ>areaXY)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse if (abs(normal.y) == 1.0) \n{\nscale.x=scale.z;\nif (areaXZ>areaXY && areaXZ>areaYZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse \n{\nif (areaXY>areaYZ && areaXY>areaXZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\nif (scale.x>scale.y)\n{\nscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\nscaleInfo.y=1.0-scaledBorderWidth;\n}\nelse\n{\nscaleInfo.x=1.0-scaledBorderWidth;\nscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\n} \n#endif \nvec4 worldPos=world*vec4(position,1.0);\n#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\n#endif\ngl_Position=viewProjection*worldPos;\n}\n"; BABYLON.Effect.ShadersStore['fluentPixelShader'] = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 albedoColor;\n#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\n#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float edgeSmoothingValue;\nuniform float borderMinValue;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\nuniform vec3 hoverPosition;\nuniform vec4 hoverColor;\nuniform float hoverRadius;\n#endif\nvoid main(void) {\nvec3 albedo=albedoColor.rgb;\nfloat alpha=albedoColor.a;\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\nalbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\n#else\nfloat pointToHover=1.0;\n#endif\n#ifdef BORDER \nfloat borderPower=10.0;\nfloat inverseBorderPower=1.0/borderPower;\nvec3 borderColor=albedo*borderPower;\nvec2 distanceToEdge;\ndistanceToEdge.x=abs(vUV.x-0.5)*2.0;\ndistanceToEdge.y=abs(vUV.y-0.5)*2.0;\nfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\nsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\nborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover); \nalbedo+=borderColor;\nalpha=max(alpha,borderValue);\n#endif\n#ifdef INNERGLOW\n\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\nuvGlow=uvGlow*uvGlow;\nuvGlow=uvGlow*uvGlow;\nalbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y); \n#endif\ngl_FragColor=vec4(albedo,alpha);\n}"; /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Define a style used by control to automatically setup properties based on a template. * Only support font related properties so far */ var Style = /** @class */ (function () { /** * Creates a new style object * @param host defines the AdvancedDynamicTexture which hosts this style */ function Style(host) { this._fontFamily = "Arial"; this._fontStyle = ""; this._fontWeight = ""; /** @hidden */ this._fontSize = new GUI.ValueAndUnit(18, GUI.ValueAndUnit.UNITMODE_PIXEL, false); /** * Observable raised when the style values are changed */ this.onChangedObservable = new BABYLON.Observable(); this._host = host; } Object.defineProperty(Style.prototype, "fontSize", { /** * Gets or sets the font size */ get: function () { return this._fontSize.toString(this._host); }, set: function (value) { if (this._fontSize.toString(this._host) === value) { return; } if (this._fontSize.fromString(value)) { this.onChangedObservable.notifyObservers(this); } }, enumerable: true, configurable: true }); Object.defineProperty(Style.prototype, "fontFamily", { /** * Gets or sets the font family */ get: function () { return this._fontFamily; }, set: function (value) { if (this._fontFamily === value) { return; } this._fontFamily = value; this.onChangedObservable.notifyObservers(this); }, enumerable: true, configurable: true }); Object.defineProperty(Style.prototype, "fontStyle", { /** * Gets or sets the font style */ get: function () { return this._fontStyle; }, set: function (value) { if (this._fontStyle === value) { return; } this._fontStyle = value; this.onChangedObservable.notifyObservers(this); }, enumerable: true, configurable: true }); Object.defineProperty(Style.prototype, "fontWeight", { /** Gets or sets font weight */ get: function () { return this._fontWeight; }, set: function (value) { if (this._fontWeight === value) { return; } this._fontWeight = value; this.onChangedObservable.notifyObservers(this); }, enumerable: true, configurable: true }); /** Dispose all associated resources */ Style.prototype.dispose = function () { this.onChangedObservable.clear(); }; return Style; }()); GUI.Style = Style; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=style.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to specific a value and its associated unit */ var ValueAndUnit = /** @class */ (function () { /** * Creates a new ValueAndUnit * @param value defines the value to store * @param unit defines the unit to store * @param negativeValueAllowed defines a boolean indicating if the value can be negative */ function ValueAndUnit(value, /** defines the unit to store */ unit, /** defines a boolean indicating if the value can be negative */ negativeValueAllowed) { if (unit === void 0) { unit = ValueAndUnit.UNITMODE_PIXEL; } if (negativeValueAllowed === void 0) { negativeValueAllowed = true; } this.unit = unit; this.negativeValueAllowed = negativeValueAllowed; this._value = 1; /** * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling */ this.ignoreAdaptiveScaling = false; this._value = value; } Object.defineProperty(ValueAndUnit.prototype, "isPercentage", { /** Gets a boolean indicating if the value is a percentage */ get: function () { return this.unit === ValueAndUnit.UNITMODE_PERCENTAGE; }, enumerable: true, configurable: true }); Object.defineProperty(ValueAndUnit.prototype, "isPixel", { /** Gets a boolean indicating if the value is store as pixel */ get: function () { return this.unit === ValueAndUnit.UNITMODE_PIXEL; }, enumerable: true, configurable: true }); Object.defineProperty(ValueAndUnit.prototype, "internalValue", { /** Gets direct internal value */ get: function () { return this._value; }, enumerable: true, configurable: true }); /** * Gets value as pixel * @param host defines the root host * @param refValue defines the reference value for percentages * @returns the value as pixel */ ValueAndUnit.prototype.getValueInPixel = function (host, refValue) { if (this.isPixel) { return this.getValue(host); } return this.getValue(host) * refValue; }; /** * Gets the value accordingly to its unit * @param host defines the root host * @returns the value */ ValueAndUnit.prototype.getValue = function (host) { if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) { var width = 0; var height = 0; if (host.idealWidth) { width = (this._value * host.getSize().width) / host.idealWidth; } if (host.idealHeight) { height = (this._value * host.getSize().height) / host.idealHeight; } if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) { return window.innerWidth < window.innerHeight ? width : height; } if (host.idealWidth) { // horizontal return width; } if (host.idealHeight) { // vertical return height; } } return this._value; }; /** * Gets a string representation of the value * @param host defines the root host * @returns a string */ ValueAndUnit.prototype.toString = function (host) { switch (this.unit) { case ValueAndUnit.UNITMODE_PERCENTAGE: return (this.getValue(host) * 100) + "%"; case ValueAndUnit.UNITMODE_PIXEL: return this.getValue(host) + "px"; } return this.unit.toString(); }; /** * Store a value parsed from a string * @param source defines the source string * @returns true if the value was successfully parsed */ ValueAndUnit.prototype.fromString = function (source) { var match = ValueAndUnit._Regex.exec(source.toString()); if (!match || match.length === 0) { return false; } var sourceValue = parseFloat(match[1]); var sourceUnit = this.unit; if (!this.negativeValueAllowed) { if (sourceValue < 0) { sourceValue = 0; } } if (match.length === 4) { switch (match[3]) { case "px": sourceUnit = ValueAndUnit.UNITMODE_PIXEL; break; case "%": sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE; sourceValue /= 100.0; break; } } if (sourceValue === this._value && sourceUnit === this.unit) { return false; } this._value = sourceValue; this.unit = sourceUnit; return true; }; Object.defineProperty(ValueAndUnit, "UNITMODE_PERCENTAGE", { /** UNITMODE_PERCENTAGE */ get: function () { return ValueAndUnit._UNITMODE_PERCENTAGE; }, enumerable: true, configurable: true }); Object.defineProperty(ValueAndUnit, "UNITMODE_PIXEL", { /** UNITMODE_PIXEL */ get: function () { return ValueAndUnit._UNITMODE_PIXEL; }, enumerable: true, configurable: true }); // Static ValueAndUnit._Regex = /(^-?\d*(\.\d+)?)(%|px)?/; ValueAndUnit._UNITMODE_PERCENTAGE = 0; ValueAndUnit._UNITMODE_PIXEL = 1; return ValueAndUnit; }()); GUI.ValueAndUnit = ValueAndUnit; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=valueAndUnit.js.map /// /** * This module hosts all controls for 2D and 3D GUIs * @see http://doc.babylonjs.com/how_to/gui */ var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create texture to support 2D GUI elements * @see http://doc.babylonjs.com/how_to/gui */ var AdvancedDynamicTexture = /** @class */ (function (_super) { __extends(AdvancedDynamicTexture, _super); /** * Creates a new AdvancedDynamicTexture * @param name defines the name of the texture * @param width defines the width of the texture * @param height defines the height of the texture * @param scene defines the hosting scene * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default) * @param samplingMode defines the texture sampling mode (BABYLON.Texture.NEAREST_SAMPLINGMODE by default) */ function AdvancedDynamicTexture(name, width, height, scene, generateMipMaps, samplingMode) { if (width === void 0) { width = 0; } if (height === void 0) { height = 0; } if (generateMipMaps === void 0) { generateMipMaps = false; } if (samplingMode === void 0) { samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE; } var _this = _super.call(this, name, { width: width, height: height }, scene, generateMipMaps, samplingMode, BABYLON.Engine.TEXTUREFORMAT_RGBA) || this; _this._isDirty = false; /** @hidden */ _this._rootContainer = new GUI.Container("root"); /** @hidden */ _this._lastControlOver = {}; /** @hidden */ _this._lastControlDown = {}; /** @hidden */ _this._capturingControl = {}; /** @hidden */ _this._linkedControls = new Array(); _this._isFullscreen = false; _this._fullscreenViewport = new BABYLON.Viewport(0, 0, 1, 1); _this._idealWidth = 0; _this._idealHeight = 0; _this._useSmallestIdeal = false; _this._renderAtIdealSize = false; _this._blockNextFocusCheck = false; _this._renderScale = 1; /** * Gets or sets a boolean defining if alpha is stored as premultiplied */ _this.premulAlpha = false; scene = _this.getScene(); if (!scene || !_this._texture) { return _this; } _this._renderObserver = scene.onBeforeCameraRenderObservable.add(function (camera) { return _this._checkUpdate(camera); }); _this._preKeyboardObserver = scene.onPreKeyboardObservable.add(function (info) { if (!_this._focusedControl) { return; } if (info.type === BABYLON.KeyboardEventTypes.KEYDOWN) { _this._focusedControl.processKeyboard(info.event); } info.skipOnPointerObservable = true; }); _this._rootContainer._link(null, _this); _this.hasAlpha = true; if (!width || !height) { _this._resizeObserver = scene.getEngine().onResizeObservable.add(function () { return _this._onResize(); }); _this._onResize(); } _this._texture.isReady = true; return _this; } Object.defineProperty(AdvancedDynamicTexture.prototype, "renderScale", { /** * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger). * Useful when you want more antialiasing */ get: function () { return this._renderScale; }, set: function (value) { if (value === this._renderScale) { return; } this._renderScale = value; this._onResize(); }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "background", { /** Gets or sets the background color */ get: function () { return this._background; }, set: function (value) { if (this._background === value) { return; } this._background = value; this.markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "idealWidth", { /** * Gets or sets the ideal width used to design controls. * The GUI will then rescale everything accordingly * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling */ get: function () { return this._idealWidth; }, set: function (value) { if (this._idealWidth === value) { return; } this._idealWidth = value; this.markAsDirty(); this._rootContainer._markAllAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "idealHeight", { /** * Gets or sets the ideal height used to design controls. * The GUI will then rescale everything accordingly * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling */ get: function () { return this._idealHeight; }, set: function (value) { if (this._idealHeight === value) { return; } this._idealHeight = value; this.markAsDirty(); this._rootContainer._markAllAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "useSmallestIdeal", { /** * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling */ get: function () { return this._useSmallestIdeal; }, set: function (value) { if (this._useSmallestIdeal === value) { return; } this._useSmallestIdeal = value; this.markAsDirty(); this._rootContainer._markAllAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "renderAtIdealSize", { /** * Gets or sets a boolean indicating if adaptive scaling must be used * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling */ get: function () { return this._renderAtIdealSize; }, set: function (value) { if (this._renderAtIdealSize === value) { return; } this._renderAtIdealSize = value; this._onResize(); }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "layer", { /** * Gets the underlying layer used to render the texture when in fullscreen mode */ get: function () { return this._layerToDispose; }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "rootContainer", { /** * Gets the root container control */ get: function () { return this._rootContainer; }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "focusedControl", { /** * Gets or sets the current focused control */ get: function () { return this._focusedControl; }, set: function (control) { if (this._focusedControl == control) { return; } if (this._focusedControl) { this._focusedControl.onBlur(); } if (control) { control.onFocus(); } this._focusedControl = control; }, enumerable: true, configurable: true }); Object.defineProperty(AdvancedDynamicTexture.prototype, "isForeground", { /** * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode */ get: function () { if (!this.layer) { return true; } return (!this.layer.isBackground); }, set: function (value) { if (!this.layer) { return; } if (this.layer.isBackground === !value) { return; } this.layer.isBackground = !value; }, enumerable: true, configurable: true }); /** * Function used to execute a function on all controls * @param func defines the function to execute * @param container defines the container where controls belong. If null the root container will be used */ AdvancedDynamicTexture.prototype.executeOnAllControls = function (func, container) { if (!container) { container = this._rootContainer; } for (var _i = 0, _a = container.children; _i < _a.length; _i++) { var child = _a[_i]; if (child.children) { this.executeOnAllControls(func, child); continue; } func(child); } }; /** * Marks the texture as dirty forcing a complete update */ AdvancedDynamicTexture.prototype.markAsDirty = function () { this._isDirty = true; this.executeOnAllControls(function (control) { if (control._isFontSizeInPercentage) { control._resetFontCache(); } }); }; /** * Helper function used to create a new style * @returns a new style * @see http://doc.babylonjs.com/how_to/gui#styles */ AdvancedDynamicTexture.prototype.createStyle = function () { return new GUI.Style(this); }; /** * Adds a new control to the root container * @param control defines the control to add * @returns the current texture */ AdvancedDynamicTexture.prototype.addControl = function (control) { this._rootContainer.addControl(control); return this; }; /** * Removes a control from the root container * @param control defines the control to remove * @returns the current texture */ AdvancedDynamicTexture.prototype.removeControl = function (control) { this._rootContainer.removeControl(control); return this; }; /** * Release all resources */ AdvancedDynamicTexture.prototype.dispose = function () { var scene = this.getScene(); if (!scene) { return; } scene.onBeforeCameraRenderObservable.remove(this._renderObserver); if (this._resizeObserver) { scene.getEngine().onResizeObservable.remove(this._resizeObserver); } if (this._pointerMoveObserver) { scene.onPrePointerObservable.remove(this._pointerMoveObserver); } if (this._pointerObserver) { scene.onPointerObservable.remove(this._pointerObserver); } if (this._preKeyboardObserver) { scene.onPreKeyboardObservable.remove(this._preKeyboardObserver); } if (this._canvasPointerOutObserver) { scene.getEngine().onCanvasPointerOutObservable.remove(this._canvasPointerOutObserver); } if (this._layerToDispose) { this._layerToDispose.texture = null; this._layerToDispose.dispose(); this._layerToDispose = null; } this._rootContainer.dispose(); _super.prototype.dispose.call(this); }; AdvancedDynamicTexture.prototype._onResize = function () { var scene = this.getScene(); if (!scene) { return; } // Check size var engine = scene.getEngine(); var textureSize = this.getSize(); var renderWidth = engine.getRenderWidth() * this._renderScale; var renderHeight = engine.getRenderHeight() * this._renderScale; if (this._renderAtIdealSize) { if (this._idealWidth) { renderHeight = (renderHeight * this._idealWidth) / renderWidth; renderWidth = this._idealWidth; } else if (this._idealHeight) { renderWidth = (renderWidth * this._idealHeight) / renderHeight; renderHeight = this._idealHeight; } } if (textureSize.width !== renderWidth || textureSize.height !== renderHeight) { this.scaleTo(renderWidth, renderHeight); this.markAsDirty(); if (this._idealWidth || this._idealHeight) { this._rootContainer._markAllAsDirty(); } } }; /** @hidden */ AdvancedDynamicTexture.prototype._getGlobalViewport = function (scene) { var engine = scene.getEngine(); return this._fullscreenViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight()); }; /** * Get screen coordinates for a vector3 * @param position defines the position to project * @param worldMatrix defines the world matrix to use * @returns the projected position */ AdvancedDynamicTexture.prototype.getProjectedPosition = function (position, worldMatrix) { var scene = this.getScene(); if (!scene) { return BABYLON.Vector2.Zero(); } var globalViewport = this._getGlobalViewport(scene); var projectedPosition = BABYLON.Vector3.Project(position, worldMatrix, scene.getTransformMatrix(), globalViewport); projectedPosition.scaleInPlace(this.renderScale); return new BABYLON.Vector2(projectedPosition.x, projectedPosition.y); }; AdvancedDynamicTexture.prototype._checkUpdate = function (camera) { if (this._layerToDispose) { if ((camera.layerMask & this._layerToDispose.layerMask) === 0) { return; } } if (this._isFullscreen && this._linkedControls.length) { var scene = this.getScene(); if (!scene) { return; } var globalViewport = this._getGlobalViewport(scene); for (var _i = 0, _a = this._linkedControls; _i < _a.length; _i++) { var control = _a[_i]; if (!control.isVisible) { continue; } var mesh = control._linkedMesh; if (!mesh || mesh.isDisposed()) { BABYLON.Tools.SetImmediate(function () { control.linkWithMesh(null); }); continue; } var position = mesh.getBoundingInfo().boundingSphere.center; var projectedPosition = BABYLON.Vector3.Project(position, mesh.getWorldMatrix(), scene.getTransformMatrix(), globalViewport); if (projectedPosition.z < 0 || projectedPosition.z > 1) { control.notRenderable = true; continue; } control.notRenderable = false; // Account for RenderScale. projectedPosition.scaleInPlace(this.renderScale); control._moveToProjectedPosition(projectedPosition); } } if (!this._isDirty && !this._rootContainer.isDirty) { return; } this._isDirty = false; this._render(); this.update(true, this.premulAlpha); }; AdvancedDynamicTexture.prototype._render = function () { var textureSize = this.getSize(); var renderWidth = textureSize.width; var renderHeight = textureSize.height; // Clear var context = this.getContext(); context.clearRect(0, 0, renderWidth, renderHeight); if (this._background) { context.save(); context.fillStyle = this._background; context.fillRect(0, 0, renderWidth, renderHeight); context.restore(); } // Render context.font = "18px Arial"; context.strokeStyle = "white"; var measure = new GUI.Measure(0, 0, renderWidth, renderHeight); this._rootContainer._draw(measure, context); }; AdvancedDynamicTexture.prototype._doPicking = function (x, y, type, pointerId, buttonIndex) { var scene = this.getScene(); if (!scene) { return; } var engine = scene.getEngine(); var textureSize = this.getSize(); if (this._isFullscreen) { x = x * (textureSize.width / engine.getRenderWidth()); y = y * (textureSize.height / engine.getRenderHeight()); } if (this._capturingControl[pointerId]) { this._capturingControl[pointerId]._processObservables(type, x, y, pointerId, buttonIndex); return; } if (!this._rootContainer._processPicking(x, y, type, pointerId, buttonIndex)) { if (type === BABYLON.PointerEventTypes.POINTERMOVE) { if (this._lastControlOver[pointerId]) { this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]); } delete this._lastControlOver[pointerId]; } } this._manageFocus(); }; /** @hidden */ AdvancedDynamicTexture.prototype._cleanControlAfterRemovalFromList = function (list, control) { for (var pointerId in list) { if (!list.hasOwnProperty(pointerId)) { continue; } var lastControlOver = list[pointerId]; if (lastControlOver === control) { delete list[pointerId]; } } }; /** @hidden */ AdvancedDynamicTexture.prototype._cleanControlAfterRemoval = function (control) { this._cleanControlAfterRemovalFromList(this._lastControlDown, control); this._cleanControlAfterRemovalFromList(this._lastControlOver, control); }; /** Attach to all scene events required to support pointer events */ AdvancedDynamicTexture.prototype.attach = function () { var _this = this; var scene = this.getScene(); if (!scene) { return; } this._pointerMoveObserver = scene.onPrePointerObservable.add(function (pi, state) { if (scene.isPointerCaptured((pi.event).pointerId)) { return; } if (pi.type !== BABYLON.PointerEventTypes.POINTERMOVE && pi.type !== BABYLON.PointerEventTypes.POINTERUP && pi.type !== BABYLON.PointerEventTypes.POINTERDOWN) { return; } if (!scene) { return; } var camera = scene.cameraToUseForPointers || scene.activeCamera; if (!camera) { return; } var engine = scene.getEngine(); var viewport = camera.viewport; var x = (scene.pointerX / engine.getHardwareScalingLevel() - viewport.x * engine.getRenderWidth()) / viewport.width; var y = (scene.pointerY / engine.getHardwareScalingLevel() - viewport.y * engine.getRenderHeight()) / viewport.height; _this._shouldBlockPointer = false; _this._doPicking(x, y, pi.type, pi.event.pointerId || 0, pi.event.button); pi.skipOnPointerObservable = _this._shouldBlockPointer; }); this._attachToOnPointerOut(scene); }; /** * Connect the texture to a hosting mesh to enable interactions * @param mesh defines the mesh to attach to * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well */ AdvancedDynamicTexture.prototype.attachToMesh = function (mesh, supportPointerMove) { var _this = this; if (supportPointerMove === void 0) { supportPointerMove = true; } var scene = this.getScene(); if (!scene) { return; } this._pointerObserver = scene.onPointerObservable.add(function (pi, state) { if (pi.type !== BABYLON.PointerEventTypes.POINTERMOVE && pi.type !== BABYLON.PointerEventTypes.POINTERUP && pi.type !== BABYLON.PointerEventTypes.POINTERDOWN) { return; } var pointerId = pi.event.pointerId || 0; if (pi.pickInfo && pi.pickInfo.hit && pi.pickInfo.pickedMesh === mesh) { var uv = pi.pickInfo.getTextureCoordinates(); if (uv) { var size = _this.getSize(); _this._doPicking(uv.x * size.width, (1.0 - uv.y) * size.height, pi.type, pointerId, pi.event.button); } } else if (pi.type === BABYLON.PointerEventTypes.POINTERUP) { if (_this._lastControlDown[pointerId]) { _this._lastControlDown[pointerId]._forcePointerUp(pointerId); } delete _this._lastControlDown[pointerId]; _this.focusedControl = null; } else if (pi.type === BABYLON.PointerEventTypes.POINTERMOVE) { if (_this._lastControlOver[pointerId]) { _this._lastControlOver[pointerId]._onPointerOut(_this._lastControlOver[pointerId]); } delete _this._lastControlOver[pointerId]; } }); mesh.enablePointerMoveEvents = supportPointerMove; this._attachToOnPointerOut(scene); }; /** * Move the focus to a specific control * @param control defines the control which will receive the focus */ AdvancedDynamicTexture.prototype.moveFocusToControl = function (control) { this.focusedControl = control; this._lastPickedControl = control; this._blockNextFocusCheck = true; }; AdvancedDynamicTexture.prototype._manageFocus = function () { if (this._blockNextFocusCheck) { this._blockNextFocusCheck = false; this._lastPickedControl = this._focusedControl; return; } // Focus management if (this._focusedControl) { if (this._focusedControl !== this._lastPickedControl) { if (this._lastPickedControl.isFocusInvisible) { return; } this.focusedControl = null; } } }; AdvancedDynamicTexture.prototype._attachToOnPointerOut = function (scene) { var _this = this; this._canvasPointerOutObserver = scene.getEngine().onCanvasPointerOutObservable.add(function (pointerEvent) { if (_this._lastControlOver[pointerEvent.pointerId]) { _this._lastControlOver[pointerEvent.pointerId]._onPointerOut(_this._lastControlOver[pointerEvent.pointerId]); } delete _this._lastControlOver[pointerEvent.pointerId]; if (_this._lastControlDown[pointerEvent.pointerId]) { _this._lastControlDown[pointerEvent.pointerId]._forcePointerUp(); } delete _this._lastControlDown[pointerEvent.pointerId]; }); }; // Statics /** * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) * @param mesh defines the mesh which will receive the texture * @param width defines the texture width (1024 by default) * @param height defines the texture height (1024 by default) * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default) * @returns a new AdvancedDynamicTexture */ AdvancedDynamicTexture.CreateForMesh = function (mesh, width, height, supportPointerMove) { if (width === void 0) { width = 1024; } if (height === void 0) { height = 1024; } if (supportPointerMove === void 0) { supportPointerMove = true; } var result = new AdvancedDynamicTexture(mesh.name + " AdvancedDynamicTexture", width, height, mesh.getScene(), true, BABYLON.Texture.TRILINEAR_SAMPLINGMODE); var material = new BABYLON.StandardMaterial("AdvancedDynamicTextureMaterial", mesh.getScene()); material.backFaceCulling = false; material.diffuseColor = BABYLON.Color3.Black(); material.specularColor = BABYLON.Color3.Black(); material.emissiveTexture = result; material.opacityTexture = result; mesh.material = material; result.attachToMesh(mesh, supportPointerMove); return result; }; /** * Creates a new AdvancedDynamicTexture in fullscreen mode. * In this mode the texture will rely on a layer for its rendering. * This allows it to be treated like any other layer. * As such, if you have a multi camera setup, you can set the layerMask on the GUI as well. * LayerMask is set through advancedTexture.layer.layerMask * @param name defines name for the texture * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true) * @param scene defines the hsoting scene * @param sampling defines the texture sampling mode (BABYLON.Texture.BILINEAR_SAMPLINGMODE by default) * @returns a new AdvancedDynamicTexture */ AdvancedDynamicTexture.CreateFullscreenUI = function (name, foreground, scene, sampling) { if (foreground === void 0) { foreground = true; } if (scene === void 0) { scene = null; } if (sampling === void 0) { sampling = BABYLON.Texture.BILINEAR_SAMPLINGMODE; } var result = new AdvancedDynamicTexture(name, 0, 0, scene, false, sampling); // Display var layer = new BABYLON.Layer(name + "_layer", null, scene, !foreground); layer.texture = result; result._layerToDispose = layer; result._isFullscreen = true; // Attach result.attach(); return result; }; return AdvancedDynamicTexture; }(BABYLON.DynamicTexture)); GUI.AdvancedDynamicTexture = AdvancedDynamicTexture; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=advancedDynamicTexture.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to store 2D control sizes */ var Measure = /** @class */ (function () { /** * Creates a new measure * @param left defines left coordinate * @param top defines top coordinate * @param width defines width dimension * @param height defines height dimension */ function Measure( /** defines left coordinate */ left, /** defines top coordinate */ top, /** defines width dimension */ width, /** defines height dimension */ height) { this.left = left; this.top = top; this.width = width; this.height = height; } /** * Copy from another measure * @param other defines the other measure to copy from */ Measure.prototype.copyFrom = function (other) { this.left = other.left; this.top = other.top; this.width = other.width; this.height = other.height; }; /** * Check equality between this measure and another one * @param other defines the other measures * @returns true if both measures are equals */ Measure.prototype.isEqualsTo = function (other) { if (this.left !== other.left) { return false; } if (this.top !== other.top) { return false; } if (this.width !== other.width) { return false; } if (this.height !== other.height) { return false; } return true; }; /** * Creates an empty measure * @returns a new measure */ Measure.Empty = function () { return new Measure(0, 0, 0, 0); }; return Measure; }()); GUI.Measure = Measure; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=measure.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to transport Vector2 information for pointer events */ var Vector2WithInfo = /** @class */ (function (_super) { __extends(Vector2WithInfo, _super); /** * Creates a new Vector2WithInfo * @param source defines the vector2 data to transport * @param buttonIndex defines the current mouse button index */ function Vector2WithInfo(source, /** defines the current mouse button index */ buttonIndex) { if (buttonIndex === void 0) { buttonIndex = 0; } var _this = _super.call(this, source.x, source.y) || this; _this.buttonIndex = buttonIndex; return _this; } return Vector2WithInfo; }(BABYLON.Vector2)); GUI.Vector2WithInfo = Vector2WithInfo; /** Class used to provide 2D matrix features */ var Matrix2D = /** @class */ (function () { /** * Creates a new matrix * @param m00 defines value for (0, 0) * @param m01 defines value for (0, 1) * @param m10 defines value for (1, 0) * @param m11 defines value for (1, 1) * @param m20 defines value for (2, 0) * @param m21 defines value for (2, 1) */ function Matrix2D(m00, m01, m10, m11, m20, m21) { /** Gets the internal array of 6 floats used to store matrix data */ this.m = new Float32Array(6); this.fromValues(m00, m01, m10, m11, m20, m21); } /** * Fills the matrix from direct values * @param m00 defines value for (0, 0) * @param m01 defines value for (0, 1) * @param m10 defines value for (1, 0) * @param m11 defines value for (1, 1) * @param m20 defines value for (2, 0) * @param m21 defines value for (2, 1) * @returns the current modified matrix */ Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) { this.m[0] = m00; this.m[1] = m01; this.m[2] = m10; this.m[3] = m11; this.m[4] = m20; this.m[5] = m21; return this; }; /** * Gets matrix determinant * @returns the determinant */ Matrix2D.prototype.determinant = function () { return this.m[0] * this.m[3] - this.m[1] * this.m[2]; }; /** * Inverses the matrix and stores it in a target matrix * @param result defines the target matrix * @returns the current matrix */ Matrix2D.prototype.invertToRef = function (result) { var l0 = this.m[0]; var l1 = this.m[1]; var l2 = this.m[2]; var l3 = this.m[3]; var l4 = this.m[4]; var l5 = this.m[5]; var det = this.determinant(); if (det < (BABYLON.Epsilon * BABYLON.Epsilon)) { result.m[0] = 0; result.m[1] = 0; result.m[2] = 0; result.m[3] = 0; result.m[4] = 0; result.m[5] = 0; return this; } var detDiv = 1 / det; var det4 = l2 * l5 - l3 * l4; var det5 = l1 * l4 - l0 * l5; result.m[0] = l3 * detDiv; result.m[1] = -l1 * detDiv; result.m[2] = -l2 * detDiv; result.m[3] = l0 * detDiv; result.m[4] = det4 * detDiv; result.m[5] = det5 * detDiv; return this; }; /** * Multiplies the current matrix with another one * @param other defines the second operand * @param result defines the target matrix * @returns the current matrix */ Matrix2D.prototype.multiplyToRef = function (other, result) { var l0 = this.m[0]; var l1 = this.m[1]; var l2 = this.m[2]; var l3 = this.m[3]; var l4 = this.m[4]; var l5 = this.m[5]; var r0 = other.m[0]; var r1 = other.m[1]; var r2 = other.m[2]; var r3 = other.m[3]; var r4 = other.m[4]; var r5 = other.m[5]; result.m[0] = l0 * r0 + l1 * r2; result.m[1] = l0 * r1 + l1 * r3; result.m[2] = l2 * r0 + l3 * r2; result.m[3] = l2 * r1 + l3 * r3; result.m[4] = l4 * r0 + l5 * r2 + r4; result.m[5] = l4 * r1 + l5 * r3 + r5; return this; }; /** * Applies the current matrix to a set of 2 floats and stores the result in a vector2 * @param x defines the x coordinate to transform * @param y defines the x coordinate to transform * @param result defines the target vector2 * @returns the current matrix */ Matrix2D.prototype.transformCoordinates = function (x, y, result) { result.x = x * this.m[0] + y * this.m[2] + this.m[4]; result.y = x * this.m[1] + y * this.m[3] + this.m[5]; return this; }; // Statics /** * Creates an identity matrix * @returns a new matrix */ Matrix2D.Identity = function () { return new Matrix2D(1, 0, 0, 1, 0, 0); }; /** * Creates a translation matrix and stores it in a target matrix * @param x defines the x coordinate of the translation * @param y defines the y coordinate of the translation * @param result defines the target matrix */ Matrix2D.TranslationToRef = function (x, y, result) { result.fromValues(1, 0, 0, 1, x, y); }; /** * Creates a scaling matrix and stores it in a target matrix * @param x defines the x coordinate of the scaling * @param y defines the y coordinate of the scaling * @param result defines the target matrix */ Matrix2D.ScalingToRef = function (x, y, result) { result.fromValues(x, 0, 0, y, 0, 0); }; /** * Creates a rotation matrix and stores it in a target matrix * @param angle defines the rotation angle * @param result defines the target matrix */ Matrix2D.RotationToRef = function (angle, result) { var s = Math.sin(angle); var c = Math.cos(angle); result.fromValues(c, s, -s, c, 0, 0); }; /** * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix * @param tx defines the x coordinate of the translation * @param ty defines the y coordinate of the translation * @param angle defines the rotation angle * @param scaleX defines the x coordinate of the scaling * @param scaleY defines the y coordinate of the scaling * @param parentMatrix defines the parent matrix to multiply by (can be null) * @param result defines the target matrix */ Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) { Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix); Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix); Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix); Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix); Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0); Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1); if (parentMatrix) { Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2); Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result); } else { Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result); } }; Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity(); Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity(); Matrix2D._TempRotationMatrix = Matrix2D.Identity(); Matrix2D._TempScalingMatrix = Matrix2D.Identity(); Matrix2D._TempCompose0 = Matrix2D.Identity(); Matrix2D._TempCompose1 = Matrix2D.Identity(); Matrix2D._TempCompose2 = Matrix2D.Identity(); return Matrix2D; }()); GUI.Matrix2D = Matrix2D; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=math2D.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to store a point for a MultiLine object. * The point can be pure 2D coordinates, a mesh or a control */ var MultiLinePoint = /** @class */ (function () { /** * Creates a new MultiLinePoint * @param multiLine defines the source MultiLine object */ function MultiLinePoint(multiLine) { this._multiLine = multiLine; this._x = new GUI.ValueAndUnit(0); this._y = new GUI.ValueAndUnit(0); this._point = new BABYLON.Vector2(0, 0); } Object.defineProperty(MultiLinePoint.prototype, "x", { /** Gets or sets x coordinate */ get: function () { return this._x.toString(this._multiLine._host); }, set: function (value) { if (this._x.toString(this._multiLine._host) === value) { return; } if (this._x.fromString(value)) { this._multiLine._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(MultiLinePoint.prototype, "y", { /** Gets or sets y coordinate */ get: function () { return this._y.toString(this._multiLine._host); }, set: function (value) { if (this._y.toString(this._multiLine._host) === value) { return; } if (this._y.fromString(value)) { this._multiLine._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(MultiLinePoint.prototype, "control", { /** Gets or sets the control associated with this point */ get: function () { return this._control; }, set: function (value) { if (this._control === value) { return; } if (this._control && this._controlObserver) { this._control.onDirtyObservable.remove(this._controlObserver); this._controlObserver = null; } this._control = value; if (this._control) { this._controlObserver = this._control.onDirtyObservable.add(this._multiLine.onPointUpdate); } this._multiLine._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(MultiLinePoint.prototype, "mesh", { /** Gets or sets the mesh associated with this point */ get: function () { return this._mesh; }, set: function (value) { if (this._mesh === value) { return; } if (this._mesh && this._meshObserver) { this._mesh.getScene().onAfterCameraRenderObservable.remove(this._meshObserver); } this._mesh = value; if (this._mesh) { this._meshObserver = this._mesh.getScene().onAfterCameraRenderObservable.add(this._multiLine.onPointUpdate); } this._multiLine._markAsDirty(); }, enumerable: true, configurable: true }); /** * Gets a translation vector * @returns the translation vector */ MultiLinePoint.prototype.translate = function () { this._point = this._translatePoint(); return this._point; }; MultiLinePoint.prototype._translatePoint = function () { if (this._mesh != null) { return this._multiLine._host.getProjectedPosition(this._mesh.getBoundingInfo().boundingSphere.center, this._mesh.getWorldMatrix()); } else if (this._control != null) { return new BABYLON.Vector2(this._control.centerX, this._control.centerY); } else { var host = this._multiLine._host; var xValue = this._x.getValueInPixel(host, Number(host._canvas.width)); var yValue = this._y.getValueInPixel(host, Number(host._canvas.height)); return new BABYLON.Vector2(xValue, yValue); } }; /** Release associated resources */ MultiLinePoint.prototype.dispose = function () { this.control = null; this.mesh = null; }; return MultiLinePoint; }()); GUI.MultiLinePoint = MultiLinePoint; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=multiLinePoint.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Root class used for all 2D controls * @see http://doc.babylonjs.com/how_to/gui#controls */ var Control = /** @class */ (function () { // Functions /** * Creates a new control * @param name defines the name of the control */ function Control( /** defines the name of the control */ name) { this.name = name; this._alpha = 1; this._alphaSet = false; this._zIndex = 0; /** @hidden */ this._currentMeasure = GUI.Measure.Empty(); this._fontFamily = "Arial"; this._fontStyle = ""; this._fontWeight = ""; this._fontSize = new GUI.ValueAndUnit(18, GUI.ValueAndUnit.UNITMODE_PIXEL, false); /** @hidden */ this._width = new GUI.ValueAndUnit(1, GUI.ValueAndUnit.UNITMODE_PERCENTAGE, false); /** @hidden */ this._height = new GUI.ValueAndUnit(1, GUI.ValueAndUnit.UNITMODE_PERCENTAGE, false); this._color = ""; this._style = null; /** @hidden */ this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER; /** @hidden */ this._verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER; this._isDirty = true; /** @hidden */ this._tempParentMeasure = GUI.Measure.Empty(); /** @hidden */ this._cachedParentMeasure = GUI.Measure.Empty(); this._paddingLeft = new GUI.ValueAndUnit(0); this._paddingRight = new GUI.ValueAndUnit(0); this._paddingTop = new GUI.ValueAndUnit(0); this._paddingBottom = new GUI.ValueAndUnit(0); /** @hidden */ this._left = new GUI.ValueAndUnit(0); /** @hidden */ this._top = new GUI.ValueAndUnit(0); this._scaleX = 1.0; this._scaleY = 1.0; this._rotation = 0; this._transformCenterX = 0.5; this._transformCenterY = 0.5; this._transformMatrix = GUI.Matrix2D.Identity(); /** @hidden */ this._invertTransformMatrix = GUI.Matrix2D.Identity(); /** @hidden */ this._transformedPosition = BABYLON.Vector2.Zero(); this._onlyMeasureMode = false; this._isMatrixDirty = true; this._isVisible = true; this._fontSet = false; this._dummyVector2 = BABYLON.Vector2.Zero(); this._downCount = 0; this._enterCount = -1; this._doNotRender = false; this._downPointerIds = {}; /** Gets or sets a boolean indicating if the control can be hit with pointer events */ this.isHitTestVisible = true; /** Gets or sets a boolean indicating if the control can block pointer events */ this.isPointerBlocker = false; /** Gets or sets a boolean indicating if the control can be focusable */ this.isFocusInvisible = false; /** Gets or sets a value indicating the offset to apply on X axis to render the shadow */ this.shadowOffsetX = 0; /** Gets or sets a value indicating the offset to apply on Y axis to render the shadow */ this.shadowOffsetY = 0; /** Gets or sets a value indicating the amount of blur to use to render the shadow */ this.shadowBlur = 0; /** Gets or sets a value indicating the color of the shadow (black by default ie. "#000") */ this.shadowColor = '#000'; /** @hidden */ this._linkOffsetX = new GUI.ValueAndUnit(0); /** @hidden */ this._linkOffsetY = new GUI.ValueAndUnit(0); /** * An event triggered when the pointer move over the control. */ this.onPointerMoveObservable = new BABYLON.Observable(); /** * An event triggered when the pointer move out of the control. */ this.onPointerOutObservable = new BABYLON.Observable(); /** * An event triggered when the pointer taps the control */ this.onPointerDownObservable = new BABYLON.Observable(); /** * An event triggered when pointer up */ this.onPointerUpObservable = new BABYLON.Observable(); /** * An event triggered when a control is clicked on */ this.onPointerClickObservable = new BABYLON.Observable(); /** * An event triggered when pointer enters the control */ this.onPointerEnterObservable = new BABYLON.Observable(); /** * An event triggered when the control is marked as dirty */ this.onDirtyObservable = new BABYLON.Observable(); /** * An event triggered after the control is drawn */ this.onAfterDrawObservable = new BABYLON.Observable(); } Object.defineProperty(Control.prototype, "typeName", { // Properties /** Gets the control type name */ get: function () { return this._getTypeName(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "fontOffset", { /** Gets or set information about font offsets (used to render and align text) */ get: function () { return this._fontOffset; }, set: function (offset) { this._fontOffset = offset; }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "alpha", { /** Gets or sets alpha value for the control (1 means opaque and 0 means entirely transparent) */ get: function () { return this._alpha; }, set: function (value) { if (this._alpha === value) { return; } this._alphaSet = true; this._alpha = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "scaleX", { /** Gets or sets a value indicating the scale factor on X axis (1 by default) * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling */ get: function () { return this._scaleX; }, set: function (value) { if (this._scaleX === value) { return; } this._scaleX = value; this._markAsDirty(); this._markMatrixAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "scaleY", { /** Gets or sets a value indicating the scale factor on Y axis (1 by default) * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling */ get: function () { return this._scaleY; }, set: function (value) { if (this._scaleY === value) { return; } this._scaleY = value; this._markAsDirty(); this._markMatrixAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "rotation", { /** Gets or sets the rotation angle (0 by default) * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling */ get: function () { return this._rotation; }, set: function (value) { if (this._rotation === value) { return; } this._rotation = value; this._markAsDirty(); this._markMatrixAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "transformCenterY", { /** Gets or sets the transformation center on Y axis (0 by default) * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling */ get: function () { return this._transformCenterY; }, set: function (value) { if (this._transformCenterY === value) { return; } this._transformCenterY = value; this._markAsDirty(); this._markMatrixAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "transformCenterX", { /** Gets or sets the transformation center on X axis (0 by default) * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling */ get: function () { return this._transformCenterX; }, set: function (value) { if (this._transformCenterX === value) { return; } this._transformCenterX = value; this._markAsDirty(); this._markMatrixAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "horizontalAlignment", { /** * Gets or sets the horizontal alignment * @see http://doc.babylonjs.com/how_to/gui#alignments */ get: function () { return this._horizontalAlignment; }, set: function (value) { if (this._horizontalAlignment === value) { return; } this._horizontalAlignment = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "verticalAlignment", { /** * Gets or sets the vertical alignment * @see http://doc.babylonjs.com/how_to/gui#alignments */ get: function () { return this._verticalAlignment; }, set: function (value) { if (this._verticalAlignment === value) { return; } this._verticalAlignment = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "width", { /** * Gets or sets control width * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._width.toString(this._host); }, set: function (value) { if (this._width.toString(this._host) === value) { return; } if (this._width.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "widthInPixels", { /** * Gets control width in pixel * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._width.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "height", { /** * Gets or sets control height * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._height.toString(this._host); }, set: function (value) { if (this._height.toString(this._host) === value) { return; } if (this._height.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "heightInPixels", { /** * Gets control height in pixel * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._height.getValueInPixel(this._host, this._cachedParentMeasure.height); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "fontFamily", { /** Gets or set font family */ get: function () { return this._fontFamily; }, set: function (value) { if (this._fontFamily === value) { return; } this._fontFamily = value; this._resetFontCache(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "fontStyle", { /** Gets or sets font style */ get: function () { return this._fontStyle; }, set: function (value) { if (this._fontStyle === value) { return; } this._fontStyle = value; this._resetFontCache(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "fontWeight", { /** Gets or sets font weight */ get: function () { return this._fontWeight; }, set: function (value) { if (this._fontWeight === value) { return; } this._fontWeight = value; this._resetFontCache(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "style", { /** * Gets or sets style * @see http://doc.babylonjs.com/how_to/gui#styles */ get: function () { return this._style; }, set: function (value) { var _this = this; if (this._style) { this._style.onChangedObservable.remove(this._styleObserver); this._styleObserver = null; } this._style = value; if (this._style) { this._styleObserver = this._style.onChangedObservable.add(function () { _this._markAsDirty(); _this._resetFontCache(); }); } this._markAsDirty(); this._resetFontCache(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "_isFontSizeInPercentage", { /** @hidden */ get: function () { return this._fontSize.isPercentage; }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "fontSizeInPixels", { /** Gets font size in pixels */ get: function () { var fontSizeToUse = this._style ? this._style._fontSize : this._fontSize; if (fontSizeToUse.isPixel) { return fontSizeToUse.getValue(this._host); } return fontSizeToUse.getValueInPixel(this._host, this._tempParentMeasure.height || this._cachedParentMeasure.height); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "fontSize", { /** Gets or sets font size */ get: function () { return this._fontSize.toString(this._host); }, set: function (value) { if (this._fontSize.toString(this._host) === value) { return; } if (this._fontSize.fromString(value)) { this._markAsDirty(); this._resetFontCache(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "color", { /** Gets or sets foreground color */ get: function () { return this._color; }, set: function (value) { if (this._color === value) { return; } this._color = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "zIndex", { /** Gets or sets z index which is used to reorder controls on the z axis */ get: function () { return this._zIndex; }, set: function (value) { if (this.zIndex === value) { return; } this._zIndex = value; if (this._root) { this._root._reOrderControl(this); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "notRenderable", { /** Gets or sets a boolean indicating if the control can be rendered */ get: function () { return this._doNotRender; }, set: function (value) { if (this._doNotRender === value) { return; } this._doNotRender = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "isVisible", { /** Gets or sets a boolean indicating if the control is visible */ get: function () { return this._isVisible; }, set: function (value) { if (this._isVisible === value) { return; } this._isVisible = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "isDirty", { /** Gets a boolean indicating that the control needs to update its rendering */ get: function () { return this._isDirty; }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingLeft", { /** * Gets or sets a value indicating the padding to use on the left of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingLeft.toString(this._host); }, set: function (value) { if (this._paddingLeft.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingLeftInPixels", { /** * Gets a value indicating the padding in pixels to use on the left of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingLeft.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingRight", { /** * Gets or sets a value indicating the padding to use on the right of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingRight.toString(this._host); }, set: function (value) { if (this._paddingRight.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingRightInPixels", { /** * Gets a value indicating the padding in pixels to use on the right of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingRight.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingTop", { /** * Gets or sets a value indicating the padding to use on the top of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingTop.toString(this._host); }, set: function (value) { if (this._paddingTop.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingTopInPixels", { /** * Gets a value indicating the padding in pixels to use on the top of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingTop.getValueInPixel(this._host, this._cachedParentMeasure.height); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingBottom", { /** * Gets or sets a value indicating the padding to use on the bottom of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingBottom.toString(this._host); }, set: function (value) { if (this._paddingBottom.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "paddingBottomInPixels", { /** * Gets a value indicating the padding in pixels to use on the bottom of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._paddingBottom.getValueInPixel(this._host, this._cachedParentMeasure.height); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "left", { /** * Gets or sets a value indicating the left coordinate of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._left.toString(this._host); }, set: function (value) { if (this._left.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "leftInPixels", { /** * Gets a value indicating the left coordinate in pixels of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._left.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "top", { /** * Gets or sets a value indicating the top coordinate of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._top.toString(this._host); }, set: function (value) { if (this._top.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "topInPixels", { /** * Gets a value indicating the top coordinate in pixels of the control * @see http://doc.babylonjs.com/how_to/gui#position-and-size */ get: function () { return this._top.getValueInPixel(this._host, this._cachedParentMeasure.height); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "linkOffsetX", { /** * Gets or sets a value indicating the offset on X axis to the linked mesh * @see http://doc.babylonjs.com/how_to/gui#tracking-positions */ get: function () { return this._linkOffsetX.toString(this._host); }, set: function (value) { if (this._linkOffsetX.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "linkOffsetXInPixels", { /** * Gets a value indicating the offset in pixels on X axis to the linked mesh * @see http://doc.babylonjs.com/how_to/gui#tracking-positions */ get: function () { return this._linkOffsetX.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "linkOffsetY", { /** * Gets or sets a value indicating the offset on Y axis to the linked mesh * @see http://doc.babylonjs.com/how_to/gui#tracking-positions */ get: function () { return this._linkOffsetY.toString(this._host); }, set: function (value) { if (this._linkOffsetY.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "linkOffsetYInPixels", { /** * Gets a value indicating the offset in pixels on Y axis to the linked mesh * @see http://doc.babylonjs.com/how_to/gui#tracking-positions */ get: function () { return this._linkOffsetY.getValueInPixel(this._host, this._cachedParentMeasure.height); }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "centerX", { /** Gets the center coordinate on X axis */ get: function () { return this._currentMeasure.left + this._currentMeasure.width / 2; }, enumerable: true, configurable: true }); Object.defineProperty(Control.prototype, "centerY", { /** Gets the center coordinate on Y axis */ get: function () { return this._currentMeasure.top + this._currentMeasure.height / 2; }, enumerable: true, configurable: true }); /** @hidden */ Control.prototype._getTypeName = function () { return "Control"; }; /** @hidden */ Control.prototype._resetFontCache = function () { this._fontSet = true; }; /** * Gets coordinates in local control space * @param globalCoordinates defines the coordinates to transform * @returns the new coordinates in local space */ Control.prototype.getLocalCoordinates = function (globalCoordinates) { var result = BABYLON.Vector2.Zero(); this.getLocalCoordinatesToRef(globalCoordinates, result); return result; }; /** * Gets coordinates in local control space * @param globalCoordinates defines the coordinates to transform * @param result defines the target vector2 where to store the result * @returns the current control */ Control.prototype.getLocalCoordinatesToRef = function (globalCoordinates, result) { result.x = globalCoordinates.x - this._currentMeasure.left; result.y = globalCoordinates.y - this._currentMeasure.top; return this; }; /** * Gets coordinates in parent local control space * @param globalCoordinates defines the coordinates to transform * @returns the new coordinates in parent local space */ Control.prototype.getParentLocalCoordinates = function (globalCoordinates) { var result = BABYLON.Vector2.Zero(); result.x = globalCoordinates.x - this._cachedParentMeasure.left; result.y = globalCoordinates.y - this._cachedParentMeasure.top; return result; }; /** * Move the current control to a vector3 position projected onto the screen. * @param position defines the target position * @param scene defines the hosting scene */ Control.prototype.moveToVector3 = function (position, scene) { if (!this._host || this._root !== this._host._rootContainer) { BABYLON.Tools.Error("Cannot move a control to a vector3 if the control is not at root level"); return; } this.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; this.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP; var globalViewport = this._host._getGlobalViewport(scene); var projectedPosition = BABYLON.Vector3.Project(position, BABYLON.Matrix.Identity(), scene.getTransformMatrix(), globalViewport); this._moveToProjectedPosition(projectedPosition); if (projectedPosition.z < 0 || projectedPosition.z > 1) { this.notRenderable = true; return; } this.notRenderable = false; }; /** * Link current control with a target mesh * @param mesh defines the mesh to link with * @see http://doc.babylonjs.com/how_to/gui#tracking-positions */ Control.prototype.linkWithMesh = function (mesh) { if (!this._host || this._root && this._root !== this._host._rootContainer) { if (mesh) { BABYLON.Tools.Error("Cannot link a control to a mesh if the control is not at root level"); } return; } var index = this._host._linkedControls.indexOf(this); if (index !== -1) { this._linkedMesh = mesh; if (!mesh) { this._host._linkedControls.splice(index, 1); } return; } else if (!mesh) { return; } this.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; this.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP; this._linkedMesh = mesh; this._onlyMeasureMode = true; this._host._linkedControls.push(this); }; /** @hidden */ Control.prototype._moveToProjectedPosition = function (projectedPosition) { var oldLeft = this._left.getValue(this._host); var oldTop = this._top.getValue(this._host); var newLeft = ((projectedPosition.x + this._linkOffsetX.getValue(this._host)) - this._currentMeasure.width / 2); var newTop = ((projectedPosition.y + this._linkOffsetY.getValue(this._host)) - this._currentMeasure.height / 2); if (this._left.ignoreAdaptiveScaling && this._top.ignoreAdaptiveScaling) { if (Math.abs(newLeft - oldLeft) < 0.5) { newLeft = oldLeft; } if (Math.abs(newTop - oldTop) < 0.5) { newTop = oldTop; } } this.left = newLeft + "px"; this.top = newTop + "px"; this._left.ignoreAdaptiveScaling = true; this._top.ignoreAdaptiveScaling = true; }; /** @hidden */ Control.prototype._markMatrixAsDirty = function () { this._isMatrixDirty = true; this._markAsDirty(); }; /** @hidden */ Control.prototype._markAsDirty = function () { this._isDirty = true; if (!this._host) { return; // Not yet connected } this._host.markAsDirty(); }; /** @hidden */ Control.prototype._markAllAsDirty = function () { this._markAsDirty(); if (this._font) { this._prepareFont(); } }; /** @hidden */ Control.prototype._link = function (root, host) { this._root = root; this._host = host; }; /** @hidden */ Control.prototype._transform = function (context) { if (!this._isMatrixDirty && this._scaleX === 1 && this._scaleY === 1 && this._rotation === 0) { return; } // postTranslate var offsetX = this._currentMeasure.width * this._transformCenterX + this._currentMeasure.left; var offsetY = this._currentMeasure.height * this._transformCenterY + this._currentMeasure.top; context.translate(offsetX, offsetY); // rotate context.rotate(this._rotation); // scale context.scale(this._scaleX, this._scaleY); // preTranslate context.translate(-offsetX, -offsetY); // Need to update matrices? if (this._isMatrixDirty || this._cachedOffsetX !== offsetX || this._cachedOffsetY !== offsetY) { this._cachedOffsetX = offsetX; this._cachedOffsetY = offsetY; this._isMatrixDirty = false; GUI.Matrix2D.ComposeToRef(-offsetX, -offsetY, this._rotation, this._scaleX, this._scaleY, this._root ? this._root._transformMatrix : null, this._transformMatrix); this._transformMatrix.invertToRef(this._invertTransformMatrix); } }; /** @hidden */ Control.prototype._applyStates = function (context) { if (this._fontSet) { this._prepareFont(); this._fontSet = false; } if (this._font) { context.font = this._font; } if (this._color) { context.fillStyle = this._color; } if (this._alphaSet) { context.globalAlpha = this._alpha; } }; /** @hidden */ Control.prototype._processMeasures = function (parentMeasure, context) { if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) { this._isDirty = false; this._currentMeasure.copyFrom(parentMeasure); // Let children take some pre-measurement actions this._preMeasure(parentMeasure, context); this._measure(); this._computeAlignment(parentMeasure, context); // Convert to int values this._currentMeasure.left = this._currentMeasure.left | 0; this._currentMeasure.top = this._currentMeasure.top | 0; this._currentMeasure.width = this._currentMeasure.width | 0; this._currentMeasure.height = this._currentMeasure.height | 0; // Let children add more features this._additionalProcessing(parentMeasure, context); this._cachedParentMeasure.copyFrom(parentMeasure); if (this.onDirtyObservable.hasObservers()) { this.onDirtyObservable.notifyObservers(this); } } if (this._currentMeasure.left > parentMeasure.left + parentMeasure.width) { return false; } if (this._currentMeasure.left + this._currentMeasure.width < parentMeasure.left) { return false; } if (this._currentMeasure.top > parentMeasure.top + parentMeasure.height) { return false; } if (this._currentMeasure.top + this._currentMeasure.height < parentMeasure.top) { return false; } // Transform this._transform(context); if (this._onlyMeasureMode) { this._onlyMeasureMode = false; return false; // We do not want rendering for this frame as they are measure dependant information that need to be gathered } // Clip this._clip(context); context.clip(); return true; }; /** @hidden */ Control.prototype._clip = function (context) { context.beginPath(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { var shadowOffsetX = this.shadowOffsetX; var shadowOffsetY = this.shadowOffsetY; var shadowBlur = this.shadowBlur; var leftShadowOffset = Math.min(Math.min(shadowOffsetX, 0) - shadowBlur * 2, 0); var rightShadowOffset = Math.max(Math.max(shadowOffsetX, 0) + shadowBlur * 2, 0); var topShadowOffset = Math.min(Math.min(shadowOffsetY, 0) - shadowBlur * 2, 0); var bottomShadowOffset = Math.max(Math.max(shadowOffsetY, 0) + shadowBlur * 2, 0); context.rect(this._currentMeasure.left + leftShadowOffset, this._currentMeasure.top + topShadowOffset, this._currentMeasure.width + rightShadowOffset - leftShadowOffset, this._currentMeasure.height + bottomShadowOffset - topShadowOffset); } else { context.rect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); } }; /** @hidden */ Control.prototype._measure = function () { // Width / Height if (this._width.isPixel) { this._currentMeasure.width = this._width.getValue(this._host); } else { this._currentMeasure.width *= this._width.getValue(this._host); } if (this._height.isPixel) { this._currentMeasure.height = this._height.getValue(this._host); } else { this._currentMeasure.height *= this._height.getValue(this._host); } }; /** @hidden */ Control.prototype._computeAlignment = function (parentMeasure, context) { var width = this._currentMeasure.width; var height = this._currentMeasure.height; var parentWidth = parentMeasure.width; var parentHeight = parentMeasure.height; // Left / top var x = 0; var y = 0; switch (this.horizontalAlignment) { case Control.HORIZONTAL_ALIGNMENT_LEFT: x = 0; break; case Control.HORIZONTAL_ALIGNMENT_RIGHT: x = parentWidth - width; break; case Control.HORIZONTAL_ALIGNMENT_CENTER: x = (parentWidth - width) / 2; break; } switch (this.verticalAlignment) { case Control.VERTICAL_ALIGNMENT_TOP: y = 0; break; case Control.VERTICAL_ALIGNMENT_BOTTOM: y = parentHeight - height; break; case Control.VERTICAL_ALIGNMENT_CENTER: y = (parentHeight - height) / 2; break; } if (this._paddingLeft.isPixel) { this._currentMeasure.left += this._paddingLeft.getValue(this._host); this._currentMeasure.width -= this._paddingLeft.getValue(this._host); } else { this._currentMeasure.left += parentWidth * this._paddingLeft.getValue(this._host); this._currentMeasure.width -= parentWidth * this._paddingLeft.getValue(this._host); } if (this._paddingRight.isPixel) { this._currentMeasure.width -= this._paddingRight.getValue(this._host); } else { this._currentMeasure.width -= parentWidth * this._paddingRight.getValue(this._host); } if (this._paddingTop.isPixel) { this._currentMeasure.top += this._paddingTop.getValue(this._host); this._currentMeasure.height -= this._paddingTop.getValue(this._host); } else { this._currentMeasure.top += parentHeight * this._paddingTop.getValue(this._host); this._currentMeasure.height -= parentHeight * this._paddingTop.getValue(this._host); } if (this._paddingBottom.isPixel) { this._currentMeasure.height -= this._paddingBottom.getValue(this._host); } else { this._currentMeasure.height -= parentHeight * this._paddingBottom.getValue(this._host); } if (this._left.isPixel) { this._currentMeasure.left += this._left.getValue(this._host); } else { this._currentMeasure.left += parentWidth * this._left.getValue(this._host); } if (this._top.isPixel) { this._currentMeasure.top += this._top.getValue(this._host); } else { this._currentMeasure.top += parentHeight * this._top.getValue(this._host); } this._currentMeasure.left += x; this._currentMeasure.top += y; }; /** @hidden */ Control.prototype._preMeasure = function (parentMeasure, context) { // Do nothing }; /** @hidden */ Control.prototype._additionalProcessing = function (parentMeasure, context) { // Do nothing }; /** @hidden */ Control.prototype._draw = function (parentMeasure, context) { // Do nothing }; /** * Tests if a given coordinates belong to the current control * @param x defines x coordinate to test * @param y defines y coordinate to test * @returns true if the coordinates are inside the control */ Control.prototype.contains = function (x, y) { // Invert transform this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition); x = this._transformedPosition.x; y = this._transformedPosition.y; // Check if (x < this._currentMeasure.left) { return false; } if (x > this._currentMeasure.left + this._currentMeasure.width) { return false; } if (y < this._currentMeasure.top) { return false; } if (y > this._currentMeasure.top + this._currentMeasure.height) { return false; } if (this.isPointerBlocker) { this._host._shouldBlockPointer = true; } return true; }; /** @hidden */ Control.prototype._processPicking = function (x, y, type, pointerId, buttonIndex) { if (!this.isHitTestVisible || !this.isVisible || this._doNotRender) { return false; } if (!this.contains(x, y)) { return false; } this._processObservables(type, x, y, pointerId, buttonIndex); return true; }; /** @hidden */ Control.prototype._onPointerMove = function (target, coordinates) { var canNotify = this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this); if (canNotify && this.parent != null) this.parent._onPointerMove(target, coordinates); }; /** @hidden */ Control.prototype._onPointerEnter = function (target) { if (this._enterCount > 0) { return false; } if (this._enterCount === -1) { // -1 is for touch input, we are now sure we are with a mouse or pencil this._enterCount = 0; } this._enterCount++; var canNotify = this.onPointerEnterObservable.notifyObservers(this, -1, target, this); if (canNotify && this.parent != null) this.parent._onPointerEnter(target); return true; }; /** @hidden */ Control.prototype._onPointerOut = function (target) { this._enterCount = 0; var canNotify = this.onPointerOutObservable.notifyObservers(this, -1, target, this); if (canNotify && this.parent != null) this.parent._onPointerOut(target); }; /** @hidden */ Control.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (this._downCount !== 0) { return false; } this._downCount++; this._downPointerIds[pointerId] = true; var canNotify = this.onPointerDownObservable.notifyObservers(new GUI.Vector2WithInfo(coordinates, buttonIndex), -1, target, this); if (canNotify && this.parent != null) this.parent._onPointerDown(target, coordinates, pointerId, buttonIndex); return true; }; /** @hidden */ Control.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) { this._downCount = 0; delete this._downPointerIds[pointerId]; var canNotifyClick = notifyClick; if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) { canNotifyClick = this.onPointerClickObservable.notifyObservers(new GUI.Vector2WithInfo(coordinates, buttonIndex), -1, target, this); } var canNotify = this.onPointerUpObservable.notifyObservers(new GUI.Vector2WithInfo(coordinates, buttonIndex), -1, target, this); if (canNotify && this.parent != null) this.parent._onPointerUp(target, coordinates, pointerId, buttonIndex, canNotifyClick); }; /** @hidden */ Control.prototype._forcePointerUp = function (pointerId) { if (pointerId === void 0) { pointerId = null; } if (pointerId !== null) { this._onPointerUp(this, BABYLON.Vector2.Zero(), pointerId, 0, true); } else { for (var key in this._downPointerIds) { this._onPointerUp(this, BABYLON.Vector2.Zero(), +key, 0, true); } } }; /** @hidden */ Control.prototype._processObservables = function (type, x, y, pointerId, buttonIndex) { this._dummyVector2.copyFromFloats(x, y); if (type === BABYLON.PointerEventTypes.POINTERMOVE) { this._onPointerMove(this, this._dummyVector2); var previousControlOver = this._host._lastControlOver[pointerId]; if (previousControlOver && previousControlOver !== this) { previousControlOver._onPointerOut(this); } if (previousControlOver !== this) { this._onPointerEnter(this); } this._host._lastControlOver[pointerId] = this; return true; } if (type === BABYLON.PointerEventTypes.POINTERDOWN) { this._onPointerDown(this, this._dummyVector2, pointerId, buttonIndex); this._host._lastControlDown[pointerId] = this; this._host._lastPickedControl = this; return true; } if (type === BABYLON.PointerEventTypes.POINTERUP) { if (this._host._lastControlDown[pointerId]) { this._host._lastControlDown[pointerId]._onPointerUp(this, this._dummyVector2, pointerId, buttonIndex, true); } delete this._host._lastControlDown[pointerId]; return true; } return false; }; Control.prototype._prepareFont = function () { if (!this._font && !this._fontSet) { return; } if (this._style) { this._font = (this._style.fontWeight ? this._style.fontWeight : this._style.fontStyle) + " " + this.fontSizeInPixels + "px " + this._style.fontFamily; } else { this._font = (this._fontWeight ? this._fontWeight : this._fontStyle) + " " + this.fontSizeInPixels + "px " + this._fontFamily; } this._fontOffset = Control._GetFontOffset(this._font); }; /** Releases associated resources */ Control.prototype.dispose = function () { this.onDirtyObservable.clear(); this.onAfterDrawObservable.clear(); this.onPointerDownObservable.clear(); this.onPointerEnterObservable.clear(); this.onPointerMoveObservable.clear(); this.onPointerOutObservable.clear(); this.onPointerUpObservable.clear(); this.onPointerClickObservable.clear(); if (this._styleObserver && this._style) { this._style.onChangedObservable.remove(this._styleObserver); this._styleObserver = null; } if (this._root) { this._root.removeControl(this); this._root = null; } var index = this._host._linkedControls.indexOf(this); if (index > -1) { this.linkWithMesh(null); } }; Object.defineProperty(Control, "HORIZONTAL_ALIGNMENT_LEFT", { /** HORIZONTAL_ALIGNMENT_LEFT */ get: function () { return Control._HORIZONTAL_ALIGNMENT_LEFT; }, enumerable: true, configurable: true }); Object.defineProperty(Control, "HORIZONTAL_ALIGNMENT_RIGHT", { /** HORIZONTAL_ALIGNMENT_RIGHT */ get: function () { return Control._HORIZONTAL_ALIGNMENT_RIGHT; }, enumerable: true, configurable: true }); Object.defineProperty(Control, "HORIZONTAL_ALIGNMENT_CENTER", { /** HORIZONTAL_ALIGNMENT_CENTER */ get: function () { return Control._HORIZONTAL_ALIGNMENT_CENTER; }, enumerable: true, configurable: true }); Object.defineProperty(Control, "VERTICAL_ALIGNMENT_TOP", { /** VERTICAL_ALIGNMENT_TOP */ get: function () { return Control._VERTICAL_ALIGNMENT_TOP; }, enumerable: true, configurable: true }); Object.defineProperty(Control, "VERTICAL_ALIGNMENT_BOTTOM", { /** VERTICAL_ALIGNMENT_BOTTOM */ get: function () { return Control._VERTICAL_ALIGNMENT_BOTTOM; }, enumerable: true, configurable: true }); Object.defineProperty(Control, "VERTICAL_ALIGNMENT_CENTER", { /** VERTICAL_ALIGNMENT_CENTER */ get: function () { return Control._VERTICAL_ALIGNMENT_CENTER; }, enumerable: true, configurable: true }); /** @hidden */ Control._GetFontOffset = function (font) { if (Control._FontHeightSizes[font]) { return Control._FontHeightSizes[font]; } var text = document.createElement("span"); text.innerHTML = "Hg"; text.style.font = font; var block = document.createElement("div"); block.style.display = "inline-block"; block.style.width = "1px"; block.style.height = "0px"; block.style.verticalAlign = "bottom"; var div = document.createElement("div"); div.appendChild(text); div.appendChild(block); document.body.appendChild(div); var fontAscent = 0; var fontHeight = 0; try { fontHeight = block.getBoundingClientRect().top - text.getBoundingClientRect().top; block.style.verticalAlign = "baseline"; fontAscent = block.getBoundingClientRect().top - text.getBoundingClientRect().top; } finally { document.body.removeChild(div); } var result = { ascent: fontAscent, height: fontHeight, descent: fontHeight - fontAscent }; Control._FontHeightSizes[font] = result; return result; }; ; /** * Creates a stack panel that can be used to render headers * @param control defines the control to associate with the header * @param text defines the text of the header * @param size defines the size of the header * @param options defines options used to configure the header * @returns a new StackPanel */ Control.AddHeader = function (control, text, size, options) { var panel = new BABYLON.GUI.StackPanel("panel"); var isHorizontal = options ? options.isHorizontal : true; var controlFirst = options ? options.controlFirst : true; panel.isVertical = !isHorizontal; var header = new BABYLON.GUI.TextBlock("header"); header.text = text; header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT; if (isHorizontal) { header.width = size; } else { header.height = size; } if (controlFirst) { panel.addControl(control); panel.addControl(header); header.paddingLeft = "5px"; } else { panel.addControl(header); panel.addControl(control); header.paddingRight = "5px"; } header.shadowBlur = control.shadowBlur; header.shadowColor = control.shadowColor; header.shadowOffsetX = control.shadowOffsetX; header.shadowOffsetY = control.shadowOffsetY; return panel; }; /** @hidden */ Control.drawEllipse = function (x, y, width, height, context) { context.translate(x, y); context.scale(width, height); context.beginPath(); context.arc(0, 0, 1, 0, 2 * Math.PI); context.closePath(); context.scale(1 / width, 1 / height); context.translate(-x, -y); }; // Statics Control._HORIZONTAL_ALIGNMENT_LEFT = 0; Control._HORIZONTAL_ALIGNMENT_RIGHT = 1; Control._HORIZONTAL_ALIGNMENT_CENTER = 2; Control._VERTICAL_ALIGNMENT_TOP = 0; Control._VERTICAL_ALIGNMENT_BOTTOM = 1; Control._VERTICAL_ALIGNMENT_CENTER = 2; Control._FontHeightSizes = {}; return Control; }()); GUI.Control = Control; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=control.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Root class for 2D containers * @see http://doc.babylonjs.com/how_to/gui#containers */ var Container = /** @class */ (function (_super) { __extends(Container, _super); /** * Creates a new Container * @param name defines the name of the container */ function Container(name) { var _this = _super.call(this, name) || this; _this.name = name; /** @hidden */ _this._children = new Array(); /** @hidden */ _this._measureForChildren = GUI.Measure.Empty(); /** @hidden */ _this._adaptWidthToChildren = false; /** @hidden */ _this._adaptHeightToChildren = false; return _this; } Object.defineProperty(Container.prototype, "adaptHeightToChildren", { /** Gets or sets a boolean indicating if the container should try to adapt to its children height */ get: function () { return this._adaptHeightToChildren; }, set: function (value) { if (this._adaptHeightToChildren === value) { return; } this._adaptHeightToChildren = value; if (value) { this.height = "100%"; } this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Container.prototype, "adaptWidthToChildren", { /** Gets or sets a boolean indicating if the container should try to adapt to its children width */ get: function () { return this._adaptWidthToChildren; }, set: function (value) { if (this._adaptWidthToChildren === value) { return; } this._adaptWidthToChildren = value; if (value) { this.width = "100%"; } this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Container.prototype, "background", { /** Gets or sets background color */ get: function () { return this._background; }, set: function (value) { if (this._background === value) { return; } this._background = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Container.prototype, "children", { /** Gets the list of children */ get: function () { return this._children; }, enumerable: true, configurable: true }); Container.prototype._getTypeName = function () { return "Container"; }; /** * Gets a child using its name * @param name defines the child name to look for * @returns the child control if found */ Container.prototype.getChildByName = function (name) { for (var _i = 0, _a = this.children; _i < _a.length; _i++) { var child = _a[_i]; if (child.name === name) { return child; } } return null; }; /** * Gets a child using its type and its name * @param name defines the child name to look for * @param type defines the child type to look for * @returns the child control if found */ Container.prototype.getChildByType = function (name, type) { for (var _i = 0, _a = this.children; _i < _a.length; _i++) { var child = _a[_i]; if (child.typeName === type) { return child; } } return null; }; /** * Search for a specific control in children * @param control defines the control to look for * @returns true if the control is in child list */ Container.prototype.containsControl = function (control) { return this.children.indexOf(control) !== -1; }; /** * Adds a new control to the current container * @param control defines the control to add * @returns the current container */ Container.prototype.addControl = function (control) { if (!control) { return this; } var index = this._children.indexOf(control); if (index !== -1) { return this; } control._link(this, this._host); control._markAllAsDirty(); this._reOrderControl(control); this._markAsDirty(); return this; }; /** * Removes a control from the current container * @param control defines the control to remove * @returns the current container */ Container.prototype.removeControl = function (control) { var index = this._children.indexOf(control); if (index !== -1) { this._children.splice(index, 1); control.parent = null; } control.linkWithMesh(null); if (this._host) { this._host._cleanControlAfterRemoval(control); } this._markAsDirty(); return this; }; /** @hidden */ Container.prototype._reOrderControl = function (control) { this.removeControl(control); for (var index = 0; index < this._children.length; index++) { if (this._children[index].zIndex > control.zIndex) { this._children.splice(index, 0, control); return; } } this._children.push(control); control.parent = this; this._markAsDirty(); }; /** @hidden */ Container.prototype._markMatrixAsDirty = function () { _super.prototype._markMatrixAsDirty.call(this); for (var index = 0; index < this._children.length; index++) { this._children[index]._markMatrixAsDirty(); } }; /** @hidden */ Container.prototype._markAllAsDirty = function () { _super.prototype._markAllAsDirty.call(this); for (var index = 0; index < this._children.length; index++) { this._children[index]._markAllAsDirty(); } }; /** @hidden */ Container.prototype._localDraw = function (context) { if (this._background) { if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } context.fillStyle = this._background; context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } } }; /** @hidden */ Container.prototype._link = function (root, host) { _super.prototype._link.call(this, root, host); for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var child = _a[_i]; child._link(root, host); } }; /** @hidden */ Container.prototype._draw = function (parentMeasure, context) { if (!this.isVisible || this.notRenderable) { return; } context.save(); this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { this._localDraw(context); this._clipForChildren(context); var computedWidth = -1; var computedHeight = -1; for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var child = _a[_i]; if (child.isVisible && !child.notRenderable) { child._tempParentMeasure.copyFrom(this._measureForChildren); child._draw(this._measureForChildren, context); if (child.onAfterDrawObservable.hasObservers()) { child.onAfterDrawObservable.notifyObservers(child); } if (this.adaptWidthToChildren && child._width.isPixel) { computedWidth = Math.max(computedWidth, child._currentMeasure.width); } if (this.adaptHeightToChildren && child._height.isPixel) { computedHeight = Math.max(computedHeight, child._currentMeasure.height); } } } if (this.adaptWidthToChildren && computedWidth >= 0) { this.width = computedWidth + "px"; } if (this.adaptHeightToChildren && computedHeight >= 0) { this.height = computedHeight + "px"; } } context.restore(); if (this.onAfterDrawObservable.hasObservers()) { this.onAfterDrawObservable.notifyObservers(this); } }; /** @hidden */ Container.prototype._processPicking = function (x, y, type, pointerId, buttonIndex) { if (!this.isVisible || this.notRenderable) { return false; } if (!_super.prototype.contains.call(this, x, y)) { return false; } // Checking backwards to pick closest first for (var index = this._children.length - 1; index >= 0; index--) { var child = this._children[index]; if (child._processPicking(x, y, type, pointerId, buttonIndex)) { return true; } } if (!this.isHitTestVisible) { return false; } return this._processObservables(type, x, y, pointerId, buttonIndex); }; /** @hidden */ Container.prototype._clipForChildren = function (context) { // DO nothing }; /** @hidden */ Container.prototype._additionalProcessing = function (parentMeasure, context) { _super.prototype._additionalProcessing.call(this, parentMeasure, context); this._measureForChildren.copyFrom(this._currentMeasure); }; /** Releases associated resources */ Container.prototype.dispose = function () { _super.prototype.dispose.call(this); for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var control = _a[_i]; control.dispose(); } }; return Container; }(GUI.Control)); GUI.Container = Container; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=container.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a 2D stack panel container */ var StackPanel = /** @class */ (function (_super) { __extends(StackPanel, _super); /** * Creates a new StackPanel * @param name defines control name */ function StackPanel(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._isVertical = true; _this._manualWidth = false; _this._manualHeight = false; _this._doNotTrackManualChanges = false; _this._tempMeasureStore = GUI.Measure.Empty(); return _this; } Object.defineProperty(StackPanel.prototype, "isVertical", { /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/ get: function () { return this._isVertical; }, set: function (value) { if (this._isVertical === value) { return; } this._isVertical = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(StackPanel.prototype, "width", { get: function () { return this._width.toString(this._host); }, /** Gets or sets panel width */ set: function (value) { if (!this._doNotTrackManualChanges) { this._manualWidth = true; } if (this._width.toString(this._host) === value) { return; } if (this._width.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(StackPanel.prototype, "height", { get: function () { return this._height.toString(this._host); }, /** Gets or sets panel height */ set: function (value) { if (!this._doNotTrackManualChanges) { this._manualHeight = true; } if (this._height.toString(this._host) === value) { return; } if (this._height.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); StackPanel.prototype._getTypeName = function () { return "StackPanel"; }; StackPanel.prototype._preMeasure = function (parentMeasure, context) { var stackWidth = 0; var stackHeight = 0; for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var child = _a[_i]; this._tempMeasureStore.copyFrom(child._currentMeasure); child._currentMeasure.copyFrom(parentMeasure); child._measure(); if (this._isVertical) { child.top = stackHeight + "px"; if (!child._top.ignoreAdaptiveScaling) { child._markAsDirty(); } child._top.ignoreAdaptiveScaling = true; stackHeight += child._currentMeasure.height; if (child._currentMeasure.width > stackWidth) { stackWidth = child._currentMeasure.width; } child.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP; } else { child.left = stackWidth + "px"; if (!child._left.ignoreAdaptiveScaling) { child._markAsDirty(); } child._left.ignoreAdaptiveScaling = true; stackWidth += child._currentMeasure.width; if (child._currentMeasure.height > stackHeight) { stackHeight = child._currentMeasure.height; } child.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; } child._currentMeasure.copyFrom(this._tempMeasureStore); } this._doNotTrackManualChanges = true; // Let stack panel width and height default to stackHeight and stackWidth if dimensions are not specified. // User can now define their own height and width for stack panel. var panelWidthChanged = false; var panelHeightChanged = false; var previousHeight = this.height; var previousWidth = this.width; if (!this._manualHeight) { // do not specify height if strictly defined by user this.height = stackHeight + "px"; } if (!this._manualWidth) { // do not specify width if strictly defined by user this.width = stackWidth + "px"; } panelWidthChanged = previousWidth !== this.width || !this._width.ignoreAdaptiveScaling; panelHeightChanged = previousHeight !== this.height || !this._height.ignoreAdaptiveScaling; if (panelHeightChanged) { this._height.ignoreAdaptiveScaling = true; } if (panelWidthChanged) { this._width.ignoreAdaptiveScaling = true; } this._doNotTrackManualChanges = false; if (panelWidthChanged || panelHeightChanged) { this._markAllAsDirty(); } _super.prototype._preMeasure.call(this, parentMeasure, context); }; return StackPanel; }(GUI.Container)); GUI.StackPanel = StackPanel; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=stackPanel.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** Class used to create rectangle container */ var Rectangle = /** @class */ (function (_super) { __extends(Rectangle, _super); /** * Creates a new Rectangle * @param name defines the control name */ function Rectangle(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._thickness = 1; _this._cornerRadius = 0; return _this; } Object.defineProperty(Rectangle.prototype, "thickness", { /** Gets or sets border thickness */ get: function () { return this._thickness; }, set: function (value) { if (this._thickness === value) { return; } this._thickness = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Rectangle.prototype, "cornerRadius", { /** Gets or sets the corner radius angle */ get: function () { return this._cornerRadius; }, set: function (value) { if (value < 0) { value = 0; } if (this._cornerRadius === value) { return; } this._cornerRadius = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Rectangle.prototype._getTypeName = function () { return "Rectangle"; }; Rectangle.prototype._localDraw = function (context) { context.save(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } if (this._background) { context.fillStyle = this._background; if (this._cornerRadius) { this._drawRoundedRect(context, this._thickness / 2); context.fill(); } else { context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); } } if (this._thickness) { if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } if (this.color) { context.strokeStyle = this.color; } context.lineWidth = this._thickness; if (this._cornerRadius) { this._drawRoundedRect(context, this._thickness / 2); context.stroke(); } else { context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, this._currentMeasure.width - this._thickness, this._currentMeasure.height - this._thickness); } } context.restore(); }; Rectangle.prototype._additionalProcessing = function (parentMeasure, context) { _super.prototype._additionalProcessing.call(this, parentMeasure, context); this._measureForChildren.width -= 2 * this._thickness; this._measureForChildren.height -= 2 * this._thickness; this._measureForChildren.left += this._thickness; this._measureForChildren.top += this._thickness; }; Rectangle.prototype._drawRoundedRect = function (context, offset) { if (offset === void 0) { offset = 0; } var x = this._currentMeasure.left + offset; var y = this._currentMeasure.top + offset; var width = this._currentMeasure.width - offset * 2; var height = this._currentMeasure.height - offset * 2; var radius = Math.min(height / 2 - 2, Math.min(width / 2 - 2, this._cornerRadius)); context.beginPath(); context.moveTo(x + radius, y); context.lineTo(x + width - radius, y); context.quadraticCurveTo(x + width, y, x + width, y + radius); context.lineTo(x + width, y + height - radius); context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); context.lineTo(x + radius, y + height); context.quadraticCurveTo(x, y + height, x, y + height - radius); context.lineTo(x, y + radius); context.quadraticCurveTo(x, y, x + radius, y); context.closePath(); }; Rectangle.prototype._clipForChildren = function (context) { if (this._cornerRadius) { this._drawRoundedRect(context, this._thickness); context.clip(); } }; return Rectangle; }(GUI.Container)); GUI.Rectangle = Rectangle; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=rectangle.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** Class used to create 2D ellipse containers */ var Ellipse = /** @class */ (function (_super) { __extends(Ellipse, _super); /** * Creates a new Ellipse * @param name defines the control name */ function Ellipse(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._thickness = 1; return _this; } Object.defineProperty(Ellipse.prototype, "thickness", { /** Gets or sets border thickness */ get: function () { return this._thickness; }, set: function (value) { if (this._thickness === value) { return; } this._thickness = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Ellipse.prototype._getTypeName = function () { return "Ellipse"; }; Ellipse.prototype._localDraw = function (context) { context.save(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2 - this._thickness / 2, this._currentMeasure.height / 2 - this._thickness / 2, context); if (this._background) { context.fillStyle = this._background; context.fill(); } if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } if (this._thickness) { if (this.color) { context.strokeStyle = this.color; } context.lineWidth = this._thickness; context.stroke(); } context.restore(); }; Ellipse.prototype._additionalProcessing = function (parentMeasure, context) { _super.prototype._additionalProcessing.call(this, parentMeasure, context); this._measureForChildren.width -= 2 * this._thickness; this._measureForChildren.height -= 2 * this._thickness; this._measureForChildren.left += this._thickness; this._measureForChildren.top += this._thickness; }; Ellipse.prototype._clipForChildren = function (context) { GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2, this._currentMeasure.height / 2, context); context.clip(); }; return Ellipse; }(GUI.Container)); GUI.Ellipse = Ellipse; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=ellipse.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** Class used to render 2D lines */ var Line = /** @class */ (function (_super) { __extends(Line, _super); /** * Creates a new Line * @param name defines the control name */ function Line(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._lineWidth = 1; _this._x1 = new GUI.ValueAndUnit(0); _this._y1 = new GUI.ValueAndUnit(0); _this._x2 = new GUI.ValueAndUnit(0); _this._y2 = new GUI.ValueAndUnit(0); _this._dash = new Array(); _this.isHitTestVisible = false; _this._horizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; _this._verticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_TOP; return _this; } Object.defineProperty(Line.prototype, "dash", { /** Gets or sets the dash pattern */ get: function () { return this._dash; }, set: function (value) { if (this._dash === value) { return; } this._dash = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "connectedControl", { /** Gets or sets the control connected with the line end */ get: function () { return this._connectedControl; }, set: function (value) { var _this = this; if (this._connectedControl === value) { return; } if (this._connectedControlDirtyObserver && this._connectedControl) { this._connectedControl.onDirtyObservable.remove(this._connectedControlDirtyObserver); this._connectedControlDirtyObserver = null; } if (value) { this._connectedControlDirtyObserver = value.onDirtyObservable.add(function () { return _this._markAsDirty(); }); } this._connectedControl = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "x1", { /** Gets or sets start coordinates on X axis */ get: function () { return this._x1.toString(this._host); }, set: function (value) { if (this._x1.toString(this._host) === value) { return; } if (this._x1.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "y1", { /** Gets or sets start coordinates on Y axis */ get: function () { return this._y1.toString(this._host); }, set: function (value) { if (this._y1.toString(this._host) === value) { return; } if (this._y1.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "x2", { /** Gets or sets end coordinates on X axis */ get: function () { return this._x2.toString(this._host); }, set: function (value) { if (this._x2.toString(this._host) === value) { return; } if (this._x2.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "y2", { /** Gets or sets end coordinates on Y axis */ get: function () { return this._y2.toString(this._host); }, set: function (value) { if (this._y2.toString(this._host) === value) { return; } if (this._y2.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "lineWidth", { /** Gets or sets line width */ get: function () { return this._lineWidth; }, set: function (value) { if (this._lineWidth === value) { return; } this._lineWidth = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "horizontalAlignment", { /** Gets or sets horizontal alignment */ set: function (value) { return; }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "verticalAlignment", { /** Gets or sets vertical alignment */ set: function (value) { return; }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "_effectiveX2", { get: function () { return (this._connectedControl ? this._connectedControl.centerX : 0) + this._x2.getValue(this._host); }, enumerable: true, configurable: true }); Object.defineProperty(Line.prototype, "_effectiveY2", { get: function () { return (this._connectedControl ? this._connectedControl.centerY : 0) + this._y2.getValue(this._host); }, enumerable: true, configurable: true }); Line.prototype._getTypeName = function () { return "Line"; }; Line.prototype._draw = function (parentMeasure, context) { context.save(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { context.strokeStyle = this.color; context.lineWidth = this._lineWidth; context.setLineDash(this._dash); context.beginPath(); context.moveTo(this._x1.getValue(this._host), this._y1.getValue(this._host)); context.lineTo(this._effectiveX2, this._effectiveY2); context.stroke(); } context.restore(); }; Line.prototype._measure = function () { // Width / Height this._currentMeasure.width = Math.abs(this._x1.getValue(this._host) - this._effectiveX2) + this._lineWidth; this._currentMeasure.height = Math.abs(this._y1.getValue(this._host) - this._effectiveY2) + this._lineWidth; }; Line.prototype._computeAlignment = function (parentMeasure, context) { this._currentMeasure.left = Math.min(this._x1.getValue(this._host), this._effectiveX2) - this._lineWidth / 2; this._currentMeasure.top = Math.min(this._y1.getValue(this._host), this._effectiveY2) - this._lineWidth / 2; }; /** * Move one end of the line given 3D cartesian coordinates. * @param position Targeted world position * @param scene Scene * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1. */ Line.prototype.moveToVector3 = function (position, scene, end) { if (end === void 0) { end = false; } if (!this._host || this._root !== this._host._rootContainer) { BABYLON.Tools.Error("Cannot move a control to a vector3 if the control is not at root level"); return; } var globalViewport = this._host._getGlobalViewport(scene); var projectedPosition = BABYLON.Vector3.Project(position, BABYLON.Matrix.Identity(), scene.getTransformMatrix(), globalViewport); this._moveToProjectedPosition(projectedPosition, end); if (projectedPosition.z < 0 || projectedPosition.z > 1) { this.notRenderable = true; return; } this.notRenderable = false; }; /** * Move one end of the line to a position in screen absolute space. * @param projectedPosition Position in screen absolute space (X, Y) * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1. */ Line.prototype._moveToProjectedPosition = function (projectedPosition, end) { if (end === void 0) { end = false; } var x = (projectedPosition.x + this._linkOffsetX.getValue(this._host)) + "px"; var y = (projectedPosition.y + this._linkOffsetY.getValue(this._host)) + "px"; if (end) { this.x2 = x; this.y2 = y; this._x2.ignoreAdaptiveScaling = true; this._y2.ignoreAdaptiveScaling = true; } else { this.x1 = x; this.y1 = y; this._x1.ignoreAdaptiveScaling = true; this._y1.ignoreAdaptiveScaling = true; } }; return Line; }(GUI.Control)); GUI.Line = Line; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=line.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create slider controls */ var Slider = /** @class */ (function (_super) { __extends(Slider, _super); /** * Creates a new Slider * @param name defines the control name */ function Slider(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._thumbWidth = new GUI.ValueAndUnit(20, GUI.ValueAndUnit.UNITMODE_PIXEL, false); _this._minimum = 0; _this._maximum = 100; _this._value = 50; _this._isVertical = false; _this._background = "black"; _this._borderColor = "white"; _this._barOffset = new GUI.ValueAndUnit(5, GUI.ValueAndUnit.UNITMODE_PIXEL, false); _this._isThumbCircle = false; _this._isThumbClamped = false; /** Observable raised when the sldier value changes */ _this.onValueChangedObservable = new BABYLON.Observable(); // Events _this._pointerIsDown = false; _this.isPointerBlocker = true; return _this; } Object.defineProperty(Slider.prototype, "borderColor", { /** Gets or sets border color */ get: function () { return this._borderColor; }, set: function (value) { if (this._borderColor === value) { return; } this._borderColor = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "background", { /** Gets or sets background color */ get: function () { return this._background; }, set: function (value) { if (this._background === value) { return; } this._background = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "barOffset", { /** Gets or sets main bar offset */ get: function () { return this._barOffset.toString(this._host); }, set: function (value) { if (this._barOffset.toString(this._host) === value) { return; } if (this._barOffset.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "barOffsetInPixels", { /** Gets main bar offset in pixels*/ get: function () { return this._barOffset.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "thumbWidth", { /** Gets or sets thumb width */ get: function () { return this._thumbWidth.toString(this._host); }, set: function (value) { if (this._thumbWidth.toString(this._host) === value) { return; } if (this._thumbWidth.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "thumbWidthInPixels", { /** Gets thumb width in pixels */ get: function () { return this._thumbWidth.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "minimum", { /** Gets or sets minimum value */ get: function () { return this._minimum; }, set: function (value) { if (this._minimum === value) { return; } this._minimum = value; this._markAsDirty(); this.value = Math.max(Math.min(this.value, this._maximum), this._minimum); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "maximum", { /** Gets or sets maximum value */ get: function () { return this._maximum; }, set: function (value) { if (this._maximum === value) { return; } this._maximum = value; this._markAsDirty(); this.value = Math.max(Math.min(this.value, this._maximum), this._minimum); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "value", { /** Gets or sets current value */ get: function () { return this._value; }, set: function (value) { value = Math.max(Math.min(value, this._maximum), this._minimum); if (this._value === value) { return; } this._value = value; this._markAsDirty(); this.onValueChangedObservable.notifyObservers(this._value); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "isVertical", { /**Gets or sets a boolean indicating if the slider should be vertical or horizontal */ get: function () { return this._isVertical; }, set: function (value) { if (this._isVertical === value) { return; } this._isVertical = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "isThumbCircle", { /** Gets or sets a boolean indicating if the thumb should be round or square */ get: function () { return this._isThumbCircle; }, set: function (value) { if (this._isThumbCircle === value) { return; } this._isThumbCircle = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Slider.prototype, "isThumbClamped", { /** Gets or sets a value indicating if the thumb can go over main bar extends */ get: function () { return this._isThumbClamped; }, set: function (value) { if (this._isThumbClamped === value) { return; } this._isThumbClamped = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Slider.prototype._getTypeName = function () { return "Slider"; }; Slider.prototype._getThumbThickness = function (type, backgroundLength) { var thumbThickness = 0; switch (type) { case "circle": if (this._thumbWidth.isPixel) { thumbThickness = Math.max(this._thumbWidth.getValue(this._host), backgroundLength); } else { thumbThickness = backgroundLength * this._thumbWidth.getValue(this._host); } break; case "rectangle": if (this._thumbWidth.isPixel) { thumbThickness = Math.min(this._thumbWidth.getValue(this._host), backgroundLength); } else { thumbThickness = backgroundLength * this._thumbWidth.getValue(this._host); } } return thumbThickness; }; Slider.prototype._draw = function (parentMeasure, context) { context.save(); this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { // Main bar var effectiveBarOffset = 0; var type = this.isThumbCircle ? "circle" : "rectangle"; var left = this._currentMeasure.left; var top = this._currentMeasure.top; var width = this._currentMeasure.width; var height = this._currentMeasure.height; var backgroundBoxLength = Math.max(this._currentMeasure.width, this._currentMeasure.height); var backgroundBoxThickness = Math.min(this._currentMeasure.width, this._currentMeasure.height); var effectiveThumbThickness = this._getThumbThickness(type, backgroundBoxThickness); backgroundBoxLength -= effectiveThumbThickness; var radius = 0; //throw error when height is less than width for vertical slider if ((this._isVertical && this._currentMeasure.height < this._currentMeasure.width)) { console.error("Height should be greater than width"); return; } if (this._barOffset.isPixel) { effectiveBarOffset = Math.min(this._barOffset.getValue(this._host), backgroundBoxThickness); } else { effectiveBarOffset = backgroundBoxThickness * this._barOffset.getValue(this._host); } backgroundBoxThickness -= (effectiveBarOffset * 2); if (this._isVertical) { left += effectiveBarOffset; if (!this.isThumbClamped) { top += (effectiveThumbThickness / 2); } height = backgroundBoxLength; width = backgroundBoxThickness; } else { top += effectiveBarOffset; if (!this.isThumbClamped) { left += (effectiveThumbThickness / 2); } height = backgroundBoxThickness; width = backgroundBoxLength; } if (this.isThumbClamped && this.isThumbCircle) { if (this._isVertical) top += (effectiveThumbThickness / 2); else left += (effectiveThumbThickness / 2); radius = backgroundBoxThickness / 2; } else { radius = (effectiveThumbThickness - effectiveBarOffset) / 2; } if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } var thumbPosition = (this._isVertical) ? ((this._maximum - this._value) / (this._maximum - this._minimum)) * backgroundBoxLength : ((this._value - this._minimum) / (this._maximum - this._minimum)) * backgroundBoxLength; context.fillStyle = this._background; if (this._isVertical) { if (this.isThumbClamped) { if (this.isThumbCircle) { context.beginPath(); context.arc(left + backgroundBoxThickness / 2, top, radius, Math.PI, 2 * Math.PI); context.fill(); context.fillRect(left, top, width, height); } else { context.fillRect(left, top, width, height + effectiveThumbThickness); } } else { context.fillRect(left, top, width, height); } } else { if (this.isThumbClamped) { if (this.isThumbCircle) { context.beginPath(); context.arc(left + backgroundBoxLength, top + (backgroundBoxThickness / 2), radius, 0, 2 * Math.PI); context.fill(); context.fillRect(left, top, width, height); } else { context.fillRect(left, top, width + effectiveThumbThickness, height); } } else { context.fillRect(left, top, width, height); } } if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } context.fillStyle = this.color; if (this._isVertical) { if (this.isThumbClamped) { if (this.isThumbCircle) { context.beginPath(); context.arc(left + backgroundBoxThickness / 2, top + backgroundBoxLength, radius, 0, 2 * Math.PI); context.fill(); context.fillRect(left, top + thumbPosition, width, height - thumbPosition); } else { context.fillRect(left, top + thumbPosition, width, this._currentMeasure.height - thumbPosition); } } else { context.fillRect(left, top + thumbPosition, width, height - thumbPosition); } } else { if (this.isThumbClamped) { if (this.isThumbCircle) { context.beginPath(); context.arc(left, top + backgroundBoxThickness / 2, radius, 0, 2 * Math.PI); context.fill(); context.fillRect(left, top, thumbPosition, height); } else { context.fillRect(left, top, thumbPosition, height); } } else { context.fillRect(left, top, thumbPosition, height); } } if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } if (this._isThumbCircle) { context.beginPath(); if (this._isVertical) { context.arc(left + backgroundBoxThickness / 2, top + thumbPosition, radius, 0, 2 * Math.PI); } else { context.arc(left + thumbPosition, top + (backgroundBoxThickness / 2), radius, 0, 2 * Math.PI); } context.fill(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } context.strokeStyle = this._borderColor; context.stroke(); } else { if (this._isVertical) { context.fillRect(left - effectiveBarOffset, this._currentMeasure.top + thumbPosition, this._currentMeasure.width, effectiveThumbThickness); } else { context.fillRect(this._currentMeasure.left + thumbPosition, this._currentMeasure.top, effectiveThumbThickness, this._currentMeasure.height); } if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } context.strokeStyle = this._borderColor; if (this._isVertical) { context.strokeRect(left - effectiveBarOffset, this._currentMeasure.top + thumbPosition, this._currentMeasure.width, effectiveThumbThickness); } else { context.strokeRect(this._currentMeasure.left + thumbPosition, this._currentMeasure.top, effectiveThumbThickness, this._currentMeasure.height); } } } context.restore(); }; Slider.prototype._updateValueFromPointer = function (x, y) { if (this.rotation != 0) { this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition); x = this._transformedPosition.x; y = this._transformedPosition.y; } if (this._isVertical) { this.value = this._minimum + (1 - ((y - this._currentMeasure.top) / this._currentMeasure.height)) * (this._maximum - this._minimum); } else { this.value = this._minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this._maximum - this._minimum); } }; Slider.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) { return false; } this._pointerIsDown = true; this._updateValueFromPointer(coordinates.x, coordinates.y); this._host._capturingControl[pointerId] = this; return true; }; Slider.prototype._onPointerMove = function (target, coordinates) { if (this._pointerIsDown) { this._updateValueFromPointer(coordinates.x, coordinates.y); } _super.prototype._onPointerMove.call(this, target, coordinates); }; Slider.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) { this._pointerIsDown = false; delete this._host._capturingControl[pointerId]; _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick); }; return Slider; }(GUI.Control)); GUI.Slider = Slider; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=slider.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to represent a 2D checkbox */ var Checkbox = /** @class */ (function (_super) { __extends(Checkbox, _super); /** * Creates a new CheckBox * @param name defines the control name */ function Checkbox(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._isChecked = false; _this._background = "black"; _this._checkSizeRatio = 0.8; _this._thickness = 1; /** * Observable raised when isChecked property changes */ _this.onIsCheckedChangedObservable = new BABYLON.Observable(); _this.isPointerBlocker = true; return _this; } Object.defineProperty(Checkbox.prototype, "thickness", { /** Gets or sets border thickness */ get: function () { return this._thickness; }, set: function (value) { if (this._thickness === value) { return; } this._thickness = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Checkbox.prototype, "checkSizeRatio", { /** Gets or sets a value indicating the ratio between overall size and check size */ get: function () { return this._checkSizeRatio; }, set: function (value) { value = Math.max(Math.min(1, value), 0); if (this._checkSizeRatio === value) { return; } this._checkSizeRatio = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Checkbox.prototype, "background", { /** Gets or sets background color */ get: function () { return this._background; }, set: function (value) { if (this._background === value) { return; } this._background = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Checkbox.prototype, "isChecked", { /** Gets or sets a boolean indicating if the checkbox is checked or not */ get: function () { return this._isChecked; }, set: function (value) { if (this._isChecked === value) { return; } this._isChecked = value; this._markAsDirty(); this.onIsCheckedChangedObservable.notifyObservers(value); }, enumerable: true, configurable: true }); Checkbox.prototype._getTypeName = function () { return "CheckBox"; }; /** @hidden */ Checkbox.prototype._draw = function (parentMeasure, context) { context.save(); this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { var actualWidth = this._currentMeasure.width - this._thickness; var actualHeight = this._currentMeasure.height - this._thickness; if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } context.fillStyle = this._background; context.fillRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } if (this._isChecked) { context.fillStyle = this.color; var offsetWidth = actualWidth * this._checkSizeRatio; var offseHeight = actualHeight * this._checkSizeRatio; context.fillRect(this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2, this._currentMeasure.top + this._thickness / 2 + (actualHeight - offseHeight) / 2, offsetWidth, offseHeight); } context.strokeStyle = this.color; context.lineWidth = this._thickness; context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight); } context.restore(); }; // Events /** @hidden */ Checkbox.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) { return false; } this.isChecked = !this.isChecked; return true; }; return Checkbox; }(GUI.Control)); GUI.Checkbox = Checkbox; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=checkbox.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create radio button controls */ var RadioButton = /** @class */ (function (_super) { __extends(RadioButton, _super); /** * Creates a new RadioButton * @param name defines the control name */ function RadioButton(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._isChecked = false; _this._background = "black"; _this._checkSizeRatio = 0.8; _this._thickness = 1; /** Gets or sets group name */ _this.group = ""; /** Observable raised when isChecked is changed */ _this.onIsCheckedChangedObservable = new BABYLON.Observable(); _this.isPointerBlocker = true; return _this; } Object.defineProperty(RadioButton.prototype, "thickness", { /** Gets or sets border thickness */ get: function () { return this._thickness; }, set: function (value) { if (this._thickness === value) { return; } this._thickness = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(RadioButton.prototype, "checkSizeRatio", { /** Gets or sets a value indicating the ratio between overall size and check size */ get: function () { return this._checkSizeRatio; }, set: function (value) { value = Math.max(Math.min(1, value), 0); if (this._checkSizeRatio === value) { return; } this._checkSizeRatio = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(RadioButton.prototype, "background", { /** Gets or sets background color */ get: function () { return this._background; }, set: function (value) { if (this._background === value) { return; } this._background = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(RadioButton.prototype, "isChecked", { /** Gets or sets a boolean indicating if the checkbox is checked or not */ get: function () { return this._isChecked; }, set: function (value) { var _this = this; if (this._isChecked === value) { return; } this._isChecked = value; this._markAsDirty(); this.onIsCheckedChangedObservable.notifyObservers(value); if (this._isChecked && this._host) { // Update all controls from same group this._host.executeOnAllControls(function (control) { if (control === _this) { return; } if (control.group === undefined) { return; } var childRadio = control; if (childRadio.group === _this.group) { childRadio.isChecked = false; } }); } }, enumerable: true, configurable: true }); RadioButton.prototype._getTypeName = function () { return "RadioButton"; }; RadioButton.prototype._draw = function (parentMeasure, context) { context.save(); this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { var actualWidth = this._currentMeasure.width - this._thickness; var actualHeight = this._currentMeasure.height - this._thickness; if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } // Outer GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2 - this._thickness / 2, this._currentMeasure.height / 2 - this._thickness / 2, context); context.fillStyle = this._background; context.fill(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } context.strokeStyle = this.color; context.lineWidth = this._thickness; context.stroke(); // Inner if (this._isChecked) { context.fillStyle = this.color; var offsetWidth = actualWidth * this._checkSizeRatio; var offseHeight = actualHeight * this._checkSizeRatio; GUI.Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, offsetWidth / 2 - this._thickness / 2, offseHeight / 2 - this._thickness / 2, context); context.fill(); } } context.restore(); }; // Events RadioButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) { return false; } if (!this.isChecked) { this.isChecked = true; } return true; }; return RadioButton; }(GUI.Control)); GUI.RadioButton = RadioButton; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=radioButton.js.map /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Enum that determines the text-wrapping mode to use. */ var TextWrapping; (function (TextWrapping) { /** * Clip the text when it's larger than Control.width; this is the default mode. */ TextWrapping[TextWrapping["Clip"] = 0] = "Clip"; /** * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width. */ TextWrapping[TextWrapping["WordWrap"] = 1] = "WordWrap"; /** * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width. */ TextWrapping[TextWrapping["Ellipsis"] = 2] = "Ellipsis"; })(TextWrapping = GUI.TextWrapping || (GUI.TextWrapping = {})); /** * Class used to create text block control */ var TextBlock = /** @class */ (function (_super) { __extends(TextBlock, _super); /** * Creates a new TextBlock object * @param name defines the name of the control * @param text defines the text to display (emptry string by default) */ function TextBlock( /** * Defines the name of the control */ name, text) { if (text === void 0) { text = ""; } var _this = _super.call(this, name) || this; _this.name = name; _this._text = ""; _this._textWrapping = TextWrapping.Clip; _this._textHorizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_CENTER; _this._textVerticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_CENTER; _this._resizeToFit = false; _this._lineSpacing = new GUI.ValueAndUnit(0); _this._outlineWidth = 0; _this._outlineColor = "white"; /** * An event triggered after the text is changed */ _this.onTextChangedObservable = new BABYLON.Observable(); /** * An event triggered after the text was broken up into lines */ _this.onLinesReadyObservable = new BABYLON.Observable(); _this.text = text; return _this; } Object.defineProperty(TextBlock.prototype, "lines", { /** * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready) */ get: function () { return this._lines; }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "resizeToFit", { /** * Gets or sets an boolean indicating that the TextBlock will be resized to fit container */ get: function () { return this._resizeToFit; }, /** * Gets or sets an boolean indicating that the TextBlock will be resized to fit container */ set: function (value) { this._resizeToFit = value; if (this._resizeToFit) { this._width.ignoreAdaptiveScaling = true; this._height.ignoreAdaptiveScaling = true; } }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "textWrapping", { /** * Gets or sets a boolean indicating if text must be wrapped */ get: function () { return this._textWrapping; }, /** * Gets or sets a boolean indicating if text must be wrapped */ set: function (value) { if (this._textWrapping === value) { return; } this._textWrapping = +value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "text", { /** * Gets or sets text to display */ get: function () { return this._text; }, /** * Gets or sets text to display */ set: function (value) { if (this._text === value) { return; } this._text = value; this._markAsDirty(); this.onTextChangedObservable.notifyObservers(this); }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "textHorizontalAlignment", { /** * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default) */ get: function () { return this._textHorizontalAlignment; }, /** * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default) */ set: function (value) { if (this._textHorizontalAlignment === value) { return; } this._textHorizontalAlignment = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "textVerticalAlignment", { /** * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default) */ get: function () { return this._textVerticalAlignment; }, /** * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default) */ set: function (value) { if (this._textVerticalAlignment === value) { return; } this._textVerticalAlignment = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "lineSpacing", { /** * Gets or sets line spacing value */ get: function () { return this._lineSpacing.toString(this._host); }, /** * Gets or sets line spacing value */ set: function (value) { if (this._lineSpacing.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "outlineWidth", { /** * Gets or sets outlineWidth of the text to display */ get: function () { return this._outlineWidth; }, /** * Gets or sets outlineWidth of the text to display */ set: function (value) { if (this._outlineWidth === value) { return; } this._outlineWidth = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(TextBlock.prototype, "outlineColor", { /** * Gets or sets outlineColor of the text to display */ get: function () { return this._outlineColor; }, /** * Gets or sets outlineColor of the text to display */ set: function (value) { if (this._outlineColor === value) { return; } this._outlineColor = value; this._markAsDirty(); }, enumerable: true, configurable: true }); TextBlock.prototype._getTypeName = function () { return "TextBlock"; }; TextBlock.prototype._drawText = function (text, textWidth, y, context) { var width = this._currentMeasure.width; var x = 0; switch (this._textHorizontalAlignment) { case GUI.Control.HORIZONTAL_ALIGNMENT_LEFT: x = 0; break; case GUI.Control.HORIZONTAL_ALIGNMENT_RIGHT: x = width - textWidth; break; case GUI.Control.HORIZONTAL_ALIGNMENT_CENTER: x = (width - textWidth) / 2; break; } if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } if (this.outlineWidth) { context.strokeText(text, this._currentMeasure.left + x, y); } context.fillText(text, this._currentMeasure.left + x, y); }; /** @hidden */ TextBlock.prototype._draw = function (parentMeasure, context) { context.save(); this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { // Render lines this._renderLines(context); } context.restore(); }; TextBlock.prototype._applyStates = function (context) { _super.prototype._applyStates.call(this, context); if (this.outlineWidth) { context.lineWidth = this.outlineWidth; context.strokeStyle = this.outlineColor; } }; TextBlock.prototype._additionalProcessing = function (parentMeasure, context) { this._lines = this._breakLines(this._currentMeasure.width, context); this.onLinesReadyObservable.notifyObservers(this); }; TextBlock.prototype._breakLines = function (refWidth, context) { var lines = []; var _lines = this.text.split("\n"); if (this._textWrapping === TextWrapping.Ellipsis && !this._resizeToFit) { for (var _i = 0, _lines_1 = _lines; _i < _lines_1.length; _i++) { var _line = _lines_1[_i]; lines.push(this._parseLineEllipsis(_line, refWidth, context)); } } else if (this._textWrapping === TextWrapping.WordWrap && !this._resizeToFit) { for (var _a = 0, _lines_2 = _lines; _a < _lines_2.length; _a++) { var _line = _lines_2[_a]; lines.push.apply(lines, this._parseLineWordWrap(_line, refWidth, context)); } } else { for (var _b = 0, _lines_3 = _lines; _b < _lines_3.length; _b++) { var _line = _lines_3[_b]; lines.push(this._parseLine(_line, context)); } } return lines; }; TextBlock.prototype._parseLine = function (line, context) { if (line === void 0) { line = ''; } return { text: line, width: context.measureText(line).width }; }; TextBlock.prototype._parseLineEllipsis = function (line, width, context) { if (line === void 0) { line = ''; } var lineWidth = context.measureText(line).width; if (lineWidth > width) { line += '…'; } while (line.length > 2 && lineWidth > width) { line = line.slice(0, -2) + '…'; lineWidth = context.measureText(line).width; } return { text: line, width: lineWidth }; }; TextBlock.prototype._parseLineWordWrap = function (line, width, context) { if (line === void 0) { line = ''; } var lines = []; var words = line.split(' '); var lineWidth = 0; for (var n = 0; n < words.length; n++) { var testLine = n > 0 ? line + " " + words[n] : words[0]; var metrics = context.measureText(testLine); var testWidth = metrics.width; if (testWidth > width && n > 0) { lines.push({ text: line, width: lineWidth }); line = words[n]; lineWidth = context.measureText(line).width; } else { lineWidth = testWidth; line = testLine; } } lines.push({ text: line, width: lineWidth }); return lines; }; TextBlock.prototype._renderLines = function (context) { var height = this._currentMeasure.height; if (!this._fontOffset) { this._fontOffset = GUI.Control._GetFontOffset(context.font); } var rootY = 0; switch (this._textVerticalAlignment) { case GUI.Control.VERTICAL_ALIGNMENT_TOP: rootY = this._fontOffset.ascent; break; case GUI.Control.VERTICAL_ALIGNMENT_BOTTOM: rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent; break; case GUI.Control.VERTICAL_ALIGNMENT_CENTER: rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2; break; } rootY += this._currentMeasure.top; var maxLineWidth = 0; for (var i = 0; i < this._lines.length; i++) { var line = this._lines[i]; if (i !== 0 && this._lineSpacing.internalValue !== 0) { if (this._lineSpacing.isPixel) { rootY += this._lineSpacing.getValue(this._host); } else { rootY = rootY + (this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height)); } } this._drawText(line.text, line.width, rootY, context); rootY += this._fontOffset.height; if (line.width > maxLineWidth) maxLineWidth = line.width; } if (this._resizeToFit) { this.width = this.paddingLeftInPixels + this.paddingRightInPixels + maxLineWidth + 'px'; this.height = this.paddingTopInPixels + this.paddingBottomInPixels + this._fontOffset.height * this._lines.length + 'px'; } }; /** * Given a width constraint applied on the text block, find the expected height * @returns expected height */ TextBlock.prototype.computeExpectedHeight = function () { if (this.text && this.widthInPixels) { var context = document.createElement('canvas').getContext('2d'); if (context) { this._applyStates(context); if (!this._fontOffset) { this._fontOffset = GUI.Control._GetFontOffset(context.font); } var lines = this._lines ? this._lines : this._breakLines(this.widthInPixels - this.paddingLeftInPixels - this.paddingRightInPixels, context); return this.paddingTopInPixels + this.paddingBottomInPixels + this._fontOffset.height * lines.length; } } return 0; }; TextBlock.prototype.dispose = function () { _super.prototype.dispose.call(this); this.onTextChangedObservable.clear(); }; return TextBlock; }(GUI.Control)); GUI.TextBlock = TextBlock; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=textBlock.js.map /// var DOMImage = Image; var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create 2D images */ var Image = /** @class */ (function (_super) { __extends(Image, _super); /** * Creates a new Image * @param name defines the control name * @param url defines the image url */ function Image(name, url) { if (url === void 0) { url = null; } var _this = _super.call(this, name) || this; _this.name = name; _this._loaded = false; _this._stretch = Image.STRETCH_FILL; _this._autoScale = false; _this._sourceLeft = 0; _this._sourceTop = 0; _this._sourceWidth = 0; _this._sourceHeight = 0; _this._cellWidth = 0; _this._cellHeight = 0; _this._cellId = -1; _this.source = url; return _this; } Object.defineProperty(Image.prototype, "sourceLeft", { /** * Gets or sets the left coordinate in the source image */ get: function () { return this._sourceLeft; }, set: function (value) { if (this._sourceLeft === value) { return; } this._sourceLeft = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "sourceTop", { /** * Gets or sets the top coordinate in the source image */ get: function () { return this._sourceTop; }, set: function (value) { if (this._sourceTop === value) { return; } this._sourceTop = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "sourceWidth", { /** * Gets or sets the width to capture in the source image */ get: function () { return this._sourceWidth; }, set: function (value) { if (this._sourceWidth === value) { return; } this._sourceWidth = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "sourceHeight", { /** * Gets or sets the height to capture in the source image */ get: function () { return this._sourceHeight; }, set: function (value) { if (this._sourceHeight === value) { return; } this._sourceHeight = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "autoScale", { /** * Gets or sets a boolean indicating if the image can force its container to adapt its size * @see http://doc.babylonjs.com/how_to/gui#image */ get: function () { return this._autoScale; }, set: function (value) { if (this._autoScale === value) { return; } this._autoScale = value; if (value && this._loaded) { this.synchronizeSizeWithContent(); } }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "stretch", { /** Gets or sets the streching mode used by the image */ get: function () { return this._stretch; }, set: function (value) { if (this._stretch === value) { return; } this._stretch = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "domImage", { get: function () { return this._domImage; }, /** * Gets or sets the internal DOM image used to render the control */ set: function (value) { var _this = this; this._domImage = value; this._loaded = false; if (this._domImage.width) { this._onImageLoaded(); } else { this._domImage.onload = function () { _this._onImageLoaded(); }; } }, enumerable: true, configurable: true }); Image.prototype._onImageLoaded = function () { this._imageWidth = this._domImage.width; this._imageHeight = this._domImage.height; this._loaded = true; if (this._autoScale) { this.synchronizeSizeWithContent(); } this._markAsDirty(); }; Object.defineProperty(Image.prototype, "source", { /** * Gets or sets image source url */ set: function (value) { var _this = this; if (this._source === value) { return; } this._loaded = false; this._source = value; this._domImage = new DOMImage(); this._domImage.onload = function () { _this._onImageLoaded(); }; if (value) { BABYLON.Tools.SetCorsBehavior(value, this._domImage); this._domImage.src = value; } }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "cellWidth", { /** * Gets or sets the cell width to use when animation sheet is enabled * @see http://doc.babylonjs.com/how_to/gui#image */ get: function () { return this._cellWidth; }, set: function (value) { if (this._cellWidth === value) { return; } this._cellWidth = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "cellHeight", { /** * Gets or sets the cell height to use when animation sheet is enabled * @see http://doc.babylonjs.com/how_to/gui#image */ get: function () { return this._cellHeight; }, set: function (value) { if (this._cellHeight === value) { return; } this._cellHeight = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(Image.prototype, "cellId", { /** * Gets or sets the cell id to use (this will turn on the animation sheet mode) * @see http://doc.babylonjs.com/how_to/gui#image */ get: function () { return this._cellId; }, set: function (value) { if (this._cellId === value) { return; } this._cellId = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Image.prototype._getTypeName = function () { return "Image"; }; /** Force the control to synchronize with its content */ Image.prototype.synchronizeSizeWithContent = function () { if (!this._loaded) { return; } this.width = this._domImage.width + "px"; this.height = this._domImage.height + "px"; }; Image.prototype._draw = function (parentMeasure, context) { context.save(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } var x, y, width, height; if (this.cellId == -1) { x = this._sourceLeft; y = this._sourceTop; width = this._sourceWidth ? this._sourceWidth : this._imageWidth; height = this._sourceHeight ? this._sourceHeight : this._imageHeight; } else { var rowCount = this._domImage.naturalWidth / this.cellWidth; var column = (this.cellId / rowCount) >> 0; var row = this.cellId % rowCount; x = this.cellWidth * row; y = this.cellHeight * column; width = this.cellWidth; height = this.cellHeight; } this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { if (this._loaded) { switch (this._stretch) { case Image.STRETCH_NONE: context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); break; case Image.STRETCH_FILL: context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); break; case Image.STRETCH_UNIFORM: var hRatio = this._currentMeasure.width / width; var vRatio = this._currentMeasure.height / height; var ratio = Math.min(hRatio, vRatio); var centerX = (this._currentMeasure.width - width * ratio) / 2; var centerY = (this._currentMeasure.height - height * ratio) / 2; context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left + centerX, this._currentMeasure.top + centerY, width * ratio, height * ratio); break; case Image.STRETCH_EXTEND: context.drawImage(this._domImage, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); if (this._autoScale) { this.synchronizeSizeWithContent(); } if (this._root && this._root.parent) { // Will update root size if root is not the top root this._root.width = this.width; this._root.height = this.height; } break; } } } context.restore(); }; Object.defineProperty(Image, "STRETCH_NONE", { /** STRETCH_NONE */ get: function () { return Image._STRETCH_NONE; }, enumerable: true, configurable: true }); Object.defineProperty(Image, "STRETCH_FILL", { /** STRETCH_FILL */ get: function () { return Image._STRETCH_FILL; }, enumerable: true, configurable: true }); Object.defineProperty(Image, "STRETCH_UNIFORM", { /** STRETCH_UNIFORM */ get: function () { return Image._STRETCH_UNIFORM; }, enumerable: true, configurable: true }); Object.defineProperty(Image, "STRETCH_EXTEND", { /** STRETCH_EXTEND */ get: function () { return Image._STRETCH_EXTEND; }, enumerable: true, configurable: true }); // Static Image._STRETCH_NONE = 0; Image._STRETCH_FILL = 1; Image._STRETCH_UNIFORM = 2; Image._STRETCH_EXTEND = 3; return Image; }(GUI.Control)); GUI.Image = Image; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create 2D buttons */ var Button = /** @class */ (function (_super) { __extends(Button, _super); /** * Creates a new Button * @param name defines the name of the button */ function Button(name) { var _this = _super.call(this, name) || this; _this.name = name; _this.thickness = 1; _this.isPointerBlocker = true; _this.pointerEnterAnimation = function () { _this.alpha -= 0.1; }; _this.pointerOutAnimation = function () { _this.alpha += 0.1; }; _this.pointerDownAnimation = function () { _this.scaleX -= 0.05; _this.scaleY -= 0.05; }; _this.pointerUpAnimation = function () { _this.scaleX += 0.05; _this.scaleY += 0.05; }; return _this; } Button.prototype._getTypeName = function () { return "Button"; }; // While being a container, the button behaves like a control. /** @hidden */ Button.prototype._processPicking = function (x, y, type, pointerId, buttonIndex) { if (!this.isHitTestVisible || !this.isVisible || this.notRenderable) { return false; } if (!_super.prototype.contains.call(this, x, y)) { return false; } this._processObservables(type, x, y, pointerId, buttonIndex); return true; }; /** @hidden */ Button.prototype._onPointerEnter = function (target) { if (!_super.prototype._onPointerEnter.call(this, target)) { return false; } if (this.pointerEnterAnimation) { this.pointerEnterAnimation(); } return true; }; /** @hidden */ Button.prototype._onPointerOut = function (target) { if (this.pointerOutAnimation) { this.pointerOutAnimation(); } _super.prototype._onPointerOut.call(this, target); }; /** @hidden */ Button.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) { return false; } if (this.pointerDownAnimation) { this.pointerDownAnimation(); } return true; }; /** @hidden */ Button.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) { if (this.pointerUpAnimation) { this.pointerUpAnimation(); } _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick); }; // Statics /** * Creates a new button made with an image and a text * @param name defines the name of the button * @param text defines the text of the button * @param imageUrl defines the url of the image * @returns a new Button */ Button.CreateImageButton = function (name, text, imageUrl) { var result = new Button(name); // Adding text var textBlock = new BABYLON.GUI.TextBlock(name + "_button", text); textBlock.textWrapping = true; textBlock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER; textBlock.paddingLeft = "20%"; result.addControl(textBlock); // Adding image var iconImage = new BABYLON.GUI.Image(name + "_icon", imageUrl); iconImage.width = "20%"; iconImage.stretch = BABYLON.GUI.Image.STRETCH_UNIFORM; iconImage.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; result.addControl(iconImage); return result; }; /** * Creates a new button made with an image * @param name defines the name of the button * @param imageUrl defines the url of the image * @returns a new Button */ Button.CreateImageOnlyButton = function (name, imageUrl) { var result = new Button(name); // Adding image var iconImage = new BABYLON.GUI.Image(name + "_icon", imageUrl); iconImage.stretch = BABYLON.GUI.Image.STRETCH_FILL; iconImage.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; result.addControl(iconImage); return result; }; /** * Creates a new button made with a text * @param name defines the name of the button * @param text defines the text of the button * @returns a new Button */ Button.CreateSimpleButton = function (name, text) { var result = new Button(name); // Adding text var textBlock = new BABYLON.GUI.TextBlock(name + "_button", text); textBlock.textWrapping = true; textBlock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER; result.addControl(textBlock); return result; }; /** * Creates a new button made with an image and a centered text * @param name defines the name of the button * @param text defines the text of the button * @param imageUrl defines the url of the image * @returns a new Button */ Button.CreateImageWithCenterTextButton = function (name, text, imageUrl) { var result = new Button(name); // Adding image var iconImage = new BABYLON.GUI.Image(name + "_icon", imageUrl); iconImage.stretch = BABYLON.GUI.Image.STRETCH_FILL; result.addControl(iconImage); // Adding text var textBlock = new BABYLON.GUI.TextBlock(name + "_button", text); textBlock.textWrapping = true; textBlock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER; result.addControl(textBlock); return result; }; return Button; }(GUI.Rectangle)); GUI.Button = Button; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** Class used to create color pickers */ var ColorPicker = /** @class */ (function (_super) { __extends(ColorPicker, _super); /** * Creates a new ColorPicker * @param name defines the control name */ function ColorPicker(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._value = BABYLON.Color3.Red(); _this._tmpColor = new BABYLON.Color3(); _this._pointerStartedOnSquare = false; _this._pointerStartedOnWheel = false; _this._squareLeft = 0; _this._squareTop = 0; _this._squareSize = 0; _this._h = 360; _this._s = 1; _this._v = 1; /** * Observable raised when the value changes */ _this.onValueChangedObservable = new BABYLON.Observable(); // Events _this._pointerIsDown = false; _this.value = new BABYLON.Color3(.88, .1, .1); _this.size = "200px"; _this.isPointerBlocker = true; return _this; } Object.defineProperty(ColorPicker.prototype, "value", { /** Gets or sets the color of the color picker */ get: function () { return this._value; }, set: function (value) { if (this._value.equals(value)) { return; } this._value.copyFrom(value); this._RGBtoHSV(this._value, this._tmpColor); this._h = this._tmpColor.r; this._s = Math.max(this._tmpColor.g, 0.00001); this._v = Math.max(this._tmpColor.b, 0.00001); this._markAsDirty(); this.onValueChangedObservable.notifyObservers(this._value); }, enumerable: true, configurable: true }); Object.defineProperty(ColorPicker.prototype, "width", { /** Gets or sets control width */ set: function (value) { if (this._width.toString(this._host) === value) { return; } if (this._width.fromString(value)) { this._height.fromString(value); this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(ColorPicker.prototype, "height", { /** Gets or sets control height */ set: function (value) { if (this._height.toString(this._host) === value) { return; } if (this._height.fromString(value)) { this._width.fromString(value); this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(ColorPicker.prototype, "size", { /** Gets or sets control size */ get: function () { return this.width; }, set: function (value) { this.width = value; }, enumerable: true, configurable: true }); ColorPicker.prototype._getTypeName = function () { return "ColorPicker"; }; ColorPicker.prototype._updateSquareProps = function () { var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5; var wheelThickness = radius * .2; var innerDiameter = (radius - wheelThickness) * 2; var squareSize = innerDiameter / (Math.sqrt(2)); var offset = radius - squareSize * .5; this._squareLeft = this._currentMeasure.left + offset; this._squareTop = this._currentMeasure.top + offset; this._squareSize = squareSize; }; ColorPicker.prototype._drawGradientSquare = function (hueValue, left, top, width, height, context) { var lgh = context.createLinearGradient(left, top, width + left, top); lgh.addColorStop(0, '#fff'); lgh.addColorStop(1, 'hsl(' + hueValue + ', 100%, 50%)'); context.fillStyle = lgh; context.fillRect(left, top, width, height); var lgv = context.createLinearGradient(left, top, left, height + top); lgv.addColorStop(0, 'rgba(0,0,0,0)'); lgv.addColorStop(1, '#000'); context.fillStyle = lgv; context.fillRect(left, top, width, height); }; ColorPicker.prototype._drawCircle = function (centerX, centerY, radius, context) { context.beginPath(); context.arc(centerX, centerY, radius + 1, 0, 2 * Math.PI, false); context.lineWidth = 3; context.strokeStyle = '#333333'; context.stroke(); context.beginPath(); context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false); context.lineWidth = 3; context.strokeStyle = '#ffffff'; context.stroke(); }; ColorPicker.prototype._createColorWheelCanvas = function (radius, thickness) { var canvas = document.createElement("canvas"); canvas.width = radius * 2; canvas.height = radius * 2; var context = canvas.getContext("2d"); var image = context.getImageData(0, 0, radius * 2, radius * 2); var data = image.data; var color = this._tmpColor; var maxDistSq = radius * radius; var innerRadius = radius - thickness; var minDistSq = innerRadius * innerRadius; for (var x = -radius; x < radius; x++) { for (var y = -radius; y < radius; y++) { var distSq = x * x + y * y; if (distSq > maxDistSq || distSq < minDistSq) { continue; } var dist = Math.sqrt(distSq); var ang = Math.atan2(y, x); this._HSVtoRGB(ang * 180 / Math.PI + 180, dist / radius, 1, color); var index = ((x + radius) + ((y + radius) * 2 * radius)) * 4; data[index] = color.r * 255; data[index + 1] = color.g * 255; data[index + 2] = color.b * 255; var alphaRatio = (dist - innerRadius) / (radius - innerRadius); //apply less alpha to bigger color pickers var alphaAmount = .2; var maxAlpha = .2; var minAlpha = .04; var lowerRadius = 50; var upperRadius = 150; if (radius < lowerRadius) { alphaAmount = maxAlpha; } else if (radius > upperRadius) { alphaAmount = minAlpha; } else { alphaAmount = (minAlpha - maxAlpha) * (radius - lowerRadius) / (upperRadius - lowerRadius) + maxAlpha; } var alphaRatio = (dist - innerRadius) / (radius - innerRadius); if (alphaRatio < alphaAmount) { data[index + 3] = 255 * (alphaRatio / alphaAmount); } else if (alphaRatio > 1 - alphaAmount) { data[index + 3] = 255 * (1.0 - ((alphaRatio - (1 - alphaAmount)) / alphaAmount)); } else { data[index + 3] = 255; } } } context.putImageData(image, 0, 0); return canvas; }; ColorPicker.prototype._RGBtoHSV = function (color, result) { var r = color.r; var g = color.g; var b = color.b; var max = Math.max(r, g, b); var min = Math.min(r, g, b); var h = 0; var s = 0; var v = max; var dm = max - min; if (max !== 0) { s = dm / max; } if (max != min) { if (max == r) { h = (g - b) / dm; if (g < b) { h += 6; } } else if (max == g) { h = (b - r) / dm + 2; } else if (max == b) { h = (r - g) / dm + 4; } h *= 60; } result.r = h; result.g = s; result.b = v; }; ColorPicker.prototype._HSVtoRGB = function (hue, saturation, value, result) { var chroma = value * saturation; var h = hue / 60; var x = chroma * (1 - Math.abs((h % 2) - 1)); var r = 0; var g = 0; var b = 0; if (h >= 0 && h <= 1) { r = chroma; g = x; } else if (h >= 1 && h <= 2) { r = x; g = chroma; } else if (h >= 2 && h <= 3) { g = chroma; b = x; } else if (h >= 3 && h <= 4) { g = x; b = chroma; } else if (h >= 4 && h <= 5) { r = x; b = chroma; } else if (h >= 5 && h <= 6) { r = chroma; b = x; } var m = value - chroma; result.set((r + m), (g + m), (b + m)); }; /** @hidden */ ColorPicker.prototype._draw = function (parentMeasure, context) { context.save(); this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5; var wheelThickness = radius * .2; var left = this._currentMeasure.left; var top = this._currentMeasure.top; if (!this._colorWheelCanvas || this._colorWheelCanvas.width != radius * 2) { this._colorWheelCanvas = this._createColorWheelCanvas(radius, wheelThickness); } this._updateSquareProps(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; context.fillRect(this._squareLeft, this._squareTop, this._squareSize, this._squareSize); } context.drawImage(this._colorWheelCanvas, left, top); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } this._drawGradientSquare(this._h, this._squareLeft, this._squareTop, this._squareSize, this._squareSize, context); var cx = this._squareLeft + this._squareSize * this._s; var cy = this._squareTop + this._squareSize * (1 - this._v); this._drawCircle(cx, cy, radius * .04, context); var dist = radius - wheelThickness * .5; cx = left + radius + Math.cos((this._h - 180) * Math.PI / 180) * dist; cy = top + radius + Math.sin((this._h - 180) * Math.PI / 180) * dist; this._drawCircle(cx, cy, wheelThickness * .35, context); } context.restore(); }; ColorPicker.prototype._updateValueFromPointer = function (x, y) { if (this._pointerStartedOnWheel) { var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5; var centerX = radius + this._currentMeasure.left; var centerY = radius + this._currentMeasure.top; this._h = Math.atan2(y - centerY, x - centerX) * 180 / Math.PI + 180; } else if (this._pointerStartedOnSquare) { this._updateSquareProps(); this._s = (x - this._squareLeft) / this._squareSize; this._v = 1 - (y - this._squareTop) / this._squareSize; this._s = Math.min(this._s, 1); this._s = Math.max(this._s, 0.00001); this._v = Math.min(this._v, 1); this._v = Math.max(this._v, 0.00001); } this._HSVtoRGB(this._h, this._s, this._v, this._tmpColor); this.value = this._tmpColor; }; ColorPicker.prototype._isPointOnSquare = function (coordinates) { this._updateSquareProps(); var left = this._squareLeft; var top = this._squareTop; var size = this._squareSize; if (coordinates.x >= left && coordinates.x <= left + size && coordinates.y >= top && coordinates.y <= top + size) { return true; } return false; }; ColorPicker.prototype._isPointOnWheel = function (coordinates) { var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5; var centerX = radius + this._currentMeasure.left; var centerY = radius + this._currentMeasure.top; var wheelThickness = radius * .2; var innerRadius = radius - wheelThickness; var radiusSq = radius * radius; var innerRadiusSq = innerRadius * innerRadius; var dx = coordinates.x - centerX; var dy = coordinates.y - centerY; var distSq = dx * dx + dy * dy; if (distSq <= radiusSq && distSq >= innerRadiusSq) { return true; } return false; }; ColorPicker.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) { return false; } this._pointerIsDown = true; this._pointerStartedOnSquare = false; this._pointerStartedOnWheel = false; if (this._isPointOnSquare(coordinates)) { this._pointerStartedOnSquare = true; } else if (this._isPointOnWheel(coordinates)) { this._pointerStartedOnWheel = true; } this._updateValueFromPointer(coordinates.x, coordinates.y); this._host._capturingControl[pointerId] = this; return true; }; ColorPicker.prototype._onPointerMove = function (target, coordinates) { if (this._pointerIsDown) { this._updateValueFromPointer(coordinates.x, coordinates.y); } _super.prototype._onPointerMove.call(this, target, coordinates); }; ColorPicker.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) { this._pointerIsDown = false; delete this._host._capturingControl[pointerId]; _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick); }; return ColorPicker; }(GUI.Control)); GUI.ColorPicker = ColorPicker; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create input text control */ var InputText = /** @class */ (function (_super) { __extends(InputText, _super); /** * Creates a new InputText * @param name defines the control name * @param text defines the text of the control */ function InputText(name, text) { if (text === void 0) { text = ""; } var _this = _super.call(this, name) || this; _this.name = name; _this._text = ""; _this._placeholderText = ""; _this._background = "#222222"; _this._focusedBackground = "#000000"; _this._placeholderColor = "gray"; _this._thickness = 1; _this._margin = new GUI.ValueAndUnit(10, GUI.ValueAndUnit.UNITMODE_PIXEL); _this._autoStretchWidth = true; _this._maxWidth = new GUI.ValueAndUnit(1, GUI.ValueAndUnit.UNITMODE_PERCENTAGE, false); _this._isFocused = false; _this._blinkIsEven = false; _this._cursorOffset = 0; /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */ _this.promptMessage = "Please enter text:"; /** Observable raised when the text changes */ _this.onTextChangedObservable = new BABYLON.Observable(); /** Observable raised when the control gets the focus */ _this.onFocusObservable = new BABYLON.Observable(); /** Observable raised when the control loses the focus */ _this.onBlurObservable = new BABYLON.Observable(); _this.text = text; return _this; } Object.defineProperty(InputText.prototype, "maxWidth", { /** Gets or sets the maximum width allowed by the control */ get: function () { return this._maxWidth.toString(this._host); }, set: function (value) { if (this._maxWidth.toString(this._host) === value) { return; } if (this._maxWidth.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "maxWidthInPixels", { /** Gets the maximum width allowed by the control in pixels */ get: function () { return this._maxWidth.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "margin", { /** Gets or sets control margin */ get: function () { return this._margin.toString(this._host); }, set: function (value) { if (this._margin.toString(this._host) === value) { return; } if (this._margin.fromString(value)) { this._markAsDirty(); } }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "marginInPixels", { /** Gets control margin in pixels */ get: function () { return this._margin.getValueInPixel(this._host, this._cachedParentMeasure.width); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "autoStretchWidth", { /** Gets or sets a boolean indicating if the control can auto stretch its width to adapt to the text */ get: function () { return this._autoStretchWidth; }, set: function (value) { if (this._autoStretchWidth === value) { return; } this._autoStretchWidth = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "thickness", { /** Gets or sets border thickness */ get: function () { return this._thickness; }, set: function (value) { if (this._thickness === value) { return; } this._thickness = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "focusedBackground", { /** Gets or sets the background color when focused */ get: function () { return this._focusedBackground; }, set: function (value) { if (this._focusedBackground === value) { return; } this._focusedBackground = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "background", { /** Gets or sets the background color */ get: function () { return this._background; }, set: function (value) { if (this._background === value) { return; } this._background = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "placeholderColor", { /** Gets or sets the placeholder color */ get: function () { return this._placeholderColor; }, set: function (value) { if (this._placeholderColor === value) { return; } this._placeholderColor = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "placeholderText", { /** Gets or sets the text displayed when the control is empty */ get: function () { return this._placeholderText; }, set: function (value) { if (this._placeholderText === value) { return; } this._placeholderText = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "text", { /** Gets or sets the text displayed in the control */ get: function () { return this._text; }, set: function (value) { if (this._text === value) { return; } this._text = value; this._markAsDirty(); this.onTextChangedObservable.notifyObservers(this); }, enumerable: true, configurable: true }); Object.defineProperty(InputText.prototype, "width", { /** Gets or sets control width */ get: function () { return this._width.toString(this._host); }, set: function (value) { if (this._width.toString(this._host) === value) { return; } if (this._width.fromString(value)) { this._markAsDirty(); } this.autoStretchWidth = false; }, enumerable: true, configurable: true }); /** @hidden */ InputText.prototype.onBlur = function () { this._isFocused = false; this._scrollLeft = null; this._cursorOffset = 0; clearTimeout(this._blinkTimeout); this._markAsDirty(); this.onBlurObservable.notifyObservers(this); }; /** @hidden */ InputText.prototype.onFocus = function () { this._scrollLeft = null; this._isFocused = true; this._blinkIsEven = false; this._cursorOffset = 0; this._markAsDirty(); this.onFocusObservable.notifyObservers(this); if (navigator.userAgent.indexOf("Mobile") !== -1) { var value = prompt(this.promptMessage); if (value !== null) { this.text = value; } this._host.focusedControl = null; return; } }; InputText.prototype._getTypeName = function () { return "InputText"; }; /** @hidden */ InputText.prototype.processKey = function (keyCode, key) { // Specific cases switch (keyCode) { case 32: //SPACE key = " "; //ie11 key for space is "Spacebar" break; case 8: // BACKSPACE if (this._text && this._text.length > 0) { if (this._cursorOffset === 0) { this.text = this._text.substr(0, this._text.length - 1); } else { var deletePosition = this._text.length - this._cursorOffset; if (deletePosition > 0) { this.text = this._text.slice(0, deletePosition - 1) + this._text.slice(deletePosition); } } } return; case 46: // DELETE if (this._text && this._text.length > 0) { var deletePosition = this._text.length - this._cursorOffset; this.text = this._text.slice(0, deletePosition) + this._text.slice(deletePosition + 1); this._cursorOffset--; } return; case 13: // RETURN this._host.focusedControl = null; return; case 35: // END this._cursorOffset = 0; this._blinkIsEven = false; this._markAsDirty(); return; case 36: // HOME this._cursorOffset = this._text.length; this._blinkIsEven = false; this._markAsDirty(); return; case 37: // LEFT this._cursorOffset++; if (this._cursorOffset > this._text.length) { this._cursorOffset = this._text.length; } this._blinkIsEven = false; this._markAsDirty(); return; case 39: // RIGHT this._cursorOffset--; if (this._cursorOffset < 0) { this._cursorOffset = 0; } this._blinkIsEven = false; this._markAsDirty(); return; } // Printable characters if ((keyCode === -1) || // Direct access (keyCode === 32) || // Space (keyCode > 47 && keyCode < 58) || // Numbers (keyCode > 64 && keyCode < 91) || // Letters (keyCode > 185 && keyCode < 193) || // Special characters (keyCode > 218 && keyCode < 223) || // Special characters (keyCode > 95 && keyCode < 112)) { // Numpad if (this._cursorOffset === 0) { this.text += key; } else { var insertPosition = this._text.length - this._cursorOffset; this.text = this._text.slice(0, insertPosition) + key + this._text.slice(insertPosition); } } }; /** @hidden */ InputText.prototype.processKeyboard = function (evt) { this.processKey(evt.keyCode, evt.key); }; InputText.prototype._draw = function (parentMeasure, context) { var _this = this; context.save(); this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } // Background if (this._isFocused) { if (this._focusedBackground) { context.fillStyle = this._focusedBackground; context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); } } else if (this._background) { context.fillStyle = this._background; context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height); } if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowBlur = 0; context.shadowOffsetX = 0; context.shadowOffsetY = 0; } if (!this._fontOffset) { this._fontOffset = GUI.Control._GetFontOffset(context.font); } // Text var clipTextLeft = this._currentMeasure.left + this._margin.getValueInPixel(this._host, parentMeasure.width); if (this.color) { context.fillStyle = this.color; } var text = this._beforeRenderText(this._text); if (!this._isFocused && !this._text && this._placeholderText) { text = this._placeholderText; if (this._placeholderColor) { context.fillStyle = this._placeholderColor; } } this._textWidth = context.measureText(text).width; var marginWidth = this._margin.getValueInPixel(this._host, parentMeasure.width) * 2; if (this._autoStretchWidth) { this.width = Math.min(this._maxWidth.getValueInPixel(this._host, parentMeasure.width), this._textWidth + marginWidth) + "px"; } var rootY = this._fontOffset.ascent + (this._currentMeasure.height - this._fontOffset.height) / 2; var availableWidth = this._width.getValueInPixel(this._host, parentMeasure.width) - marginWidth; context.save(); context.beginPath(); context.rect(clipTextLeft, this._currentMeasure.top + (this._currentMeasure.height - this._fontOffset.height) / 2, availableWidth + 2, this._currentMeasure.height); context.clip(); if (this._isFocused && this._textWidth > availableWidth) { var textLeft = clipTextLeft - this._textWidth + availableWidth; if (!this._scrollLeft) { this._scrollLeft = textLeft; } } else { this._scrollLeft = clipTextLeft; } context.fillText(text, this._scrollLeft, this._currentMeasure.top + rootY); // Cursor if (this._isFocused) { // Need to move cursor if (this._clickedCoordinate) { var rightPosition = this._scrollLeft + this._textWidth; var absoluteCursorPosition = rightPosition - this._clickedCoordinate; var currentSize = 0; this._cursorOffset = 0; var previousDist = 0; do { if (this._cursorOffset) { previousDist = Math.abs(absoluteCursorPosition - currentSize); } this._cursorOffset++; currentSize = context.measureText(text.substr(text.length - this._cursorOffset, this._cursorOffset)).width; } while (currentSize < absoluteCursorPosition && (text.length >= this._cursorOffset)); // Find closest move if (Math.abs(absoluteCursorPosition - currentSize) > previousDist) { this._cursorOffset--; } this._blinkIsEven = false; this._clickedCoordinate = null; } // Render cursor if (!this._blinkIsEven) { var cursorOffsetText = this.text.substr(this._text.length - this._cursorOffset); var cursorOffsetWidth = context.measureText(cursorOffsetText).width; var cursorLeft = this._scrollLeft + this._textWidth - cursorOffsetWidth; if (cursorLeft < clipTextLeft) { this._scrollLeft += (clipTextLeft - cursorLeft); cursorLeft = clipTextLeft; this._markAsDirty(); } else if (cursorLeft > clipTextLeft + availableWidth) { this._scrollLeft += (clipTextLeft + availableWidth - cursorLeft); cursorLeft = clipTextLeft + availableWidth; this._markAsDirty(); } context.fillRect(cursorLeft, this._currentMeasure.top + (this._currentMeasure.height - this._fontOffset.height) / 2, 2, this._fontOffset.height); } clearTimeout(this._blinkTimeout); this._blinkTimeout = setTimeout(function () { _this._blinkIsEven = !_this._blinkIsEven; _this._markAsDirty(); }, 500); } context.restore(); // Border if (this._thickness) { if (this.color) { context.strokeStyle = this.color; } context.lineWidth = this._thickness; context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, this._currentMeasure.width - this._thickness, this._currentMeasure.height - this._thickness); } } context.restore(); }; InputText.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex)) { return false; } this._clickedCoordinate = coordinates.x; if (this._host.focusedControl === this) { // Move cursor clearTimeout(this._blinkTimeout); this._markAsDirty(); return true; } this._host.focusedControl = this; return true; }; InputText.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) { _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick); }; InputText.prototype._beforeRenderText = function (text) { return text; }; InputText.prototype.dispose = function () { _super.prototype.dispose.call(this); this.onBlurObservable.clear(); this.onFocusObservable.clear(); this.onTextChangedObservable.clear(); }; return InputText; }(GUI.Control)); GUI.InputText = InputText; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a password control */ var InputPassword = /** @class */ (function (_super) { __extends(InputPassword, _super); function InputPassword() { return _super !== null && _super.apply(this, arguments) || this; } InputPassword.prototype._beforeRenderText = function (text) { var txt = ""; for (var i = 0; i < text.length; i++) { txt += "\u2022"; } return txt; }; return InputPassword; }(GUI.InputText)); GUI.InputPassword = InputPassword; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to store key control properties */ var KeyPropertySet = /** @class */ (function () { function KeyPropertySet() { } return KeyPropertySet; }()); GUI.KeyPropertySet = KeyPropertySet; /** * Class used to create virtual keyboard */ var VirtualKeyboard = /** @class */ (function (_super) { __extends(VirtualKeyboard, _super); function VirtualKeyboard() { var _this = _super !== null && _super.apply(this, arguments) || this; /** Observable raised when a key is pressed */ _this.onKeyPressObservable = new BABYLON.Observable(); /** Gets or sets default key button width */ _this.defaultButtonWidth = "40px"; /** Gets or sets default key button height */ _this.defaultButtonHeight = "40px"; /** Gets or sets default key button left padding */ _this.defaultButtonPaddingLeft = "2px"; /** Gets or sets default key button right padding */ _this.defaultButtonPaddingRight = "2px"; /** Gets or sets default key button top padding */ _this.defaultButtonPaddingTop = "2px"; /** Gets or sets default key button bottom padding */ _this.defaultButtonPaddingBottom = "2px"; /** Gets or sets default key button foreground color */ _this.defaultButtonColor = "#DDD"; /** Gets or sets default key button background color */ _this.defaultButtonBackground = "#070707"; /** Gets or sets shift button foreground color */ _this.shiftButtonColor = "#7799FF"; /** Gets or sets shift button thickness*/ _this.selectedShiftThickness = 1; /** Gets shift key state */ _this.shiftState = 0; return _this; } VirtualKeyboard.prototype._getTypeName = function () { return "VirtualKeyboard"; }; VirtualKeyboard.prototype._createKey = function (key, propertySet) { var _this = this; var button = GUI.Button.CreateSimpleButton(key, key); button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth; button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight; button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor; button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground; button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft; button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight; button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop; button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom; button.thickness = 0; button.isFocusInvisible = true; button.shadowColor = this.shadowColor; button.shadowBlur = this.shadowBlur; button.shadowOffsetX = this.shadowOffsetX; button.shadowOffsetY = this.shadowOffsetY; button.onPointerUpObservable.add(function () { _this.onKeyPressObservable.notifyObservers(key); }); return button; }; /** * Adds a new row of keys * @param keys defines the list of keys to add * @param propertySets defines the associated property sets */ VirtualKeyboard.prototype.addKeysRow = function (keys, propertySets) { var panel = new GUI.StackPanel(); panel.isVertical = false; panel.isFocusInvisible = true; for (var i = 0; i < keys.length; i++) { var properties = null; if (propertySets && propertySets.length === keys.length) { properties = propertySets[i]; } panel.addControl(this._createKey(keys[i], properties)); } this.addControl(panel); }; /** * Set the shift key to a specific state * @param shiftState defines the new shift state */ VirtualKeyboard.prototype.applyShiftState = function (shiftState) { if (!this.children) { return; } for (var i = 0; i < this.children.length; i++) { var row = this.children[i]; if (!row || !row.children) { continue; } var rowContainer = row; for (var j = 0; j < rowContainer.children.length; j++) { var button = rowContainer.children[j]; if (!button || !button.children[0]) { continue; } var button_tblock = button.children[0]; if (button_tblock.text === "\u21E7") { button.color = (shiftState ? this.shiftButtonColor : this.defaultButtonColor); button.thickness = (shiftState > 1 ? this.selectedShiftThickness : 0); } button_tblock.text = (shiftState > 0 ? button_tblock.text.toUpperCase() : button_tblock.text.toLowerCase()); } } }; Object.defineProperty(VirtualKeyboard.prototype, "connectedInputText", { /** Gets the input text control attached with the keyboard */ get: function () { return this._connectedInputText; }, enumerable: true, configurable: true }); /** * Connects the keyboard with an input text control * @param input defines the target control */ VirtualKeyboard.prototype.connect = function (input) { var _this = this; this.isVisible = false; this._connectedInputText = input; // Events hooking this._onFocusObserver = input.onFocusObservable.add(function () { _this.isVisible = true; }); this._onBlurObserver = input.onBlurObservable.add(function () { _this.isVisible = false; }); this._onKeyPressObserver = this.onKeyPressObservable.add(function (key) { if (!_this._connectedInputText) { return; } switch (key) { case "\u21E7": _this.shiftState++; if (_this.shiftState > 2) { _this.shiftState = 0; } _this.applyShiftState(_this.shiftState); return; case "\u2190": _this._connectedInputText.processKey(8); return; case "\u21B5": _this._connectedInputText.processKey(13); return; } _this._connectedInputText.processKey(-1, (_this.shiftState ? key.toUpperCase() : key)); if (_this.shiftState === 1) { _this.shiftState = 0; _this.applyShiftState(_this.shiftState); } }); }; /** * Disconnects the keyboard from an input text control */ VirtualKeyboard.prototype.disconnect = function () { if (!this._connectedInputText) { return; } this._connectedInputText.onFocusObservable.remove(this._onFocusObserver); this._connectedInputText.onBlurObservable.remove(this._onBlurObserver); this.onKeyPressObservable.remove(this._onKeyPressObserver); this._connectedInputText = null; }; // Statics /** * Creates a new keyboard using a default layout * @returns a new VirtualKeyboard */ VirtualKeyboard.CreateDefaultLayout = function () { var returnValue = new VirtualKeyboard(); returnValue.addKeysRow(["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\u2190"]); returnValue.addKeysRow(["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"]); returnValue.addKeysRow(["a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "\u21B5"]); returnValue.addKeysRow(["\u21E7", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/"]); returnValue.addKeysRow([" "], [{ width: "200px" }]); return returnValue; }; return VirtualKeyboard; }(GUI.StackPanel)); GUI.VirtualKeyboard = VirtualKeyboard; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create multi line control */ var MultiLine = /** @class */ (function (_super) { __extends(MultiLine, _super); /** * Creates a new MultiLine * @param name defines the control name */ function MultiLine(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._lineWidth = 1; /** Function called when a point is updated */ _this.onPointUpdate = function () { _this._markAsDirty(); }; _this.isHitTestVisible = false; _this._horizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; _this._verticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_TOP; _this._dash = []; _this._points = []; return _this; } Object.defineProperty(MultiLine.prototype, "dash", { /** Gets or sets dash pattern */ get: function () { return this._dash; }, set: function (value) { if (this._dash === value) { return; } this._dash = value; this._markAsDirty(); }, enumerable: true, configurable: true }); /** * Gets point stored at specified index * @param index defines the index to look for * @returns the requested point if found */ MultiLine.prototype.getAt = function (index) { if (!this._points[index]) { this._points[index] = new GUI.MultiLinePoint(this); } return this._points[index]; }; /** * Adds new points to the point collection * @param items defines the list of items (mesh, control or 2d coordiantes) to add * @returns the list of created MultiLinePoint */ MultiLine.prototype.add = function () { var _this = this; var items = []; for (var _i = 0; _i < arguments.length; _i++) { items[_i] = arguments[_i]; } return items.map(function (item) { return _this.push(item); }); }; /** * Adds a new point to the point collection * @param item defines the item (mesh, control or 2d coordiantes) to add * @returns the created MultiLinePoint */ MultiLine.prototype.push = function (item) { var point = this.getAt(this._points.length); if (item == null) return point; if (item instanceof BABYLON.AbstractMesh) { point.mesh = item; } else if (item instanceof GUI.Control) { point.control = item; } else if (item.x != null && item.y != null) { point.x = item.x; point.y = item.y; } return point; }; /** * Remove a specific value or point from the active point collection * @param value defines the value or point to remove */ MultiLine.prototype.remove = function (value) { var index; if (value instanceof GUI.MultiLinePoint) { index = this._points.indexOf(value); if (index === -1) { return; } } else { index = value; } var point = this._points[index]; if (!point) { return; } point.dispose(); this._points.splice(index, 1); }; Object.defineProperty(MultiLine.prototype, "lineWidth", { /** Gets or sets line width */ get: function () { return this._lineWidth; }, set: function (value) { if (this._lineWidth === value) { return; } this._lineWidth = value; this._markAsDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(MultiLine.prototype, "horizontalAlignment", { set: function (value) { return; }, enumerable: true, configurable: true }); Object.defineProperty(MultiLine.prototype, "verticalAlignment", { set: function (value) { return; }, enumerable: true, configurable: true }); MultiLine.prototype._getTypeName = function () { return "MultiLine"; }; MultiLine.prototype._draw = function (parentMeasure, context) { context.save(); if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) { context.shadowColor = this.shadowColor; context.shadowBlur = this.shadowBlur; context.shadowOffsetX = this.shadowOffsetX; context.shadowOffsetY = this.shadowOffsetY; } this._applyStates(context); if (this._processMeasures(parentMeasure, context)) { context.strokeStyle = this.color; context.lineWidth = this._lineWidth; context.setLineDash(this._dash); context.beginPath(); var first = true; //first index is not necessarily 0 this._points.forEach(function (point) { if (!point) { return; } if (first) { context.moveTo(point._point.x, point._point.y); first = false; } else { context.lineTo(point._point.x, point._point.y); } }); context.stroke(); } context.restore(); }; MultiLine.prototype._additionalProcessing = function (parentMeasure, context) { var _this = this; this._minX = null; this._minY = null; this._maxX = null; this._maxY = null; this._points.forEach(function (point, index) { if (!point) { return; } point.translate(); if (_this._minX == null || point._point.x < _this._minX) _this._minX = point._point.x; if (_this._minY == null || point._point.y < _this._minY) _this._minY = point._point.y; if (_this._maxX == null || point._point.x > _this._maxX) _this._maxX = point._point.x; if (_this._maxY == null || point._point.y > _this._maxY) _this._maxY = point._point.y; }); if (this._minX == null) this._minX = 0; if (this._minY == null) this._minY = 0; if (this._maxX == null) this._maxX = 0; if (this._maxY == null) this._maxY = 0; }; MultiLine.prototype._measure = function () { if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) { return; } this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth; this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth; }; MultiLine.prototype._computeAlignment = function (parentMeasure, context) { if (this._minX == null || this._minY == null) { return; } this._currentMeasure.left = this._minX - this._lineWidth / 2; this._currentMeasure.top = this._minY - this._lineWidth / 2; }; MultiLine.prototype.dispose = function () { while (this._points.length > 0) { this.remove(this._points.length - 1); } _super.prototype.dispose.call(this); }; return MultiLine; }(GUI.Control)); GUI.MultiLine = MultiLine; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a 2D grid container */ var Grid = /** @class */ (function (_super) { __extends(Grid, _super); /** * Creates a new Grid * @param name defines control name */ function Grid(name) { var _this = _super.call(this, name) || this; _this.name = name; _this._rowDefinitions = new Array(); _this._columnDefinitions = new Array(); _this._cells = {}; _this._childControls = new Array(); return _this; } Object.defineProperty(Grid.prototype, "children", { /** Gets the list of children */ get: function () { return this._childControls; }, enumerable: true, configurable: true }); /** * Adds a new row to the grid * @param height defines the height of the row (either in pixel or a value between 0 and 1) * @param isPixel defines if the height is expressed in pixel (or in percentage) * @returns the current grid */ Grid.prototype.addRowDefinition = function (height, isPixel) { if (isPixel === void 0) { isPixel = false; } this._rowDefinitions.push(new GUI.ValueAndUnit(height, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE)); this._markAsDirty(); return this; }; /** * Adds a new column to the grid * @param width defines the width of the column (either in pixel or a value between 0 and 1) * @param isPixel defines if the width is expressed in pixel (or in percentage) * @returns the current grid */ Grid.prototype.addColumnDefinition = function (width, isPixel) { if (isPixel === void 0) { isPixel = false; } this._columnDefinitions.push(new GUI.ValueAndUnit(width, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE)); this._markAsDirty(); return this; }; /** * Update a row definition * @param index defines the index of the row to update * @param height defines the height of the row (either in pixel or a value between 0 and 1) * @param isPixel defines if the weight is expressed in pixel (or in percentage) * @returns the current grid */ Grid.prototype.setRowDefinition = function (index, height, isPixel) { if (isPixel === void 0) { isPixel = false; } if (index < 0 || index >= this._rowDefinitions.length) { return this; } this._rowDefinitions[index] = new GUI.ValueAndUnit(height, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE); this._markAsDirty(); return this; }; /** * Update a column definition * @param index defines the index of the column to update * @param width defines the width of the column (either in pixel or a value between 0 and 1) * @param isPixel defines if the width is expressed in pixel (or in percentage) * @returns the current grid */ Grid.prototype.setColumnDefinition = function (index, width, isPixel) { if (isPixel === void 0) { isPixel = false; } if (index < 0 || index >= this._columnDefinitions.length) { return this; } this._columnDefinitions[index] = new GUI.ValueAndUnit(width, isPixel ? GUI.ValueAndUnit.UNITMODE_PIXEL : GUI.ValueAndUnit.UNITMODE_PERCENTAGE); this._markAsDirty(); return this; }; Grid.prototype._removeCell = function (cell, key) { if (!cell) { return; } _super.prototype.removeControl.call(this, cell); for (var _i = 0, _a = cell.children; _i < _a.length; _i++) { var control = _a[_i]; var childIndex = this._childControls.indexOf(control); if (childIndex !== -1) { this._childControls.splice(childIndex, 1); } } delete this._cells[key]; }; Grid.prototype._offsetCell = function (previousKey, key) { if (!this._cells[key]) { return; } this._cells[previousKey] = this._cells[key]; for (var _i = 0, _a = this._cells[previousKey].children; _i < _a.length; _i++) { var control = _a[_i]; control._tag = previousKey; } delete this._cells[key]; }; /** * Remove a column definition at specified index * @param index defines the index of the column to remove * @returns the current grid */ Grid.prototype.removeColumnDefinition = function (index) { if (index < 0 || index >= this._columnDefinitions.length) { return this; } for (var x = 0; x < this._rowDefinitions.length; x++) { var key = x + ":" + index; var cell = this._cells[key]; this._removeCell(cell, key); } for (var x = 0; x < this._rowDefinitions.length; x++) { for (var y = index + 1; y < this._columnDefinitions.length; y++) { var previousKey = x + ":" + (y - 1); var key = x + ":" + y; this._offsetCell(previousKey, key); } } this._columnDefinitions.splice(index, 1); this._markAsDirty(); return this; }; /** * Remove a row definition at specified index * @param index defines the index of the row to remove * @returns the current grid */ Grid.prototype.removeRowDefinition = function (index) { if (index < 0 || index >= this._rowDefinitions.length) { return this; } for (var y = 0; y < this._columnDefinitions.length; y++) { var key = index + ":" + y; var cell = this._cells[key]; this._removeCell(cell, key); } for (var y = 0; y < this._columnDefinitions.length; y++) { for (var x = index + 1; x < this._rowDefinitions.length; x++) { var previousKey = x - 1 + ":" + y; var key = x + ":" + y; this._offsetCell(previousKey, key); } } this._rowDefinitions.splice(index, 1); this._markAsDirty(); return this; }; /** * Adds a new control to the current grid * @param control defines the control to add * @param row defines the row where to add the control (0 by default) * @param column defines the column where to add the control (0 by default) * @returns the current grid */ Grid.prototype.addControl = function (control, row, column) { if (row === void 0) { row = 0; } if (column === void 0) { column = 0; } if (this._rowDefinitions.length === 0) { // Add default row definition this.addRowDefinition(1, false); } if (this._columnDefinitions.length === 0) { // Add default column definition this.addColumnDefinition(1, false); } var x = Math.min(row, this._rowDefinitions.length - 1); var y = Math.min(column, this._columnDefinitions.length - 1); var key = x + ":" + y; var goodContainer = this._cells[key]; if (!goodContainer) { goodContainer = new GUI.Container(key); this._cells[key] = goodContainer; goodContainer.horizontalAlignment = GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; goodContainer.verticalAlignment = GUI.Control.VERTICAL_ALIGNMENT_TOP; _super.prototype.addControl.call(this, goodContainer); } goodContainer.addControl(control); this._childControls.push(control); control._tag = key; this._markAsDirty(); return this; }; /** * Removes a control from the current container * @param control defines the control to remove * @returns the current container */ Grid.prototype.removeControl = function (control) { var index = this._childControls.indexOf(control); if (index !== -1) { this._childControls.splice(index, 1); } var cell = this._cells[control._tag]; if (cell) { cell.removeControl(control); } this._markAsDirty(); return this; }; Grid.prototype._getTypeName = function () { return "Grid"; }; Grid.prototype._additionalProcessing = function (parentMeasure, context) { var widths = []; var heights = []; var lefts = []; var tops = []; var availableWidth = this._currentMeasure.width; var globalWidthPercentage = 0; var availableHeight = this._currentMeasure.height; var globalHeightPercentage = 0; // Heights var index = 0; for (var _i = 0, _a = this._rowDefinitions; _i < _a.length; _i++) { var value = _a[_i]; if (value.isPixel) { var height = value.getValue(this._host); availableHeight -= height; heights[index] = height; } else { globalHeightPercentage += value.internalValue; } index++; } var top = 0; index = 0; for (var _b = 0, _c = this._rowDefinitions; _b < _c.length; _b++) { var value = _c[_b]; tops.push(top); if (!value.isPixel) { var height = (value.internalValue / globalHeightPercentage) * availableHeight; top += height; heights[index] = height; } else { top += value.getValue(this._host); } index++; } // Widths index = 0; for (var _d = 0, _e = this._columnDefinitions; _d < _e.length; _d++) { var value = _e[_d]; if (value.isPixel) { var width = value.getValue(this._host); availableWidth -= width; widths[index] = width; } else { globalWidthPercentage += value.internalValue; } index++; } var left = 0; index = 0; for (var _f = 0, _g = this._columnDefinitions; _f < _g.length; _f++) { var value = _g[_f]; lefts.push(left); if (!value.isPixel) { var width = (value.internalValue / globalWidthPercentage) * availableWidth; left += width; widths[index] = width; } else { left += value.getValue(this._host); } index++; } // Setting child sizes for (var key in this._cells) { if (!this._cells.hasOwnProperty(key)) { continue; } var split = key.split(":"); var x = parseInt(split[0]); var y = parseInt(split[1]); var cell = this._cells[key]; cell.left = lefts[y] + "px"; cell.top = tops[x] + "px"; cell.width = widths[y] + "px"; cell.height = heights[x] + "px"; } _super.prototype._additionalProcessing.call(this, parentMeasure, context); }; /** Releases associated resources */ Grid.prototype.dispose = function () { _super.prototype.dispose.call(this); for (var _i = 0, _a = this._childControls; _i < _a.length; _i++) { var control = _a[_i]; control.dispose(); } }; return Grid; }(GUI.Container)); GUI.Grid = Grid; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to manage 3D user interface * @see http://doc.babylonjs.com/how_to/gui3d */ var GUI3DManager = /** @class */ (function () { /** * Creates a new GUI3DManager * @param scene */ function GUI3DManager(scene) { var _this = this; /** @hidden */ this._lastControlOver = {}; /** @hidden */ this._lastControlDown = {}; /** * Observable raised when the point picked by the pointer events changed */ this.onPickedPointChangedObservable = new BABYLON.Observable(); // Shared resources /** @hidden */ this._sharedMaterials = {}; this._scene = scene || BABYLON.Engine.LastCreatedScene; this._sceneDisposeObserver = this._scene.onDisposeObservable.add(function () { _this._sceneDisposeObserver = null; _this._utilityLayer = null; _this.dispose(); }); this._utilityLayer = new BABYLON.UtilityLayerRenderer(this._scene); this._utilityLayer.onlyCheckPointerDownEvents = false; this._utilityLayer.mainSceneTrackerPredicate = function (mesh) { return mesh && mesh.metadata && mesh.metadata._node; }; // Root this._rootContainer = new GUI.Container3D("RootContainer"); this._rootContainer._host = this; var utilityLayerScene = this._utilityLayer.utilityLayerScene; // Events this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add(function (pointerId) { _this._handlePointerOut(pointerId, true); }); this._pointerObserver = utilityLayerScene.onPointerObservable.add(function (pi, state) { _this._doPicking(pi); }); // Scene this._utilityLayer.utilityLayerScene.autoClear = false; this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false; new BABYLON.HemisphericLight("hemi", BABYLON.Vector3.Up(), this._utilityLayer.utilityLayerScene); } Object.defineProperty(GUI3DManager.prototype, "scene", { /** Gets the hosting scene */ get: function () { return this._scene; }, enumerable: true, configurable: true }); Object.defineProperty(GUI3DManager.prototype, "utilityLayer", { /** Gets associated utility layer */ get: function () { return this._utilityLayer; }, enumerable: true, configurable: true }); GUI3DManager.prototype._handlePointerOut = function (pointerId, isPointerUp) { var previousControlOver = this._lastControlOver[pointerId]; if (previousControlOver) { previousControlOver._onPointerOut(previousControlOver); delete this._lastControlOver[pointerId]; } if (isPointerUp) { if (this._lastControlDown[pointerId]) { this._lastControlDown[pointerId].forcePointerUp(); delete this._lastControlDown[pointerId]; } } this.onPickedPointChangedObservable.notifyObservers(null); }; GUI3DManager.prototype._doPicking = function (pi) { if (!this._utilityLayer || !this._utilityLayer.utilityLayerScene.activeCamera) { return false; } var pointerEvent = (pi.event); var pointerId = pointerEvent.pointerId || 0; var buttonIndex = pointerEvent.button; var pickingInfo = pi.pickInfo; if (!pickingInfo || !pickingInfo.hit) { this._handlePointerOut(pointerId, pi.type === BABYLON.PointerEventTypes.POINTERUP); return false; } var control = (pickingInfo.pickedMesh.metadata); if (pickingInfo.pickedPoint) { this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint); } if (!control._processObservables(pi.type, pickingInfo.pickedPoint, pointerId, buttonIndex)) { if (pi.type === BABYLON.PointerEventTypes.POINTERMOVE) { if (this._lastControlOver[pointerId]) { this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]); } delete this._lastControlOver[pointerId]; } } if (pi.type === BABYLON.PointerEventTypes.POINTERUP) { if (this._lastControlDown[pointerEvent.pointerId]) { this._lastControlDown[pointerEvent.pointerId].forcePointerUp(); delete this._lastControlDown[pointerEvent.pointerId]; } if (pointerEvent.pointerType === "touch") { this._handlePointerOut(pointerId, false); } } return true; }; Object.defineProperty(GUI3DManager.prototype, "rootContainer", { /** * Gets the root container */ get: function () { return this._rootContainer; }, enumerable: true, configurable: true }); /** * Gets a boolean indicating if the given control is in the root child list * @param control defines the control to check * @returns true if the control is in the root child list */ GUI3DManager.prototype.containsControl = function (control) { return this._rootContainer.containsControl(control); }; /** * Adds a control to the root child list * @param control defines the control to add * @returns the current manager */ GUI3DManager.prototype.addControl = function (control) { this._rootContainer.addControl(control); return this; }; /** * Removes a control from the root child list * @param control defines the control to remove * @returns the current container */ GUI3DManager.prototype.removeControl = function (control) { this._rootContainer.removeControl(control); return this; }; /** * Releases all associated resources */ GUI3DManager.prototype.dispose = function () { this._rootContainer.dispose(); for (var materialName in this._sharedMaterials) { if (!this._sharedMaterials.hasOwnProperty(materialName)) { continue; } this._sharedMaterials[materialName].dispose(); } this._sharedMaterials = {}; if (this._pointerOutObserver && this._utilityLayer) { this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver); this._pointerOutObserver = null; } this.onPickedPointChangedObservable.clear(); var utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null; if (utilityLayerScene) { if (this._pointerObserver) { utilityLayerScene.onPointerObservable.remove(this._pointerObserver); this._pointerObserver = null; } } if (this._scene) { if (this._sceneDisposeObserver) { this._scene.onDisposeObservable.remove(this._sceneDisposeObserver); this._sceneDisposeObserver = null; } } if (this._utilityLayer) { this._utilityLayer.dispose(); } }; return GUI3DManager; }()); GUI.GUI3DManager = GUI3DManager; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** @hidden */ var FluentMaterialDefines = /** @class */ (function (_super) { __extends(FluentMaterialDefines, _super); function FluentMaterialDefines() { var _this = _super.call(this) || this; _this.INNERGLOW = false; _this.BORDER = false; _this.HOVERLIGHT = false; _this.rebuild(); return _this; } return FluentMaterialDefines; }(BABYLON.MaterialDefines)); GUI.FluentMaterialDefines = FluentMaterialDefines; /** * Class used to render controls with fluent desgin */ var FluentMaterial = /** @class */ (function (_super) { __extends(FluentMaterial, _super); /** * Creates a new Fluent material * @param name defines the name of the material * @param scene defines the hosting scene */ function FluentMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; /** * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5) */ _this.innerGlowColorIntensity = 0.5; /** * Gets or sets the inner glow color (white by default) */ _this.innerGlowColor = new BABYLON.Color3(1.0, 1.0, 1.0); /** * Gets or sets alpha value (default is 1.0) */ _this.alpha = 1.0; /** * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4)) */ _this.albedoColor = new BABYLON.Color3(0.3, 0.35, 0.4); /** * Gets or sets a boolean indicating if borders must be rendered (default is false) */ _this.renderBorders = false; /** * Gets or sets border width (default is 0.5) */ _this.borderWidth = 0.5; /** * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default) */ _this.edgeSmoothingValue = 0.02; /** * Gets or sets the minimum value that can be applied to border width (default is 0.1) */ _this.borderMinValue = 0.1; /** * Gets or sets a boolean indicating if hover light must be rendered (default is false) */ _this.renderHoverLight = false; /** * Gets or sets the radius used to render the hover light (default is 0.15) */ _this.hoverRadius = 1.0; /** * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0)) */ _this.hoverColor = new BABYLON.Color4(0.3, 0.3, 0.3, 1.0); /** * Gets or sets the hover light position in world space (default is Vector3.Zero()) */ _this.hoverPosition = BABYLON.Vector3.Zero(); return _this; } FluentMaterial.prototype.needAlphaBlending = function () { return this.alpha !== 1.0; }; FluentMaterial.prototype.needAlphaTesting = function () { return false; }; FluentMaterial.prototype.getAlphaTestTexture = function () { return null; }; FluentMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new FluentMaterialDefines(); } var scene = this.getScene(); var defines = subMesh._materialDefines; if (!this.checkReadyOnEveryCall && subMesh.effect) { if (defines._renderId === scene.getRenderId()) { return true; } } if (defines._areTexturesDirty) { defines.INNERGLOW = this.innerGlowColorIntensity > 0; defines.BORDER = this.renderBorders; defines.HOVERLIGHT = this.renderHoverLight; } var engine = scene.getEngine(); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); //Attributes var attribs = [BABYLON.VertexBuffer.PositionKind]; attribs.push(BABYLON.VertexBuffer.NormalKind); attribs.push(BABYLON.VertexBuffer.UVKind); var shaderName = "fluent"; var uniforms = ["world", "viewProjection", "innerGlowColor", "albedoColor", "borderWidth", "edgeSmoothingValue", "scaleFactor", "borderMinValue", "hoverColor", "hoverPosition", "hoverRadius" ]; var samplers = new Array(); var uniformBuffers = new Array(); BABYLON.MaterialHelper.PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: 4 }); var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: null, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: 4 } }, engine)); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } defines._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; FluentMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); if (this._mustRebind(scene, effect)) { this._activeEffect.setColor4("albedoColor", this.albedoColor, this.alpha); if (defines.INNERGLOW) { this._activeEffect.setColor4("innerGlowColor", this.innerGlowColor, this.innerGlowColorIntensity); } if (defines.BORDER) { this._activeEffect.setFloat("borderWidth", this.borderWidth); this._activeEffect.setFloat("edgeSmoothingValue", this.edgeSmoothingValue); this._activeEffect.setFloat("borderMinValue", this.borderMinValue); mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, BABYLON.Tmp.Vector3[0]); this._activeEffect.setVector3("scaleFactor", BABYLON.Tmp.Vector3[0]); } if (defines.HOVERLIGHT) { this._activeEffect.setDirectColor4("hoverColor", this.hoverColor); this._activeEffect.setFloat("hoverRadius", this.hoverRadius); this._activeEffect.setVector3("hoverPosition", this.hoverPosition); } } this._afterBind(mesh, this._activeEffect); }; FluentMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); return activeTextures; }; FluentMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } return false; }; FluentMaterial.prototype.dispose = function (forceDisposeEffect) { _super.prototype.dispose.call(this, forceDisposeEffect); }; FluentMaterial.prototype.clone = function (name) { var _this = this; return BABYLON.SerializationHelper.Clone(function () { return new FluentMaterial(name, _this.getScene()); }, this); }; FluentMaterial.prototype.serialize = function () { var serializationObject = BABYLON.SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.GUI.FluentMaterial"; return serializationObject; }; FluentMaterial.prototype.getClassName = function () { return "FluentMaterial"; }; // Statics FluentMaterial.Parse = function (source, scene, rootUrl) { return BABYLON.SerializationHelper.Parse(function () { return new FluentMaterial(source.name, scene); }, source, scene, rootUrl); }; __decorate([ BABYLON.serialize(), BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty") ], FluentMaterial.prototype, "innerGlowColorIntensity", void 0); __decorate([ BABYLON.serializeAsColor3() ], FluentMaterial.prototype, "innerGlowColor", void 0); __decorate([ BABYLON.serialize() ], FluentMaterial.prototype, "alpha", void 0); __decorate([ BABYLON.serializeAsColor3() ], FluentMaterial.prototype, "albedoColor", void 0); __decorate([ BABYLON.serialize(), BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty") ], FluentMaterial.prototype, "renderBorders", void 0); __decorate([ BABYLON.serialize() ], FluentMaterial.prototype, "borderWidth", void 0); __decorate([ BABYLON.serialize() ], FluentMaterial.prototype, "edgeSmoothingValue", void 0); __decorate([ BABYLON.serialize() ], FluentMaterial.prototype, "borderMinValue", void 0); __decorate([ BABYLON.serialize(), BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty") ], FluentMaterial.prototype, "renderHoverLight", void 0); __decorate([ BABYLON.serialize() ], FluentMaterial.prototype, "hoverRadius", void 0); __decorate([ BABYLON.serializeAsColor4() ], FluentMaterial.prototype, "hoverColor", void 0); __decorate([ BABYLON.serializeAsVector3() ], FluentMaterial.prototype, "hoverPosition", void 0); return FluentMaterial; }(BABYLON.PushMaterial)); GUI.FluentMaterial = FluentMaterial; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to transport Vector3 information for pointer events */ var Vector3WithInfo = /** @class */ (function (_super) { __extends(Vector3WithInfo, _super); /** * Creates a new Vector3WithInfo * @param source defines the vector3 data to transport * @param buttonIndex defines the current mouse button index */ function Vector3WithInfo(source, /** defines the current mouse button index */ buttonIndex) { if (buttonIndex === void 0) { buttonIndex = 0; } var _this = _super.call(this, source.x, source.y, source.z) || this; _this.buttonIndex = buttonIndex; return _this; } return Vector3WithInfo; }(BABYLON.Vector3)); GUI.Vector3WithInfo = Vector3WithInfo; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used as base class for controls */ var Control3D = /** @class */ (function () { /** * Creates a new control * @param name defines the control name */ function Control3D( /** Defines the control name */ name) { this.name = name; this._downCount = 0; this._enterCount = -1; this._downPointerIds = {}; this._isVisible = true; /** * An event triggered when the pointer move over the control */ this.onPointerMoveObservable = new BABYLON.Observable(); /** * An event triggered when the pointer move out of the control */ this.onPointerOutObservable = new BABYLON.Observable(); /** * An event triggered when the pointer taps the control */ this.onPointerDownObservable = new BABYLON.Observable(); /** * An event triggered when pointer is up */ this.onPointerUpObservable = new BABYLON.Observable(); /** * An event triggered when a control is clicked on (with a mouse) */ this.onPointerClickObservable = new BABYLON.Observable(); /** * An event triggered when pointer enters the control */ this.onPointerEnterObservable = new BABYLON.Observable(); // Behaviors this._behaviors = new Array(); } Object.defineProperty(Control3D.prototype, "position", { /** Gets or sets the control position in world space */ get: function () { if (!this._node) { return BABYLON.Vector3.Zero(); } return this._node.position; }, set: function (value) { if (!this._node) { return; } this._node.position = value; ; }, enumerable: true, configurable: true }); Object.defineProperty(Control3D.prototype, "scaling", { /** Gets or sets the control scaling in world space */ get: function () { if (!this._node) { return new BABYLON.Vector3(1, 1, 1); } return this._node.scaling; }, set: function (value) { if (!this._node) { return; } this._node.scaling = value; ; }, enumerable: true, configurable: true }); Object.defineProperty(Control3D.prototype, "behaviors", { /** * Gets the list of attached behaviors * @see http://doc.babylonjs.com/features/behaviour */ get: function () { return this._behaviors; }, enumerable: true, configurable: true }); /** * Attach a behavior to the control * @see http://doc.babylonjs.com/features/behaviour * @param behavior defines the behavior to attach * @returns the current control */ Control3D.prototype.addBehavior = function (behavior) { var _this = this; var index = this._behaviors.indexOf(behavior); if (index !== -1) { return this; } behavior.init(); var scene = this._host.scene; if (scene.isLoading) { // We defer the attach when the scene will be loaded scene.onDataLoadedObservable.addOnce(function () { behavior.attach(_this); }); } else { behavior.attach(this); } this._behaviors.push(behavior); return this; }; /** * Remove an attached behavior * @see http://doc.babylonjs.com/features/behaviour * @param behavior defines the behavior to attach * @returns the current control */ Control3D.prototype.removeBehavior = function (behavior) { var index = this._behaviors.indexOf(behavior); if (index === -1) { return this; } this._behaviors[index].detach(); this._behaviors.splice(index, 1); return this; }; /** * Gets an attached behavior by name * @param name defines the name of the behavior to look for * @see http://doc.babylonjs.com/features/behaviour * @returns null if behavior was not found else the requested behavior */ Control3D.prototype.getBehaviorByName = function (name) { for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) { var behavior = _a[_i]; if (behavior.name === name) { return behavior; } } return null; }; Object.defineProperty(Control3D.prototype, "isVisible", { /** Gets or sets a boolean indicating if the control is visible */ get: function () { return this._isVisible; }, set: function (value) { if (this._isVisible === value) { return; } this._isVisible = value; var mesh = this.mesh; if (mesh) { mesh.setEnabled(value); } }, enumerable: true, configurable: true }); Object.defineProperty(Control3D.prototype, "typeName", { /** * Gets a string representing the class name */ get: function () { return this._getTypeName(); }, enumerable: true, configurable: true }); Control3D.prototype._getTypeName = function () { return "Control3D"; }; Object.defineProperty(Control3D.prototype, "node", { /** * Gets the transform node used by this control */ get: function () { return this._node; }, enumerable: true, configurable: true }); Object.defineProperty(Control3D.prototype, "mesh", { /** * Gets the mesh used to render this control */ get: function () { if (this._node instanceof BABYLON.AbstractMesh) { return this._node; } return null; }, enumerable: true, configurable: true }); /** * Link the control as child of the given node * @param node defines the node to link to. Use null to unlink the control * @returns the current control */ Control3D.prototype.linkToTransformNode = function (node) { if (this._node) { this._node.parent = node; } return this; }; /** @hidden **/ Control3D.prototype._prepareNode = function (scene) { if (!this._node) { this._node = this._createNode(scene); if (!this.node) { return; } this._node.metadata = this; // Store the control on the metadata field in order to get it when picking this._node.position = this.position; this._node.scaling = this.scaling; var mesh = this.mesh; if (mesh) { mesh.isPickable = true; this._affectMaterial(mesh); } } }; /** * Node creation. * Can be overriden by children * @param scene defines the scene where the node must be attached * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an atttached visible object */ Control3D.prototype._createNode = function (scene) { // Do nothing by default return null; }; /** * Affect a material to the given mesh * @param mesh defines the mesh which will represent the control */ Control3D.prototype._affectMaterial = function (mesh) { mesh.material = null; }; // Pointers /** @hidden */ Control3D.prototype._onPointerMove = function (target, coordinates) { this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this); }; /** @hidden */ Control3D.prototype._onPointerEnter = function (target) { if (this._enterCount > 0) { return false; } if (this._enterCount === -1) { // -1 is for touch input, we are now sure we are with a mouse or pencil this._enterCount = 0; } this._enterCount++; this.onPointerEnterObservable.notifyObservers(this, -1, target, this); if (this.pointerEnterAnimation) { this.pointerEnterAnimation(); } return true; }; /** @hidden */ Control3D.prototype._onPointerOut = function (target) { this._enterCount = 0; this.onPointerOutObservable.notifyObservers(this, -1, target, this); if (this.pointerOutAnimation) { this.pointerOutAnimation(); } }; /** @hidden */ Control3D.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) { if (this._downCount !== 0) { return false; } this._downCount++; this._downPointerIds[pointerId] = true; this.onPointerDownObservable.notifyObservers(new GUI.Vector3WithInfo(coordinates, buttonIndex), -1, target, this); if (this.pointerDownAnimation) { this.pointerDownAnimation(); } return true; }; /** @hidden */ Control3D.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) { this._downCount = 0; delete this._downPointerIds[pointerId]; if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) { this.onPointerClickObservable.notifyObservers(new GUI.Vector3WithInfo(coordinates, buttonIndex), -1, target, this); } this.onPointerUpObservable.notifyObservers(new GUI.Vector3WithInfo(coordinates, buttonIndex), -1, target, this); if (this.pointerUpAnimation) { this.pointerUpAnimation(); } }; /** @hidden */ Control3D.prototype.forcePointerUp = function (pointerId) { if (pointerId === void 0) { pointerId = null; } if (pointerId !== null) { this._onPointerUp(this, BABYLON.Vector3.Zero(), pointerId, 0, true); } else { for (var key in this._downPointerIds) { this._onPointerUp(this, BABYLON.Vector3.Zero(), +key, 0, true); } } }; /** @hidden */ Control3D.prototype._processObservables = function (type, pickedPoint, pointerId, buttonIndex) { if (type === BABYLON.PointerEventTypes.POINTERMOVE) { this._onPointerMove(this, pickedPoint); var previousControlOver = this._host._lastControlOver[pointerId]; if (previousControlOver && previousControlOver !== this) { previousControlOver._onPointerOut(this); } if (previousControlOver !== this) { this._onPointerEnter(this); } this._host._lastControlOver[pointerId] = this; return true; } if (type === BABYLON.PointerEventTypes.POINTERDOWN) { this._onPointerDown(this, pickedPoint, pointerId, buttonIndex); this._host._lastControlDown[pointerId] = this; this._host._lastPickedControl = this; return true; } if (type === BABYLON.PointerEventTypes.POINTERUP) { if (this._host._lastControlDown[pointerId]) { this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true); } delete this._host._lastControlDown[pointerId]; return true; } return false; }; /** @hidden */ Control3D.prototype._disposeNode = function () { if (this._node) { this._node.dispose(); this._node = null; } }; /** * Releases all associated resources */ Control3D.prototype.dispose = function () { this.onPointerDownObservable.clear(); this.onPointerEnterObservable.clear(); this.onPointerMoveObservable.clear(); this.onPointerOutObservable.clear(); this.onPointerUpObservable.clear(); this.onPointerClickObservable.clear(); this._disposeNode(); // Behaviors for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) { var behavior = _a[_i]; behavior.detach(); } }; return Control3D; }()); GUI.Control3D = Control3D; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create containers for controls */ var Container3D = /** @class */ (function (_super) { __extends(Container3D, _super); /** * Creates a new container * @param name defines the container name */ function Container3D(name) { var _this = _super.call(this, name) || this; _this._blockLayout = false; /** * Gets the list of child controls */ _this._children = new Array(); return _this; } Object.defineProperty(Container3D.prototype, "children", { /** * Gets the list of child controls */ get: function () { return this._children; }, enumerable: true, configurable: true }); Object.defineProperty(Container3D.prototype, "blockLayout", { /** * Gets or sets a boolean indicating if the layout must be blocked (default is false). * This is helpful to optimize layout operation when adding multiple children in a row */ get: function () { return this._blockLayout; }, set: function (value) { if (this._blockLayout === value) { return; } this._blockLayout = value; if (!this._blockLayout) { this._arrangeChildren(); } }, enumerable: true, configurable: true }); /** * Gets a boolean indicating if the given control is in the children of this control * @param control defines the control to check * @returns true if the control is in the child list */ Container3D.prototype.containsControl = function (control) { return this._children.indexOf(control) !== -1; }; /** * Adds a control to the children of this control * @param control defines the control to add * @returns the current container */ Container3D.prototype.addControl = function (control) { var index = this._children.indexOf(control); if (index !== -1) { return this; } control.parent = this; control._host = this._host; this._children.push(control); if (this._host.utilityLayer) { control._prepareNode(this._host.utilityLayer.utilityLayerScene); if (control.node) { control.node.parent = this.node; } if (!this.blockLayout) { this._arrangeChildren(); } } return this; }; /** * This function will be called everytime a new control is added */ Container3D.prototype._arrangeChildren = function () { }; Container3D.prototype._createNode = function (scene) { return new BABYLON.TransformNode("ContainerNode", scene); }; /** * Removes a control from the children of this control * @param control defines the control to remove * @returns the current container */ Container3D.prototype.removeControl = function (control) { var index = this._children.indexOf(control); if (index !== -1) { this._children.splice(index, 1); control.parent = null; control._disposeNode(); } return this; }; Container3D.prototype._getTypeName = function () { return "Container3D"; }; /** * Releases all associated resources */ Container3D.prototype.dispose = function () { for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var control = _a[_i]; control.dispose(); } this._children = []; _super.prototype.dispose.call(this); }; /** Control rotation will remain unchanged */ Container3D.UNSET_ORIENTATION = 0; /** Control will rotate to make it look at sphere central axis */ Container3D.FACEORIGIN_ORIENTATION = 1; /** Control will rotate to make it look back at sphere central axis */ Container3D.FACEORIGINREVERSED_ORIENTATION = 2; /** Control will rotate to look at z axis (0, 0, 1) */ Container3D.FACEFORWARD_ORIENTATION = 3; /** Control will rotate to look at negative z axis (0, 0, -1) */ Container3D.FACEFORWARDREVERSED_ORIENTATION = 4; return Container3D; }(GUI.Control3D)); GUI.Container3D = Container3D; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used as a root to all buttons */ var AbstractButton3D = /** @class */ (function (_super) { __extends(AbstractButton3D, _super); /** * Creates a new button * @param name defines the control name */ function AbstractButton3D(name) { return _super.call(this, name) || this; } AbstractButton3D.prototype._getTypeName = function () { return "AbstractButton3D"; }; // Mesh association AbstractButton3D.prototype._createNode = function (scene) { return new BABYLON.TransformNode("button" + this.name); }; return AbstractButton3D; }(GUI.Control3D)); GUI.AbstractButton3D = AbstractButton3D; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a button in 3D */ var Button3D = /** @class */ (function (_super) { __extends(Button3D, _super); /** * Creates a new button * @param name defines the control name */ function Button3D(name) { var _this = _super.call(this, name) || this; _this._contentResolution = 512; _this._contentScaleRatio = 2; // Default animations _this.pointerEnterAnimation = function () { if (!_this.mesh) { return; } _this._currentMaterial.emissiveColor = BABYLON.Color3.Red(); }; _this.pointerOutAnimation = function () { _this._currentMaterial.emissiveColor = BABYLON.Color3.Black(); }; _this.pointerDownAnimation = function () { if (!_this.mesh) { return; } _this.mesh.scaling.scaleInPlace(0.95); }; _this.pointerUpAnimation = function () { if (!_this.mesh) { return; } _this.mesh.scaling.scaleInPlace(1.0 / 0.95); }; return _this; } Object.defineProperty(Button3D.prototype, "contentResolution", { /** * Gets or sets the texture resolution used to render content (512 by default) */ get: function () { return this._contentResolution; }, set: function (value) { if (this._contentResolution === value) { return; } this._contentResolution = value; this._resetContent(); }, enumerable: true, configurable: true }); Object.defineProperty(Button3D.prototype, "contentScaleRatio", { /** * Gets or sets the texture scale ratio used to render content (2 by default) */ get: function () { return this._contentScaleRatio; }, set: function (value) { if (this._contentScaleRatio === value) { return; } this._contentScaleRatio = value; this._resetContent(); }, enumerable: true, configurable: true }); Button3D.prototype._disposeFacadeTexture = function () { if (this._facadeTexture) { this._facadeTexture.dispose(); this._facadeTexture = null; } }; Button3D.prototype._resetContent = function () { this._disposeFacadeTexture(); this.content = this._content; }; Object.defineProperty(Button3D.prototype, "content", { /** * Gets or sets the GUI 2D content used to display the button's facade */ get: function () { return this._content; }, set: function (value) { this._content = value; if (!this._host || !this._host.utilityLayer) { return; } if (!this._facadeTexture) { this._facadeTexture = new BABYLON.GUI.AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, BABYLON.Texture.TRILINEAR_SAMPLINGMODE); this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio; this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio; this._facadeTexture.premulAlpha = true; } this._facadeTexture.addControl(value); this._applyFacade(this._facadeTexture); }, enumerable: true, configurable: true }); /** * Apply the facade texture (created from the content property). * This function can be overloaded by child classes * @param facadeTexture defines the AdvancedDynamicTexture to use */ Button3D.prototype._applyFacade = function (facadeTexture) { this._currentMaterial.emissiveTexture = facadeTexture; }; Button3D.prototype._getTypeName = function () { return "Button3D"; }; // Mesh association Button3D.prototype._createNode = function (scene) { var faceUV = new Array(6); for (var i = 0; i < 6; i++) { faceUV[i] = new BABYLON.Vector4(0, 0, 0, 0); } faceUV[1] = new BABYLON.Vector4(0, 0, 1, 1); var mesh = BABYLON.MeshBuilder.CreateBox(this.name + "_rootMesh", { width: 1.0, height: 1.0, depth: 0.08, faceUV: faceUV }, scene); return mesh; }; Button3D.prototype._affectMaterial = function (mesh) { var material = new BABYLON.StandardMaterial(this.name + "Material", mesh.getScene()); material.specularColor = BABYLON.Color3.Black(); mesh.material = material; this._currentMaterial = material; this._resetContent(); }; /** * Releases all associated resources */ Button3D.prototype.dispose = function () { _super.prototype.dispose.call(this); this._disposeFacadeTexture(); if (this._currentMaterial) { this._currentMaterial.dispose(); } }; return Button3D; }(GUI.AbstractButton3D)); GUI.Button3D = Button3D; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene */ var MeshButton3D = /** @class */ (function (_super) { __extends(MeshButton3D, _super); /** * Creates a new 3D button based on a mesh * @param mesh mesh to become a 3D button * @param name defines the control name */ function MeshButton3D(mesh, name) { var _this = _super.call(this, name) || this; _this._currentMesh = mesh; /** * Provides a default behavior on hover/out & up/down * Override those function to create your own desired behavior specific to your mesh */ _this.pointerEnterAnimation = function () { if (!_this.mesh) { return; } _this.mesh.scaling.scaleInPlace(1.1); }; _this.pointerOutAnimation = function () { if (!_this.mesh) { return; } _this.mesh.scaling.scaleInPlace(1.0 / 1.1); }; _this.pointerDownAnimation = function () { if (!_this.mesh) { return; } _this.mesh.scaling.scaleInPlace(0.95); }; _this.pointerUpAnimation = function () { if (!_this.mesh) { return; } _this.mesh.scaling.scaleInPlace(1.0 / 0.95); }; return _this; } MeshButton3D.prototype._getTypeName = function () { return "MeshButton3D"; }; // Mesh association MeshButton3D.prototype._createNode = function (scene) { var _this = this; this._currentMesh.getChildMeshes().forEach(function (mesh) { mesh.metadata = _this; }); return this._currentMesh; }; MeshButton3D.prototype._affectMaterial = function (mesh) { }; return MeshButton3D; }(GUI.Button3D)); GUI.MeshButton3D = MeshButton3D; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a holographic button in 3D */ var HolographicButton = /** @class */ (function (_super) { __extends(HolographicButton, _super); /** * Creates a new button * @param name defines the control name */ function HolographicButton(name, shareMaterials) { if (shareMaterials === void 0) { shareMaterials = true; } var _this = _super.call(this, name) || this; _this._shareMaterials = true; _this._shareMaterials = shareMaterials; // Default animations _this.pointerEnterAnimation = function () { if (!_this.mesh) { return; } _this._frontPlate.setEnabled(true); }; _this.pointerOutAnimation = function () { if (!_this.mesh) { return; } _this._frontPlate.setEnabled(false); }; return _this; } Object.defineProperty(HolographicButton.prototype, "text", { /** * Gets or sets text for the button */ get: function () { return this._text; }, set: function (value) { if (this._text === value) { return; } this._text = value; this._rebuildContent(); }, enumerable: true, configurable: true }); Object.defineProperty(HolographicButton.prototype, "imageUrl", { /** * Gets or sets the image url for the button */ get: function () { return this._imageUrl; }, set: function (value) { if (this._imageUrl === value) { return; } this._imageUrl = value; this._rebuildContent(); }, enumerable: true, configurable: true }); Object.defineProperty(HolographicButton.prototype, "backMaterial", { /** * Gets the back material used by this button */ get: function () { return this._backMaterial; }, enumerable: true, configurable: true }); Object.defineProperty(HolographicButton.prototype, "frontMaterial", { /** * Gets the front material used by this button */ get: function () { return this._frontMaterial; }, enumerable: true, configurable: true }); Object.defineProperty(HolographicButton.prototype, "plateMaterial", { /** * Gets the plate material used by this button */ get: function () { return this._plateMaterial; }, enumerable: true, configurable: true }); Object.defineProperty(HolographicButton.prototype, "shareMaterials", { /** * Gets a boolean indicating if this button shares its material with other HolographicButtons */ get: function () { return this._shareMaterials; }, enumerable: true, configurable: true }); HolographicButton.prototype._getTypeName = function () { return "HolographicButton"; }; HolographicButton.prototype._rebuildContent = function () { this._disposeFacadeTexture(); var panel = new GUI.StackPanel(); panel.isVertical = true; if (this._imageUrl) { var image = new BABYLON.GUI.Image(); image.source = this._imageUrl; image.paddingTop = "40px"; image.height = "180px"; image.width = "100px"; image.paddingBottom = "40px"; panel.addControl(image); } if (this._text) { var text = new BABYLON.GUI.TextBlock(); text.text = this._text; text.color = "white"; text.height = "30px"; text.fontSize = 24; panel.addControl(text); } if (this._frontPlate) { this.content = panel; } }; // Mesh association HolographicButton.prototype._createNode = function (scene) { this._backPlate = BABYLON.MeshBuilder.CreateBox(this.name + "BackMesh", { width: 1.0, height: 1.0, depth: 0.08 }, scene); this._frontPlate = BABYLON.MeshBuilder.CreateBox(this.name + "FrontMesh", { width: 1.0, height: 1.0, depth: 0.08 }, scene); this._frontPlate.parent = this._backPlate; this._frontPlate.position.z = -0.08; this._frontPlate.isPickable = false; this._frontPlate.setEnabled(false); this._textPlate = _super.prototype._createNode.call(this, scene); this._textPlate.parent = this._backPlate; this._textPlate.position.z = -0.08; this._textPlate.isPickable = false; return this._backPlate; }; HolographicButton.prototype._applyFacade = function (facadeTexture) { this._plateMaterial.emissiveTexture = facadeTexture; this._plateMaterial.opacityTexture = facadeTexture; }; HolographicButton.prototype._createBackMaterial = function (mesh) { var _this = this; this._backMaterial = new GUI.FluentMaterial(this.name + "Back Material", mesh.getScene()); this._backMaterial.renderHoverLight = true; this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) { if (pickedPoint) { _this._backMaterial.hoverPosition = pickedPoint; _this._backMaterial.hoverColor.a = 1.0; } else { _this._backMaterial.hoverColor.a = 0; } }); }; HolographicButton.prototype._createFrontMaterial = function (mesh) { this._frontMaterial = new GUI.FluentMaterial(this.name + "Front Material", mesh.getScene()); this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow this._frontMaterial.alpha = 0.5; // Additive this._frontMaterial.renderBorders = true; }; HolographicButton.prototype._createPlateMaterial = function (mesh) { this._plateMaterial = new BABYLON.StandardMaterial(this.name + "Plate Material", mesh.getScene()); this._plateMaterial.specularColor = BABYLON.Color3.Black(); }; HolographicButton.prototype._affectMaterial = function (mesh) { // Back if (this._shareMaterials) { if (!this._host._sharedMaterials["backFluentMaterial"]) { this._createBackMaterial(mesh); this._host._sharedMaterials["backFluentMaterial"] = this._backMaterial; } else { this._backMaterial = this._host._sharedMaterials["backFluentMaterial"]; } // Front if (!this._host._sharedMaterials["frontFluentMaterial"]) { this._createFrontMaterial(mesh); this._host._sharedMaterials["frontFluentMaterial"] = this._frontMaterial; } else { this._frontMaterial = this._host._sharedMaterials["frontFluentMaterial"]; } } else { this._createBackMaterial(mesh); this._createFrontMaterial(mesh); } this._createPlateMaterial(mesh); this._backPlate.material = this._backMaterial; this._frontPlate.material = this._frontMaterial; this._textPlate.material = this._plateMaterial; this._rebuildContent(); }; /** * Releases all associated resources */ HolographicButton.prototype.dispose = function () { _super.prototype.dispose.call(this); // will dispose main mesh ie. back plate if (!this.shareMaterials) { this._backMaterial.dispose(); this._frontMaterial.dispose(); this._plateMaterial.dispose(); if (this._pickedPointObserver) { this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver); this._pickedPointObserver = null; } } }; return HolographicButton; }(GUI.Button3D)); GUI.HolographicButton = HolographicButton; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a stack panel in 3D on XY plane */ var StackPanel3D = /** @class */ (function (_super) { __extends(StackPanel3D, _super); /** * Creates new StackPanel * @param isVertical */ function StackPanel3D(isVertical) { if (isVertical === void 0) { isVertical = false; } var _this = _super.call(this) || this; _this._isVertical = false; /** * Gets or sets the distance between elements */ _this.margin = 0.1; _this._isVertical = isVertical; return _this; } Object.defineProperty(StackPanel3D.prototype, "isVertical", { /** * Gets or sets a boolean indicating if the stack panel is vertical or horizontal (horizontal by default) */ get: function () { return this._isVertical; }, set: function (value) { var _this = this; if (this._isVertical === value) { return; } this._isVertical = value; BABYLON.Tools.SetImmediate(function () { _this._arrangeChildren(); }); }, enumerable: true, configurable: true }); StackPanel3D.prototype._arrangeChildren = function () { var width = 0; var height = 0; var controlCount = 0; var extendSizes = []; var currentInverseWorld = BABYLON.Matrix.Invert(this.node.computeWorldMatrix(true)); // Measure for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var child = _a[_i]; if (!child.mesh) { continue; } controlCount++; child.mesh.computeWorldMatrix(true); child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, BABYLON.Tmp.Matrix[0]); var boundingBox = child.mesh.getBoundingInfo().boundingBox; var extendSize = BABYLON.Vector3.TransformNormal(boundingBox.extendSize, BABYLON.Tmp.Matrix[0]); extendSizes.push(extendSize); if (this._isVertical) { height += extendSize.y; } else { width += extendSize.x; } } if (this._isVertical) { height += (controlCount - 1) * this.margin / 2; } else { width += (controlCount - 1) * this.margin / 2; } // Arrange var offset; if (this._isVertical) { offset = -height; } else { offset = -width; } var index = 0; for (var _b = 0, _c = this._children; _b < _c.length; _b++) { var child = _c[_b]; if (!child.mesh) { continue; } controlCount--; var extendSize = extendSizes[index++]; if (this._isVertical) { child.position.y = offset + extendSize.y; child.position.x = 0; offset += extendSize.y * 2; } else { child.position.x = offset + extendSize.x; child.position.y = 0; offset += extendSize.x * 2; } offset += (controlCount > 0 ? this.margin : 0); } }; return StackPanel3D; }(GUI.Container3D)); GUI.StackPanel3D = StackPanel3D; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Abstract class used to create a container panel deployed on the surface of a volume */ var VolumeBasedPanel = /** @class */ (function (_super) { __extends(VolumeBasedPanel, _super); /** * Creates new SpherePanel */ function VolumeBasedPanel() { var _this = _super.call(this) || this; _this._columns = 10; _this._rows = 0; _this._rowThenColum = true; _this._orientation = GUI.Container3D.FACEORIGIN_ORIENTATION; /** * Gets or sets the distance between elements */ _this.margin = 0; return _this; } Object.defineProperty(VolumeBasedPanel.prototype, "orientation", { /** * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default) * | Value | Type | Description | * | ----- | ----------------------------------- | ----------- | * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged | * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis | * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis | * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) | * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) | */ get: function () { return this._orientation; }, set: function (value) { var _this = this; if (this._orientation === value) { return; } this._orientation = value; BABYLON.Tools.SetImmediate(function () { _this._arrangeChildren(); }); }, enumerable: true, configurable: true }); Object.defineProperty(VolumeBasedPanel.prototype, "columns", { /** * Gets or sets the number of columns requested (10 by default). * The panel will automatically compute the number of rows based on number of child controls. */ get: function () { return this._columns; }, set: function (value) { var _this = this; if (this._columns === value) { return; } this._columns = value; this._rowThenColum = true; BABYLON.Tools.SetImmediate(function () { _this._arrangeChildren(); }); }, enumerable: true, configurable: true }); Object.defineProperty(VolumeBasedPanel.prototype, "rows", { /** * Gets or sets a the number of rows requested. * The panel will automatically compute the number of columns based on number of child controls. */ get: function () { return this._rows; }, set: function (value) { var _this = this; if (this._rows === value) { return; } this._rows = value; this._rowThenColum = false; BABYLON.Tools.SetImmediate(function () { _this._arrangeChildren(); }); }, enumerable: true, configurable: true }); VolumeBasedPanel.prototype._arrangeChildren = function () { this._cellWidth = 0; this._cellHeight = 0; var rows = 0; var columns = 0; var controlCount = 0; var currentInverseWorld = BABYLON.Matrix.Invert(this.node.computeWorldMatrix(true)); // Measure for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var child = _a[_i]; if (!child.mesh) { continue; } controlCount++; child.mesh.computeWorldMatrix(true); child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, BABYLON.Tmp.Matrix[0]); var boundingBox = child.mesh.getBoundingInfo().boundingBox; var extendSize = BABYLON.Vector3.TransformNormal(boundingBox.extendSize, BABYLON.Tmp.Matrix[0]); this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2); this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2); } this._cellWidth += this.margin * 2; this._cellHeight += this.margin * 2; // Arrange if (this._rowThenColum) { columns = this._columns; rows = Math.ceil(controlCount / this._columns); } else { rows = this._rows; columns = Math.ceil(controlCount / this._rows); } var startOffsetX = (columns * 0.5) * this._cellWidth; var startOffsetY = (rows * 0.5) * this._cellHeight; var nodeGrid = []; var cellCounter = 0; if (this._rowThenColum) { for (var r = 0; r < rows; r++) { for (var c = 0; c < columns; c++) { nodeGrid.push(new BABYLON.Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0)); cellCounter++; if (cellCounter > controlCount) { break; } } } } else { for (var c = 0; c < columns; c++) { for (var r = 0; r < rows; r++) { nodeGrid.push(new BABYLON.Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0)); cellCounter++; if (cellCounter > controlCount) { break; } } } } cellCounter = 0; for (var _b = 0, _c = this._children; _b < _c.length; _b++) { var child = _c[_b]; if (!child.mesh) { continue; } this._mapGridNode(child, nodeGrid[cellCounter]); cellCounter++; } this._finalProcessing(); }; /** Child classes can implement this function to provide additional processing */ VolumeBasedPanel.prototype._finalProcessing = function () { }; return VolumeBasedPanel; }(GUI.Container3D)); GUI.VolumeBasedPanel = VolumeBasedPanel; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a container panel deployed on the surface of a sphere */ var SpherePanel = /** @class */ (function (_super) { __extends(SpherePanel, _super); function SpherePanel() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._radius = 5.0; return _this; } Object.defineProperty(SpherePanel.prototype, "radius", { /** * Gets or sets the radius of the sphere where to project controls (5 by default) */ get: function () { return this._radius; }, set: function (value) { var _this = this; if (this._radius === value) { return; } this._radius = value; BABYLON.Tools.SetImmediate(function () { _this._arrangeChildren(); }); }, enumerable: true, configurable: true }); SpherePanel.prototype._mapGridNode = function (control, nodePosition) { var mesh = control.mesh; if (!mesh) { return; } var newPos = this._sphericalMapping(nodePosition); control.position = newPos; switch (this.orientation) { case GUI.Container3D.FACEORIGIN_ORIENTATION: mesh.lookAt(new BABYLON.Vector3(-newPos.x, -newPos.y, -newPos.z)); break; case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION: mesh.lookAt(new BABYLON.Vector3(2 * newPos.x, 2 * newPos.y, 2 * newPos.z)); break; case GUI.Container3D.FACEFORWARD_ORIENTATION: break; case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION: mesh.rotate(BABYLON.Axis.Y, Math.PI, BABYLON.Space.LOCAL); break; } }; SpherePanel.prototype._sphericalMapping = function (source) { var newPos = new BABYLON.Vector3(0, 0, this._radius); var xAngle = (source.y / this._radius); var yAngle = -(source.x / this._radius); BABYLON.Matrix.RotationYawPitchRollToRef(yAngle, xAngle, 0, BABYLON.Tmp.Matrix[0]); return BABYLON.Vector3.TransformNormal(newPos, BABYLON.Tmp.Matrix[0]); }; return SpherePanel; }(GUI.VolumeBasedPanel)); GUI.SpherePanel = SpherePanel; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a container panel deployed on the surface of a plane */ var PlanePanel = /** @class */ (function (_super) { __extends(PlanePanel, _super); function PlanePanel() { return _super !== null && _super.apply(this, arguments) || this; } PlanePanel.prototype._mapGridNode = function (control, nodePosition) { var mesh = control.mesh; if (!mesh) { return; } control.position = nodePosition.clone(); var target = BABYLON.Tmp.Vector3[0]; target.copyFrom(nodePosition); switch (this.orientation) { case GUI.Container3D.FACEORIGIN_ORIENTATION: case GUI.Container3D.FACEFORWARD_ORIENTATION: target.addInPlace(new BABYLON.Vector3(0, 0, -1)); mesh.lookAt(target); break; case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION: case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION: target.addInPlace(new BABYLON.Vector3(0, 0, 1)); mesh.lookAt(target); break; } }; return PlanePanel; }(GUI.VolumeBasedPanel)); GUI.PlanePanel = PlanePanel; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a container panel where items get randomized planar mapping */ var ScatterPanel = /** @class */ (function (_super) { __extends(ScatterPanel, _super); function ScatterPanel() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._iteration = 100.0; return _this; } Object.defineProperty(ScatterPanel.prototype, "iteration", { /** * Gets or sets the number of iteration to use to scatter the controls (100 by default) */ get: function () { return this._iteration; }, set: function (value) { var _this = this; if (this._iteration === value) { return; } this._iteration = value; BABYLON.Tools.SetImmediate(function () { _this._arrangeChildren(); }); }, enumerable: true, configurable: true }); ScatterPanel.prototype._mapGridNode = function (control, nodePosition) { var mesh = control.mesh; var newPos = this._scatterMapping(nodePosition); if (!mesh) { return; } switch (this.orientation) { case GUI.Container3D.FACEORIGIN_ORIENTATION: case GUI.Container3D.FACEFORWARD_ORIENTATION: mesh.lookAt(new BABYLON.Vector3(0, 0, -1)); break; case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION: case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION: mesh.lookAt(new BABYLON.Vector3(0, 0, 1)); break; } control.position = newPos; }; ScatterPanel.prototype._scatterMapping = function (source) { source.x = (1.0 - Math.random() * 2.0) * this._cellWidth; source.y = (1.0 - Math.random() * 2.0) * this._cellHeight; return source; }; ScatterPanel.prototype._finalProcessing = function () { var meshes = []; for (var _i = 0, _a = this._children; _i < _a.length; _i++) { var child = _a[_i]; if (!child.mesh) { continue; } meshes.push(child.mesh); } for (var count = 0; count < this._iteration; count++) { meshes.sort(function (a, b) { var distance1 = a.position.lengthSquared(); var distance2 = b.position.lengthSquared(); if (distance1 < distance2) { return 1; } else if (distance1 > distance2) { return -1; } return 0; }); var radiusPaddingSquared = Math.pow(this.margin, 2.0); var cellSize = Math.max(this._cellWidth, this._cellHeight); var difference2D = BABYLON.Tmp.Vector2[0]; var difference = BABYLON.Tmp.Vector3[0]; for (var i = 0; i < meshes.length - 1; i++) { for (var j = i + 1; j < meshes.length; j++) { if (i != j) { meshes[j].position.subtractToRef(meshes[i].position, difference); // Ignore Z axis difference2D.x = difference.x; difference2D.y = difference.y; var combinedRadius = cellSize; var distance = difference2D.lengthSquared() - radiusPaddingSquared; var minSeparation = Math.min(distance, radiusPaddingSquared); distance -= minSeparation; if (distance < (Math.pow(combinedRadius, 2.0))) { difference2D.normalize(); difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5); meshes[j].position.addInPlace(difference); meshes[i].position.subtractInPlace(difference); } } } } } }; return ScatterPanel; }(GUI.VolumeBasedPanel)); GUI.ScatterPanel = ScatterPanel; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); /// var BABYLON; (function (BABYLON) { var GUI; (function (GUI) { /** * Class used to create a container panel deployed on the surface of a cylinder */ var CylinderPanel = /** @class */ (function (_super) { __extends(CylinderPanel, _super); function CylinderPanel() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._radius = 5.0; return _this; } Object.defineProperty(CylinderPanel.prototype, "radius", { /** * Gets or sets the radius of the cylinder where to project controls (5 by default) */ get: function () { return this._radius; }, set: function (value) { var _this = this; if (this._radius === value) { return; } this._radius = value; BABYLON.Tools.SetImmediate(function () { _this._arrangeChildren(); }); }, enumerable: true, configurable: true }); CylinderPanel.prototype._mapGridNode = function (control, nodePosition) { var mesh = control.mesh; if (!mesh) { return; } var newPos = this._cylindricalMapping(nodePosition); control.position = newPos; switch (this.orientation) { case GUI.Container3D.FACEORIGIN_ORIENTATION: mesh.lookAt(new BABYLON.Vector3(-newPos.x, newPos.y, -newPos.z)); break; case GUI.Container3D.FACEORIGINREVERSED_ORIENTATION: mesh.lookAt(new BABYLON.Vector3(2 * newPos.x, newPos.y, 2 * newPos.z)); break; case GUI.Container3D.FACEFORWARD_ORIENTATION: break; case GUI.Container3D.FACEFORWARDREVERSED_ORIENTATION: mesh.rotate(BABYLON.Axis.Y, Math.PI, BABYLON.Space.LOCAL); break; } }; CylinderPanel.prototype._cylindricalMapping = function (source) { var newPos = new BABYLON.Vector3(0, source.y, this._radius); var yAngle = (source.x / this._radius); BABYLON.Matrix.RotationYawPitchRollToRef(yAngle, 0, 0, BABYLON.Tmp.Matrix[0]); return BABYLON.Vector3.TransformNormal(newPos, BABYLON.Tmp.Matrix[0]); }; return CylinderPanel; }(GUI.VolumeBasedPanel)); GUI.CylinderPanel = CylinderPanel; })(GUI = BABYLON.GUI || (BABYLON.GUI = {})); })(BABYLON || (BABYLON = {})); return BABYLON.GUI; });